6 Commits

Author SHA1 Message Date
NT_x86
e365f3ed6c Open new place crash workaround
Reloads jointsservice on place open
2023-03-31 14:31:34 +03:00
NT_x86
998a22a43f Improved snap solver
Uses ODE collision detection instead
2023-03-29 21:00:15 +03:00
NT_x86
abb1f76c71 Joint solver basic implementation (axis aligned)
Does not handle rotation at all. solveWorkspaceSnaps is called in the debug game creation (Application.cpp)
Added isA to instance class
2023-03-28 21:05:08 +03:00
NT_x86
85e84bfdf3 Fix the crashing issue when closing Blocks3d
Physics engine now destroys JointsService on destructor
2023-03-27 20:16:17 +03:00
NT_x86
f7a76511a8 Improved snap deletion and added remove function to instance class
The current issue is that sometimes after deleting a snap and closing the game it throws an access violation (race condition?)
2023-03-27 12:06:57 +03:00
NT_x86
9cee74baf4 Initial JointsService and Snap implementation
This is incomplete and some issues need to be fixed
2023-03-26 18:51:11 +03:00
213 changed files with 1032551 additions and 6050 deletions

1
.gitattributes vendored
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@@ -1 +0,0 @@
* text=false

9
.gitignore vendored
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@@ -40,6 +40,7 @@
*.ilk *.ilk
*.dep *.dep
*.bin *.bin
*.7z
# ResEditor files # ResEditor files
*.aps *.aps
@@ -50,6 +51,8 @@ stdout.txt
log.txt log.txt
*.suo *.suo
*.suo *.suo
G3DTest.suo
G3DTest.suo
stderr.txt stderr.txt
desktop.ini desktop.ini
*.db *.db
@@ -59,9 +62,3 @@ desktop.ini
UpgradeLog.htm UpgradeLog.htm
click_output.JPEG click_output.JPEG
click_output.PNG click_output.PNG
#Level Files
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*.b3dm
*.rbxl
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View File

@@ -1,29 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00 Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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@@ -5,10 +5,4 @@
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Binary file not shown.

View File

@@ -1,120 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Blocks3D - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP109.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/Blocks3D.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\BaseButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\DataModelInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\GroupInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\GuiRootInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\ImageButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\LevelInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\PartInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\PVInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\TextButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\ToggleImageButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\WorkspaceInstance.cpp"
]
Creating command line "cl.exe @E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP109.tmp"
Creating temporary file "E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10A.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /I "src\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "NO_SDL_MAIN" /Fp"Debug/Blocks3D.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\Application.cpp"
]
Creating command line "cl.exe @E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10A.tmp"
Creating temporary file "E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10B.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/Blocks3D.pdb" /debug /machine:I386 /out:"Debug/Blocks3D.exe" /pdbtype:sept
".\Debug\BaseButtonInstance.obj"
".\Debug\BaseGuiInstance.obj"
".\Debug\DataModelInstance.obj"
".\Debug\GroupInstance.obj"
".\Debug\GuiRootInstance.obj"
".\Debug\ImageButtonInstance.obj"
".\Debug\Instance.obj"
".\Debug\LevelInstance.obj"
".\Debug\LightingInstance.obj"
".\Debug\PartInstance.obj"
".\Debug\PVInstance.obj"
".\Debug\SelectionService.obj"
".\Debug\SoundInstance.obj"
".\Debug\SoundService.obj"
".\Debug\TextButtonInstance.obj"
".\Debug\ToggleImageButtonInstance.obj"
".\Debug\WorkspaceInstance.obj"
".\Debug\ButtonListener.obj"
".\Debug\CameraButtonListener.obj"
".\Debug\DeleteListener.obj"
".\Debug\GUDButtonListener.obj"
".\Debug\MenuButtonListener.obj"
".\Debug\ModeSelectionListener.obj"
".\Debug\RotateButtonListener.obj"
".\Debug\ToolbarListener.obj"
".\Debug\ArrowTool.obj"
".\Debug\DraggerTool.obj"
".\Debug\SurfaceTool.obj"
".\Debug\Tool.obj"
".\Debug\ReflectionDataTable.obj"
".\Debug\ReflectionProperty.obj"
".\Debug\XplicitNgine.obj"
".\Debug\Application.obj"
".\Debug\AudioPlayer.obj"
".\Debug\ax.obj"
".\Debug\base64.obj"
".\Debug\BrowserCallHandler.obj"
".\Debug\CameraController.obj"
".\Debug\ErrorFunctions.obj"
".\Debug\Globals.obj"
".\Debug\IEBrowser.obj"
".\Debug\IEDispatcher.obj"
".\Debug\main.obj"
".\Debug\Mouse.obj"
".\Debug\propertyGrid.obj"
".\Debug\PropertyWindow.obj"
".\Debug\Renderer.obj"
".\Debug\StringFunctions.obj"
".\Debug\TextureHandler.obj"
".\Debug\WindowFunctions.obj"
]
Creating command line "link.exe @E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10B.tmp"
<h3>Output Window</h3>
Compiling...
BaseButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\basebuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/BaseButtonInstance.h': No such file or directory
DataModelInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\datamodelinstance.cpp(4) : fatal error C1083: Cannot open include file: 'DataModelV2/GuiRootInstance.h': No such file or directory
GroupInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\groupinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/GroupInstance.h': No such file or directory
GuiRootInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\guirootinstance.cpp(4) : fatal error C1083: Cannot open include file: 'DataModelV2/BaseButtonInstance.h': No such file or directory
ImageButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\imagebuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/ImageButtonInstance.h': No such file or directory
LevelInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\levelinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/DataModelInstance.h': No such file or directory
PartInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\partinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/PartInstance.h': No such file or directory
PVInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\pvinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/PVInstance.h': No such file or directory
TextButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\textbuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/TextButtonInstance.h': No such file or directory
ToggleImageButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\toggleimagebuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/ToggleImageButtonInstance.h': No such file or directory
WorkspaceInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\workspaceinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/WorkspaceInstance.h': No such file or directory
Error executing cl.exe.
Build : warning : failed to (or don't know how to) build 'E:\Documents and Settings\Andreja\git\Blocks3D\src\source\Reflection\ReflectionProperty.cpp'
<h3>Results</h3>
Blocks3D.exe - 11 error(s), 1 warning(s)
</pre>
</body>
</html>

View File

@@ -1,7 +1,7 @@
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ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="8,00"
Name="Blocks3D" Name="Blocks3D"
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}" ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
RootNamespace="Blocks3D" RootNamespace="Blocks3D"
@@ -55,7 +55,7 @@
OmitFramePointers="true" OmitFramePointers="true"
WholeProgramOptimization="true" WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;.\src\include&quot;" AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true" StringPooling="true"
RuntimeLibrary="2" RuntimeLibrary="2"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
@@ -154,8 +154,8 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories=".\src\include" AdditionalIncludeDirectories="&quot;C:\libraries\ode-0.5\include\drawstuff&quot;;.\src\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="false" MinimalRebuild="false"
BasicRuntimeChecks="0" BasicRuntimeChecks="0"
RuntimeLibrary="3" RuntimeLibrary="3"
@@ -185,7 +185,6 @@
OutputFile="./Blocks3D-Debug.exe" OutputFile="./Blocks3D-Debug.exe"
LinkIncremental="2" LinkIncremental="2"
SuppressStartupBanner="true" SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true" GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb" ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
SubSystem="1" SubSystem="1"
@@ -335,6 +334,366 @@
> >
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>
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>
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<File
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>
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<File
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>
</File>
<File
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>
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>
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<File
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<Tool
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<File
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>
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<Tool
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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<FileConfiguration
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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>
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<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
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>
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>
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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>
<File
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>
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<Filter <Filter
Name="Helpers" Name="Helpers"
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@@ -343,206 +702,6 @@
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ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\WorkspaceInstance.cpp"
>
</File>
<Filter
Name="XplicitNgine"
>
<File
RelativePath=".\src\source\DataModelV3\XplicitNgine\XplicitNgine.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Gui"
>
<File
RelativePath=".\src\source\DataModelV3\Gui\BaseButtonInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\BaseGuiInstance.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\GuiRootInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\ImageButtonInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\TextButtonInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\ToggleImageButtonInstance.cpp"
>
</File>
</Filter>
</Filter>
</Filter> </Filter>
<Filter <Filter
Name="Header Files" Name="Header Files"
@@ -660,6 +819,46 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="Listener"
>
<File
RelativePath=".\src\include\Listener\ButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\CameraButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\DeleteListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\GUDButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\MenuButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\ModeSelectionListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\RotateButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\ToolbarListener.h"
>
</File>
<File
RelativePath=".\src\include\DataModel\WorkspaceInstance.h"
>
</File>
</Filter>
<Filter <Filter
Name="Tool" Name="Tool"
> >
@@ -681,117 +880,121 @@
</File> </File>
</Filter> </Filter>
<Filter <Filter
Name="Helpers" Name="DataModelV2"
> >
<File <File
RelativePath=".\src\include\base64.h" RelativePath=".\src\include\DataModelV2\DataModelInstance.h"
>
</File>
</Filter>
<Filter
Name="Reflection"
>
<File
RelativePath=".\src\include\Reflection\Reflection.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\Reflection\ReflectionDataTable.h" RelativePath=".\src\include\DataModelV2\GroupInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\Reflection\ReflectionProperty.h" RelativePath=".\src\include\DataModelV2\Instance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\Reflection\ReflectionProperty_impl.h" RelativePath=".\src\include\DataModelV2\JointsService.h"
>
</File>
</Filter>
<Filter
Name="DataModelV3"
>
<File
RelativePath=".\src\include\DataModelV3\DataModelInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\GroupInstance.h" RelativePath=".\src\include\DataModelV2\LevelInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\Instance.h" RelativePath=".\src\include\DataModelV2\LightingInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\LevelInstance.h" RelativePath=".\src\include\DataModelV2\PartInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\LightingInstance.h" RelativePath=".\src\include\DataModelV2\PVInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\PartInstance.h" RelativePath=".\src\include\DataModelV2\SelectionService.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\PVInstance.h" RelativePath=".\src\include\DataModelV2\SnapInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\SelectionService.h" RelativePath=".\src\include\DataModelV2\SoundInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\SoundInstance.h" RelativePath=".\src\include\DataModelV2\SoundService.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\SoundService.h" RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\WorkspaceInstance.h" RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
> >
</File> </File>
<Filter <Filter
Name="Gui" Name="Gui"
> >
<File <File
RelativePath=".\src\include\DataModelV3\Gui\BaseButtonInstance.h" RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\Gui\BaseGuiInstance.h" RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\Gui\GuiRootInstance.h" RelativePath=".\src\include\DataModelV2\GuiRootInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\Gui\ImageButtonInstance.h" RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\Gui\TextButtonInstance.h" RelativePath=".\src\include\DataModelV2\TextButtonInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\DataModelV3\Gui\ToggleImageButtonInstance.h" RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h"
> >
</File> </File>
</Filter> </Filter>
<Filter <Filter
Name="XplicitNgin" Name="XplicitNgine"
> >
<File <File
RelativePath=".\src\include\DataModelV3\XplicitNgine\XplicitNgine.h" RelativePath=".\src\include\XplicitNgine\XplicitNgine.h"
> >
</File> </File>
</Filter> </Filter>
</Filter> </Filter>
<Filter
Name="Properties"
>
<File
RelativePath=".\src\include\Properties\BoolProperty.h"
>
</File>
<File
RelativePath=".\src\include\Properties\Property.h"
>
</File>
</Filter>
<Filter
Name="Helpers"
>
<File
RelativePath=".\src\include\base64.h"
>
</File>
</Filter>
</Filter> </Filter>
<Filter <Filter
Name="Resource Files" Name="Resource Files"

View File

@@ -36,7 +36,7 @@ LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
VALUE "FileDescription", "Blocks 3D" VALUE "FileDescription", "Blocks 3D"
VALUE "FileVersion", VER_STR(APP_VER_STRING) VALUE "FileVersion", VER_STR(APP_VER_STRING)
VALUE "InternalName", "Blocks3D" VALUE "InternalName", "Blocks3D"
VALUE "LegalCopyright", "Blocks3D Team 2018-2023" VALUE "LegalCopyright", "Blocks3D Team - 2022"
VALUE "LegalTrademarks", "" VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Blocks3D.exe" VALUE "OriginalFilename", "Blocks3D.exe"
VALUE "PrivateBuild", "" VALUE "PrivateBuild", ""

13
Documentation/index.html Normal file
View File

@@ -0,0 +1,13 @@
<html>
<head>
<title> RBX05R Documentation </title>
<meta charset="utf-8">
</head>
<body>
<div class="content" style="text-align:center;">
<h1> ROBLOX 2005 Recreation documentation </h1>
<br>
<h4> Current for: r360 </h4>
</div>
</body>
</html>

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View File

@@ -1,5 +1,4 @@
;InnoSetupVersion=5.4.3 ;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
#define AppVer GetFileVersion('..\Blocks3D.exe') #define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup] [Setup]
@@ -24,7 +23,7 @@ Type: filesandordirs; Name: "{app}"
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion ;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry] [Registry]

View File

@@ -1,5 +1,4 @@
;InnoSetupVersion=5.4.3 ;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
#define AppVer GetFileVersion('..\Blocks3D.exe') #define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup] [Setup]
@@ -27,7 +26,7 @@ Type: filesandordirs; Name: "{app}"
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion ;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry] [Registry]

View File

@@ -1,48 +0,0 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=B3DSTP
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
DiskSpanning=yes
SlicesPerDisk=1
DiskSliceSize=1457664
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

View File

@@ -1,45 +0,0 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

BIN
Installer/setup.png Normal file

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27
Jenkinsfile vendored
View File

@@ -1,27 +0,0 @@
pipeline {
agent {label 'windows'}
stages {
stage('Build') {
steps {
bat """
call "c:\\Program Files (x86)\\Microsoft Visual Studio .NET 2003\\Common7\\Tools\\vsvars32.bat"
devenv "Blocks3D VS2003.sln" /build release
"""
}
}
stage('Package') {
steps {
bat """
"C:\\Program Files (x86)\\Inno Setup 5\\ISCC" Installer\\install_script_vs2003.iss
"C:\\Program Files (x86)\\Inno Setup 5\\ISCC" Installer\\install_script_floppy_vs2003.iss
"""
}
}
stage('Archive') {
steps {
archiveArtifacts artifacts: 'Installer\\Output\\Blocks3D_Setup_*,Installer\\Output\\B3DSTP*', fingerprint: true
}
}
}
}

BIN
Parts.bmp

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588
Physics Test/Cylinder.rbxl Normal file
View File

@@ -0,0 +1,588 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-2.9603548</X>
<Y>115.389259</Y>
<Z>44.9416084</Z>
<R00>0.112786211</R00>
<R01>0.522245169</R01>
<R02>-0.845304191</R02>
<R10>-2.22539209e-009</R10>
<R11>0.850732446</R11>
<R12>0.525598884</R12>
<R20>0.993619263</R20>
<R21>-0.0592803061</R21>
<R22>0.0959508941</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>13.9457293</X>
<Y>104.877281</Y>
<Z>43.0225906</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>87.0174942</X>
<Y>48.0466728</Y>
<Z>25.0001202</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">2</token>
<Vector3 name="size">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>108.911415</X>
<Y>38.7803154</Y>
<Z>27.5002155</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
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<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>11.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>

View File

@@ -1,6 +1,3 @@
# IMPORTANT -- READ BEFORE CONTRIBUTING
Work on DataModel V3 will be starting November 3rd at 3PM PDT! This will mean **many PRs involving DataModel V2 may be immediately rejected until completion!** Progress on DataModelV3 can be tracked/contributed to on the feature/datamodel_v3 branch during this time.
# ROBLOX 2005 Recreation Project # ROBLOX 2005 Recreation Project
## Why are we doing this? ## Why are we doing this?
ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day. ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day.

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@@ -0,0 +1,56 @@
#include "DataModelV2/ThumbnailGeneratorInstance.h"
#include "Application.h"
#include "Globals.h"
#include "base64.h"
#include <fstream>
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
{
Instance::Instance();
name = "ThumbnailGenerator";
className = "ThumbnailGenerator";
canDelete = false;
}
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
/*
* TODO:
* Move functions like toggleSky into their own "Lighting" instance
* Make this headless, and allow for resolutions greater than the screen resolution
*/
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
{
if(!G3D::GImage::supportedFormat(fileType)) {
printf("%s is not a valid fileType.", fileType);
return "";
}
RenderDevice* rd = g_usableApp->getRenderDevice();
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
int prevWidth = rd->width();
int prevHeight = rd->height();
G3D::GImage imgBuffer(cx, cy, 4);
G3D::BinaryOutput binOut;
guiRoot->hideGui(true);
g_usableApp->resize3DView(cx, cy);
if(hideSky)
g_dataModel->getLighting()->suppressSky(true);
g_usableApp->onGraphics(rd);
rd->screenshotPic(imgBuffer, true, hideSky);
imgBuffer.encode(format, binOut);
// Convert to Base64 string
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
guiRoot->hideGui(false);
g_usableApp->resize3DView(prevWidth, prevHeight);
return base64ImgStr;
}

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@@ -1,8 +0,0 @@
#pragma once
namespace B3D{
namespace AbstractedInput{
static const unsigned char MOUSE_LEFT = 0x01;
static const unsigned char MOUSE_RIGHT = 0x02;
static const unsigned char MOUSE_MIDDLE = 0x03;
}
}

View File

@@ -1,21 +1,22 @@
#pragma once #pragma once
#include <G3DAll.h> #include <G3DAll.h>
#include "PropertyWindow.h" #include "PropertyWindow.h"
#include "DataModelV3/Gui/TextButtonInstance.h" #include "DataModelV2/TextButtonInstance.h"
#include "DataModelV3/Gui/ImageButtonInstance.h" #include "DataModelV2/ImageButtonInstance.h"
#include "CameraController.h" #include "CameraController.h"
#include "IEBrowser.h" #include "IEBrowser.h"
#include "Mouse.h" #include "Mouse.h"
#include "Tool/Tool.h" #include "Tool/Tool.h"
class B3D::TextButtonInstance; class TextButtonInstance;
class B3D::ImageButtonInstance; class ImageButtonInstance;
class B3D::PartInstance; class PartInstance;
class CameraController; class CameraController;
class Application { // : public GApp { class Application { // : public GApp {
public: public:
Application(HWND parentWindow); Application(HWND parentWindow);
void Boop();
virtual ~Application() {} virtual ~Application() {}
virtual void exitApplication(); virtual void exitApplication();
virtual void onInit(); virtual void onInit();
@@ -28,6 +29,8 @@ class Application { // : public GApp {
void clearInstances(); void clearInstances();
void navigateToolbox(std::string); void navigateToolbox(std::string);
PartInstance* makePart(); PartInstance* makePart();
void drawButtons(RenderDevice* rd);
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
void deleteInstance(); void deleteInstance();
void run(); void run();
void QuitApp(); void QuitApp();
@@ -71,15 +74,13 @@ class Application { // : public GApp {
HWND _hwndToolbox; HWND _hwndToolbox;
HWND _buttonTest; HWND _buttonTest;
HWND _hwndRenderer; HWND _hwndRenderer;
//TODO make list
DataModelInstance* _dataModel; DataModelInstance* _dataModel;
G3D::TextureRef shadowMap;
std::string _title; std::string _title;
//TODO deprecated?
bool _dragging; bool _dragging;
//TODO deprecated
int _mode; int _mode;
//Can be moved?
GAppSettings _settings; GAppSettings _settings;
double lightProjX, lightProjY, lightProjNear, lightProjFar;
IEBrowser* webBrowser; IEBrowser* webBrowser;
protected: protected:
Stopwatch m_graphicsWatch; Stopwatch m_graphicsWatch;

View File

@@ -1,6 +1,6 @@
#include <G3DAll.h>
#pragma once #pragma once
#include <iostream>
#include <string.h>
class AudioPlayer class AudioPlayer
{ {
public: public:

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <G3DAll.h> #include <G3DAll.h>
#include "DataModelV3/Instance.h" #include "DataModelV2/Instance.h"
#include "Globals.h" #include "Globals.h"
#include <string> #include <string>

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@@ -0,0 +1,26 @@
#pragma once
#include "Instance.h"
#include "Listener/ButtonListener.h"
class ButtonListener;
class Instance;
class BaseButtonInstance : public Instance
{
public:
BaseButtonInstance(void);
virtual ~BaseButtonInstance(void);
virtual void render(RenderDevice* rd);
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();
void setButtonListener(ButtonListener&);
bool floatBottom;
bool floatRight;
bool floatCenter;
volatile bool disabled;
bool selected;
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;
};

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@@ -0,0 +1,49 @@
#pragma once
#include "Instance.h"
struct UDim
{
float scale;
float offset;
UDim()
{
scale = offset = 0;
}
UDim(float scale_, float offset_)
{
scale = scale_;
offset = offset_;
}
};
struct UDim2
{
UDim x;
UDim y;
UDim2(UDim x_, UDim y_)
{
x = x_;
y = y_;
}
UDim2(float scale_x, float offset_x, float scale_y, float offset_y)
{
x = UDim(scale_x, offset_x);
y = UDim(scale_y, offset_y);
}
};
class Instance;
class BaseGuiInstance : public Instance
{
public:
BaseGuiInstance(void);
virtual ~BaseGuiInstance(void);
virtual void render(RenderDevice* rd);
virtual bool mouseHovered(float, float, RenderDevice* rd);
UDim2 position;
UDim2 size;
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;
};

View File

@@ -0,0 +1,80 @@
#pragma once
// Instances
#include "WorkspaceInstance.h"
#include "LevelInstance.h"
#include "PartInstance.h"
#include "SelectionService.h"
#include "GuiRootInstance.h"
#include "ThumbnailGeneratorInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "SoundService.h"
#include "LightingInstance.h"
#include "JointsService.h"
// Libraries
#include "rapidxml/rapidxml.hpp"
class GuiRootInstance;
class DataModelInstance :
public Instance
{
public:
DataModelInstance(void);
~DataModelInstance(void);
void setMessage(std::string);
void setMessageBrickCount();
void clearMessage();
bool debugGetOpen();
bool getOpen();
bool load(const char* filename,bool clearObjects);
bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*);
// Instance getters
WorkspaceInstance* getWorkspace();
LevelInstance* getLevel();
XplicitNgine* getEngine();
ThumbnailGeneratorInstance* getThumbnailGenerator();
SoundService* getSoundService();
JointsService* getJointsService();
LightingInstance* getLighting();
std::string message;
std::string _loadedFileName;
bool showMessage;
G3D::GFontRef font;
GuiRootInstance* getGuiRoot();
SelectionService* getSelectionService();
PartInstance* makePart();
void clearLevel();
void toggleRun();
bool isRunning();
void resetEngine();
#if _DEBUG
void modXMLLevel(float modY);
#endif
private:
bool isBrickCount;
bool scanXMLObject(rapidxml::xml_node<>* node);
rapidxml::xml_node<>* getNode(rapidxml::xml_node<> * node,const char* name );
float getFloatValue(rapidxml::xml_node<> * node,const char* name);
bool _successfulLoad;
std::string _errMsg;
bool _legacyLoad;
float _modY;
// Instances
WorkspaceInstance* workspace;
LevelInstance* level;
GuiRootInstance* guiRoot;
SelectionService* selectionService;
ThumbnailGeneratorInstance* thumbnailGenerator;
XplicitNgine* xplicitNgine;
SoundService* soundService;
LightingInstance* lightingInstance;
JointsService* jointsService;
bool running;
};

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@@ -0,0 +1,16 @@
#pragma once
#include "PartInstance.h"
class GroupInstance :
public PVInstance
{
public:
GroupInstance(void);
~GroupInstance(void);
GroupInstance(const GroupInstance &oinst);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<Instance *> unGroup();
PartInstance * primaryPart;
void render(RenderDevice * r);
};

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#pragma once
#include "Instance.h"
class ImageButtonInstance;
class TextButtonInstance;
class GuiRootInstance : public Instance
{
public:
GuiRootInstance();
GuiRootInstance::~GuiRootInstance();
TextButtonInstance* makeTextButton();
void drawButtons(RenderDevice* rd);
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);
void renderGUI(G3D::RenderDevice* rd, double fps);
void setDebugMessage(std::string msg, G3D::RealTime msgTime);
void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
void hideGui(bool doHide);
private:
std::string _message;
G3D::RealTime _messageTime;
bool _hideGui;
};

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#pragma once
#include "BaseButtonInstance.h"
class BaseButtonInstance;
class ImageButtonInstance : public BaseButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
~ImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
Vector2 size;
Vector2 position;
G3D::TextureRef image;
int openGLID;
G3D::TextureRef image_ovr;
int openGLID_ovr;
G3D::TextureRef image_dn;
int openGLID_dn;
G3D::TextureRef image_ds;
int openGLID_ds;
bool mouseInButton(float, float, RenderDevice*);
};

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#pragma once
#include <G3DAll.h>
#include "propertyGrid.h"
#include "map"
class Instance
{
public:
bool canDelete;
Instance(void);
Instance(const Instance&);
virtual ~Instance(void);
std::string name;
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
virtual void update();
std::vector<Instance*> children; // All children.
std::string getClassName();
bool Instance::isA(std::string name);
Instance* findFirstChild(std::string);
std::vector<Instance* > getChildren();
std::vector<Instance* > getAllChildren();
virtual void setParent(Instance*);
void setName(std::string newName);
void addChild(Instance*);
void removeChild(Instance*);
void clearChildren();
Instance* getParent();
void remove();
virtual Instance* clone() const { return new Instance(*this); }
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
int listicon;
protected:
std::string className;
Instance* parent; // Another pointer.
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
private:
static const std::map<std::string, Instance> g_logLevelsDescriptions;
};

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#pragma once
#include "Instance.h"
#include "PartInstance.h"
class JointsService:
public Instance
{
public:
JointsService(void);
~JointsService(void);
void createSnap(PartInstance* Part1, PartInstance* Part2);
void destroyPartSnap(PartInstance* Part);
void JointsService::solvePartSnap(PartInstance* Part, PartInstance* Part2);
void JointsService::solveWorkspaceSnaps();
};

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#pragma once
#include "instance.h"
class LevelInstance :
public Instance
{
public:
LevelInstance(void);
~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
};

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#pragma once
#include "Instance.h"
class LightingInstance :
public Instance
{
public:
LightingInstance(void);
~LightingInstance(void);
// Getters
G3D::Color3 getTopAmbient();
G3D::Color3 getBottomAmbient();
G3D::Color3 getSpotLight();
G3D::Color4 getClearColor();
G3D::SkyRef getSky();
G3D::LightingParameters getLightingParameters();
// Setters
void setTopAmbient(G3D::Color3 newValue);
void setBottomAmbient(G3D::Color3 newValue);
void setSpotLight(G3D::Color3 newValue);
void setClearColor(G3D::Color4 clearColor);
// Functions
void drawSky();
void suppressSky(bool doSuppress);
void update();
void drawEffects();
// Properties
void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<PROPGRIDITEM> getProperties();
private:
G3D::Color3 topAmbient;
G3D::Color3 bottomAmbient;
G3D::Color3 spotLight;
G3D::Color4 clearColor;
G3D::SkyRef sky;
G3D::LightingParameters lighting;
bool _hideSky;
};

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