Fixed selection box error

This commit is contained in:
Vulpovile
2023-11-06 23:17:47 -08:00
parent 8726e1e3e3
commit 944afec7a3
5 changed files with 180 additions and 13 deletions

View File

@@ -5,6 +5,7 @@
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
<!--This should generally not be specified, but XP's VS2005 won't update automatically-->
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.6195" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>

View File

@@ -694,6 +694,14 @@
<Filter
Name="DataModelV3"
>
<File
RelativePath=".\src\source\DataModelV3\DataModelInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\GroupInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Instance.cpp"
>
@@ -702,6 +710,128 @@
RelativePath=".\src\source\DataModelV3\LevelInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\LightingInstance.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\PartInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\PVInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\SelectionService.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\SoundInstance.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\SoundService.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\WorkspaceInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\XplicitNgine\XplicitNgine.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter
@@ -999,6 +1129,14 @@
<Filter
Name="DataModelV3"
>
<File
RelativePath=".\src\include\DataModelV3\DataModelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\GroupInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\Instance.h"
>
@@ -1007,6 +1145,34 @@
RelativePath=".\src\include\DataModelV3\LevelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\LightingInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\PartInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\PVInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\SelectionService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\SoundInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\SoundService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\WorkspaceInstance.h"
>
</File>
</Filter>
</Filter>
<Filter

View File

@@ -95,7 +95,7 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vecto
//Y
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.2, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, to.z - offsetSize))), rd, outline, Color4::clear());
//Z

View File

@@ -1,4 +1,4 @@
//#include "DataModelV3/DataModelInstance.h"
#include "DataModelV3/DataModelInstance.h"
#include "DataModelV3/LevelInstance.h"
using namespace B3D;
@@ -28,28 +28,28 @@ LevelInstance::~LevelInstance(void)
void LevelInstance::winCondition()
{
//DataModelInstance* DataModel = (DataModelInstance*)getParent(); //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs
//DataModel->setMessage(winMessage);
//DataModel->toggleRun();
DataModelInstance* DataModel = parentDataModel; //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs
DataModel->setMessage(winMessage.getValue());
DataModel->toggleRun();
}
void LevelInstance::loseCondition()
{
//DataModelInstance* DataModel = (DataModelInstance*)getParent();
//DataModel->setMessage(loseMessage);
//DataModel->toggleRun();
DataModelInstance* DataModel = parentDataModel;
DataModel->setMessage(loseMessage.getValue());
DataModel->toggleRun();
}
void LevelInstance::pauseCondition()
{
//DataModelInstance* DataModel = (DataModelInstance*)getParent();
//DataModel->toggleRun();
DataModelInstance* DataModel = parentDataModel;
DataModel->toggleRun();
}
void LevelInstance::drawCondition()
{
//DataModelInstance* DataModel = (DataModelInstance*)getParent();
//DataModel->toggleRun();
DataModelInstance* DataModel = parentDataModel;
DataModel->toggleRun();
}
void LevelInstance::Step(SimTime sdt)

View File

@@ -99,7 +99,7 @@ void SelectionService::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, V
//Y
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.2, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, to.z - offsetSize))), rd, outline, Color4::clear());
//Z