Files
Blocks3D/main.cpp
2018-04-09 14:54:45 -07:00

232 lines
6.4 KiB
C++

/**
@file demos/main.cpp
This is a sample main.cpp to get you started with G3D. It is
designed to make writing an application easy. Although the
GApp/GApplet infrastructure is helpful for most projects,
you are not restricted to using it-- choose the level of
support that is best for your project (see the G3D Map in the
documentation).
@author Morgan McGuire, matrix@graphics3d.com
*/
#include <G3DAll.h>
#if G3D_VER < 60800
#error Requires G3D 6.08
#endif
static const float VNUM = 0.01F;
static const std::string VERSION = "PRE-ALPHA ";
static GFontRef fntdominant = NULL;
static GFontRef fntlighttrek = NULL;
static bool democ = true;
/**
This simple demo applet uses the debug mode as the regular
rendering mode so you can fly around the scene.
*/
class Demo : public GApplet {
public:
// Add state that should be visible to this applet.
// If you have multiple applets that need to share
// state, put it in the App.
class App* app;
Demo(App* app);
virtual ~Demo() {}
virtual void onInit();
virtual void onLogic();
virtual void onNetwork();
virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
virtual void onGraphics(RenderDevice* rd);
virtual void onUserInput(UserInput* ui);
virtual void onCleanup();
};
class App : public GApp {
protected:
void main();
public:
SkyRef sky;
Demo* applet;
App(const GAppSettings& settings);
~App();
};
Demo::Demo(App* _app) : GApplet(_app), app(_app) {
}
#include <sstream>
std::string Convert (float number){
std::ostringstream buff;
buff<<number;
return buff.str();
}
void Demo::onInit() {
// Called before Demo::run() beings
app->debugCamera.setPosition(Vector3(0, 2, 10));
app->debugCamera.lookAt(Vector3(0, 2, 0));
std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM);
app->renderDevice->setCaption(str);
GApplet::onInit();
}
void Demo::onCleanup() {
// Called when Demo::run() exits
}
void Demo::onLogic() {
// Add non-simulation game logic and AI code here
}
void Demo::onNetwork() {
// Poll net messages here
}
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
}
void Demo::onUserInput(UserInput* ui) {
if (ui->keyPressed(SDLK_ESCAPE)) {
// Even when we aren't in debug mode, quit on escape.
endApplet = true;
app->endProgram = true;
}
if(ui->keyPressed(SDL_RIGHT_MOUSE_KEY))
{
app->debugController.setActive(true);
}
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
{
app->debugController.setActive(false);
}
if(ui->keyPressed('d'))
{
if(ui->keyDown(SDLK_LCTRL))
{
app->setDebugMode(!app->debugMode());
}
}
// Add other key handling here
}
std::string ExePath() {
char buffer[MAX_PATH];
GetModuleFileName( NULL, buffer, MAX_PATH );
std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" );
return std::string( buffer ).substr( 0, pos);
}
void Demo::onGraphics(RenderDevice* rd) {
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera);
// Cyan background
app->renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
app->renderDevice->clear(app->sky.isNull(), true, true);
if (app->sky.notNull()) {
app->sky->render(app->renderDevice, lighting);
}
// Setup lighting
app->renderDevice->enableLighting();
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
app->renderDevice->setAmbientLightColor(lighting.ambient);
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
Draw::cylinder(G3D::Cylinder::Cylinder(Vector3(0,0,0),Vector3(0,10,0),1),app->renderDevice,Color4(0,0,1,0.5),Color4(0,0,0,0));
app->renderDevice->disableLighting();
if (app->sky.notNull()) {
app->sky->renderLensFlare(app->renderDevice, lighting);
}
app->renderDevice->push2D();
//std::string str = ;
int offset = 0;
int offset2 = 0;
if(app->debugMode())
{
offset = 50;
offset2 = 70;
fntlighttrek->draw2D(rd, "Debug Mode Enabled", Vector2(0,30 + offset), 15, Color3::white(), Color3::black());
}
fntdominant->draw2D(rd, "Dynamica 2004-2005 Simulation Client version " + VERSION + Convert(VNUM), Vector2(0,0 + offset), 20, Color3::white(), Color3::black());
//fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black());
Draw::box(G3D::Box(Vector3(0,40 + offset2,0),Vector3(80,330+offset2+40,0)),rd,Color4(0.5F,0.5F,0.5F,0.2F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0));
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
//app->debugFont->draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
app->renderDevice->pop2D();
}
void App::main() {
setDebugMode(false);
debugController.setActive(false);
// Load objects here
fntdominant = GFont::fromFile(ExePath() + "\\content\\font\\dominant.fnt");
fntlighttrek = GFont::fromFile(ExePath() + "\\content\\font\\lighttrek.fnt");
sky = Sky::create(NULL, ExePath() + "/content/sky/");
applet->run();
}
App::App(const GAppSettings& settings) : GApp(settings) {
applet = new Demo(this);
}
App::~App() {
delete applet;
}
int main(int argc, char** argv) {
GAppSettings settings;
//settings.debugFontName = "lighttrek.fnt";
//settings.useNetwork = false;
//settings.window.width = 1024;
//settings.window.height = 768;
settings.window.resizable = true;
App(settings).run();
return 0;
}