Ported all instances, now the hard part

This commit is contained in:
Vulpovile
2023-11-07 17:21:21 -08:00
parent 944afec7a3
commit ce808f672f
16 changed files with 1382 additions and 7 deletions

View File

@@ -429,6 +429,28 @@
<File
RelativePath=".\src\include\DataModelV3\XplicitNgine\XplicitNgine.h">
</File>
<Filter
Name="Gui"
Filter="">
<File
RelativePath=".\src\include\DataModelV3\Gui\BaseButtonInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\BaseGuiInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\GuiRootInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\ImageButtonInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\TextButtonInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\ToggleImageButtonInstance.h">
</File>
</Filter>
</Filter>
</Filter>
<Filter
@@ -788,6 +810,100 @@
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<Filter
Name="Gui"
Filter="">
<File
RelativePath=".\src\source\DataModelV3\Gui\BaseButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\BaseGuiInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\GuiRootInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\ImageButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\TextButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\ToggleImageButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
</Filter>
</Filter>
</Filter>
<Filter

View File

@@ -8,7 +8,7 @@ using namespace B3D;
#include "LevelInstance.h"
#include "PartInstance.h"
#include "SelectionService.h"
//#include "GuiRootInstance.h"
#include "Gui/GuiRootInstance.h"
//#include "ThumbnailGeneratorInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "SoundService.h"
@@ -39,7 +39,7 @@ namespace B3D {
bool showMessage;
//Should probably not be here???
G3D::GFontRef font;
// GuiRootInstance* getGuiRoot();
GuiRootInstance* getGuiRoot();
SelectionService* getSelectionService();
void clearLevel();
void toggleRun();
@@ -51,7 +51,7 @@ namespace B3D {
// Instances
WorkspaceInstance* workspace;
LevelInstance* level;
// GuiRootInstance* guiRoot;
GuiRootInstance* guiRoot;
SelectionService* selectionService;
// ThumbnailGeneratorInstance* thumbnailGenerator;
XplicitNgine* xplicitNgine;

View File

@@ -0,0 +1,25 @@
#pragma once
#include <G3DAll.h>
#include "../Instance.h"
namespace B3D{
class BaseButtonInstance : public Instance
{
public:
BaseButtonInstance(void);
virtual ~BaseButtonInstance(void);
virtual void render(RenderDevice* rd);
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();
void setActionCode(int actionCode);
bool floatBottom;
bool floatRight;
bool floatCenter;
volatile bool disabled;
bool selected;
protected:
int actionCode;
bool mouseInArea(float, float, float, float, float, float);
};
}

View File

@@ -0,0 +1,56 @@
#pragma once
#include <G3DAll.h>
#include "../Instance.h"
namespace B3D{
struct UDim
{
float scale;
float offset;
UDim()
{
scale = offset = 0;
}
UDim(float scale_, float offset_)
{
scale = scale_;
offset = offset_;
}
};
struct UDim2
{
UDim x;
UDim y;
UDim2(UDim x_, UDim y_)
{
x = x_;
y = y_;
}
UDim2(float scale_x, float offset_x, float scale_y, float offset_y)
{
x = UDim(scale_x, offset_x);
y = UDim(scale_y, offset_y);
}
};
class BaseGuiInstance : public Instance
{
public:
BaseGuiInstance(void);
virtual ~BaseGuiInstance(void);
virtual void render(RenderDevice* rd);
virtual bool mouseHovered(float, float, RenderDevice* rd);
UDim2 position;
UDim2 size;
static G3D::Color4 translucentBackdrop()
{
return G3D::Color4(0.60000002F, 0.60000002F, 0.60000002F, 0.60000002F);
}
static G3D::Color4 disabledFill()
{
return G3D::Color4(0.69999999F, 0.69999999F, 0.69999999F, 0.5F);
}
protected:
bool mouseInArea(float, float, float, float, float, float);
};
}

View File

@@ -0,0 +1,34 @@
#pragma once
#include "../Instance.h"
namespace B3D{
//TODO deprecated
class ImageButtonInstance;
//TODO deprecated
class TextButtonInstance;
class GuiRootInstance : public Instance
{
public:
GuiRootInstance();
GuiRootInstance::~GuiRootInstance();
//TODO deprecated
TextButtonInstance* makeTextButton();
void drawButtons(RenderDevice* rd);
//TODO deprecated
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);
void renderGUI(G3D::RenderDevice* rd, double fps);
void setDebugMessage(std::string msg, G3D::RealTime msgTime);
void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
void hideGui(bool doHide);
private:
G3D::GFontRef fntdominant;
G3D::GFontRef fntlighttrek;
std::string _message;
G3D::RealTime _messageTime;
bool _hideGui;
};
}

View File

@@ -0,0 +1,28 @@
#pragma once
#include "BaseButtonInstance.h"
namespace B3D{
class BaseButtonInstance;
class ImageButtonInstance : public BaseButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
~ImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
Vector2 size;
Vector2 position;
G3D::TextureRef image;
int openGLID;
G3D::TextureRef image_ovr;
int openGLID_ovr;
G3D::TextureRef image_dn;
int openGLID_dn;
G3D::TextureRef image_ds;
int openGLID_ds;
bool mouseInButton(float, float, RenderDevice*);
};
}

View File

@@ -0,0 +1,37 @@
#pragma once
#include "BaseButtonInstance.h"
namespace B3D{
class TextButtonInstance : public BaseButtonInstance
{
public:
TextButtonInstance(void);
~TextButtonInstance(void);
void setAllColorsSame();
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
Color4 textColorDis;
Color4 textOutlineColorDis;
Color4 boxColorDis;
Color4 boxOutlineColorDis;
bool centeredWithinBox;
std::string title;
G3D::GFontRef font;
bool visible;
int textSize;
void drawObj(RenderDevice*, Vector2, bool);
bool mouseInButton(float, float, RenderDevice*);
};
}

View File

@@ -0,0 +1,31 @@
#pragma once
#include "ImageButtonInstance.h"
namespace B3D{
class ToggleImageButtonInstance : public ImageButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
//Oh dear god
ToggleImageButtonInstance(G3D::TextureRef newImage,G3D::TextureRef overImage = NULL,
G3D::TextureRef downImage = NULL,
G3D::TextureRef disableImage = NULL,
G3D::TextureRef newImage2 = NULL,
G3D::TextureRef overImage2 = NULL,
G3D::TextureRef downImage2 = NULL,
G3D::TextureRef disableImage2 = NULL);
~ToggleImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
bool checked;
G3D::TextureRef image2;
int openGLID2;
G3D::TextureRef image_ovr2;
int openGLID2_ovr;
G3D::TextureRef image_dn2;
int openGLID2_dn;
G3D::TextureRef image_ds2;
int openGLID2_ds;
};
}

View File

@@ -1,5 +1,4 @@
#pragma once
#define WINVER 0x0400
#include "Reflection/Reflection.h"
#include "Reflection/ReflectionDataTable.h"
#include "Reflection/ReflectionProperty.h"

View File

@@ -9,7 +9,7 @@ DataModelInstance::DataModelInstance(void)
parentDataModel = this;
workspace = new WorkspaceInstance();
//guiRoot = new GuiRootInstance();
guiRoot = new GuiRootInstance();
level = new LevelInstance();
//thumbnailGenerator = new ThumbnailGeneratorInstance();
soundService = new SoundService();
@@ -27,6 +27,7 @@ DataModelInstance::DataModelInstance(void)
level->setParent(this);
soundService->setParent(this);
lightingInstance->setParent(this);
guiRoot->setParent(this);
running = false;
xplicitNgine = NULL;
@@ -305,10 +306,10 @@ WorkspaceInstance* DataModelInstance::getWorkspace()
}
//TODO implement
/*GuiRootInstance* DataModelInstance::getGuiRoot()
GuiRootInstance* DataModelInstance::getGuiRoot()
{
return guiRoot;
}*/
}
SelectionService* DataModelInstance::getSelectionService()
{

View File

@@ -0,0 +1,52 @@
#include "DataModelV3/Gui/BaseButtonInstance.h"
using namespace B3D;
BaseButtonInstance::BaseButtonInstance(void)
{
Instance::Instance();
actionCode = 0;
}
void BaseButtonInstance::render(RenderDevice* rd)
{
//TODO make mouse a member of datamodel
//Vector2 pos = Vector2(g_usableApp->mouse.x,g_usableApp->mouse.y);
//drawObj(rd, pos, g_usableApp->mouse.isMouseDown());
Instance::render(rd);
}
BaseButtonInstance::~BaseButtonInstance(void)
{
}
void BaseButtonInstance::setActionCode(int actionCode)
{
this->actionCode = actionCode;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
void BaseButtonInstance::onMouseClick()
{
// if(listener != NULL)
// {
// listener->onButton1MouseClick(this);
// }
}
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
{
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}

View File

@@ -0,0 +1,2 @@
#include "DataModelV3/Gui/BaseGuiInstance.h"
//TODO what??

View File

@@ -0,0 +1,613 @@
#include <iomanip>
#include <sstream>
#include "G3DAll.h"
#include "DataModelV3/Gui/BaseButtonInstance.h"
#include "DataModelV3/Gui/TextButtonInstance.h"
#include "DataModelV3/Gui/ImageButtonInstance.h"
#include "DataModelV3/Gui/ToggleImageButtonInstance.h"
#include "DataModelV3/Gui/GuiRootInstance.h"
#include "DataModelV3/Gui/ImageButtonInstance.h"
#include "DataModelV3/DataModelInstance.h"
#include "StringFunctions.h"
using namespace B3D;
#ifndef _DEBUG
#if _MSC_VER== 1310
#define VS03_WORKAROUND &
#else
#define VS03_WORKAROUND
#endif
#else
#define VS03_WORKAROUND
#endif
ImageButtonInstance* GuiRootInstance::makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
//Oh come on
ImageButtonInstance* part = new ImageButtonInstance(newImage,overImage, downImage, disableImage);
// instances.push_back(part);
// instances_2D.push_back(part);
return part;
}
TextButtonInstance* GuiRootInstance::makeTextButton()
{
TextButtonInstance* part = new TextButtonInstance();
return part;
}
GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
{
//AAAAAAA
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
_hideGui = false;
//Bottom Left
TextButtonInstance* button = makeTextButton();
button->boxBegin = Vector2(0, -24);
button->boxEnd = Vector2(80, 0);
button->floatBottom = true;
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Hopper";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
//TODO Define Action
//button->setButtonListener(toolbar);
//toolbar.addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -48);
button->boxEnd = Vector2(80, -24);
button->floatBottom = true;
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Controller";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
//TODO Define Action
//button->setButtonListener(toolbar);
//toolbar.addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -72);
button->boxEnd = Vector2(80, -48);
button->floatBottom = true;
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Color";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
//TODO Define Action
//button->setButtonListener(toolbar);
//toolbar.addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -96);
button->boxEnd = Vector2(80, -72);
button->floatBottom = true;
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Surface";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
//TODO Define Action
//button->setButtonListener(toolbar);
//toolbar.addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -120);
button->boxEnd = Vector2(80, -96);
button->floatBottom = true;
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->title = "Model";
button->selected = true;
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
//TODO Define Action
//button->setButtonListener(toolbar);
//toolbar.addButtonRef(button);
//Top bar
button = makeTextButton();
button->boxBegin = Vector2(0, 0);
button->boxEnd = Vector2(125, 25);
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "File";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->name = "file";
//TODO Define Action
//button->setButtonListener(menuListener);
button = makeTextButton();
button->boxBegin = Vector2(125, 0);
button->boxEnd = Vector2(250, 25);
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Edit";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->name = "edit";
//TODO Define Action
//button->setButtonListener(menuListener);
button = makeTextButton();
button->boxBegin = Vector2(250, 0);
button->boxEnd = Vector2(375, 25);
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "View";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->name = "view";
//TODO Define Action
//button->setButtonListener(menuListener);
button = makeTextButton();
button->boxBegin = Vector2(375, 0);
button->boxEnd = Vector2(500, 25);
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Insert";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->name = "insert";
//TODO Define Action
//button->setButtonListener(menuListener);
button = makeTextButton();
button->boxBegin = Vector2(500, 0);
button->boxEnd = Vector2(625, 25);
button->setParent(this);
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Format";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->name = "format";
//TODO Define Action
//button->setButtonListener(menuListener);
//Menu
button = makeTextButton();
button->boxBegin = Vector2(0,215);
button->boxEnd = Vector2(80,235);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3(0,1,1);
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "Group";
button->name = "Group";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->font = fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
//TODO Define Action
//button->setButtonListener(gud);
button = makeTextButton();
button->boxBegin = Vector2(0,240);
button->boxEnd = Vector2(80,260);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3(0,1,1);
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "UnGroup";
button->name = "UnGroup";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->font = fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
//TODO Define Action
//button->setButtonListener(gud);
button = makeTextButton();
button->boxBegin = Vector2(0,265);
button->boxEnd = Vector2(80,285);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3(0,1,1);
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "Duplicate";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->font = fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->name = "Duplicate";
//TODO Define Action
//button->setButtonListener(gud);
//fntlighttrek->draw2D(rd,"MENU", Vector2(10,332), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
button = makeTextButton();
button->boxBegin = Vector2(0,332);
button->boxEnd = Vector2(80,352);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textSize = 14;
button->title = "MENU";
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->font = fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->name = "MENU";
//TODO Define Action
//button->setButtonListener(menuListener);
ImageButtonInstance* instance = new ToggleImageButtonInstance(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Run.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Run_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Run_dn.png")),
NULL,
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Stop.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Stop_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Stop_dn.png"))
);
//TODO Define Action
//instance->setButtonListener(menuListener);
instance->name = "go";
instance->size = Vector2(65,65);
instance->position = Vector2(6.5, 25);
instance->setParent(this);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool_dn.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ArrowTool_ds.png")));
instance->size = Vector2(50,50);
instance->position = Vector2(15, 90);
instance->setParent(this);
instance->name = "Cursor";
//TODO Define Action
//instance->setButtonListener(msl);
instance = makeImageButton(Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool.png")),Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool_ovr.png")),Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool_dn.png")),Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/ScaleTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(0, 140);
instance->setParent(this);
instance->name = "Resize";
//TODO Define Action
//instance->setButtonListener(msl);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool_dn.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/MoveTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(40, 140);
instance->setParent(this);
instance->name = "Arrows";
//TODO Define Action
//instance->setButtonListener(msl);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionRotate.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionRotate_ovr.png")),
NULL,
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionRotate_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(10, 175);
instance->setParent(this);
instance->name = "Rotate";
//TODO Define Action
//instance->setButtonListener(rbl);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionTilt.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionTilt_ovr.png")),
NULL,
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/SelectionTilt_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(40, 175);
instance->setParent(this);
instance->name = "Tilt";
//TODO Define Action
//instance->setButtonListener(rbl);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete_dn.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/Delete_ds.png")));
instance->size = Vector2(40,46);
instance->position = Vector2(20, 284);
instance->setParent(this);
instance->name = "Delete";
//TODO Define Action
//instance->setButtonListener(delet);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomIn.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomIn_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomIn_dn.png")));
instance->size = Vector2(34,25);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -90);
instance->setParent(this);
instance->name = "ZoomIn";
//TODO Define Action
//instance->setButtonListener(cam);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomOut.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomOut_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraZoomOut_dn.png")));
instance->size = Vector2(34,26);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -31);
instance->setParent(this);
instance->name = "ZoomOut";
//TODO Define Action
//instance->setButtonListener(cam);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanLeft.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanLeft_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanLeft_dn.png")));
instance->size = Vector2(34,34);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-110, -50);
instance->setParent(this);
instance->name = "PanLeft";
//TODO Define Action
//instance->setButtonListener(cam);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanRight.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanRight_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraPanRight_dn.png")));
instance->size = Vector2(34,34);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-45, -50);
instance->setParent(this);
instance->name = "PanRight";
//TODO Define Action
//instance->setButtonListener(cam);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraCenter.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraCenter_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraCenter_dn.png")));
instance->size = Vector2(34,20);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -60);
instance->setParent(this);
instance->name = "CenterCam";
//TODO Define Action
//instance->setButtonListener(cam);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltUp.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltUp_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltUp_dn.png")));
instance->size = Vector2(24,24);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-105, -75);
instance->setParent(this);
instance->name = "TiltUp";
//TODO Define Action
//instance->setButtonListener(cam);
instance = makeImageButton(
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltDown.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltDown_ovr.png")),
Texture::fromFile(VS03_WORKAROUND GetFileInPath("/content/images/CameraTiltDown_dn.png")));
instance->size = Vector2(24,24);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-40, -75);
instance->setParent(this);
instance->name = "TiltDown";
//TODO Define Action
//instance->setButtonListener(cam);
}
void GuiRootInstance::drawButtons(RenderDevice* rd)
{
rd->pushState();
rd->beforePrimitive();
//this->render(rd);
rd->afterPrimitive();
rd->popState();
}
void GuiRootInstance::setDebugMessage(std::string msg, G3D::RealTime msgTime)
{
_messageTime = msgTime;
_message = msg;
}
//void GuiRootInstance::render(G3D::RenderDevice* renderDevice) {}
void GuiRootInstance::renderGUI(G3D::RenderDevice* rd, double fps)
{
if(_hideGui) return;
//TODO--Move these to their own instance
std::stringstream stream;
stream << std::fixed << std::setprecision(1) << parentDataModel->getLevel()->timer.getValue();
fntdominant->draw2D(rd, "Timer: " + stream.str(), Vector2(rd->getWidth() - 120, 25), 20, Color3::fromARGB(0x81C518), Color3::black());
fntdominant->draw2D(rd, "Score: " + Convert(parentDataModel->getLevel()->score.getValue()), Vector2(rd->getWidth() - 120, 50), 20, Color3::fromARGB(0x81C518), Color3::black());
//FPS
#ifdef _DEBUG
stream.str("");
stream.clear();
stream << std::fixed << std::setprecision(3) << fps;
fntdominant->draw2D(rd, "FPS: " + stream.str(), Vector2(120, 25), 10, Color3::fromARGB(0xFFFF00), Color3::black());
#endif
//GUI Boxes
Draw::box(G3D::Box(Vector3(0,25,0),Vector3(80,355,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 117,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
//Camera menu title
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//Tools menu
Draw::box(G3D::Box(Vector3(5, 210,0),Vector3(75, 210,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
//drawButtons(rd);
if(System::time() - 3 < _messageTime)
{
fntdominant->draw2D(rd, _message, Vector2((rd->getWidth()/2)-(fntdominant->get2DStringBounds(_message, 20).x/2),(rd->getHeight()/2)-(fntdominant->get2DStringBounds(_message, 20).y/2)), 20, Color3::yellow(), Color3::black());
}
parentDataModel->drawMessage(rd);
render(rd);
}
bool GuiRootInstance::mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y)
{
//What???
std::vector<Instance*> instances_2D = parentDataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D.at(i)))
{
if(button->mouseInButton(x,y, renderDevice))
{
return true;
}
}
}
return false;
}
//Oh eww...
void GuiRootInstance::update()
{
Instance * obj6 = this->findFirstChild("Delete");
Instance * obj = this->findFirstChild("Duplicate");
Instance * obj2 = this->findFirstChild("Group");
Instance * obj3 = this->findFirstChild("UnGroup");
Instance * obj4 = this->findFirstChild("Rotate");
Instance * obj5 = this->findFirstChild("Tilt");
SelectionService* getSelectionService = parentDataModel->getSelectionService();
if(obj != NULL && obj2 != NULL && obj3 != NULL && obj4 !=NULL && obj5 != NULL && obj6 != NULL)
{
BaseButtonInstance* button = (BaseButtonInstance*)obj;
BaseButtonInstance* button2 = (BaseButtonInstance*)obj2;
BaseButtonInstance* button3 = (BaseButtonInstance*)obj3;
BaseButtonInstance* button4 = (BaseButtonInstance*)obj4;
BaseButtonInstance* button5 = (BaseButtonInstance*)obj5;
BaseButtonInstance* button6 = (BaseButtonInstance*)obj6;
button->disabled = true;
button2->disabled = true;
button3->disabled = true;
button4->disabled = true;
button5->disabled = true;
button6->disabled = true;
for(size_t i = 0; i < getSelectionService->getSelection().size(); i++)
if(getSelectionService->getSelection()[i]->canDelete)
{
button->disabled = false;
button4->disabled = false;
button5->disabled = false;
button6->disabled = false;
if (getSelectionService->getSelection().size() > 1){
button2->disabled = false;
}
if (dynamic_cast<GroupInstance*>(getSelectionService->getSelection()[i])){
button3->disabled = false;
}
break;
}
}
}
GuiRootInstance::~GuiRootInstance()
{
}
void GuiRootInstance::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y)
{
std::vector<Instance*> instances_2D = this->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D[i]))
{
if(button->mouseInButton(x, y, renderDevice))
{
button->onMouseClick();
}
}
}
}
void GuiRootInstance::hideGui(bool doHide) {
_hideGui = doHide;
}

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#include "DataModelV3/Gui/ImageButtonInstance.h"
//TODO ***what the hell***
using namespace B3D;
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
BaseButtonInstance::BaseButtonInstance();
image = newImage;
openGLID = image->getOpenGLID();
image_ovr = overImage;
if(!image_ovr.isNull())
openGLID_ovr = image_ovr->getOpenGLID();
image_dn = downImage;
if(!image_dn.isNull())
openGLID_dn = image_dn->getOpenGLID();
image_ds = disableImage;
if(!image_ds.isNull())
openGLID_ds = image_ds->getOpenGLID();
Vector2 size = Vector2(0,0);
Vector2 position = Vector2(0,0);
floatCenter = false;
floatBottom = false;
floatRight = false;
disabled = false;
}
ImageButtonInstance::~ImageButtonInstance(void)
{
//Delete everything on destruction
image.~ReferenceCountedPointer();
delete image.getPointer();
image_ovr.~ReferenceCountedPointer();
delete image_ovr.getPointer();
image_ds.~ReferenceCountedPointer();
delete image_ds.getPointer();
image_dn.~ReferenceCountedPointer();
delete image_dn.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
actionCode = 0;
selected = false;
}
bool ImageButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
if(mousex >= positionRelative.x && mousey >= positionRelative.y)
{
if(mousex < positionRelative.x + size.x && mousey < positionRelative.y + size.y)
{
return true;
}
}
return false;
}
void ImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(selected == true && !image_dn.isNull() && !disabled)
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}

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#include "DataModelV3/Gui/TextButtonInstance.h"
#include "DataModelV3/Gui/BaseGuiInstance.h"
using namespace B3D;
TextButtonInstance::TextButtonInstance(void)
{
BaseButtonInstance::BaseButtonInstance();
boxBegin = Vector2(0,0);
boxEnd = Vector2(0,0);
fontLocationRelativeTo = Vector2(0,0);
centeredWithinBox = false;
title = "TextBox";
textColor = Color4(1, 1, 1, 1);
textOutlineColor = Color4(0, 0, 0, 0);
boxColor = BaseGuiInstance::translucentBackdrop();
boxOutlineColor = Color4(0, 0, 0, 0);
setAllColorsSame();
textSize = 12;
floatBottom = false;
floatRight = false;
floatCenter = false;
visible = true;
disabled = false;
selected = false;
}
bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
if(mousex >= point1.x && mousey >= point1.y)
{
if(mousex < point2.x && mousey < point2.y)
{
return true;
}
}
return false;
}
void TextButtonInstance::setAllColorsSame()
{
textColorOvr = textColor;
textOutlineColorOvr = textOutlineColor;
boxColorOvr = boxColor;
boxOutlineColorOvr = boxOutlineColor;
textColorDn = textColor;
textOutlineColorDn = textOutlineColor;
boxColorDn = boxColor;
boxOutlineColorDn = boxOutlineColor;
textColorDis = textColor;
textOutlineColorDis = textOutlineColor;
boxColorDis = boxColor;
boxOutlineColorDis = boxOutlineColor;
}
TextButtonInstance::~TextButtonInstance(void)
{
}
void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
Vector3 point1;
Vector3 point2;
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
if(disabled)
{
Draw::box(Box(point1, point2), rd, boxColorDis, boxOutlineColorDis);
font->draw2D(rd, title, RelativeTo, textSize, textColorDis, textOutlineColorDis);
}
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown)
{
Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn);
font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn);
}
else if(selected || mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else
{
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
}

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#include "DataModelV3/Gui/ToggleImageButtonInstance.h"
using namespace B3D;
ToggleImageButtonInstance::ToggleImageButtonInstance(G3D::TextureRef newImage,
G3D::TextureRef overImage,
G3D::TextureRef downImage,
G3D::TextureRef disableImage,
G3D::TextureRef newImage2,
G3D::TextureRef overImage2,
G3D::TextureRef downImage2,
G3D::TextureRef disableImage2) : ImageButtonInstance(newImage, overImage, downImage, disableImage)
{
image2 = newImage2;
openGLID2 = image2->getOpenGLID();
image_ovr2 = overImage2;
if(!image_ovr2.isNull())
openGLID2_ovr = image_ovr2->getOpenGLID();
image_dn2 = downImage2;
if(!image_dn2.isNull())
openGLID2_dn = image_dn2->getOpenGLID();
image_ds2 = disableImage2;
if(!image_ds2.isNull())
openGLID2_ds = image_ds2->getOpenGLID();
checked = false;
}
ToggleImageButtonInstance::~ToggleImageButtonInstance(void)
{
//Delete everything on destruction
image2.~ReferenceCountedPointer();
delete image2.getPointer();
image_ovr2.~ReferenceCountedPointer();
delete image_ovr2.getPointer();
image_ds2.~ReferenceCountedPointer();
delete image_ds2.getPointer();
image_dn2.~ReferenceCountedPointer();
delete image_dn2.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
selected = false;
}
void ToggleImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(checked)
{
renderimage = openGLID2;
if(selected == true && !image_dn2.isNull() && !disabled)
{
renderimage = openGLID2_dn;
}
else if(disabled)
{
if(!image_ds2.isNull())
renderimage = openGLID2_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn2.isNull())
{
renderimage = openGLID2_dn;
}
else if(!image_ovr2.isNull())
{
renderimage = openGLID2_ovr;
}
}
}
else
{
if(selected == true && !image_dn.isNull() && !disabled)
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
}
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}