Implemented operator overloads for Reflection
This commit is contained in:
@@ -382,6 +382,9 @@
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<File
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RelativePath=".\src\include\Reflection\ReflectionProperty_impl.h">
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</File>
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<File
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RelativePath=".\src\include\Reflection\ReflectionProperty_op_overload.h">
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</File>
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</Filter>
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<Filter
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Name="DataModelV3"
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@@ -20,8 +20,19 @@ namespace B3D{
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ReflectionProperty(std::string key, T defaultValue, ReflectionType type, ReflectionDataTable * containerTable, void* extData = NULL, bool archivable = true, bool locked = false, bool propertyHidden = false);
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ReflectionProperty(void);
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~ReflectionProperty(void);
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T getValue();
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T getValueClone();
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T* getValuePtr();
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void setValue(T);
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void dispose();
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//Too many
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#include "ReflectionProperty_op_overload.h"
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private:
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std::string propertyName;
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bool archivable;
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@@ -47,4 +47,27 @@ void ReflectionProperty<T>::dispose()
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delete extData;
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extData = NULL;
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}
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}
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template<class T>
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T ReflectionProperty<T>::getValueClone()
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{
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return T(value);
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}
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template<class T>
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T ReflectionProperty<T>::getValue()
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{
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return *value;
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}
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template<class T>
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T* ReflectionProperty<T>::getValuePtr()
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{
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return value;
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}
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template<class T>
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void ReflectionProperty<T>::setValue(T value){
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this=value;
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}
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175
src/include/Reflection/ReflectionProperty_op_overload.h
Normal file
175
src/include/Reflection/ReflectionProperty_op_overload.h
Normal file
@@ -0,0 +1,175 @@
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//Operator Overloads
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T operator()()
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{
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return *value;
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}
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//Assignment Operators
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T operator=(T nVal)
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{
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(*value) = nVal;
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return *value;
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}
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T operator+=(T nVal)
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{
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(*value) += nVal;
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return *value;
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}
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T operator-=(T nVal)
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{
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(*value)-= nVal;
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return *value;
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}
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T operator/=(T nVal)
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{
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(*value) /= nVal;
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return *value;
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}
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T operator*=(T nVal)
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{
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(*value) *= nVal;
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return *value;
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}
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T operator%=(T nVal)
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{
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(*value) %= nVal;
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return *value;
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}
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T operator^=(T nVal)
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{
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(*value) ^= nVal;
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return *value;
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}
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T operator&=(T nVal)
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{
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(*value) &= nVal;
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return *value;
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}
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T operator|=(T nVal)
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{
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(*value) |= nVal;
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return *value;
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}
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T operator>>=(T nVal)
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{
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(*value) >>= nVal;
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return *value;
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}
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T operator<<=(T nVal)
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{
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(*value) <<= nVal;
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return *value;
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}
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//Mathematical Operations
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T operator+(T nVal)
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{
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return (*value) + nVal;
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}
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T operator-(T nVal)
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{
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return (*value) - nVal;
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}
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T operator*(T nVal)
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{
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return (*value) - nVal;
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}
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T operator/(T nVal)
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{
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return (*value) / nVal;
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}
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T operator%(T nVal)
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{
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return (*value) % nVal;
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}
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//Boolean operations
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bool operator==(T nVal)
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{
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return (*value) == nVal;
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}
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bool operator!=(T nVal)
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{
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return (*value) != nVal;
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}
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bool operator<(T nVal)
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{
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return (*value) < nVal;
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}
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bool operator<=(T nVal)
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{
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return (*value) <= nVal;
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}
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bool operator>(T nVal)
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{
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return (*value) > nVal;
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}
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bool operator>=(T nVal)
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{
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return (*value) >= nVal;
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}
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T operator&&(T nVal)
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{
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return (*value) && nVal;
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}
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T operator||(T nVal)
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{
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return (*value) && nVal;
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}
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T operator!()
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{
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return !(*value);
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}
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//Bitwise operations
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T operator&(T nVal)
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{
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return (*value) && nVal;
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}
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T operator|(T nVal)
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{
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return (*value) && nVal;
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}
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T operator>>(T nVal)
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{
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return (*value) >> nVal;
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}
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T operator<<(T nVal)
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{
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return (*value) << nVal;
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}
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T operator^(T nVal)
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{
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return (*value) ^ nVal;
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}
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T operator~()
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{
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return ~(*value);
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}
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@@ -5,6 +5,8 @@ DataModelInstance::DataModelInstance(void)
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{
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// Instances
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Instance::Instance("DataModel");
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name = "Level";
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parentDataModel = this;
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//workspace = new WorkspaceInstance();
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//guiRoot = new GuiRootInstance();
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@@ -5,7 +5,7 @@ using namespace B3D;
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LevelInstance::LevelInstance(void)
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{
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Instance::Instance("LevelService");
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*name.value = "Level";
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name = "Level";
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//Reflection values
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winMessage = Reflection::ReflectionProperty<std::string>("WinMessage", "You Won!", TYPE_STRING, this->dataTable);
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@@ -54,24 +54,24 @@ void LevelInstance::drawCondition()
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void LevelInstance::Step(SimTime sdt)
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{
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switch(*timerAffectsScore.value)
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switch(timerAffectsScore.getValue())
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{
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case Enum::AffectType::NoChange:
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break;
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case Enum::AffectType::Increase:
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*score.value += 1;
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score += 1;
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break;
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case Enum::AffectType::Decrease:
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if (*score.value > 0)
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*score.value -= 1;
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if (score > 0)
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score -= 1;
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break;
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}
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if (*timer.value >= sdt){
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*score.value -= sdt;
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if (timer >= sdt){
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score -= sdt;
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}
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else{
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*timer.value = 0.0f;
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switch(*timerUpAction.value)
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timer = 0.0f;
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switch(timerUpAction.getValue())
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{
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case Enum::ActionType::Nothing:
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break;
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@@ -17,7 +17,7 @@ PartInstance::PartInstance(void)
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{
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PVInstance::PVInstance("Part");
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*(name.value) = "Unnamed PVItem";
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name = "Unnamed PVItem";
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canCollide = ReflectionProperty<bool>("CanCollide", true, TYPE_BOOLEAN, this->dataTable);
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anchored = ReflectionProperty<bool>("Anchored", false, TYPE_BOOLEAN, this->dataTable);
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size = ReflectionProperty<Vector3>("Size", Vector3(2,1,4), TYPE_VECTOR3, this->dataTable);
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@@ -71,7 +71,7 @@ void PartInstance::setDragging(bool value)
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float PartInstance::getMass()
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{
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if(*(shape.value) == Enum::Shape::Block)
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if(shape == Enum::Shape::Block)
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return size.value->x*size.value->y*size.value->z*0.7F;
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else
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return 1.3333333333333333333333333333333F*(size.value->x/2)*(size.value->y/2)*(size.value->z/2)*0.7F;
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@@ -79,46 +79,46 @@ float PartInstance::getMass()
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Vector3 PartInstance::getVelocity()
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{
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return *(velocity.value);
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return velocity.getValue();
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}
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Vector3 PartInstance::getRotVelocity()
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{
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return *(rotVelocity.value);
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return rotVelocity.getValue();
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}
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// OnTouch
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bool PartInstance::isSingleShot()
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{
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return *(singleShot.value);
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return singleShot.getValue();
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}
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int PartInstance::getTouchesToTrigger()
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{
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return *(touchesToTrigger.value);
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return touchesToTrigger.getValue();
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}
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int PartInstance::getUniqueObjectsToTrigger()
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{
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return *(uniqueObjectsToTrigger.value);
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return uniqueObjectsToTrigger.getValue();
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}
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int PartInstance::getChangeScore()
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{
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return *(changeScore.value);
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return changeScore.getValue();
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}
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float PartInstance::getChangeTimer()
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{
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return *(changeTimer.value);
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return changeTimer.getValue();
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}
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void PartInstance::setVelocity(Vector3 v)
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{
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*(velocity.value) = v;
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velocity = v;
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}
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void PartInstance::setRotVelocity(Vector3 v)
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{
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*(rotVelocity.value) = v;
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rotVelocity = v;
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}
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void PartInstance::postRender(RenderDevice *rd)
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@@ -128,7 +128,7 @@ void PartInstance::postRender(RenderDevice *rd)
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void PartInstance::renderName(RenderDevice *rd)
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{
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if(!*(nameShown.value))
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if(!nameShown)
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return;
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G3D::GFontRef fnt = NULL;
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Instance* dm = parent;
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@@ -143,7 +143,7 @@ void PartInstance::renderName(RenderDevice *rd)
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}
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if(!fnt.isNull())
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{
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Vector3 gamepoint = *(position.value) + Vector3(0,1.5,0);
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Vector3 gamepoint = position + Vector3(0,1.5,0);
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Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
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float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
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if(distance < 100 && distance > -100)
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@@ -151,7 +151,7 @@ void PartInstance::renderName(RenderDevice *rd)
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if(distance < 0)
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distance = distance*-1;
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glDisable(GL_DEPTH_TEST);
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fnt->draw3D(rd, *(name.value), CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.03*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
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fnt->draw3D(rd, name.getValue(), CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.03*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
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glEnable(GL_DEPTH_TEST);
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}
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}
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@@ -167,22 +167,22 @@ void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
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switch(face)
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{
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case TOP:
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*(top.value) = surface;
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top = surface;
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break;
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case BOTTOM:
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*(bottom.value) = surface;
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bottom = surface;
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break;
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case LEFT:
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*(left.value) = surface;
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left = surface;
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break;
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case RIGHT:
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*(right.value) = surface;
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right = surface;
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break;
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case FRONT:
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*(front.value) = surface;
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front = surface;
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break;
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default:
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*(back.value) = surface;
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back = surface;
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}
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changed = true;
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}
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@@ -243,7 +243,7 @@ void PartInstance::setSize(Vector3 newSize)
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if(sizez > 512)
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sizez = 512;
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if(*(shape.value) != Enum::Shape::Block)
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if(shape != Enum::Shape::Block)
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{
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int max = sizex;
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if(sizey > max)
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@@ -253,28 +253,28 @@ void PartInstance::setSize(Vector3 newSize)
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sizex = sizey = sizez = max;
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}
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*(size.value) = Vector3(sizex, sizey, sizez);
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size = Vector3(sizex, sizey, sizez);
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if(this->physBody != NULL && getParentDataModel() != NULL)
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getParentDataModel()->getEngine()->resetBody(this);
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}
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Vector3 PartInstance::getSize()
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{
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return *(size.value);
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return size.getValue();
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}
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Vector3 PartInstance::getPosition()
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{
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return *(position.value);
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return position.getValue();
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}
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void PartInstance::setShape(Enum::Shape::Value shape)
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{
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switch(shape)
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{
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case Enum::Shape::Block:
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*(this->shape.value) = shape;
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this->shape = shape;
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break;
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default:
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*(this->shape.value) = shape;
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this->shape = shape;
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this->setSize(this->getSize());
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}
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if(this->physBody != NULL && getParentDataModel() != NULL)
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@@ -285,23 +285,23 @@ void PartInstance::setShape(Enum::Shape::Value shape)
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void PartInstance::setPosition(Vector3 pos)
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{
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*(position.value) = pos;
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position = pos;
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setCFrame(CoordinateFrame(cFrame.value->rotation, pos));
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if (*(anchored.value) && getParentDataModel() != NULL)
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if (anchored && getParentDataModel() != NULL)
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getParentDataModel()->getEngine()->resetBody(this);
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}
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void PartInstance::setAnchored(bool anchored)
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{
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*(this->anchored.value) = anchored;
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this->anchored = anchored;
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if(this->physBody != NULL && getParentDataModel() != NULL)
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getParentDataModel()->getEngine()->resetBody(this);
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}
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bool PartInstance::isAnchored()
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{
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return *(this->anchored.value);
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return this->anchored.getValue();
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}
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@@ -318,22 +318,22 @@ void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
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void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
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{
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*(cFrame.value) = coordinateFrame;
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*(position.value) = coordinateFrame.translation;
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cFrame = coordinateFrame;
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position = coordinateFrame.translation;
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}
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bool PartInstance::collides(PartInstance * part)
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{
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if(*(shape.value) == Enum::Shape::Block)
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if(shape == Enum::Shape::Block)
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{
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if(*(part->shape.value) == Enum::Shape::Block)
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if(part->shape == Enum::Shape::Block)
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return G3D::CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), part->getBox());
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else
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return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(part->getSphere(), getBox());
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}
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else
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{
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if(*(part->shape.value) == Enum::Shape::Block)
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if(part->shape == Enum::Shape::Block)
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return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(getSphere(), part->getBox());
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else
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return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidSphere(getSphere(), part->getSphere());
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@@ -364,18 +364,18 @@ void PartInstance::render(RenderDevice* rd) {
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if (changed)
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{
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changed=false;
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Vector3 renderSize = *(size.value)/2;
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Vector3 renderSize = size.getValue()/2;
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glNewList(glList, GL_COMPILE);
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renderShape(*(this->shape.value), renderSize, *(color.value));
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renderSurface(TOP, *(this->top.value), renderSize, *(this->controller.value), *(color.value));
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renderSurface(FRONT, *(this->front.value), renderSize, *(this->controller.value), *(color.value));
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renderSurface(RIGHT, *(this->right.value), renderSize, *(this->controller.value), *(color.value));
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renderSurface(BACK, *(this->back.value), renderSize, *(this->controller.value), *(color.value));
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renderSurface(LEFT, *(this->left.value), renderSize, *(this->controller.value), *(color.value));
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renderSurface(BOTTOM, *(this->bottom.value), renderSize, *(this->controller.value), *(color.value));
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renderShape(this->shape.getValue(), renderSize, color.getValue());
|
||||
renderSurface(TOP, this->top.getValue(), renderSize, this->controller.getValue(), color.getValue());
|
||||
renderSurface(FRONT, this->front.getValue(), renderSize, this->controller.getValue(), color.getValue());
|
||||
renderSurface(RIGHT, this->right.getValue(), renderSize, this->controller.getValue(), color.getValue());
|
||||
renderSurface(BACK, this->back.getValue(), renderSize, this->controller.getValue(), color.getValue());
|
||||
renderSurface(LEFT, this->left.getValue(), renderSize, this->controller.getValue(), color.getValue());
|
||||
renderSurface(BOTTOM, this->bottom.getValue(), renderSize, this->controller.getValue(), color.getValue());
|
||||
glEndList();
|
||||
}
|
||||
rd->setObjectToWorldMatrix(*(cFrame.value));
|
||||
rd->setObjectToWorldMatrix(cFrame.getValue());
|
||||
glCallList(glList);
|
||||
postRender(rd);
|
||||
}
|
||||
@@ -399,16 +399,16 @@ void PartInstance::onTouch()
|
||||
{
|
||||
if(getParentDataModel() == NULL)
|
||||
return;
|
||||
if(*(singleShot.value) && _touchedOnce)
|
||||
if(singleShot && _touchedOnce)
|
||||
return;
|
||||
|
||||
if(*(singleShot.value) && !_touchedOnce)
|
||||
if(singleShot && !_touchedOnce)
|
||||
_touchedOnce = true;
|
||||
|
||||
*(getParentDataModel()->getLevel()->score.value) += *(changeScore.value);
|
||||
*(getParentDataModel()->getLevel()->timer.value) += *(changeTimer.value);
|
||||
getParentDataModel()->getLevel()->score += changeScore.getValue();
|
||||
getParentDataModel()->getLevel()->timer += changeTimer.getValue();
|
||||
|
||||
switch(*(onTouchAction.value))
|
||||
switch(onTouchAction.getValue())
|
||||
{
|
||||
case Enum::ActionType::Nothing:
|
||||
break;
|
||||
|
||||
@@ -22,7 +22,7 @@ XplicitNgine::XplicitNgine()
|
||||
dWorldSetAutoDisableAngularThreshold(physWorld, 0.5F);
|
||||
dWorldSetAutoDisableSteps(physWorld, 20);
|
||||
|
||||
*(this->name.value) = "PhysicsService";
|
||||
this->name = "PhysicsService";
|
||||
}
|
||||
|
||||
XplicitNgine::~XplicitNgine()
|
||||
|
||||
Reference in New Issue
Block a user