#pragma once namespace Enum { namespace SurfaceType { enum Value { Smooth = 0, Bumps = 1, Hinge = 2, Motor = 3, StepperMotor = 4, Spawn = 5 }; } namespace Shape { enum Value { Ball = 0, Block = 1, Cylinder = 2 }; } namespace Controller { enum Value { Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0 }; } namespace ActionType { enum Value { Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4 }; } namespace AffectType { enum Value { NoChange = 0, Increase = 1, Decrease = 2 }; } namespace Sound { enum Value { NoSound = 0, Victory = 1, Boing = 2, Bomb = 3, Ping = 4, Break = 5, Splat = 6, Swoosh = 7, Snap = 8, Page = 9, Click = 10, Clock = 11, Step = 12, StepOn = 13, }; } }