Fixed template
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@@ -1,8 +1,8 @@
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#include "Reflection\ReflectionDataTable.h"
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#include "Reflection/ReflectionDataTable.h"
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using namespace B3D::Reflection;
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ReflectionDataTable::ReflectionDataTable(B3D::Instance::Instance * parentInstance, std::string className)
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ReflectionDataTable::ReflectionDataTable(B3D::Instance * parentInstance, std::string className)
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{
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this->parentInstance = parentInstance;
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this->className = className;
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