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16 Commits
SplashHTML
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v0.0.106.4
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25
.github/workflows/sync-develop.yml
vendored
Normal file
25
.github/workflows/sync-develop.yml
vendored
Normal file
@@ -0,0 +1,25 @@
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name: Sync Back to Develop
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on:
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push:
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branches:
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- master
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jobs:
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sync-branches:
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runs-on: ubuntu-latest
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name: Syncing branches
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Set up Node
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uses: actions/setup-node@v1
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with:
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node-version: 12
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- name: Opening pull request
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id: pull
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uses: tretuna/sync-branches@1.2.0
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with:
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GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
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FROM_BRANCH: 'master'
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TO_BRANCH: 'develop'
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6
.gitignore
vendored
6
.gitignore
vendored
@@ -40,6 +40,9 @@
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*.ilk
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*.dep
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# ResEditor files
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*.aps
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/Debug
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/Release
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stdout.txt
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@@ -53,4 +56,5 @@ desktop.ini
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*.db
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#Redist
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!Installer/Redist/*
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!Installer/Redist/*
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UpgradeLog.htm
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@@ -733,6 +733,14 @@
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RelativePath=".\src\include\TextureHandler.h"
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>
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</File>
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<File
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RelativePath=".\src\include\ToolEnum.h"
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>
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</File>
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<File
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RelativePath=".\src\include\VS2005CompatShim.h"
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>
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</File>
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<File
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RelativePath=".\src\include\win32Defines.h"
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>
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BIN
Dialogs.aps
BIN
Dialogs.aps
Binary file not shown.
@@ -10,7 +10,7 @@
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#define APP_GENER 0
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#define APP_MAJOR 0
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#define APP_MINOR 106
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#define APP_PATCH 2
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#define APP_PATCH 4
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#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
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#define VER_PREFIX( N ) v##N
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@@ -22,7 +22,7 @@
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}
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</style>
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<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
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<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))">
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<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
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<img src="../images/GameTool.png" />
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</span>
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<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">
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11
src/include/ToolEnum.h
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11
src/include/ToolEnum.h
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@@ -0,0 +1,11 @@
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#pragma once
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namespace Enum
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{
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namespace Hopper
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{
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enum Value {
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GameTool = 0, Grab = 1, Clone = 2, Hammer = 3, Slingshot = 4, Rocket = 5, Laser = 6
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};
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}
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}
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26
src/include/VS2005CompatShim.h
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26
src/include/VS2005CompatShim.h
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@@ -0,0 +1,26 @@
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#ifndef COMPAT_SHIM
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#define COMPAT_SHIM
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#include <sstream>
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#include <string>
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template<class T>
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std::string toString(const T &value)
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{
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std::ostringstream os;
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os << value;
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return os.str();
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}
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namespace std
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{
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std::string to_string( int value ) {return toString(value);}
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std::string to_string( long value ) {return toString(value);}
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std::string to_string( long long value ) {return toString(value);}
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std::string to_string( unsigned value ) {return toString(value);}
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std::string to_string( unsigned long value ) {return toString(value);}
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std::string to_string( unsigned long long value ) {return toString(value);}
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std::string to_string( float value ) {return toString(value);}
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std::string to_string( double value ) {return toString(value);}
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std::string to_string( long double value ) {return toString(value);}
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}
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#endif
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@@ -202,8 +202,8 @@ void PartInstance::setSize(Vector3 newSize)
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size = Vector3(sizex, sizey, sizez);
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g_dataModel->getEngine()->deleteBody(this);
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g_dataModel->getEngine()->createBody(this);
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}
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Vector3 PartInstance::getSize()
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{
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@@ -224,6 +224,8 @@ void PartInstance::setShape(Enum::Shape::Value shape)
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this->shape = shape;
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this->setSize(this->getSize());
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}
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g_dataModel->getEngine()->deleteBody(this);
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g_dataModel->getEngine()->createBody(this);
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changed = true;
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}
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@@ -237,6 +239,7 @@ void PartInstance::setAnchored(bool anchored)
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{
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this->anchored = anchored;
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g_dataModel->getEngine()->deleteBody(this);
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g_dataModel->getEngine()->createBody(this);
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}
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bool PartInstance::isAnchored()
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@@ -2,7 +2,6 @@
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <Commdlg.h>
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#include "IEBrowser.h"
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@@ -11,6 +10,9 @@
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#include "ax.h"
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#include "Tool/SurfaceTool.h"
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#include "Application.h"
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#include "Enum.h"
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#include "ToolEnum.h"
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#include "VS2005CompatShim.h"
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HRESULT IEBrowser::doExternal(std::wstring funcName,
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DISPID dispIdMember,
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@@ -30,9 +32,24 @@ HRESULT IEBrowser::doExternal(std::wstring funcName,
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}
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else if (funcName==L"ToggleHopperBin")
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{
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pVarResult->vt = VT_INT;
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pVarResult->intVal = 5;
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//MessageBox(NULL, "BOOP", "Boopity boop",MB_OK);
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MessageBox(NULL, "BOOP", "Boopity boop",MB_OK);
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/*To-do Make enums in ToolEnum work with this properly,
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commented code is not fully tested.*/
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/*MessageBox(NULL,
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std::to_string(pDispParams->rgvarg->intVal).c_str(),
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"Is it working?",
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MB_OK);
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Enum::Hopper::Value cont = (Enum::Hopper::Value)pDispParams->rgvarg->intVal;
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switch (cont)
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{
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case GameTool
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case Grab
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break;
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}*/
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return S_OK;
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}
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else if (funcName==L"SetController")
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{
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@@ -83,7 +83,9 @@ void XplicitNgine::createBody(PartInstance* partInstance)
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{
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// calculate collisions
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//dSpaceCollide (physSpace,0,&collisionCallback);
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Vector3 partSize = partInstance->getSize();
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Vector3 partPosition = partInstance->getPosition();
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if(partInstance->physBody == NULL)
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{
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// init body
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@@ -93,9 +95,9 @@ void XplicitNgine::createBody(PartInstance* partInstance)
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if(partInstance->shape == Enum::Shape::Block)
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{
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partInstance->physGeom[0] = dCreateBox(physSpace,
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partInstance->getSize()[0],
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partInstance->getSize()[1],
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partInstance->getSize()[2]
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partSize.x,
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partSize.y,
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partSize.z
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);
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dVector3 result;
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@@ -108,11 +110,11 @@ void XplicitNgine::createBody(PartInstance* partInstance)
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}
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else
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{
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partInstance->physGeom[0] = dCreateSphere(physSpace, partInstance->getSize()[0]/2);
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partInstance->physGeom[0] = dCreateSphere(physSpace, partSize[0]/2);
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}
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dMass mass;
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mass.setBox(partInstance->getSize().x, partInstance->getSize().y, partInstance->getSize().z, 0.7F);
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mass.setBox(partSize.x, partSize.y, partSize.z, 0.7F);
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dBodySetMass(partInstance->physBody, &mass);
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// Debug output
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@@ -121,15 +123,15 @@ void XplicitNgine::createBody(PartInstance* partInstance)
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// Create rigid body
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//printf("[XplicitNgine] Created Geom for PartInstance\n");
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dBodySetPosition(partInstance->physBody,
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partInstance->getPosition()[0],
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partInstance->getPosition()[1],
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partInstance->getPosition()[2]
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partPosition.x,
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partPosition.y,
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partPosition.z
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);
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dGeomSetPosition(partInstance->physGeom[0],
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partInstance->getPosition()[0],
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partInstance->getPosition()[1],
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partInstance->getPosition()[2]);
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partPosition.x,
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partPosition.y,
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partPosition.z);
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Matrix3 g3dRot = partInstance->getCFrame().rotation;
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float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
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Reference in New Issue
Block a user