77 Commits

Author SHA1 Message Date
Vulpovile
db435a17ac Merge pull request #100 from Vulpovile/release/0.0.107.0
Release 0.0.107.0
2022-10-06 12:13:55 -07:00
Vulpovile
b6615ce5fe Remove snapshot preparing for release 2022-10-06 12:03:28 -07:00
Vulpovile
2052ed6379 Merge pull request #99 from Vulpovile/feature/physics_improvements_and_optimizations
Made physics sync velocity
2022-10-06 12:00:42 -07:00
Vulpovile
edf8e09936 Merge branch 'develop' into feature/physics_improvements_and_optimizations 2022-10-06 11:54:37 -07:00
Vulpovile
ecbbc7c8e8 Made physics sync velocity 2022-10-06 11:38:36 -07:00
Vulpovile
47e9516cc2 Merge pull request #98 from Vulpovile/feature/physics_improvements_and_optimizations
Feature/physics improvements and optimizations
2022-10-06 09:43:48 -07:00
Vulpovile
11b3c861d9 Add ODE libs as zip for now - Maybe unnecessary? 2022-10-06 09:34:30 -07:00
Vulpovile
aec7c33155 Merge branch 'develop' of github.com:Vulpovile/G3D-Fun into feature/physics_improvements_and_optimizations 2022-10-06 09:06:22 -07:00
Vulpovile
2f86192634 Merge pull request #97 from himdeez/develop
Improve dragging tool and fix some physics bugs
2022-10-06 09:06:07 -07:00
himdeez
36aba44b51 improve dragging 2022-10-06 18:52:26 +03:00
Vulpovile
41ab9cf18c Add physics test RBXLs 2022-10-06 06:47:57 -07:00
Vulpovile
4e4ad669da Update to ODE-0.6 to fix T-Posing Parts 2022-10-06 06:34:48 -07:00
himdeez
a1b25d115a Temporary physics bug fix (anchored parts not updating when moved) 2022-10-06 16:28:38 +03:00
Vulpovile
15dc340a10 Fix crashes 2022-10-06 06:15:05 -07:00
Vulpovile
b01f5765b1 Fixed removing anchored parts when sleeping 2022-10-05 20:51:01 -07:00
Vulpovile
530bcf2a74 Optimizations and Physics Improvements 2022-10-05 20:35:59 -07:00
Vulpovile
f587d1d6db Merge pull request #95 from Vulpovile/master
sync: master to develop
2022-10-05 20:34:42 -07:00
Vulpovile
2af7077a0a Merge pull request #94 from Vulpovile/bugfix/partcollison
Fix part collisions
2022-10-05 20:32:58 -07:00
Vulpovile
c2fe4b5c80 Merge pull request #93 from Vulpovile/feature/remove_assembly_identiy
Added versioning file, Removed assemblyIdentity
2022-10-05 19:54:34 -07:00
728e67e1a5 Fix part collisions 2022-10-05 22:53:54 -04:00
Vulpovile
3b2d01b8dc Seperated versioning into seperate file, added snapshot 2022-10-05 17:34:45 -07:00
Vulpovile
dc94873297 Remove assemblyIdentity from manifest as it's not useful 2022-10-05 16:46:04 -07:00
Vulpovile
c1e8d6cd23 Merge pull request #92 from Vulpovile/feature/physics_sleep
Physics improvement and optimization
2022-10-05 14:36:00 -07:00
Vulpovile
8a1cd0c248 Merge branch 'develop' of github.com:Vulpovile/G3D-Fun into feature/physics_sleep 2022-10-05 13:52:20 -07:00
Vulpovile
09ea4744fc Optimized 2022-10-05 13:52:03 -07:00
Vulpovile
d886c178b6 Merge pull request #91 from Vulpovile/master
Synchronize develop with master
2022-10-05 10:14:13 -07:00
8fa056e191 Merge pull request #88 from Vulpovile/bugfix/hopperbin-crash
Placeholder hopperbin fix
2022-10-05 13:08:55 -04:00
Vulpovile
72866a259d Merge pull request #89 from Vulpovile/feature/physics_sleep
Added physics sleep, fixed stack overflows
2022-10-05 08:47:07 -07:00
Vulpovile
7474bea895 Merge branch 'develop' into feature/physics_sleep 2022-10-05 08:44:07 -07:00
NT_x86
e8fac6148a Merge pull request #90 from Vulpovile/LevelService
Add functionality to level service
2022-10-05 18:42:01 +03:00
Vulpovile
c5f4f829b3 Now Roblox HQ can run! 2022-10-05 08:21:43 -07:00
Vulpovile
da759427fd Preallocated stack to reduce stack overflows 2022-10-05 08:12:15 -07:00
Vulpovile
79e8a9738e Added physics sleep, fixed stack overflows 2022-10-05 07:39:19 -07:00
NT_x86
27ac18b503 Separate each condition as separate functions 2022-10-05 17:25:35 +03:00
NT_x86
932de58185 Add unsaved comments 2022-10-05 13:19:05 +03:00
NT_x86
48e65358f4 Implement initial level service functionality 2022-10-05 13:13:54 +03:00
Vulpovile
69aacebbb2 Merge branch 'master' into bugfix/hopperbin-crash 2022-10-04 23:41:08 -07:00
791fa55767 PR update 2022-10-05 02:33:06 -04:00
3b83e527f8 Fix Hopper selection crash, add some placeholder enums, add a compaitiblity shim 2022-10-05 02:10:51 -04:00
Vulpovile
618a3eeec0 Merge pull request #87 from Vulpovile/master
sync: master to develop
2022-10-04 23:09:02 -07:00
Vulpovile
de53dcf6b0 Merge pull request #86 from Vulpovile/cleanup/remove_aps_from_repo
Remove  .aps file from repo
2022-10-04 23:08:08 -07:00
Vulpovile
8ef3bcd352 Merge pull request #85 from Vulpovile/master
sync: master to develop
2022-10-04 23:03:09 -07:00
Vulpovile
7adf511bf7 Remove APS files 2022-10-04 23:00:55 -07:00
NT_x86
72cdf2af35 Merge pull request #84 from Vulpovile/NT_x86
Minor optimization in createBody
2022-10-05 08:59:37 +03:00
NT_x86
d9a0e1e120 Increment patch number 2022-10-05 08:49:56 +03:00
NT_x86
90a1a1b325 Merge branch 'master' of https://github.com/Vulpovile/Blocks3D.git into NT_x86 2022-10-05 07:42:24 +03:00
NT_x86
984bea6136 Run GetSize and GetPosition only once in CreateBody function 2022-10-05 07:34:49 +03:00
Vulpovile
083cb38e81 Merge pull request #83 from Vulpovile/master
sync: master to develop
2022-10-04 13:44:26 -07:00
Vulpovile
6d65cd2a56 Merge pull request #82 from Vulpovile/feature/workflows
Add workflow to sync to develop
2022-10-04 13:42:18 -07:00
Vulpovile
223364907f Add workflow to sync to develop 2022-10-04 13:13:15 -07:00
Vulpovile
d96bcd2a2b Merge pull request #78 from Vulpovile/bugfix/fix-broken-delete
Fix broken delete
2022-10-03 22:27:00 -07:00
Vulpovile
6de83febb5 Fix prefix 2022-10-03 22:26:09 -07:00
Vulpovile
aaceb4eb21 Version bump 2022-10-03 22:16:30 -07:00
Vulpovile
e1716e7417 Merge pull request #77 from Vulpovile/bugfix/fix-crash-on-void
Fix crash when bricks fall into void
2022-10-03 20:52:14 -07:00
Vulpovile
f5aaef5b16 Cleanup 2022-10-03 20:50:05 -07:00
Vulpovile
b66d524d7f Patch bump 2022-10-03 20:45:07 -07:00
Vulpovile
d468545428 Fix crash on falling into void 2022-10-03 20:44:23 -07:00
Vulpovile
1356ef52ab Merge pull request #76 from Vulpovile/feature/selection-service
Create a selection service
2022-10-03 20:16:05 -07:00
Vulpovile
67a5d99e1d Removed unused variable 2022-10-03 20:13:54 -07:00
Vulpovile
31db4dc894 Made innosetup version automatic 2022-10-03 20:00:22 -07:00
Vulpovile
50a5fd3ce1 Add program info 2022-10-03 19:48:45 -07:00
Vulpovile
a02a367a6e Fixed typo 2022-10-03 19:44:25 -07:00
Vulpovile
33a898e359 Made camera only move when application has focus 2022-10-03 19:43:35 -07:00
Vulpovile
f46e24d8f1 Moved selection to be a service 2022-10-03 19:30:38 -07:00
Vulpovile
b2db375ecf Merge pull request #75 from Vulpovile/bugfix/tie_phys_to_fps
Patch increment
2022-10-03 17:25:26 -07:00
Vulpovile
9039fbe862 Patch increment 2022-10-03 17:23:36 -07:00
DirtPiper
145e5c3340 Merge pull request #74 from Vulpovile/bugfix/tie_phys_to_fps
Tie physics to FPS
2022-10-03 20:23:24 -04:00
Vulpovile
ad741b86e5 Updated gitignore to not ignore manifest 2022-10-03 17:20:33 -07:00
Vulpovile
a04c178ed4 Made crash dialog not override AVE on debug 2022-10-03 17:19:30 -07:00
Vulpovile
584154d676 Add untracked manifest 2022-10-03 13:35:34 -07:00
Vulpovile
6e2c135b47 Tied physics to FPS 2022-10-03 11:26:56 -07:00
Vulpovile
e8ecb14f64 Merge pull request #61 from Vulpovile/feature/bugfix_properties_duplicate
Fix Bugs
2022-10-03 08:15:25 -07:00
Vulpovile
ad29d96068 Fix manifest file 2022-10-03 07:57:11 -07:00
Vulpovile
43647086fb Fix duplication crash 2022-10-03 07:48:28 -07:00
Vulpovile
eb07d852db Add Manifest 2022-10-03 07:46:09 -07:00
Vulpovile
7f5ab0df7f Fixed selection crashing when brick is removed due to physics 2022-10-03 07:42:24 -07:00
Vulpovile
3d31421164 Add required ODE library to build
To be removed once a separate repo is made for this (ODE/G3D)
2022-10-02 21:17:27 -07:00
51 changed files with 1028249 additions and 226 deletions

25
.github/workflows/sync-develop.yml vendored Normal file
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@@ -0,0 +1,25 @@
name: Sync Back to Develop
on:
push:
branches:
- master
jobs:
sync-branches:
runs-on: ubuntu-latest
name: Syncing branches
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Set up Node
uses: actions/setup-node@v1
with:
node-version: 12
- name: Opening pull request
id: pull
uses: tretuna/sync-branches@1.2.0
with:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
FROM_BRANCH: 'master'
TO_BRANCH: 'develop'

6
.gitignore vendored
View File

@@ -36,12 +36,13 @@
*.user *.user
*.pdb *.pdb
*.idb *.idb
*.manifest
*.htm
*.res *.res
*.ilk *.ilk
*.dep *.dep
# ResEditor files
*.aps
/Debug /Debug
/Release /Release
stdout.txt stdout.txt
@@ -56,3 +57,4 @@ desktop.ini
#Redist #Redist
!Installer/Redist/* !Installer/Redist/*
UpgradeLog.htm

8
Blocks3D.exe.manifest Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
</assembly>

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@@ -49,7 +49,11 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="2" Optimization="2"
InlineFunctionExpansion="1" InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;.\src\include&quot;" AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true" StringPooling="true"
@@ -75,12 +79,17 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib OPCODE.lib Ole32.lib" AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
OutputFile="./Blocks3D.exe" OutputFile="./Blocks3D.exe"
LinkIncremental="1" LinkIncremental="1"
SuppressStartupBanner="true" SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/Blocks3D.pdb" ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2" SubSystem="2"
StackReserveSize="16777216"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="2"
LinkTimeCodeGeneration="1"
TargetMachine="1" TargetMachine="1"
/> />
<Tool <Tool
@@ -172,13 +181,14 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib ode.lib OPCODE.lib" AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
OutputFile="./Blocks3D-Debug.exe" OutputFile="./Blocks3D-Debug.exe"
LinkIncremental="2" LinkIncremental="2"
SuppressStartupBanner="true" SuppressStartupBanner="true"
GenerateDebugInformation="true" GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb" ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
SubSystem="1" SubSystem="1"
StackReserveSize="16777216"
TargetMachine="1" TargetMachine="1"
/> />
<Tool <Tool
@@ -491,6 +501,10 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath=".\src\source\DataModel\SelectionService.cpp"
>
</File>
<File <File
RelativePath=".\src\source\DataModelV2\WorkspaceInstance.cpp" RelativePath=".\src\source\DataModelV2\WorkspaceInstance.cpp"
> >
@@ -718,7 +732,7 @@
> >
</File> </File>
<File <File
RelativePath=".\resource.h" RelativePath=".\src\include\resource.h"
> >
</File> </File>
<File <File
@@ -729,6 +743,14 @@
RelativePath=".\src\include\TextureHandler.h" RelativePath=".\src\include\TextureHandler.h"
> >
</File> </File>
<File
RelativePath=".\src\include\ToolEnum.h"
>
</File>
<File
RelativePath=".\src\include\VS2005CompatShim.h"
>
</File>
<File <File
RelativePath=".\src\include\win32Defines.h" RelativePath=".\src\include\win32Defines.h"
> >
@@ -840,6 +862,10 @@
RelativePath=".\src\include\DataModelV2\PVInstance.h" RelativePath=".\src\include\DataModelV2\PVInstance.h"
> >
</File> </File>
<File
RelativePath=".\src\include\DataModelV2\SelectionService.h"
>
</File>
<File <File
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h" RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
> >
@@ -898,6 +924,10 @@
Name="Resource Files" Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
> >
<File
RelativePath=".\Blocks3D.exe.manifest"
>
</File>
<File <File
RelativePath=".\Dialogs.rc" RelativePath=".\Dialogs.rc"
> >

Binary file not shown.

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@@ -6,6 +6,7 @@
#include <commctrl.h> #include <commctrl.h>
#include <richedit.h> #include <richedit.h>
#include "src/include/resource.h" #include "src/include/resource.h"
#include "src/include/versioning.h"
@@ -16,7 +17,39 @@
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDB_BITMAP1 BITMAP "Parts.bmp" IDB_BITMAP1 BITMAP "Parts.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 VERSIONINFO
FILEVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
PRODUCTVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
FILEFLAGSMASK 0
FILEFLAGS 0
{
BLOCK "StringFileInfo"
{
BLOCK "100901B5"
{
VALUE "Comments", ""
VALUE "CompanyName", "Blocks3D Team"
VALUE "FileDescription", "Blocks 3D"
VALUE "FileVersion", VER_STR(APP_VER_STRING)
VALUE "InternalName", "Blocks3D"
VALUE "LegalCopyright", "Blocks3D Team - 2022"
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Blocks3D.exe"
VALUE "PrivateBuild", ""
VALUE "ProductName", "Blocks3D"
VALUE "ProductVersion", VER_STR(APP_VER_STRING)
VALUE "SpecialBuild", ""
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x1009, 0x01B5
}
}
// //
// Dialog resources // Dialog resources
@@ -41,3 +74,13 @@ FONT 8, "Ms Shell Dlg"
// //
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDI_ICON1 ICON "FatB3dIcon.ico" IDI_ICON1 ICON "FatB3dIcon.ico"
//
// Manifest resources
//
#ifndef _DEBUG
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 MANIFEST ".\\Blocks3D.exe.manifest"
#endif

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@@ -1,14 +1,15 @@
;InnoSetupVersion=5.4.3 ;InnoSetupVersion=5.4.3
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup] [Setup]
AppName=Blocks3D AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067} AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppVersion=v0.0.105.0
AppPublisherURL=http://blocks3d.com/ AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/ AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/ AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=Blocks3D_Setup_{#SetupSetting("AppVersion")} OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
Compression=lzma2 Compression=lzma2
PrivilegesRequired=lowest PrivilegesRequired=lowest
WizardImageFile=setup.bmp WizardImageFile=setup.bmp

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588
Physics Test/Cylinder.rbxl Normal file
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@@ -0,0 +1,588 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-2.9603548</X>
<Y>115.389259</Y>
<Z>44.9416084</Z>
<R00>0.112786211</R00>
<R01>0.522245169</R01>
<R02>-0.845304191</R02>
<R10>-2.22539209e-009</R10>
<R11>0.850732446</R11>
<R12>0.525598884</R12>
<R20>0.993619263</R20>
<R21>-0.0592803061</R21>
<R22>0.0959508941</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>13.9457293</X>
<Y>104.877281</Y>
<Z>43.0225906</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>87.0174942</X>
<Y>48.0466728</Y>
<Z>25.0001202</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">2</token>
<Vector3 name="size">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">true</bool>
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586202
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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>11.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>

View File

@@ -22,7 +22,7 @@
} }
</style> </style>
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;"> <body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))"> <span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
<img src="../images/GameTool.png" /> <img src="../images/GameTool.png" />
</span> </span>
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)"> <span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">

BIN
ode-0.6.zip Normal file

Binary file not shown.

View File

@@ -32,7 +32,6 @@ class Application { // : public GApp {
PartInstance* makePart(); PartInstance* makePart();
void drawButtons(RenderDevice* rd); void drawButtons(RenderDevice* rd);
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c); void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
std::vector<Instance*> getSelection();
void deleteInstance(); void deleteInstance();
void run(); void run();
void QuitApp(); void QuitApp();
@@ -60,6 +59,7 @@ class Application { // : public GApp {
Tool * tool; Tool * tool;
void changeTool(Tool *); void changeTool(Tool *);
Mouse mouse; Mouse mouse;
bool viewportHasFocus();
private: private:
bool mouseMoveState; bool mouseMoveState;
RenderDevice* renderDevice; RenderDevice* renderDevice;

View File

@@ -2,6 +2,7 @@
#include "WorkspaceInstance.h" #include "WorkspaceInstance.h"
#include "LevelInstance.h" #include "LevelInstance.h"
#include "PartInstance.h" #include "PartInstance.h"
#include "SelectionService.h"
#include "rapidxml/rapidxml.hpp" #include "rapidxml/rapidxml.hpp"
#include "GuiRootInstance.h" #include "GuiRootInstance.h"
#include "XplicitNgine/XplicitNgine.h" #include "XplicitNgine/XplicitNgine.h"
@@ -30,12 +31,7 @@ public:
bool showMessage; bool showMessage;
G3D::GFontRef font; G3D::GFontRef font;
GuiRootInstance* getGuiRoot(); GuiRootInstance* getGuiRoot();
//float mousex; SelectionService* getSelectionService();
//float mousey;
//Vector2 getMousePos();
//void setMousePos(int x,int y);
//void setMousePos(Vector2 pos);
//bool mouseButton1Down;
PartInstance* makePart(); PartInstance* makePart();
void clearLevel(); void clearLevel();
void toggleRun(); void toggleRun();
@@ -56,6 +52,7 @@ private:
WorkspaceInstance* workspace; WorkspaceInstance* workspace;
LevelInstance * level; LevelInstance * level;
GuiRootInstance* guiRoot; GuiRootInstance* guiRoot;
SelectionService* selectionService;
bool running; bool running;
XplicitNgine * xplicitNgine; XplicitNgine * xplicitNgine;
}; };

View File

@@ -7,10 +7,19 @@ class LevelInstance :
public: public:
LevelInstance(void); LevelInstance(void);
~LevelInstance(void); ~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer; float timer;
int score; int score;
virtual std::vector<PROPGRIDITEM> getProperties(); virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage; std::string winMessage;
std::string loseMessage; std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem); virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
}; };

View File

@@ -0,0 +1,21 @@
#pragma once
#include "Instance.h"
#include "PropertyWindow.h"
class SelectionService : public Instance
{
public:
SelectionService(void);
~SelectionService(void);
SelectionService(const SelectionService &oinst);
std::vector<Instance *> getSelection();
void clearSelection();
bool isSelected(Instance * instance);
void addSelected(Instance * instance);
void removeSelected(Instance * instance);
void addSelected(const std::vector<Instance *> &instances);
void setPropertyWindow(PropertyWindow * propertyWindow);
private:
std::vector<Instance *> selection;
PropertyWindow * propertyWindow;
};

View File

@@ -20,4 +20,16 @@ namespace Enum
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0 Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
}; };
} }
namespace ActionType
{
enum Value {
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
};
}
namespace AffectType
{
enum Value {
NoChange = 0, Increase = 1, Decrease = 2
};
}
} }

View File

@@ -25,7 +25,6 @@ public:
}; };
extern std::vector<Instance*> postRenderStack; extern std::vector<Instance*> postRenderStack;
extern std::vector<Instance*> g_selectedInstances;
extern bool running; extern bool running;
extern DataModelInstance* g_dataModel; extern DataModelInstance* g_dataModel;
extern XplicitNgine* g_xplicitNgine; extern XplicitNgine* g_xplicitNgine;

View File

@@ -5,13 +5,14 @@ class PropertyWindow {
public: public:
PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance); PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance);
bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance); bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance);
void UpdateSelected(Instance *); void UpdateSelected(std::vector<Instance *> selection);
void ClearProperties(); void ClearProperties();
void onResize(); void onResize();
void refreshExplorer(Instance* selectedInstance); void refreshExplorer(std::vector<Instance *> selection);
HWND _hwndProp; HWND _hwndProp;
private: private:
HWND _propGrid; HWND _propGrid;
HWND _explorerComboBox; HWND _explorerComboBox;
void _resize(); void _resize();
void clearExplorer();
}; };

View File

@@ -13,6 +13,7 @@ public:
void onSelect(Mouse mouse); void onSelect(Mouse mouse);
void onKeyDown(int key); void onKeyDown(int key);
void onKeyUp(int key); void onKeyUp(int key);
void roundDeg(float &degree);
private: private:
bool lctrlDown; bool lctrlDown;
bool rctrlDown; bool rctrlDown;
@@ -20,4 +21,5 @@ private:
int mouseDownStarty; int mouseDownStarty;
bool dragging; bool dragging;
bool mouseDown; bool mouseDown;
Vector3 draggingPartOffset;
}; };

11
src/include/ToolEnum.h Normal file
View File

@@ -0,0 +1,11 @@
#pragma once
namespace Enum
{
namespace Hopper
{
enum Value {
GameTool = 0, Grab = 1, Clone = 2, Hammer = 3, Slingshot = 4, Rocket = 5, Laser = 6
};
}
}

View File

@@ -0,0 +1,26 @@
#ifndef COMPAT_SHIM
#define COMPAT_SHIM
#include <sstream>
#include <string>
template<class T>
std::string toString(const T &value)
{
std::ostringstream os;
os << value;
return os.str();
}
namespace std
{
std::string to_string( int value ) {return toString(value);}
std::string to_string( long value ) {return toString(value);}
std::string to_string( long long value ) {return toString(value);}
std::string to_string( unsigned value ) {return toString(value);}
std::string to_string( unsigned long value ) {return toString(value);}
std::string to_string( unsigned long long value ) {return toString(value);}
std::string to_string( float value ) {return toString(value);}
std::string to_string( double value ) {return toString(value);}
std::string to_string( long double value ) {return toString(value);}
}
#endif

View File

@@ -15,5 +15,5 @@ public:
void step(float stepSize); void step(float stepSize);
void createBody(PartInstance* partInstance); void createBody(PartInstance* partInstance);
void deleteBody(PartInstance* partInstance); void deleteBody(PartInstance* partInstance);
void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame); void updateBody(PartInstance* partInstance);
}; };

23
src/include/versioning.h Normal file
View File

@@ -0,0 +1,23 @@
#ifndef APP_GENER
//#define SNAPSHOT_VERSION
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 107
#define APP_PATCH 0
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#ifdef SNAPSHOT_VERSION
#define VER_PREFIX( N ) v##N-SNAPSHOT
#else
#define VER_PREFIX( N ) v##N
#endif
#define HSTR( N ) #N
#define STR( N ) HSTR( N )
#define VER_STR( N ) STR( VER_PREFIX( N ) )
#endif

View File

@@ -143,6 +143,11 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
} }
bool Application::viewportHasFocus()
{
return GetActiveWindow() == this->_hWndMain;
}
void Application::navigateToolbox(std::string path) void Application::navigateToolbox(std::string path)
{ {
int len = path.size() + 1; int len = path.size() + 1;
@@ -154,28 +159,29 @@ void Application::navigateToolbox(std::string path)
void Application::deleteInstance() void Application::deleteInstance()
{ {
if(g_selectedInstances.size() > 0) if(_dataModel->getSelectionService()->getSelection().size() > 0)
{ {
size_t undeletable = 0; std::vector<Instance *> selection = _dataModel->getSelectionService()->getSelection();
while(g_selectedInstances.size() > undeletable) std::vector<Instance *> toDelete;
{ for(size_t i = 0; i < selection.size(); i++) {
if(g_selectedInstances.at(0)->canDelete) if(selection[i]->canDelete) {
toDelete.push_back(selection[i]);
}
}
if(toDelete.size() > 0)
{ {
AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav")); AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav"));
Instance* selectedInstance = g_selectedInstances.at(0); for(size_t i = 0; i < toDelete.size(); i++) {
Instance* selectedInstance = toDelete[i];
_dataModel->getSelectionService()->removeSelected(selectedInstance);
selectedInstance->setParent(NULL); selectedInstance->setParent(NULL);
delete selectedInstance; delete selectedInstance;
selectedInstance = NULL; selectedInstance = NULL;
g_selectedInstances.erase(g_selectedInstances.begin());
}
else
{
undeletable++;
} }
} }
} }
if(g_selectedInstances.size() == 0) if(_dataModel->getSelectionService()->getSelection().size() == 0)
g_usableApp->_propWindow->ClearProperties(); _dataModel->getSelectionService()->addSelected(_dataModel);
} }
@@ -280,6 +286,8 @@ void Application::onInit() {
_dataModel->debugGetOpen(); _dataModel->debugGetOpen();
#endif #endif
_dataModel->getSelectionService()->clearSelection();
_dataModel->getSelectionService()->addSelected(_dataModel);
@@ -311,14 +319,13 @@ void Application::onNetwork() {
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5); // return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
//} //}
std::vector<Instance*> Application::getSelection()
{
return g_selectedInstances;
}
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) { void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning()) if(_dataModel->isRunning())
{ {
LevelInstance* Level = _dataModel->getLevel();
Level->Step(sdt);
// XplicitNgine Start // XplicitNgine Start
std::vector<PartInstance *> toDelete; std::vector<PartInstance *> toDelete;
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++) for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
@@ -335,12 +342,14 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
{ {
PartInstance * p = toDelete.back(); PartInstance * p = toDelete.back();
toDelete.pop_back(); toDelete.pop_back();
if(g_dataModel->getSelectionService()->isSelected(p))
g_dataModel->getSelectionService()->removeSelected(p);
p->setParent(NULL); p->setParent(NULL);
delete p; delete p;
} }
for(int i = 0; i < 6; i++) for(int i = 0; i < 4; i++)
{ {
_dataModel->getEngine()->step(sdt*2); _dataModel->getEngine()->step(0.03F);
} }
onLogic(); onLogic();
@@ -560,12 +569,12 @@ void Application::onGraphics(RenderDevice* rd) {
renderDevice->setShininess(70); //renderDevice->setShininess(70);
renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F)); //renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
//float lightAmbient[] = { 0.5F, 0.6F, 0.9F, 1.0F }; //float lightAmbient[] = { 0.5F, 0.5F, 0.5F, 1.0F };
//float lightDiffuse[] = { 0.6F, 0.4F, 0.9F, 1.0F }; //float lightDiffuse[] = { 0.6F, 0.6F, 0.6F, 1.0F };
//float lightSpecular[] = { 0.8F, 0.6F, 1.0F, 1.0F }; //float lightSpecular[] = { 0.8F, 0.8F, 0.8F, 1.0F };
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient); //glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse); //glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
@@ -590,18 +599,16 @@ void Application::onGraphics(RenderDevice* rd) {
//Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear()); //Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear());
if(g_selectedInstances.size() > 0)
for(size_t i = 0; i < _dataModel->getSelectionService()->getSelection().size(); i++)
{ {
for(size_t i = 0; i < g_selectedInstances.size(); i++) if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
{
if(PartInstance* part = dynamic_cast<PartInstance*>(g_selectedInstances.at(i)))
{ {
Vector3 size = part->getSize(); Vector3 size = part->getSize();
Vector3 pos = part->getPosition(); Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame()); drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
} }
} }
}
//Vector3 gamepoint = Vector3(0, 5, 0); //Vector3 gamepoint = Vector3(0, 5, 0);
@@ -689,12 +696,6 @@ void Application::onKeyUp(int key)
void Application::onMouseLeftPressed(HWND hwnd,int x,int y) void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
{ {
//Removed set focus
//std::cout << "Click: " << x << "," << y << std::endl;
bool onGUI = _dataModel->getGuiRoot()->mouseInGUI(renderDevice, x, y); bool onGUI = _dataModel->getGuiRoot()->mouseInGUI(renderDevice, x, y);
@@ -704,19 +705,6 @@ void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
} }
} }
void Application::selectInstance(Instance* selectedInstance, PropertyWindow* propWindow)
{
if(!GetHoldKeyState(VK_RCONTROL) && !GetHoldKeyState(VK_LCONTROL))
{
printf("No control key hold \n");
g_selectedInstances.clear();
}
else printf("Control held\n");
if(std::find(g_selectedInstances.begin(), g_selectedInstances.end(),selectedInstance)==g_selectedInstances.end())
g_selectedInstances.push_back(selectedInstance);
propWindow->UpdateSelected(selectedInstance);
}
G3D::RenderDevice* Application::getRenderDevice() G3D::RenderDevice* Application::getRenderDevice()
{ {
return renderDevice; return renderDevice;
@@ -724,13 +712,9 @@ G3D::RenderDevice* Application::getRenderDevice()
void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y) void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
{ {
//std::cout << "Release: " << x << "," << y << std::endl;
_dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y); _dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y);
_dragging = false; _dragging = false;
tool->onButton1MouseUp(mouse); tool->onButton1MouseUp(mouse);
//_message = "Dragging = false.";
//_messageTime = System::time();
} }
void Application::onMouseRightPressed(int x,int y) void Application::onMouseRightPressed(int x,int y)
@@ -750,8 +734,6 @@ void Application::onMouseMoved(int x,int y)
mouse.y = y; mouse.y = y;
//tool->onMouseMoved(mouse); //tool->onMouseMoved(mouse);
mouseMoveState = true; mouseMoveState = true;
//_dataModel->mousex = x;
//_dataModel->mousey = y;
} }
void Application::onMouseWheel(int x,int y,short delta) void Application::onMouseWheel(int x,int y,short delta)

View File

@@ -193,6 +193,8 @@ void CameraController::update(Application* app)
Vector3 cameraPos = g3dCamera.getCoordinateFrame().translation; Vector3 cameraPos = g3dCamera.getCoordinateFrame().translation;
CoordinateFrame frame = g3dCamera.getCoordinateFrame(); CoordinateFrame frame = g3dCamera.getCoordinateFrame();
bool moving=false; bool moving=false;
if(!app->viewportHasFocus())
return;
if(GetHoldKeyState('U')) { if(GetHoldKeyState('U')) {
forwards = true; forwards = true;
moving=true; moving=true;

View File

@@ -0,0 +1,58 @@
#include "DataModelV2/SelectionService.h"
SelectionService::SelectionService(void){
Instance::Instance();
propertyWindow = NULL;
}
SelectionService::~SelectionService(void){
}
SelectionService::SelectionService(const SelectionService &oinst){
Instance::Instance(oinst);
propertyWindow = NULL;
}
std::vector<Instance *> SelectionService::getSelection(){
return this->selection;
}
void SelectionService::clearSelection(){
this->selection.clear();
if(propertyWindow != NULL)
propertyWindow->ClearProperties();
printf("selectionSize: %d\n", selection.size());
}
bool SelectionService::isSelected(Instance * instance){
return std::find(selection.begin(), selection.end(), instance) != selection.end();
}
void SelectionService::addSelected(Instance * instance){
if(!isSelected(instance))
this->selection.push_back(instance);
if(propertyWindow != NULL)
propertyWindow->UpdateSelected(selection);
printf("selectionSize: %d\n", selection.size());
}
void SelectionService::removeSelected(Instance * instance){
selection.erase(std::remove(selection.begin(), selection.end(), instance), selection.end());
if(propertyWindow != NULL)
propertyWindow->UpdateSelected(selection);
printf("selectionSize: %d\n", selection.size());
}
void SelectionService::addSelected(const std::vector<Instance *> &instances){
for(size_t i = 0; i < instances.size(); i++)
{
if(!isSelected(instances[i]))
this->selection.push_back(instances[i]);
}
if(propertyWindow != NULL)
propertyWindow->UpdateSelected(selection);
printf("selectionSize: %d\n", selection.size());
}
void SelectionService::setPropertyWindow(PropertyWindow * propertyWindow)
{
this->propertyWindow = propertyWindow;
if(propertyWindow != NULL)
propertyWindow->ClearProperties();
printf("selectionSize: %d\n", selection.size());
}

View File

@@ -1,5 +1,6 @@
#include <string> #include <string>
#include "DataModelV2/GuiRootInstance.h" #include "DataModelV2/GuiRootInstance.h"
#include "DataModelV2/ToggleImageButtonInstance.h"
#include "DataModelV2/DataModelInstance.h" #include "DataModelV2/DataModelInstance.h"
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
@@ -19,6 +20,8 @@ DataModelInstance::DataModelInstance(void)
workspace = new WorkspaceInstance(); workspace = new WorkspaceInstance();
guiRoot = new GuiRootInstance(); guiRoot = new GuiRootInstance();
level = new LevelInstance(); level = new LevelInstance();
selectionService = new SelectionService();
selectionService->setPropertyWindow(g_usableApp->_propWindow);
//children.push_back(workspace); //children.push_back(workspace);
//children.push_back(level); //children.push_back(level);
className = "dataModel"; className = "dataModel";
@@ -61,6 +64,7 @@ void DataModelInstance::toggleRun()
//if(!running) //if(!running)
//resetEngine(); //resetEngine();
} }
bool DataModelInstance::isRunning() bool DataModelInstance::isRunning()
{ {
return running; return running;
@@ -83,8 +87,17 @@ void DataModelInstance::modXMLLevel(float modY)
void DataModelInstance::clearLevel() void DataModelInstance::clearLevel()
{ {
running = false;
Instance * goButton = this->getGuiRoot()->findFirstChild("go");
if(goButton != NULL){
if(ToggleImageButtonInstance* goButtonReal = dynamic_cast<ToggleImageButtonInstance*>(goButton))
{
goButtonReal->checked = false;
}
}
selectionService->clearSelection();
selectionService->addSelected(this);
workspace->clearChildren(); workspace->clearChildren();
g_usableApp->_propWindow->UpdateSelected(this);
} }
PartInstance* DataModelInstance::makePart() PartInstance* DataModelInstance::makePart()
{ {
@@ -480,6 +493,8 @@ bool DataModelInstance::load(const char* filename, bool clearObjects)
std::string tname = hname.substr(0, hname.length() - 5); std::string tname = hname.substr(0, hname.length() - 5);
name = tname; name = tname;
resetEngine(); resetEngine();
selectionService->clearSelection();
selectionService->addSelected(this);
return true; return true;
} }
else else
@@ -622,25 +637,16 @@ WorkspaceInstance* DataModelInstance::getWorkspace()
{ {
return workspace; return workspace;
} }
/*Vector2 DataModelInstance::getMousePos()
{
return Vector2(mousex,mousey);
}
void DataModelInstance::setMousePos(int x,int y)
{
mousex=x;
mousey=y;
}
void DataModelInstance::setMousePos(Vector2 pos)
{
mousex=pos.x;
mousey=pos.y;
}*/
GuiRootInstance* DataModelInstance::getGuiRoot() GuiRootInstance* DataModelInstance::getGuiRoot()
{ {
return guiRoot; return guiRoot;
} }
SelectionService* DataModelInstance::getSelectionService()
{
return selectionService;
}
LevelInstance* DataModelInstance::getLevel() LevelInstance* DataModelInstance::getLevel()
{ {

View File

@@ -507,8 +507,8 @@ void GuiRootInstance::update()
button4->disabled = true; button4->disabled = true;
button5->disabled = true; button5->disabled = true;
button6->disabled = true; button6->disabled = true;
for(size_t i = 0; i < g_selectedInstances.size(); i++) for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++)
if(g_selectedInstances.at(i)->canDelete) if(g_dataModel->getSelectionService()->getSelection()[i]->canDelete)
{ {
button->disabled = false; button->disabled = false;
button2->disabled = false; button2->disabled = false;

View File

@@ -1,3 +1,4 @@
#include "DataModelV2/DataModelInstance.h"
#include "DataModelV2/LevelInstance.h" #include "DataModelV2/LevelInstance.h"
LevelInstance::LevelInstance(void) LevelInstance::LevelInstance(void)
@@ -16,6 +17,61 @@ LevelInstance::~LevelInstance(void)
} }
static TCHAR* strActionType(int option)
{
switch(option)
{
case Enum::ActionType::Nothing:
return "Nothing";
case Enum::ActionType::Pause:
return "Pause";
case Enum::ActionType::Lose:
return "Lose";
case Enum::ActionType::Draw:
return "Draw";
case Enum::ActionType::Win:
return "Win";
}
return "Nothing";
}
static Enum::ActionType::Value EnumActionType(TCHAR* option)
{
if(strcmp("Nothing", option) == 0)
return Enum::ActionType::Nothing;
if(strcmp("Pause", option) == 0)
return Enum::ActionType::Pause;
if(strcmp("Lose", option) == 0)
return Enum::ActionType::Lose;
if(strcmp("Draw", option) == 0)
return Enum::ActionType::Draw;
return Enum::ActionType::Win;
}
static TCHAR* strAffectType(int option)
{
switch(option)
{
case Enum::AffectType::NoChange:
return "NoChange";
case Enum::AffectType::Increase:
return "Increase";
case Enum::AffectType::Decrease:
return "Decrease";
}
return "NoChange";
}
static Enum::AffectType::Value EnumAffectType(TCHAR* option)
{
if(strcmp("NoChange", option) == 0)
return Enum::AffectType::NoChange;
if(strcmp("Increase", option) == 0)
return Enum::AffectType::Increase;
return Enum::AffectType::Decrease;
}
char timerTxt[12]; char timerTxt[12];
char scoreTxt[12]; char scoreTxt[12];
std::vector<PROPGRIDITEM> LevelInstance::getProperties() std::vector<PROPGRIDITEM> LevelInstance::getProperties()
@@ -29,25 +85,58 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
"The message that shows when the player wins.", "The message that shows when the player wins.",
(LPARAM)winMessage.c_str(), (LPARAM)winMessage.c_str(),
PIT_EDIT)); PIT_EDIT));
properties.push_back(createPGI("Messages", properties.push_back(createPGI("Messages",
"LoseMessage", "LoseMessage",
"The message that shows when the player loses.", "The message that shows when the player loses.",
(LPARAM)loseMessage.c_str(), (LPARAM)loseMessage.c_str(),
PIT_EDIT)); PIT_EDIT));
properties.push_back(createPGI(
"Gameplay",
"HighScoreIsGood",
"Some temporary string here",
(LPARAM)HighScoreIsGood,
PIT_CHECK
));
properties.push_back(createPGI(
"Gameplay",
"RunOnOpen",
"Some temporary string here",
(LPARAM)RunOnOpen,
PIT_CHECK
));
sprintf_s(timerTxt, "%g", timer); sprintf_s(timerTxt, "%g", timer);
sprintf_s(scoreTxt, "%d", score); sprintf_s(scoreTxt, "%d", score);
properties.push_back(createPGI("Gameplay", properties.push_back(createPGI("Gameplay",
"InitialTimerValue", "InitialTimerValue",
"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.", "The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
(LPARAM)timerTxt, (LPARAM)timerTxt,
PIT_EDIT)); PIT_EDIT));
properties.push_back(createPGI("Gameplay", properties.push_back(createPGI("Gameplay",
"InitialScoreValue", "InitialScoreValue",
"The ammount of points the player starts with.", "The amount of points the player starts with.",
(LPARAM)scoreTxt, (LPARAM)scoreTxt,
PIT_EDIT)); PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"TimerUpAction",
"Some temporary string here",
(LPARAM)strActionType(TimerUpAction),
PIT_COMBO,
TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
));
properties.push_back(createPGI("Gameplay",
"TimerAffectsScore",
"Some temporary string here",
(LPARAM)strAffectType(TimerAffectsScore),
PIT_COMBO,
TEXT("NoChange\0Increase\0Decrease\0")
));
return properties; return properties;
} }
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem) void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
@@ -68,6 +157,87 @@ void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{ {
winMessage = (LPSTR)pItem->lpCurValue; winMessage = (LPSTR)pItem->lpCurValue;
} }
else if(strcmp(pItem->lpszPropName, "TimerUpAction") == 0)
{
TimerUpAction = EnumActionType((TCHAR*)pItem->lpCurValue);
}
else if(strcmp(pItem->lpszPropName, "TimerAffectsScore") == 0)
{
TimerAffectsScore = EnumAffectType((TCHAR*)pItem->lpCurValue);
}
else if(strcmp(pItem->lpszPropName, "HighScoreIsGood") == 0)
{
HighScoreIsGood = pItem->lpCurValue == TRUE;
}
else if(strcmp(pItem->lpszPropName, "RunOnOpen") == 0)
{
RunOnOpen = pItem->lpCurValue == TRUE;
}
else else
Instance::PropUpdate(pItem); Instance::PropUpdate(pItem);
} }
void LevelInstance::winCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent(); //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs
DataModel->setMessage(winMessage);
DataModel->toggleRun();
}
void LevelInstance::loseCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->setMessage(loseMessage);
DataModel->toggleRun();
}
void LevelInstance::pauseCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->toggleRun();
}
void LevelInstance::drawCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->toggleRun();
}
void LevelInstance::Step(SimTime sdt)
{
switch(TimerAffectsScore)
{
case Enum::AffectType::NoChange:
break;
case Enum::AffectType::Increase:
score += 1;
break;
case Enum::AffectType::Decrease:
if (score > 0)
score -= 1;
break;
}
if (timer >= 0.1f){ //Due to timing used this could cause the number go into negatives for one step
timer -= sdt;
}
else{
timer = 0.0f;
switch(TimerUpAction)
{
case Enum::ActionType::Nothing:
break;
case Enum::ActionType::Pause:
pauseCondition();
break;
case Enum::ActionType::Lose:
loseCondition();
break;
case Enum::ActionType::Draw:
drawCondition();
break;
case Enum::ActionType::Win:
winCondition();
break;
}
}
}

View File

@@ -116,8 +116,11 @@ void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
} }
void PartInstance::setParent(Instance* prnt) void PartInstance::setParent(Instance* prnt)
{
if(this->physBody != NULL)
{ {
g_dataModel->getEngine()->deleteBody(this); g_dataModel->getEngine()->deleteBody(this);
}
Instance * cparent = getParent(); Instance * cparent = getParent();
while(cparent != NULL) while(cparent != NULL)
{ {
@@ -144,6 +147,7 @@ void PartInstance::setParent(Instance* prnt)
PartInstance::PartInstance(const PartInstance &oinst) PartInstance::PartInstance(const PartInstance &oinst)
{ {
PVInstance::PVInstance(oinst); PVInstance::PVInstance(oinst);
physBody = NULL;
glList = glGenLists(1); glList = glGenLists(1);
//name = oinst.name; //name = oinst.name;
//className = "Part"; //className = "Part";
@@ -201,8 +205,11 @@ void PartInstance::setSize(Vector3 newSize)
size = Vector3(sizex, sizey, sizez); size = Vector3(sizex, sizey, sizez);
if(this->physBody != NULL)
{
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
} }
Vector3 PartInstance::getSize() Vector3 PartInstance::getSize()
{ {
@@ -223,6 +230,11 @@ void PartInstance::setShape(Enum::Shape::Value shape)
this->shape = shape; this->shape = shape;
this->setSize(this->getSize()); this->setSize(this->getSize());
} }
if(this->physBody != NULL)
{
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
changed = true; changed = true;
} }
@@ -230,12 +242,22 @@ void PartInstance::setPosition(Vector3 pos)
{ {
position = pos; position = pos;
setCFrame(CoordinateFrame(cFrame.rotation, pos)); setCFrame(CoordinateFrame(cFrame.rotation, pos));
if (anchored)
{
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
} }
void PartInstance::setAnchored(bool anchored) void PartInstance::setAnchored(bool anchored)
{ {
this->anchored = anchored; this->anchored = anchored;
if(this->physBody != NULL)
{
g_dataModel->getEngine()->deleteBody(this); g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
} }
bool PartInstance::isAnchored() bool PartInstance::isAnchored()
@@ -250,15 +272,14 @@ CoordinateFrame PartInstance::getCFrame()
} }
void PartInstance::setCFrame(CoordinateFrame coordinateFrame) void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
{ {
g_dataModel->getEngine()->updateBody(this, &coordinateFrame);
setCFrameNoSync(coordinateFrame); setCFrameNoSync(coordinateFrame);
g_dataModel->getEngine()->updateBody(this);
} }
void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame) void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
{ {
cFrame = coordinateFrame; cFrame = coordinateFrame;
position = coordinateFrame.translation; position = coordinateFrame.translation;
changed = true;
} }
bool PartInstance::collides(PartInstance * part) bool PartInstance::collides(PartInstance * part)

View File

@@ -1,16 +1,11 @@
#include "Globals.h" #include "Globals.h"
#include "Application.h" #include "Application.h"
int const Globals::gen = 0;
int const Globals::major = 0;
int const Globals::minor = 105;
int const Globals::patch = 0;
int Globals::surfaceId = 2; int Globals::surfaceId = 2;
//bool Globals::showMouse = true; //bool Globals::showMouse = true;
bool Globals::useMousePoint = false; bool Globals::useMousePoint = false;
std::vector<Instance*> postRenderStack = std::vector<Instance*>(); std::vector<Instance*> postRenderStack = std::vector<Instance*>();
std::vector<Instance*> g_selectedInstances = std::vector<Instance*>();
DataModelInstance* g_dataModel = NULL; DataModelInstance* g_dataModel = NULL;
XplicitNgine* g_xplicitNgine = NULL; XplicitNgine* g_xplicitNgine = NULL;

View File

@@ -2,7 +2,6 @@
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#endif #endif
#include <windows.h> #include <windows.h>
#include <Commdlg.h> #include <Commdlg.h>
#include "IEBrowser.h" #include "IEBrowser.h"
@@ -11,6 +10,9 @@
#include "ax.h" #include "ax.h"
#include "Tool/SurfaceTool.h" #include "Tool/SurfaceTool.h"
#include "Application.h" #include "Application.h"
#include "Enum.h"
#include "ToolEnum.h"
#include "VS2005CompatShim.h"
HRESULT IEBrowser::doExternal(std::wstring funcName, HRESULT IEBrowser::doExternal(std::wstring funcName,
DISPID dispIdMember, DISPID dispIdMember,
@@ -30,9 +32,24 @@ HRESULT IEBrowser::doExternal(std::wstring funcName,
} }
else if (funcName==L"ToggleHopperBin") else if (funcName==L"ToggleHopperBin")
{ {
pVarResult->vt = VT_INT; MessageBox(NULL, "BOOP", "Boopity boop",MB_OK);
pVarResult->intVal = 5;
//MessageBox(NULL, "BOOP", "Boopity boop",MB_OK); /*To-do Make enums in ToolEnum work with this properly,
commented code is not fully tested.*/
/*MessageBox(NULL,
std::to_string(pDispParams->rgvarg->intVal).c_str(),
"Is it working?",
MB_OK);
Enum::Hopper::Value cont = (Enum::Hopper::Value)pDispParams->rgvarg->intVal;
switch (cont)
{
case GameTool
case Grab
break;
}*/
return S_OK;
} }
else if (funcName==L"SetController") else if (funcName==L"SetController")
{ {
@@ -43,9 +60,9 @@ HRESULT IEBrowser::doExternal(std::wstring funcName,
if(pDispParams->rgvarg->intVal < 0 || pDispParams->rgvarg->intVal > 7) if(pDispParams->rgvarg->intVal < 0 || pDispParams->rgvarg->intVal > 7)
return S_OK; return S_OK;
Enum::Controller::Value cont = (Enum::Controller::Value)pDispParams->rgvarg->intVal; Enum::Controller::Value cont = (Enum::Controller::Value)pDispParams->rgvarg->intVal;
for(size_t i = 0; i < g_selectedInstances.size(); i++) for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++)
{ {
if(PVInstance* part = dynamic_cast<PVInstance*>(g_selectedInstances.at(i))) if(PVInstance* part = dynamic_cast<PVInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
{ {
ding = true; ding = true;
part->controller = cont; part->controller = cont;

View File

@@ -7,8 +7,8 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{ {
AudioPlayer::playSound(cameraSound); AudioPlayer::playSound(cameraSound);
CoordinateFrame frame = g_usableApp->cameraController.getCamera()->getCoordinateFrame(); CoordinateFrame frame = g_usableApp->cameraController.getCamera()->getCoordinateFrame();
if(button->name == "CenterCam" && g_selectedInstances.size() > 0) if(button->name == "CenterCam" && g_dataModel->getSelectionService()->getSelection().size() > 0)
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0)); g_usableApp->cameraController.centerCamera(g_dataModel->getSelectionService()->getSelection()[0]);
else if(button->name == "ZoomIn") else if(button->name == "ZoomIn")
g_usableApp->cameraController.Zoom(1); g_usableApp->cameraController.Zoom(1);
else if(button->name == "ZoomOut") else if(button->name == "ZoomOut")

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@@ -2,13 +2,14 @@
#include "Application.h" #include "Application.h"
#include "Globals.h" #include "Globals.h"
#include "AudioPlayer.h" #include "AudioPlayer.h"
#include "DataModelV2/SelectionService.h"
#include "Listener/GUDButtonListener.h" #include "Listener/GUDButtonListener.h"
void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button) void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{ {
bool cont = false; bool cont = false;
for(size_t i = 0; i < g_selectedInstances.size(); i++) for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++)
if(g_selectedInstances.at(i)->canDelete) if(g_dataModel->getSelectionService()->getSelection()[i]->canDelete)
{ {
cont = true; cont = true;
break; break;
@@ -19,53 +20,46 @@ void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
if(button->name == "Duplicate") if(button->name == "Duplicate")
{ {
std::vector<Instance*> newinst; std::vector<Instance*> newinst;
for(size_t i = 0; i < g_selectedInstances.size(); i++) for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++)
{ {
if(g_selectedInstances.at(i)->canDelete) if(g_dataModel->getSelectionService()->getSelection()[i]->canDelete)
{ {
Instance* tempinst = g_selectedInstances.at(i); Instance* tempinst = g_dataModel->getSelectionService()->getSelection()[i];
Instance* clonedInstance = g_selectedInstances.at(i)->clone(); Instance* clonedInstance = g_dataModel->getSelectionService()->getSelection()[i]->clone();
newinst.push_back(tempinst); newinst.push_back(tempinst);
} }
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
} }
g_selectedInstances = newinst; g_dataModel->getSelectionService()->clearSelection();
if(g_selectedInstances.size() > 0) g_dataModel->getSelectionService()->addSelected(newinst);
g_usableApp->_propWindow->UpdateSelected(newinst.at(0));
} }
else if(button->name == "Group") else if(button->name == "Group")
{ {
GroupInstance * inst = new GroupInstance(); GroupInstance * inst = new GroupInstance();
inst->setParent(g_dataModel->getWorkspace()); inst->setParent(g_dataModel->getWorkspace());
for(size_t i = 0; i < g_selectedInstances.size(); i++) for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++)
{ {
if(g_selectedInstances.at(i)->canDelete) if(g_dataModel->getSelectionService()->getSelection()[i]->canDelete)
{ {
g_selectedInstances.at(i)->setParent(inst); g_dataModel->getSelectionService()->getSelection()[i]->setParent(inst);
if(PartInstance* part = dynamic_cast<PartInstance*>(g_selectedInstances.at(i))) if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
{ {
inst->primaryPart = part; inst->primaryPart = part;
} }
} }
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
} }
g_selectedInstances.clear(); g_dataModel->getSelectionService()->clearSelection();
g_selectedInstances.push_back(inst); g_dataModel->getSelectionService()->addSelected(inst);
if(g_selectedInstances.size() > 0)
g_usableApp->_propWindow->UpdateSelected(g_selectedInstances.at(0));
} }
else if(button->name == "UnGroup") else if(button->name == "UnGroup")
{ {
std::vector<Instance*> newinst; std::vector<Instance*> newinst;
for(size_t i = 0; i < g_selectedInstances.size(); i++) for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++)
{ {
if(g_selectedInstances.at(i)->canDelete) if(g_dataModel->getSelectionService()->getSelection()[i]->canDelete)
{ {
if(GroupInstance* model = dynamic_cast<GroupInstance*>(g_selectedInstances.at(i))) if(GroupInstance* model = dynamic_cast<GroupInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
{ {
newinst = model->unGroup(); newinst = model->unGroup();
model->setParent(NULL); model->setParent(NULL);
@@ -73,13 +67,9 @@ void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
model = NULL; model = NULL;
} }
} }
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
} }
g_selectedInstances.clear(); g_dataModel->getSelectionService()->clearSelection();
g_selectedInstances = newinst; g_dataModel->getSelectionService()->addSelected(newinst);
if(g_selectedInstances.size() > 0)
g_usableApp->_propWindow->UpdateSelected(newinst.at(0));
} }
} }
} }

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@@ -5,9 +5,9 @@
void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button) void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{ {
if(g_selectedInstances.size() > 0) if(g_dataModel->getSelectionService()->getSelection().size() > 0)
{ {
Instance* selectedInstance = g_selectedInstances.at(0); Instance* selectedInstance = g_dataModel->getSelectionService()->getSelection()[0];
AudioPlayer::playSound(clickSound); AudioPlayer::playSound(clickSound);
if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance)) if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
{ {

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@@ -112,31 +112,3 @@ void Mouse::setMouseDown(bool bval)
{ {
mouseDown = bval; mouseDown = bval;
} }
//bool found = false;
/*for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i) == test)
{
found = true;
//ShowWindow(_propWindow->_hwndProp, SW_SHOW);
//SetActiveWindow(_propWindow->_hwndProp);
//SetForegroundWindow(_propWindow->_hwndProp);
break;
}
}
if(!found)
{
selectedInstance = test;
//if(!GetHoldKeyState(VK_RCONTROL) && !GetHoldKeyState(VK_LCONTROL))
//g_selectedInstances.clear();
//if(std::find(g_selectedInstances.begin(), g_selectedInstances.end(),test)==g_selectedInstances.end())
//g_selectedInstances.push_back(test);
}
//selectInstance(test, _propWindow);
//_message = "Dragging = true.";
//_messageTime = System::time();
//_dragging = true;*/

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@@ -3,7 +3,6 @@
#include "WindowFunctions.h" #include "WindowFunctions.h"
#include "resource.h" #include "resource.h"
#include "PropertyWindow.h" #include "PropertyWindow.h"
#include "Globals.h"
#include "strsafe.h" #include "strsafe.h"
#include "Application.h" #include "Application.h"
@@ -172,8 +171,8 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
int ItemIndex = SendMessage((HWND) lParam, (UINT) CB_GETCURSEL, (WPARAM) 0, (LPARAM) 0); int ItemIndex = SendMessage((HWND) lParam, (UINT) CB_GETCURSEL, (WPARAM) 0, (LPARAM) 0);
CHAR ListItem[256]; CHAR ListItem[256];
SendMessage((HWND) lParam, (UINT) CB_GETLBTEXT, (WPARAM) ItemIndex, (LPARAM) ListItem); SendMessage((HWND) lParam, (UINT) CB_GETLBTEXT, (WPARAM) ItemIndex, (LPARAM) ListItem);
propWind->ClearProperties(); g_dataModel->getSelectionService()->clearSelection();
g_usableApp->selectInstance(children.at(ItemIndex),propWind); g_dataModel->getSelectionService()->addSelected(children.at(ItemIndex));
} }
} }
break; break;
@@ -203,13 +202,18 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0; return 0;
} }
void PropertyWindow::refreshExplorer(Instance* selectedInstance) void PropertyWindow::clearExplorer()
{ {
SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0);
SendMessage(_explorerComboBox,CB_SETCURSEL,0,(LPARAM)0);
}
void PropertyWindow::refreshExplorer(std::vector<Instance*> selectedInstances)
{
Instance * instance = selectedInstances[0];
SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0); SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0);
parent = NULL; parent = NULL;
children.clear(); children.clear();
//g_selectedInstances.clear();
//for (unsigned int i=0;i<g_selectedInstances.size();i++) {
children.push_back(selectedInstance); children.push_back(selectedInstance);
SendMessage(_explorerComboBox, CB_ADDSTRING, 0, (LPARAM)selectedInstance->name.c_str()); SendMessage(_explorerComboBox, CB_ADDSTRING, 0, (LPARAM)selectedInstance->name.c_str());
if(selectedInstance->getParent() != NULL) if(selectedInstance->getParent() != NULL)
@@ -221,7 +225,6 @@ void PropertyWindow::refreshExplorer(Instance* selectedInstance)
parent = selectedInstance->getParent(); parent = selectedInstance->getParent();
children.push_back(selectedInstance->getParent()); children.push_back(selectedInstance->getParent());
} }
//children = g_selectedInstances[i]->getChildren();
std::vector<Instance*> selectedChildren = selectedInstance->getChildren(); std::vector<Instance*> selectedChildren = selectedInstance->getChildren();
for(size_t z = 0; z < selectedChildren.size(); z++) for(size_t z = 0; z < selectedChildren.size(); z++)
@@ -338,11 +341,17 @@ void PropertyWindow::_resize()
SetWindowPos(_explorerComboBox, NULL, 0, 0, rect.right, 400, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE); SetWindowPos(_explorerComboBox, NULL, 0, 0, rect.right, 400, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
} }
void PropertyWindow::UpdateSelected(Instance * instance) void PropertyWindow::UpdateSelected(std::vector<Instance *> instances)
{ {
if(instances.size() <= 0)
{
ClearProperties();
return;
}
Instance * instance = instances[0];
PropGrid_ResetContent(_propGrid); PropGrid_ResetContent(_propGrid);
prop = instance->getProperties(); prop = instance->getProperties();
if (selectedInstance != instance) //if (selectedInstance != instance)
{ {
selectedInstance = instance; selectedInstance = instance;
for(size_t i = 0; i < prop.size(); i++) for(size_t i = 0; i < prop.size(); i++)
@@ -356,12 +365,13 @@ void PropertyWindow::UpdateSelected(Instance * instance)
PropGrid_ExpandAllCatalogs(_propGrid); PropGrid_ExpandAllCatalogs(_propGrid);
//SetWindowLongPtr(_propGrid,GWL_USERDATA,(LONG)this); //SetWindowLongPtr(_propGrid,GWL_USERDATA,(LONG)this);
refreshExplorer(instance); refreshExplorer(instances);
_resize(); _resize();
} }
} }
void PropertyWindow::ClearProperties() void PropertyWindow::ClearProperties()
{ {
clearExplorer();
PropGrid_ResetContent(_propGrid); PropGrid_ResetContent(_propGrid);
} }

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@@ -1,5 +1,6 @@
#include "Tool/ArrowTool.h" #include "Tool/ArrowTool.h"
#include "Application.h" #include "Application.h"
#include "DataModelV2/SelectionService.h"
ArrowTool::ArrowTool(void) ArrowTool::ArrowTool(void)
{ {
@@ -21,13 +22,18 @@ void ArrowTool::onButton1MouseDown(Mouse mouse)
mouseDownStarty = mouse.y; mouseDownStarty = mouse.y;
mouseDown = true; mouseDown = true;
if(!lctrlDown && !rctrlDown) if(!lctrlDown && !rctrlDown)
g_selectedInstances.clear(); g_dataModel->getSelectionService()->clearSelection();
PartInstance * target = mouse.getTarget(); PartInstance * target = mouse.getTarget();
if(target != NULL && std::find(g_selectedInstances.begin(), g_selectedInstances.end(), target) == g_selectedInstances.end()) if(target != NULL)
g_selectedInstances.push_back(target); {
if(g_selectedInstances.size() == 0) Vector3 mousePos = mouse.getPosition(g_dataModel->getSelectionService()->getSelection());
g_selectedInstances.push_back(g_dataModel); Vector3 targetPos = target->getPosition();
g_usableApp->_propWindow->UpdateSelected(g_selectedInstances[0]);
g_dataModel->getSelectionService()->addSelected(target);
draggingPartOffset = targetPos-mousePos;
}
if(g_dataModel->getSelectionService()->getSelection().size() == 0)
g_dataModel->getSelectionService()->addSelected(g_dataModel);
} }
void ArrowTool::onButton1MouseUp(Mouse mouse) void ArrowTool::onButton1MouseUp(Mouse mouse)
{ {
@@ -47,11 +53,44 @@ void ArrowTool::onMouseMoved(Mouse mouse)
} }
else return; else return;
} }
for(size_t i = 0; i < g_selectedInstances.size(); i++) //This will later decide primary and move all parts according to primary for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++) //This will later decide primary and move all parts according to primary
{ {
if(PartInstance * part = dynamic_cast<PartInstance *>(g_selectedInstances[i])) if(PartInstance * part = dynamic_cast<PartInstance *>(g_dataModel->getSelectionService()->getSelection()[i]))
{ {
part->setPosition(mouse.getPosition(g_selectedInstances)); Vector3 mousePos = mouse.getPosition(g_dataModel->getSelectionService()->getSelection());
Vector3 vec = mousePos + draggingPartOffset;
vec.x = (ceil(vec.x / 1) * 1);
vec.y = (ceil(vec.y / 1) * 1);
vec.z = (ceil(vec.z / 1) * 1);
if ( ((int)part->getSize().x)%2 == 1 )
vec.x += 0.5;
vec.y = mousePos.y + part->getSize().y/2 - 0.5;
if ( ((int)part->getSize().z)%2 == 1 )
vec.z += 0.5;
Matrix3 rot = part->getCFrame().rotation;
Vector3 rotEulerAngles;
rot.toEulerAnglesXYZ(rotEulerAngles.x, rotEulerAngles.y, rotEulerAngles.z);
rotEulerAngles = Vector3(
rotEulerAngles.x * 180 / M_PI,
rotEulerAngles.y * 180 / M_PI,
rotEulerAngles.z * 180 / M_PI
);
roundDeg(rotEulerAngles.x);
roundDeg(rotEulerAngles.y);
roundDeg(rotEulerAngles.z);
rot = rot.fromEulerAnglesXYZ( rotEulerAngles.x * (M_PI / 180), rotEulerAngles.y * (M_PI / 180), rotEulerAngles.z * (M_PI / 180) );
part->setPosition(vec);
part->setCFrame(CoordinateFrame(rot, vec));
} }
} }
return; return;
@@ -76,3 +115,19 @@ void ArrowTool::onKeyUp(int key)
if(key == VK_CONTROL) if(key == VK_CONTROL)
lctrlDown = false; lctrlDown = false;
} }
void ArrowTool::roundDeg(float &degree)
{
if ( ( degree < 0 && degree > -45 ) || ( degree > 0 && degree < 45 ) )
{
degree = 0;
}
else if ( ( degree < 0 && degree > -90 ) || ( degree > 45 && degree < 90 ) )
{
degree = 90;
}
else if ( ( degree < 0 && degree > -180 ) || ( degree > 90 && degree < 180 ) )
{
degree = 180;
}
}

View File

@@ -1,21 +1,26 @@
#include "XplicitNgine/XplicitNgine.h" #include "XplicitNgine/XplicitNgine.h"
#include "Globals.h" #include "Globals.h"
#define SIDE (0.5f) //#define SIDE (0.5f)
#define MASS (1.0) //#define MASS (1.0)
// constraints // constraints
#define MAX_BODIES 65535 //#define MAX_BODIES 65535
#define OBJ_DENSITY (5.0) //#define OBJ_DENSITY (5.0)
#define MAX_CONTACT_PER_BODY 4 //#define MAX_CONTACT_PER_BODY 4
XplicitNgine::XplicitNgine() XplicitNgine::XplicitNgine()
{ {
physWorld = dWorldCreate(); physWorld = dWorldCreate();
physSpace = dHashSpaceCreate(0); physSpace = dHashSpaceCreate(0);
contactgroup = dJointGroupCreate(0); contactgroup = dJointGroupCreate(0);
dWorldSetGravity(physWorld, 0, -0.5, 0); dWorldSetGravity(physWorld, 0, -9.8F, 0);
dWorldSetAutoDisableFlag(physWorld, 1);
dWorldSetAutoDisableLinearThreshold(physWorld, 0.5F);
dWorldSetAutoDisableAngularThreshold(physWorld, 0.5F);
dWorldSetAutoDisableSteps(physWorld, 20);
this->name = "PhysicsService"; this->name = "PhysicsService";
//dGeomID ground_geom = dCreatePlane(physSpace, 0, 1, 0, 0); //dGeomID ground_geom = dCreatePlane(physSpace, 0, 1, 0, 0);
@@ -35,6 +40,7 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
dBodyID b1 = dGeomGetBody(o1); dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2); dBodyID b2 = dGeomGetBody(o2);
if (b1 && b2 && dAreConnected(b1, b2)) if (b1 && b2 && dAreConnected(b1, b2))
return; return;
@@ -48,7 +54,7 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
// Define contact surface properties // Define contact surface properties
contact[i].surface.bounce = 0.5; //Elasticity contact[i].surface.bounce = 0.5; //Elasticity
contact[i].surface.mu = 0.3F; //Friction contact[i].surface.mu = 0.4F; //Friction
contact[i].surface.slip1 = 0.0; contact[i].surface.slip1 = 0.0;
contact[i].surface.slip2 = 0.0; contact[i].surface.slip2 = 0.0;
contact[i].surface.soft_erp = 0.8F; contact[i].surface.soft_erp = 0.8F;
@@ -70,8 +76,36 @@ void XplicitNgine::deleteBody(PartInstance* partInstance)
{ {
if(partInstance->physBody != NULL) if(partInstance->physBody != NULL)
{ {
while(dBodyGetNumJoints(partInstance->physBody) > 0) { dBodyEnable(partInstance->physBody);
dJointDestroy(dBodyGetJoint(partInstance->physBody, 0)); dGeomEnable(partInstance->physGeom[0]);
if(partInstance->isAnchored())
{
dGeomSetBody(partInstance->physGeom[0], partInstance->physBody);
dGeomEnable(partInstance->physGeom[0]);
updateBody(partInstance);
step(0.03F);
}
for(int i = 0; i < dBodyGetNumJoints(partInstance->physBody); i++) {
dBodyID b1 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 0);
dBodyID b2 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 1);
if(b1 != NULL)
{
dBodyEnable(b1);
PartInstance * part = (PartInstance *)dBodyGetData(b1);
if(part != NULL)
dGeomEnable(part->physGeom[0]);
}
if(b2 != NULL)
{
dBodyEnable(b2);
PartInstance * part = (PartInstance *)dBodyGetData(b2);
if(part != NULL)
dGeomEnable(part->physGeom[0]);
}
dJointDestroy(dBodyGetJoint(partInstance->physBody, i));
} }
dBodyDestroy(partInstance->physBody); dBodyDestroy(partInstance->physBody);
dGeomDestroy(partInstance->physGeom[0]); dGeomDestroy(partInstance->physGeom[0]);
@@ -86,16 +120,22 @@ void XplicitNgine::createBody(PartInstance* partInstance)
if(partInstance->physBody == NULL) if(partInstance->physBody == NULL)
{ {
Vector3 partSize = partInstance->getSize();
Vector3 partPosition = partInstance->getPosition();
Vector3 velocity = partInstance->getVelocity();
Vector3 rotVelocity = partInstance->getRotVelocity();
// init body // init body
partInstance->physBody = dBodyCreate(physWorld); partInstance->physBody = dBodyCreate(physWorld);
dBodySetData(partInstance->physBody, partInstance);
// Create geom // Create geom
if(partInstance->shape == Enum::Shape::Block) if(partInstance->shape == Enum::Shape::Block)
{ {
partInstance->physGeom[0] = dCreateBox(physSpace, partInstance->physGeom[0] = dCreateBox(physSpace,
partInstance->getSize()[0], partSize.x,
partInstance->getSize()[1], partSize.y,
partInstance->getSize()[2] partSize.z
); );
dVector3 result; dVector3 result;
@@ -108,11 +148,11 @@ void XplicitNgine::createBody(PartInstance* partInstance)
} }
else else
{ {
partInstance->physGeom[0] = dCreateSphere(physSpace, partInstance->getSize()[0]/2); partInstance->physGeom[0] = dCreateSphere(physSpace, partSize[0]/2);
} }
dMass mass; dMass mass;
mass.setBox(partInstance->getSize().x, partInstance->getSize().y, partInstance->getSize().z, 0.7F); mass.setBox(sqrt(partSize.x*2), sqrt(partSize.y*2), sqrt(partSize.z*2), 0.7F);
dBodySetMass(partInstance->physBody, &mass); dBodySetMass(partInstance->physBody, &mass);
// Debug output // Debug output
@@ -121,21 +161,23 @@ void XplicitNgine::createBody(PartInstance* partInstance)
// Create rigid body // Create rigid body
//printf("[XplicitNgine] Created Geom for PartInstance\n"); //printf("[XplicitNgine] Created Geom for PartInstance\n");
dBodySetPosition(partInstance->physBody, dBodySetPosition(partInstance->physBody,
partInstance->getPosition()[0], partPosition.x,
partInstance->getPosition()[1], partPosition.y,
partInstance->getPosition()[2] partPosition.z
); );
dGeomSetPosition(partInstance->physGeom[0], dGeomSetPosition(partInstance->physGeom[0],
partInstance->getPosition()[0], partPosition.x,
partInstance->getPosition()[1], partPosition.y,
partInstance->getPosition()[2]); partPosition.z);
dBodySetLinearVel(partInstance->physBody, velocity.x, velocity.y, velocity.z);
dBodySetAngularVel(partInstance->physBody, rotVelocity.x, rotVelocity.y, rotVelocity.z);
Matrix3 g3dRot = partInstance->getCFrame().rotation; Matrix3 g3dRot = partInstance->getCFrame().rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0, float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0, g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0}; g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
dGeomSetRotation(partInstance->physGeom[0], rotation); dGeomSetRotation(partInstance->physGeom[0], rotation);
dBodySetRotation(partInstance->physBody, rotation); dBodySetRotation(partInstance->physBody, rotation);
@@ -147,6 +189,12 @@ void XplicitNgine::createBody(PartInstance* partInstance)
} else { } else {
if(!partInstance->isAnchored()) if(!partInstance->isAnchored())
{ {
const dReal* velocity = dBodyGetLinearVel(partInstance->physBody);
const dReal* rotVelocity = dBodyGetAngularVel(partInstance->physBody);
partInstance->setVelocity(Vector3(velocity[0],velocity[1],velocity[2]));
partInstance->setRotVelocity(Vector3(rotVelocity[0],rotVelocity[1],rotVelocity[2]));
const dReal* physPosition = dBodyGetPosition(partInstance->physBody); const dReal* physPosition = dBodyGetPosition(partInstance->physBody);
// TODO: Rotation code // TODO: Rotation code
@@ -167,24 +215,28 @@ void XplicitNgine::createBody(PartInstance* partInstance)
void XplicitNgine::step(float stepSize) void XplicitNgine::step(float stepSize)
{ {
dJointGroupEmpty(contactgroup);
dSpaceCollide (physSpace,0,&collisionCallback); dSpaceCollide (physSpace,0,&collisionCallback);
dWorldQuickStep(physWorld, stepSize); dWorldQuickStep(physWorld, stepSize);
dJointGroupEmpty(contactgroup); //dWorldStepFast1(physWorld, stepSize*2, 100);
//dWorldStep(physWorld, stepSize);
} }
void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFrame) void XplicitNgine::updateBody(PartInstance *partInstance)
{ {
if(partInstance->physBody != NULL) if(partInstance->physBody != NULL)
{ {
Vector3 position = cFrame->translation; Vector3 position = partInstance->getCFrame().translation;
dBodySetPosition(partInstance->physBody, dBodySetPosition(partInstance->physBody,
position[0], position[0],
position[1], position[1],
position[2] position[2]
); );
dBodyEnable(partInstance->physBody);
dGeomEnable(partInstance->physGeom[0]);
Matrix3 g3dRot = cFrame->rotation; Matrix3 g3dRot = partInstance->getCFrame().rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0, float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0, g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0}; g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};

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@@ -148,7 +148,9 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
int main(int argc, char** argv) { int main(int argc, char** argv) {
#ifndef _DEBUG
try{ try{
#endif
hresult = OleInitialize(NULL); hresult = OleInitialize(NULL);
/* IInternetSecurityManager *pSecurityMgr; /* IInternetSecurityManager *pSecurityMgr;
@@ -214,10 +216,12 @@ int main(int argc, char** argv) {
Globals::mainHwnd = hwndMain; Globals::mainHwnd = hwndMain;
Application app = Application(hwndMain); Application app = Application(hwndMain);
app.run(); app.run();
#ifndef _DEBUG
} }
catch(...) catch(...)
{ {
OnError(-1); OnError(-1);
} }
#endif
return 0; return 0;
} }