Added reflection memory cleanup
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@@ -6,7 +6,8 @@ Instance::Instance(std::string className)
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{
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this->parent = NULL;
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this->dataTable = new Reflection::ReflectionDataTable(this, className);
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this->name = Reflection::ReflectionProperty<std::string>(new std::string("Default Game Instance"), Reflection::TYPE_STRING, dataTable);
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this->name = Reflection::ReflectionProperty<std::string>("Name", new std::string("Level"), Reflection::TYPE_STRING, dataTable);
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Reflection::ReflectionProperty<std::string>("Name", new std::string("Level"), Reflection::TYPE_STRING, dataTable);
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}
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Instance::Instance(void)
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