Added reflection memory cleanup
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@@ -15,10 +15,12 @@ namespace B3D{
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~ReflectionDataTable(void);
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std::string ReflectionDataTable::getClassName(void);
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void mapProperty(std::string key, ReflectionProperty<void*>* prop);
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private:
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//Perhaps not stored here?
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std::string className;
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std::map<std::string, B3D::Reflection::ReflectionProperty<void*>*> propertyTable;
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std::map<std::string, ReflectionProperty<void*>*> propertyTable;
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Instance * parentInstance;
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};
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}
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