Files
Blocks3D/src/include/Enum.h
2023-04-30 15:58:10 -04:00

43 lines
801 B
C++

#pragma once
namespace Enum
{
namespace SurfaceType
{
enum Value {
Smooth = 0, Bumps = 1, Hinge = 2, Motor = 3, StepperMotor = 4, Spawn = 5
};
}
namespace Shape
{
enum Value {
Ball = 0, Block = 1, Cylinder = 2
};
}
namespace Controller
{
enum Value {
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
};
}
namespace ActionType
{
enum Value {
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
};
}
namespace AffectType
{
enum Value {
NoChange = 0, Increase = 1, Decrease = 2
};
}
namespace Sound
{
enum Value {
NoSound = 0, Victory = 1, Boing = 2, Bomb = 3,
Ping = 4, Break = 5, Splat = 6, Swoosh = 7,
Snap = 8, Page = 9, Click = 10, Clock = 11, Step = 12, StepOn = 13,
};
}
}