Add files via upload
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105
G3DTest.dsp
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105
G3DTest.dsp
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||||
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29
G3DTest.dsw
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29
G3DTest.dsw
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BIN
G3DTest.opt
Normal file
BIN
G3DTest.opt
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Binary file not shown.
32
G3DTest.plg
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32
G3DTest.plg
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<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: G3DTest - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
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||||
[
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
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||||
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
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||||
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||||
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
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Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
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Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
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||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
main.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
G3DTest.exe - 0 error(s), 0 warning(s)
|
||||
</pre>
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</html>
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20
G3DTest.sln
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20
G3DTest.sln
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Microsoft Visual Studio Solution File, Format Version 9.00
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BIN
G3DTest.suo
Normal file
BIN
G3DTest.suo
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Binary file not shown.
245
G3DTest.vcproj
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245
G3DTest.vcproj
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@@ -0,0 +1,245 @@
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|
||||
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|
||||
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|
||||
41
g3d-license.txt
Normal file
41
g3d-license.txt
Normal file
@@ -0,0 +1,41 @@
|
||||
This program uses the Graphics3D Library ("G3D", http://g3d-cpp.sf.net)
|
||||
This software is based in part on the PNG Reference Library which is
|
||||
Copyright (c) 2004 Glenn Randers-Pehrson
|
||||
This software is based in part on the work of the Independent JPEG Group.
|
||||
This software uses the Simple DirectMedia Layer library ("SDL",
|
||||
http://www.libsdl.org), which is included under the terms of the
|
||||
GNU Lesser General Public License, (http://www.gnu.org/copyleft/lesser.html).
|
||||
|
||||
This program uses the Graphics3D Library ("G3D", http://g3d-cpp.sf.net), which
|
||||
is licensed under the "BSD" Open Source license. The Graphics3D library
|
||||
source code is Copyright <20> 2000-2006, Morgan McGuire, All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
Neither the name of Morgan McGuire, Brown University, nor the names
|
||||
of its contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
G3D VERSION 61000
|
||||
231
main.cpp
Normal file
231
main.cpp
Normal file
@@ -0,0 +1,231 @@
|
||||
/**
|
||||
@file demos/main.cpp
|
||||
|
||||
This is a sample main.cpp to get you started with G3D. It is
|
||||
designed to make writing an application easy. Although the
|
||||
GApp/GApplet infrastructure is helpful for most projects,
|
||||
you are not restricted to using it-- choose the level of
|
||||
support that is best for your project (see the G3D Map in the
|
||||
documentation).
|
||||
|
||||
@author Morgan McGuire, matrix@graphics3d.com
|
||||
*/
|
||||
#include <G3DAll.h>
|
||||
|
||||
#if G3D_VER < 60800
|
||||
#error Requires G3D 6.08
|
||||
#endif
|
||||
static const float VNUM = 0.01F;
|
||||
static const std::string VERSION = "PRE-ALPHA ";
|
||||
static GFontRef fntdominant = NULL;
|
||||
static GFontRef fntlighttrek = NULL;
|
||||
static bool democ = true;
|
||||
/**
|
||||
This simple demo applet uses the debug mode as the regular
|
||||
rendering mode so you can fly around the scene.
|
||||
*/
|
||||
class Demo : public GApplet {
|
||||
|
||||
public:
|
||||
|
||||
// Add state that should be visible to this applet.
|
||||
// If you have multiple applets that need to share
|
||||
// state, put it in the App.
|
||||
|
||||
class App* app;
|
||||
|
||||
Demo(App* app);
|
||||
|
||||
virtual ~Demo() {}
|
||||
|
||||
virtual void onInit();
|
||||
|
||||
virtual void onLogic();
|
||||
|
||||
virtual void onNetwork();
|
||||
|
||||
virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
|
||||
|
||||
virtual void onGraphics(RenderDevice* rd);
|
||||
|
||||
virtual void onUserInput(UserInput* ui);
|
||||
|
||||
virtual void onCleanup();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class App : public GApp {
|
||||
protected:
|
||||
void main();
|
||||
public:
|
||||
SkyRef sky;
|
||||
|
||||
Demo* applet;
|
||||
|
||||
App(const GAppSettings& settings);
|
||||
|
||||
~App();
|
||||
};
|
||||
|
||||
|
||||
Demo::Demo(App* _app) : GApplet(_app), app(_app) {
|
||||
}
|
||||
|
||||
#include <sstream>
|
||||
std::string Convert (float number){
|
||||
std::ostringstream buff;
|
||||
buff<<number;
|
||||
return buff.str();
|
||||
}
|
||||
|
||||
void Demo::onInit() {
|
||||
// Called before Demo::run() beings
|
||||
app->debugCamera.setPosition(Vector3(0, 2, 10));
|
||||
app->debugCamera.lookAt(Vector3(0, 2, 0));
|
||||
std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM);
|
||||
app->renderDevice->setCaption(str);
|
||||
GApplet::onInit();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Demo::onCleanup() {
|
||||
// Called when Demo::run() exits
|
||||
}
|
||||
|
||||
|
||||
void Demo::onLogic() {
|
||||
// Add non-simulation game logic and AI code here
|
||||
}
|
||||
|
||||
|
||||
void Demo::onNetwork() {
|
||||
// Poll net messages here
|
||||
}
|
||||
|
||||
|
||||
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Demo::onUserInput(UserInput* ui) {
|
||||
if (ui->keyPressed(SDLK_ESCAPE)) {
|
||||
// Even when we aren't in debug mode, quit on escape.
|
||||
endApplet = true;
|
||||
app->endProgram = true;
|
||||
}
|
||||
if(ui->keyPressed(SDL_RIGHT_MOUSE_KEY))
|
||||
{
|
||||
app->debugController.setActive(true);
|
||||
}
|
||||
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
|
||||
{
|
||||
app->debugController.setActive(false);
|
||||
}
|
||||
if(ui->keyPressed('d'))
|
||||
{
|
||||
if(ui->keyDown(SDLK_LCTRL))
|
||||
{
|
||||
app->setDebugMode(!app->debugMode());
|
||||
}
|
||||
}
|
||||
|
||||
// Add other key handling here
|
||||
}
|
||||
|
||||
std::string ExePath() {
|
||||
char buffer[MAX_PATH];
|
||||
GetModuleFileName( NULL, buffer, MAX_PATH );
|
||||
std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" );
|
||||
return std::string( buffer ).substr( 0, pos);
|
||||
}
|
||||
|
||||
void Demo::onGraphics(RenderDevice* rd) {
|
||||
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
|
||||
app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera);
|
||||
|
||||
// Cyan background
|
||||
app->renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
|
||||
|
||||
app->renderDevice->clear(app->sky.isNull(), true, true);
|
||||
if (app->sky.notNull()) {
|
||||
app->sky->render(app->renderDevice, lighting);
|
||||
}
|
||||
|
||||
// Setup lighting
|
||||
app->renderDevice->enableLighting();
|
||||
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
app->renderDevice->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
Draw::cylinder(G3D::Cylinder::Cylinder(Vector3(0,0,0),Vector3(0,10,0),1),app->renderDevice,Color4(0,0,1,0.5),Color4(0,0,0,0));
|
||||
|
||||
app->renderDevice->disableLighting();
|
||||
|
||||
if (app->sky.notNull()) {
|
||||
app->sky->renderLensFlare(app->renderDevice, lighting);
|
||||
}
|
||||
app->renderDevice->push2D();
|
||||
|
||||
//std::string str = ;
|
||||
|
||||
int offset = 0;
|
||||
int offset2 = 0;
|
||||
if(app->debugMode())
|
||||
{
|
||||
offset = 50;
|
||||
offset2 = 70;
|
||||
fntlighttrek->draw2D(rd, "Debug Mode Enabled", Vector2(0,30 + offset), 15, Color3::white(), Color3::black());
|
||||
}
|
||||
|
||||
fntdominant->draw2D(rd, "Dynamica 2004-2005 Simulation Client version " + VERSION + Convert(VNUM), Vector2(0,0 + offset), 20, Color3::white(), Color3::black());
|
||||
//fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black());
|
||||
|
||||
|
||||
Draw::box(G3D::Box(Vector3(0,40 + offset2,0),Vector3(80,330+offset2+40,0)),rd,Color4(0.5F,0.5F,0.5F,0.2F), Color4(0,0,0,0));
|
||||
Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0));
|
||||
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
app->renderDevice->pop2D();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void App::main() {
|
||||
setDebugMode(false);
|
||||
debugController.setActive(false);
|
||||
// Load objects here
|
||||
fntdominant = GFont::fromFile(ExePath() + "\\content\\font\\dominant.fnt");
|
||||
fntlighttrek = GFont::fromFile(ExePath() + "\\content\\font\\lighttrek.fnt");
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
applet->run();
|
||||
}
|
||||
|
||||
|
||||
|
||||
App::App(const GAppSettings& settings) : GApp(settings) {
|
||||
applet = new Demo(this);
|
||||
}
|
||||
|
||||
|
||||
App::~App() {
|
||||
delete applet;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
GAppSettings settings;
|
||||
//settings.debugFontName = "lighttrek.fnt";
|
||||
//settings.useNetwork = false;
|
||||
//settings.window.width = 1024;
|
||||
//settings.window.height = 768;
|
||||
settings.window.resizable = true;
|
||||
App(settings).run();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user