Fixed template

This commit is contained in:
Vulpovile
2023-11-03 23:56:59 -07:00
parent 25d34d28ee
commit 26398f0586
7 changed files with 245 additions and 16 deletions

View File

@@ -0,0 +1,135 @@
#include "DataModelV3/Instance.h"
using namespace B3D;
Instance::Instance(std::string className)
{
this->parent = NULL;
this->dataTable = new Reflection::ReflectionDataTable(this, className);
this->name = Reflection::ReflectionProperty<std::string>(new std::string("Default Game Instance"), Reflection::TYPE_STRING, dataTable);
}
Instance::Instance(void)
{
Instance::Instance("BaseInstance");
}
Instance::~Instance(void)
{
for(size_t i = 0; i < children.size(); i++)
{
delete children.at(i);
}
delete dataTable;
}
Instance::Instance(const Instance &oinst)
{
//CLONE WITH REFLECTION!!!
}
//Perhaps should be separated
void Instance::render(RenderDevice* rd)
{
for(size_t i = 0; i < children.size(); i++)
{
children[i]->render(rd);
}
}
void Instance::renderName(RenderDevice* rd)
{
for(size_t i = 0; i < children.size(); i++)
{
children[i]->renderName(rd);
}
}
void Instance::update()
{
}
void Instance::setName(std::string newName)
{
*name.value = newName;
}
std::string Instance::getClassName()
{
return dataTable->getClassName();
}
std::vector<Instance* > Instance::getChildren()
{
return children;
}
std::vector<Instance* > Instance::getAllChildren()
{
if(!children.empty())
{
std::vector<Instance* > totalchildren = children;
for(size_t i = 0; i < children.size(); i++)
{
std::vector<Instance* > subchildren = children.at(i)->getAllChildren();
if(!subchildren.empty())
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
}
return totalchildren;
}
return children;
}
void Instance::setParent(Instance* newParent)
{
if(parent != NULL)
{
parent->removeChild(this);
}
parent = newParent;
if(newParent != NULL)
{
newParent->addChild(this);
}
}
Instance* Instance::getParent()
{
return parent;
}
void Instance::addChild(Instance* newChild)
{
children.push_back(newChild);
}
void Instance::clearChildren()
{
for (size_t i = 0; i < children.size(); i++)
{
delete children.at(i);
}
children.clear();
}
void Instance::removeChild(Instance* oldChild)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i) == oldChild)
{
children.erase(children.begin() + i);
}
}
}
Instance* Instance::findFirstChild(std::string searchName)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i)->name.value->compare(searchName) == 0)
{
return children.at(i);
}
}
return NULL;
}