Removed comment
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@@ -54,15 +54,6 @@ Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
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continue;
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continue;
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if(G3D::isFinite(testRay.intersectionTime(p->getBox())))
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if(G3D::isFinite(testRay.intersectionTime(p->getBox())))
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{
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{
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/*if (nearest>testRay.intersectionTime(p->getBox()))
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{
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// BROKEN
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pos = (testRay.closestPoint(p->getPosition()/2));
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}*/
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// This would be an overall better solution
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for(char i = 0; i < 6; i++)
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for(char i = 0; i < 6; i++)
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{
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{
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Vector3 side1;
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Vector3 side1;
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