31 Commits

Author SHA1 Message Date
Vulpovile
7b6cab626e Increment minor in setup again 2022-10-02 20:59:32 -07:00
Vulpovile
736a63e89f Increment minor in setup 2022-10-02 20:55:36 -07:00
Vulpovile
a74d485d1c Increment minor 2022-10-02 20:54:03 -07:00
DirtPiper
b7f276f849 Merge pull request #56 from Vulpovile/physics-test
Initial Physics Implementation
2022-10-02 23:44:51 -04:00
Vulpovile
e0be70f5e6 Last physics iteration for this one 2022-10-02 20:17:07 -07:00
Vulpovile
4ff212f2f3 Improved Physics again 2022-10-02 18:05:40 -07:00
Vulpovile
af8823c508 Improved Physics 2022-10-02 17:56:50 -07:00
Vulpovile
c27aa6a114 Fixed models crashing game 2022-10-02 17:17:40 -07:00
Vulpovile
df77572fe7 Made anchoring togglable in play mode 2022-10-02 16:44:59 -07:00
Vulpovile
8c47024960 a 2022-10-02 16:20:35 -07:00
Vulpovile
16a7b893e4 Merge branch 'master' of github.com:Vulpovile/G3D-Fun into physics-test 2022-10-02 16:12:01 -07:00
4a38f077a3 Merge pull request #55 from Vulpovile/FileDropDown
Added Switch Statement for File menu
2022-10-02 16:11:43 -07:00
Vulpovile
e17aa16086 Made physics work 2022-10-02 15:54:38 -07:00
Vulpovile
316359a395 Made physics let you move stuff 2022-10-02 14:28:45 -07:00
Vulpovile
226f2adda4 Made XplicitNgine secret instance of DataModel 2022-10-02 11:24:05 -07:00
FlareMicrosystems
d3f9b74ba1 Made cylinders and spheres act as spheres 2022-10-01 23:12:55 -07:00
FlareMicrosystems
ce999d226d Fixed icons 2022-10-01 22:03:54 -07:00
032e2ae668 Added Switch Statement for File menu 2022-10-02 01:00:44 -04:00
FlareMicrosystems
bc9a5bfc72 Added rotation 2022-10-01 19:30:57 -07:00
Modnark
8e73755d80 anchoring
Anchoring kinda works now
2022-10-01 21:13:40 -04:00
Modnark
2f3cb43807 init 2022-10-01 17:32:48 -04:00
Vulpovile
550962f1e6 Merge pull request #54 from Vulpovile/DataModelV2
Data model v2
2022-09-30 15:24:44 -07:00
FlareMicrosystems
c86fb57710 Removed Pro Requirement 2022-09-30 15:22:10 -07:00
Vulpovile
daacf6ae02 Icons 2021-08-17 13:28:59 -07:00
Vulpovile
066e955933 Added select all 2021-03-21 01:08:18 -07:00
Vulpovile
bba534be3c Fixes 2021-03-20 21:58:41 -07:00
Vulpovile
e473d0eb7e Removed old icon, made Dialogs.rc correct 2021-03-20 21:50:14 -07:00
Vulpovile
aab26d2e35 Finally got VS2005 to shut the hell up 2021-03-20 21:38:44 -07:00
Vulpovile
b9305d1fb9 Replaced resource.h because the old one was a disaster 2021-03-20 21:25:54 -07:00
Vulpovile
f9c4700e7d Removed redefinition from resources.h.
We should take a look at that file because it is insane
2021-03-20 21:14:11 -07:00
Vulpovile
239f7b8fa8 Tried to add VS2003 support... 2021-03-18 23:22:37 -07:00
30 changed files with 1366 additions and 3282 deletions

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@@ -1,121 +1,43 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Neutral resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "roblox_RN1_icon.ico"
#endif // Neutral resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (Canada) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENC)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BITMAP1 BITMAP "Parts.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_DIALOG1 DIALOGEX 0, 0, 304, 46
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Dialog"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,247,7,50,14
PUSHBUTTON "Cancel",IDCANCEL,247,24,50,14
EDITTEXT IDC_EDIT1,68,7,162,14,ES_AUTOHSCROLL
LTEXT "Class:",-1,43,7,20,8
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_DIALOG1, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 297
TOPMARGIN, 7
BOTTOMMARGIN, 39
END
END
#endif // APSTUDIO_INVOKED
#endif // English (Canada) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
// Generated by ResEdit 1.6.6
// Copyright (C) 2006-2015
// http://www.resedit.net
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "src/include/resource.h"
//
// Bitmap resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDB_BITMAP1 BITMAP "Parts.bmp"
//
// Dialog resources
//
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_DIALOG1 DIALOG 0, 0, 295, 43
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
EXSTYLE WS_EX_WINDOWEDGE
CAPTION "Insert Object"
FONT 8, "Ms Shell Dlg"
{
EDITTEXT IDC_EDIT1, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
}
//
// Icon resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDI_ICON1 ICON "FatB3dIcon.ico"

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@@ -1,9 +1,9 @@
;InnoSetupVersion=5.5.7
;InnoSetupVersion=5.4.3
[Setup]
AppName=Blocks3D
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppVersion=v0_0_104_4
AppVersion=v0.0.105.0
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
@@ -40,8 +40,6 @@ Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscu
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
Name: "desktopicon"; Description: "Create Desktop Icons";

0
Manifest.xml Normal file
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6
ODE Copyright.txt Normal file
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@@ -0,0 +1,6 @@
Open Dynamics Engine
Copyright (c) 2001-2004,
Russell L. Smith.
All rights reserved.

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2064
resource.h

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@@ -26,6 +26,7 @@ class CameraController {
void panRight();
void tiltUp();
void tiltDown();
void zoomExtents();
void Zoom(short delta);
bool onMouseWheel(int x, int y, short delta);
GCamera* getCamera();

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@@ -4,6 +4,7 @@
#include "PartInstance.h"
#include "rapidxml/rapidxml.hpp"
#include "GuiRootInstance.h"
#include "XplicitNgine/XplicitNgine.h"
class GuiRootInstance;
@@ -23,6 +24,7 @@ public:
void drawMessage(RenderDevice*);
WorkspaceInstance* getWorkspace();
LevelInstance * getLevel();
XplicitNgine * getEngine();
std::string message;
std::string _loadedFileName;
bool showMessage;
@@ -38,6 +40,7 @@ public:
void clearLevel();
void toggleRun();
bool isRunning();
void resetEngine();
#if _DEBUG
void modXMLLevel(float modY);
#endif
@@ -54,4 +57,5 @@ private:
LevelInstance * level;
GuiRootInstance* guiRoot;
bool running;
XplicitNgine * xplicitNgine;
};

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@@ -1,6 +1,7 @@
#pragma once
#include "instance.h"
#include "enum.h"
#include <ode/ode.h>
class PVInstance :
public Instance

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@@ -29,7 +29,8 @@ public:
//Variables
Color3 color;
bool canCollide;
bool anchored;
dBodyID physBody;
dGeomID physGeom[3];
//Getters
Vector3 getPosition();
@@ -47,10 +48,14 @@ public:
void setVelocity(Vector3);
void setRotVelocity(Vector3);
void setCFrame(CoordinateFrame);
void setCFrameNoSync(CoordinateFrame);
void setSize(Vector3);
void setShape(Enum::Shape::Value shape);
void setChanged();
void setSurface(int face, Enum::SurfaceType::Value surface);
void setAnchored(bool anchored);
bool isAnchored();
float getMass();
//Collision
bool collides(PartInstance * part);
@@ -60,6 +65,7 @@ public:
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
private:
bool anchored;
Vector3 position;
Vector3 size;
Vector3 velocity;
@@ -67,4 +73,4 @@ private:
bool changed;
Box itemBox;
GLuint glList;
};
};

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@@ -9,5 +9,6 @@ public:
WorkspaceInstance(void);
~WorkspaceInstance(void);
void clearChildren();
void zoomToExtents();
std::vector<PartInstance *> partObjects;
};

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@@ -1,6 +1,6 @@
#pragma once
#include "DataModelV2/DataModelInstance.h"
#include "XplicitNgine/XplicitNgine.h"
class Application;
@@ -28,6 +28,7 @@ extern std::vector<Instance*> postRenderStack;
extern std::vector<Instance*> g_selectedInstances;
extern bool running;
extern DataModelInstance* g_dataModel;
extern XplicitNgine* g_xplicitNgine;
extern Application* g_usableApp;
extern GFontRef g_fntdominant;

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@@ -0,0 +1,19 @@
#pragma once
#include <ode/ode.h>
#include "DatamodelV2/Instance.h"
#include "DatamodelV2/PartInstance.h"
class XplicitNgine : public Instance
{
public:
XplicitNgine();
~XplicitNgine();
dWorldID physWorld;
dSpaceID physSpace;
dJointGroupID contactgroup;
void step(float stepSize);
void createBody(PartInstance* partInstance);
void deleteBody(PartInstance* partInstance);
void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
};

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@@ -1,7 +1,7 @@
#define IDC_PROPERTYGRID 2000
#define IDC_STATIC 2
#define IDE_EDIT 105
#define IDC_EDIT1 105
#define IDI_ICON1 102
#define IDB_BITMAP1 103
#define IDD_DIALOG1 104

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@@ -8,6 +8,7 @@
#include "DataModelV2/ImageButtonInstance.h"
#include "DataModelV2/DataModelInstance.h"
#include "DataModelV2/GuiRootInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "CameraController.h"
#include "AudioPlayer.h"
#include "Globals.h"
@@ -187,10 +188,9 @@ void Application::onInit() {
_dataModel->setName("undefined");
_dataModel->font = g_fntdominant;
g_dataModel = _dataModel;
//initGUI();
#ifdef LEGACY_LOAD_G3DFUN_LEVEL
// Anchored this baseplate for XplicitNgine tests
PartInstance* test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(0.2F,0.3F,1);
@@ -198,7 +198,8 @@ void Application::onInit() {
test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test->setAnchored(true);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
@@ -262,9 +263,6 @@ void Application::onInit() {
test->setPosition(Vector3(-2,5,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
@@ -294,86 +292,15 @@ void Application::onInit() {
}
void Application::onCleanup() {
clearInstances();
sky->~Sky();
}
/*
Class HyperSnapSolver
function getCollisionDepth(Part colliding, part collider);
function getFaceCollision(Part colliding, part collider);
function eject(Part colliding, Part collider)
{
if(!colliding.canCollide || !collider.canCollide)
return;
if(getCollisionDepth(colliding, collider) != 0) {
int ejectMultiplier, ejectMultipliery = 1-(collider.Friction+colliding.Friction), ejectMultiplierz = 1-(collider.Friction/2+colliding.Friction/2);
if(colliding.Anchored)
ejectMultiplier = collider.elasticity;
int faceCollided = getFaceCollision(colliding, collider);
if(faceCollided % 3 == 1)
{
ejectMultipliery = ejectMultiplier;
ejectMultiplier = 1-(collider.Friction+colliding.Friction/2);
}
else if(faceCollided % 3 == 2)
{
ejectMultiplierz = ejectMultiplier;
ejectMultiplier = 1-(collider.Friction+colliding.Friction/2);
}
collider.Velocity *= Vector3.new(colliding.Velocity.x*ejectMultiplier,colliding.Velocity.y*ejectMultipliery,colliding.Velocity.z)
}
void Application::onLogic() {
}
*/
double grav = 0.32666666666666666666666666666667;
void simGrav(PartInstance * collider)
{
if(!collider->anchored)
{
collider->setPosition(collider->getPosition()+collider->getVelocity());
collider->setVelocity(collider->getVelocity()-Vector3(0,grav,0));
}
}
void eject(PartInstance * colliding, PartInstance * collider)
{
if(colliding == collider || !colliding->canCollide || !collider->canCollide)
return;
if(G3D::CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(collider->getBox(), colliding->getBox()))
collider->setVelocity(collider->getVelocity().reflectionDirection(colliding->getCFrame().upVector())/1.3F);
}
void Application::onLogic() {
//PhysicsStart
for_each (_dataModel->getWorkspace()->partObjects.begin(), _dataModel->getWorkspace()->partObjects.end(), simGrav);
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
{
for(size_t j = 0; j < _dataModel->getWorkspace()->partObjects.size(); j++)
{
eject(_dataModel->getWorkspace()->partObjects[i], _dataModel->getWorkspace()->partObjects[j]);
}
}
}
void Application::onNetwork() {
// Poll net messages here
}
@@ -391,8 +318,34 @@ std::vector<Instance*> Application::getSelection()
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning())
{
// XplicitNgine Start
std::vector<PartInstance *> toDelete;
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
{
PartInstance* partInstance = _dataModel->getWorkspace()->partObjects[i];
if(partInstance->getPosition().y < -255)
{
toDelete.push_back(partInstance);
}
else
_dataModel->getEngine()->createBody(partInstance);
}
while(toDelete.size() > 0)
{
PartInstance * p = toDelete.back();
toDelete.pop_back();
p->setParent(NULL);
delete p;
}
for(int i = 0; i < 6; i++)
{
_dataModel->getEngine()->step(sdt*2);
}
onLogic();
}
_dataModel->getGuiRoot()->update();
if(_dataModel->name != _title)
@@ -407,95 +360,29 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
}
/*double getOSVersion() {
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
std::string version = Convert(osvi.dwMajorVersion) + "." + Convert(osvi.dwMinorVersion);
return ::atof(version.c_str());
}*/
/*
bool IsHolding(int button)
{
return (GetKeyState(button) >> 1)>0;
}
*/
void Application::onUserInput(UserInput* ui) {
if(mouseMoveState)
{
mouseMoveState = false;
tool->onMouseMoved(mouse);
}
/*
if(GetHoldKeyState(VK_LCONTROL))
{
if(GetHoldKeyState('D'))
{
_messageTime = System::time();
if(debugMode())
_message = "Debug Mode Disabled";
else
_message = "Debug Mode Enabled";
setDebugMode(!debugMode());
}
}
*/
if(GetHoldKeyState(VK_F8))
{
_dataModel->getGuiRoot()->setDebugMessage("FOV Set to 10", System::time());
}
//}
//_dataModel->mousex = ui->getMouseX();
//_dataModel->mousey = ui->getMouseY();
mouse.setMouseDown((GetKeyState(VK_LBUTTON) & 0x100) != 0);
if (GetHoldKeyState(VK_LBUTTON)) {
/* if (_dragging) {
PartInstance* part = NULL;
if(g_selectedInstances.size() > 0)
part = (PartInstance*) g_selectedInstances.at(0);
Ray dragRay = cameraController.getCamera()->worldRay(mouse.x, mouse.y, renderDevice->getViewport());
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(instances.at(i)))
{
float __time = testRay.intersectionTime(moveTo->getBox());
float __nearest=std::numeric_limits<float>::infinity();
if (__time != inf())
{
if (__nearest>__time)
{
// BROKEN
//Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2);
//part->setPosition(closest);
//part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z)));
}
}
}
}
Sleep(10);
}*/
}
// Camera KB Handling {
if (GetKPBool(VK_OEM_COMMA)) //Left
g_usableApp->cameraController.panLeft();
else if (GetKPBool(VK_OEM_PERIOD)) // Right
g_usableApp->cameraController.panRight();
else if (GetKPBool(0x49)) // Zoom In (I)
g_usableApp->cameraController.Zoom(1);
else if (GetKPBool(0x4F)) // Zoom Out (O)
g_usableApp->cameraController.Zoom(-1);
// }
//readMouseGUIInput();
// Add other key handling here
// Camera KB Handling
if (GetKPBool(VK_OEM_COMMA)) //Left
g_usableApp->cameraController.panLeft();
else if (GetKPBool(VK_OEM_PERIOD)) // Right
g_usableApp->cameraController.panRight();
else if (GetKPBool(0x49)) // Zoom In (I)
g_usableApp->cameraController.Zoom(1);
else if (GetKPBool(0x4F)) // Zoom Out (O)
g_usableApp->cameraController.Zoom(-1);
}
void Application::changeTool(Tool * newTool)
@@ -943,6 +830,8 @@ void Application::run() {
RealTime rdt = timeStep;
SimTime sdt = timeStep * rate;
SimTime idt = desiredFrameDuration * rate;
onSimulation(rdt,sdt,idt);
m_simulationWatch.tock();

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@@ -159,6 +159,11 @@ void CameraController::tiltDown()
setFrame(frame);
}
void CameraController::zoomExtents()
{
// do some weird jank math
}
void CameraController::centerCamera(Instance* selection)
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().translation);

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@@ -33,12 +33,33 @@ DataModelInstance::DataModelInstance(void)
_loadedFileName="..//skooter.rbxm";
listicon = 5;
running = false;
xplicitNgine = NULL;
resetEngine();
}
void DataModelInstance::resetEngine()
{
if(xplicitNgine != NULL)
delete xplicitNgine;
xplicitNgine = new XplicitNgine();
g_xplicitNgine = xplicitNgine;
for(size_t i = 0; i < getWorkspace()->partObjects.size(); i++)
{
PartInstance* partInstance = getWorkspace()->partObjects[i];
partInstance->physBody = NULL;
}
}
XplicitNgine * DataModelInstance::getEngine()
{
return xplicitNgine;
}
void DataModelInstance::toggleRun()
{
running = !running;
//if(!running)
//resetEngine();
}
bool DataModelInstance::isRunning()
{
@@ -47,6 +68,7 @@ bool DataModelInstance::isRunning()
DataModelInstance::~DataModelInstance(void)
{
delete xplicitNgine;
}
#ifdef _DEBUG
@@ -270,6 +292,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
xml_node<> *propNode = node->first_node();
xml_node<> *cFrameNode=0;
xml_node<> *sizeNode=0;
xml_node<> *anchoredNode=0;
xml_node<> *shapeNode=0;
xml_node<> *colorNode=0;
xml_node<> *brickColorNode=0;
@@ -285,6 +308,10 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
if (xmlValue=="CFrame" | xmlValue=="CoordinateFrame")
{
cFrameNode = partPropNode;
}
if (xmlValue=="Anchored")
{
anchoredNode = partPropNode;
}
if (xmlValue=="Name")
{
@@ -396,6 +423,10 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
{
test->color = bcToRGB(atoi(brickColorNode->value()));
}
if(anchoredNode)
{
test->setAnchored(stricmp(anchoredNode->value(), "true") == 0);
}
test->setSize(Vector3(sizeX,sizeY+_modY,sizeZ));
test->setName(newName);
CoordinateFrame cf;
@@ -448,6 +479,7 @@ bool DataModelInstance::load(const char* filename, bool clearObjects)
std::string hname = sfilename.substr(begin);
std::string tname = hname.substr(0, hname.length() - 5);
name = tname;
resetEngine();
return true;
}
else

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@@ -34,13 +34,11 @@ void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem)
std::vector<Instance *> GroupInstance::unGroup()
{
std::vector<Instance *> child;
while(children.size() > 0)
{
child.push_back(children[0]);
children[0]->setParent(parent);
}
return child;
return std::vector<Instance *>();
}
void GroupInstance::render(RenderDevice * rd)

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@@ -8,6 +8,7 @@
PartInstance::PartInstance(void)
{
PVInstance::PVInstance();
physBody = NULL;
glList = glGenLists(1);
name = "Unnamed PVItem";
className = "Part";
@@ -27,6 +28,13 @@ PartInstance::PartInstance(void)
shape = Enum::Shape::Block;
}
float PartInstance::getMass()
{
if(shape == Enum::Shape::Block)
return size.x*size.y*size.z*0.7F;
else
return 1.3333333333333333333333333333333F*(size.x/2)*(size.y/2)*(size.z/2)*0.7F;
}
Vector3 PartInstance::getVelocity()
{
@@ -109,27 +117,28 @@ void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
void PartInstance::setParent(Instance* prnt)
{
g_dataModel->getEngine()->deleteBody(this);
Instance * cparent = getParent();
while(cparent != NULL)
{
if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(cparent))
{
std::cout << "Removed from partarray " << std::endl;
workspace->partObjects.erase(std::remove(workspace->partObjects.begin(), workspace->partObjects.end(), this), workspace->partObjects.end());
break;
}
cparent = cparent->getParent();
}
Instance::setParent(prnt);
while(parent != NULL)
cparent = getParent();
while(cparent != NULL)
{
if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(parent))
if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(cparent))
{
workspace->partObjects.push_back(this);
break;
}
parent = parent->getParent();
cparent = cparent->getParent();
}
}
PartInstance::PartInstance(const PartInstance &oinst)
@@ -143,7 +152,7 @@ PartInstance::PartInstance(const PartInstance &oinst)
setParent(oinst.parent);
anchored = oinst.anchored;
size = oinst.size;
setCFrame(oinst.cFrame);
setCFrameNoSync(oinst.cFrame);
color = oinst.color;
velocity = oinst.velocity;
rotVelocity = oinst.rotVelocity;
@@ -220,15 +229,32 @@ void PartInstance::setShape(Enum::Shape::Value shape)
void PartInstance::setPosition(Vector3 pos)
{
position = pos;
cFrame = CoordinateFrame(cFrame.rotation, pos);
changed = true;
setCFrame(CoordinateFrame(cFrame.rotation, pos));
}
void PartInstance::setAnchored(bool anchored)
{
this->anchored = anchored;
g_dataModel->getEngine()->deleteBody(this);
}
bool PartInstance::isAnchored()
{
return this->anchored;
}
CoordinateFrame PartInstance::getCFrame()
{
return cFrame;
}
void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
{
g_dataModel->getEngine()->updateBody(this, &coordinateFrame);
setCFrameNoSync(coordinateFrame);
}
void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
{
cFrame = coordinateFrame;
position = coordinateFrame.translation;
@@ -296,6 +322,16 @@ void PartInstance::render(RenderDevice* rd) {
PartInstance::~PartInstance(void)
{
glDeleteLists(glList, 1);
/*
// Causes some weird ODE error
// Someone, please look into this
dBodyDestroy(physBody);
for (int i = 0; i < 3; i++) {
if (physGeom[i] != NULL)
dGeomDestroy(physGeom[i]);
}
*/
}
char pto[512];
@@ -334,7 +370,7 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
}
else if(strcmp(item->lpszPropName, "Anchored") == 0)
{
anchored= item->lpCurValue == TRUE;
setAnchored(item->lpCurValue == TRUE);
}
else if(strcmp(item->lpszPropName, "Offset") == 0)
{

View File

@@ -1,5 +1,6 @@
#include "DataModelV2/WorkspaceInstance.h"
#include "Globals.h"
#include "Application.h"
WorkspaceInstance::WorkspaceInstance(void)
{
@@ -15,6 +16,11 @@ void WorkspaceInstance::clearChildren()
Instance::clearChildren();
}
void WorkspaceInstance::zoomToExtents()
{
g_usableApp->cameraController.zoomExtents();
}
WorkspaceInstance::~WorkspaceInstance(void)
{
}

View File

@@ -2,9 +2,9 @@
#include "Application.h"
int const Globals::gen = 0;
int const Globals::major = 100;
int const Globals::minor = 4;
int const Globals::patch = 3;
int const Globals::major = 0;
int const Globals::minor = 105;
int const Globals::patch = 0;
int Globals::surfaceId = 2;
//bool Globals::showMouse = true;
bool Globals::useMousePoint = false;
@@ -12,6 +12,7 @@ std::vector<Instance*> postRenderStack = std::vector<Instance*>();
std::vector<Instance*> g_selectedInstances = std::vector<Instance*>();
DataModelInstance* g_dataModel = NULL;
XplicitNgine* g_xplicitNgine = NULL;
bool running = false;
G3D::TextureRef Globals::surface;

View File

@@ -39,6 +39,7 @@ void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
else if(button->name == "Group")
{
GroupInstance * inst = new GroupInstance();
inst->setParent(g_dataModel->getWorkspace());
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i)->canDelete)
@@ -52,7 +53,6 @@ void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
}
inst->setParent(g_dataModel->getWorkspace());
g_selectedInstances.clear();
g_selectedInstances.push_back(inst);
if(g_selectedInstances.size() > 0)

View File

@@ -14,10 +14,23 @@ void MenuButtonListener::onButton1MouseClick(BaseButtonInstance* button)
HMENU mainmenu = CreatePopupMenu();
AppendMenu(mainmenu, MF_STRING, 100, "New");
AppendMenu(mainmenu, MF_STRING, 101, "Open...");
AppendMenu(mainmenu, MF_STRING, 101, "Close");
AppendMenu(mainmenu, MF_STRING, 102, "Close");
AppendMenu(mainmenu, MF_SEPARATOR, 0, NULL);
POINT p;
GetCursorPos(&p);
TrackPopupMenu(mainmenu, TPM_LEFTBUTTON, p.x, p.y, 0, Globals::mainHwnd, 0);
int menuClick = TrackPopupMenu(mainmenu, TPM_LEFTBUTTON | TPM_RETURNCMD, p.x, p.y, 0, Globals::mainHwnd, 0);
switch (menuClick)
{
case 100:
g_usableApp->clearInstances();
g_usableApp->onInit();
break;
case 101:
g_dataModel->getOpen();
break;
case 102:
g_usableApp->QuitApp();
break;
}
}
}

View File

@@ -7,11 +7,6 @@
#include "strsafe.h"
#include "Application.h"
/*typedef struct typPRGP {
Instance* instance; // Declare member types
Property &prop;
} PRGP;*/
std::vector<PROPGRIDITEM> prop;
std::vector<Instance*> children;
Instance * selectedInstance;

View File

@@ -224,8 +224,9 @@ void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Col
glPopMatrix();
/*Plusses, can possibly integrate into cylinder code later on*/
glVertexPointer(2, GL_FLOAT,0, square_arr);
glColor3f(127,127,127);
glPushMatrix();
glDisable(GL_COLOR_ARRAY);
glColor3f(127,127,127);
glRotatef(90,0,1,0);
glTranslatef(0,0,-(size.z+0.001F));
glScalef(0.75,0.75,0.75);
@@ -233,9 +234,11 @@ void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Col
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glScalef(1/(size.x*8),size.x*8,1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glEnable(GL_COLOR_ARRAY);
glPopMatrix();
glPushMatrix();
glDisable(GL_COLOR_ARRAY);
glRotatef(-90,0,1,0);
glTranslatef(0,0,-(size.z+0.001F));
glScalef(0.75,0.75,0.75);
@@ -243,6 +246,7 @@ void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Col
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glScalef(1/(size.x*8),size.x*8,1);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glEnable(GL_COLOR_ARRAY);
glPopMatrix();
}

View File

@@ -0,0 +1,194 @@
#include "XplicitNgine/XplicitNgine.h"
#include "Globals.h"
#define SIDE (0.5f)
#define MASS (1.0)
// constraints
#define MAX_BODIES 65535
#define OBJ_DENSITY (5.0)
#define MAX_CONTACT_PER_BODY 4
XplicitNgine::XplicitNgine()
{
physWorld = dWorldCreate();
physSpace = dHashSpaceCreate(0);
contactgroup = dJointGroupCreate(0);
dWorldSetGravity(physWorld, 0, -0.5, 0);
this->name = "PhysicsService";
//dGeomID ground_geom = dCreatePlane(physSpace, 0, 1, 0, 0);
}
XplicitNgine::~XplicitNgine()
{
dJointGroupDestroy (contactgroup);
dSpaceDestroy (physSpace);
dWorldDestroy (physWorld);
dCloseODE();
}
void collisionCallback(void *data, dGeomID o1, dGeomID o2)
{
int i,n;
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if (b1 && b2 && dAreConnected(b1, b2))
return;
const int N = 4;
dContact contact[N];
n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact));
if (n > 0) {
for (i=0; i<n; i++) {
contact[i].surface.mode = dContactBounce | dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1;
// Define contact surface properties
contact[i].surface.bounce = 0.5; //Elasticity
contact[i].surface.mu = 0.3F; //Friction
contact[i].surface.slip1 = 0.0;
contact[i].surface.slip2 = 0.0;
contact[i].surface.soft_erp = 0.8F;
contact[i].surface.soft_cfm = 0.01F;
// Create joints
dJointID c = dJointCreateContact(
g_xplicitNgine->physWorld,
g_xplicitNgine->contactgroup,
contact+i
);
dJointAttach (c,b1,b2);
}
}
}
void XplicitNgine::deleteBody(PartInstance* partInstance)
{
if(partInstance->physBody != NULL)
{
while(dBodyGetNumJoints(partInstance->physBody) > 0) {
dJointDestroy(dBodyGetJoint(partInstance->physBody, 0));
}
dBodyDestroy(partInstance->physBody);
dGeomDestroy(partInstance->physGeom[0]);
partInstance->physBody = NULL;
}
}
void XplicitNgine::createBody(PartInstance* partInstance)
{
// calculate collisions
//dSpaceCollide (physSpace,0,&collisionCallback);
if(partInstance->physBody == NULL)
{
// init body
partInstance->physBody = dBodyCreate(physWorld);
// Create geom
if(partInstance->shape == Enum::Shape::Block)
{
partInstance->physGeom[0] = dCreateBox(physSpace,
partInstance->getSize()[0],
partInstance->getSize()[1],
partInstance->getSize()[2]
);
dVector3 result;
dGeomBoxGetLengths(partInstance->physGeom[0], result);
//printf("[XplicitNgine] Part Geom Size: %.1f, %.1f, %.1f\n",
// result[0],
// result[1],
// result[2]
//);
}
else
{
partInstance->physGeom[0] = dCreateSphere(physSpace, partInstance->getSize()[0]/2);
}
dMass mass;
mass.setBox(partInstance->getSize().x, partInstance->getSize().y, partInstance->getSize().z, 0.7F);
dBodySetMass(partInstance->physBody, &mass);
// Debug output
// Create rigid body
//printf("[XplicitNgine] Created Geom for PartInstance\n");
dBodySetPosition(partInstance->physBody,
partInstance->getPosition()[0],
partInstance->getPosition()[1],
partInstance->getPosition()[2]
);
dGeomSetPosition(partInstance->physGeom[0],
partInstance->getPosition()[0],
partInstance->getPosition()[1],
partInstance->getPosition()[2]);
Matrix3 g3dRot = partInstance->getCFrame().rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
dGeomSetRotation(partInstance->physGeom[0], rotation);
dBodySetRotation(partInstance->physBody, rotation);
//printf("[XplicitNgine] Created Body for PartInstance\n");
if(!partInstance->isAnchored())
dGeomSetBody(partInstance->physGeom[0], partInstance->physBody);
} else {
if(!partInstance->isAnchored())
{
const dReal* physPosition = dBodyGetPosition(partInstance->physBody);
// TODO: Rotation code
// Probably should be done AFTER we get physics KINDA working!!!
const dReal* physRotation = dGeomGetRotation(partInstance->physGeom[0]);
//partInstance->setPosition(Vector3(physPosition[0], physPosition[1], physPosition[2]));
partInstance->setCFrameNoSync(CoordinateFrame(
Matrix3(physRotation[0],physRotation[1],physRotation[2],
physRotation[4],physRotation[5],physRotation[6],
physRotation[8],physRotation[9],physRotation[10]),
Vector3(physPosition[0], physPosition[1], physPosition[2])));
}
}
//STEP SHOULD NOT BE HERE!
//dWorldQuickStep(physWorld, stepSize);
//dJointGroupEmpty(contactgroup);
}
void XplicitNgine::step(float stepSize)
{
dSpaceCollide (physSpace,0,&collisionCallback);
dWorldQuickStep(physWorld, stepSize);
dJointGroupEmpty(contactgroup);
}
void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFrame)
{
if(partInstance->physBody != NULL)
{
Vector3 position = cFrame->translation;
dBodySetPosition(partInstance->physBody,
position[0],
position[1],
position[2]
);
Matrix3 g3dRot = cFrame->rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
dBodySetRotation(partInstance->physBody, rotation);
}
}