Fixed template
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@@ -1,8 +1,8 @@
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#include "Reflection\ReflectionDataTable.h"
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#include "Reflection/ReflectionDataTable.h"
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using namespace B3D::Reflection;
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ReflectionDataTable::ReflectionDataTable(B3D::Instance::Instance * parentInstance, std::string className)
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ReflectionDataTable::ReflectionDataTable(B3D::Instance * parentInstance, std::string className)
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{
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this->parentInstance = parentInstance;
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this->className = className;
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@@ -1,23 +0,0 @@
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#include "Reflection\ReflectionProperty.h"
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using namespace B3D::Reflection;
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template<typename T>
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ReflectionProperty<T>::ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable, bool archivable = true, bool locked = false, bool propertyHidden = false)
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{
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this->value = value;
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this->type = type;
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this->containerTable = containerTable;
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this->locked = locked;
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this->archivable = archivable;
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this->propertyHidden = propertyHidden;
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}
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template<typename T>
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ReflectionProperty<T>::ReflectionProperty(void)
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{
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}
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template<typename T>
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ReflectionProperty<T>::~ReflectionProperty(void)
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{
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}
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