diff --git a/Blocks3D.exe.manifest b/Blocks3D.exe.manifest index b1d3158..f0723ff 100644 --- a/Blocks3D.exe.manifest +++ b/Blocks3D.exe.manifest @@ -5,6 +5,7 @@ + diff --git a/Blocks3D.vcproj b/Blocks3D.vcproj index 3655040..39295b9 100644 --- a/Blocks3D.vcproj +++ b/Blocks3D.vcproj @@ -694,6 +694,14 @@ + + + + @@ -702,6 +710,128 @@ RelativePath=".\src\source\DataModelV3\LevelInstance.cpp" > + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1007,6 +1145,34 @@ RelativePath=".\src\include\DataModelV3\LevelInstance.h" > + + + + + + + + + + + + + + setMessage(winMessage); - //DataModel->toggleRun(); + DataModelInstance* DataModel = parentDataModel; //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs + DataModel->setMessage(winMessage.getValue()); + DataModel->toggleRun(); } void LevelInstance::loseCondition() { - //DataModelInstance* DataModel = (DataModelInstance*)getParent(); - //DataModel->setMessage(loseMessage); - //DataModel->toggleRun(); + DataModelInstance* DataModel = parentDataModel; + DataModel->setMessage(loseMessage.getValue()); + DataModel->toggleRun(); } void LevelInstance::pauseCondition() { - //DataModelInstance* DataModel = (DataModelInstance*)getParent(); - //DataModel->toggleRun(); + DataModelInstance* DataModel = parentDataModel; + DataModel->toggleRun(); } void LevelInstance::drawCondition() { - //DataModelInstance* DataModel = (DataModelInstance*)getParent(); - //DataModel->toggleRun(); + DataModelInstance* DataModel = parentDataModel; + DataModel->toggleRun(); } void LevelInstance::Step(SimTime sdt) diff --git a/src/source/DataModelV3/SelectionService.cpp b/src/source/DataModelV3/SelectionService.cpp index e1d42a6..9fe4306 100644 --- a/src/source/DataModelV3/SelectionService.cpp +++ b/src/source/DataModelV3/SelectionService.cpp @@ -99,7 +99,7 @@ void SelectionService::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, V //Y Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear()); Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear()); - Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear()); + Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.2, to.z - offsetSize))), rd, outline, Color4::clear()); Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, to.z - offsetSize))), rd, outline, Color4::clear()); //Z