Files
Blocks3D/CameraController.cpp
2018-06-01 19:16:50 -04:00

196 lines
5.4 KiB
C++

#include "CameraController.h"
#include "win32Defines.h"
#include <iostream>
#include "PhysicalInstance.h"
#include "Demo.h"
#include "AudioPlayer.h"
// TODO: FIX PAN AND TILT
CameraController::CameraController(){
yaw=0;
pitch=0;
moveRate=0.5f;
forwards=false;
backwards=false;
left=false;
right=false;
rightButtonHolding=false;
}
GCamera* CameraController::getCamera()
{
return &g3dCamera;
}
void CameraController::lookAt(const Vector3& position) {
//g3dCamera.lookAt(position,g3dCamera.getCoordinateFrame().upVector());
const Vector3 look = (position - g3dCamera.getCoordinateFrame().translation);
yaw = aTan2(look.x, -look.z);
pitch = -aTan2(look.y, distance(look.x, look.z));
std::cout << distance(look.x, look.z) << "pitch:" << pitch << std::endl;
CoordinateFrame frame = g3dCamera.getCoordinateFrame().translation;
frame.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch);
g3dCamera.setCoordinateFrame(frame);
}
void CameraController::setFrame(const CoordinateFrame& cf) {
Vector3 look = cf.getLookVector();
lookAt(cf.translation + look);
}
CoordinateFrame CameraController::getCoordinateFrame() {
CoordinateFrame cf;
cf.translation=translation;
cf.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch);
return cf;
}
void CameraController::pan(int spdX, int spdY)
{
}
bool CameraController::onMouseWheel(int x, int y, short delta)
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
if (delta>0) { // Mouse wheel up
g3dCamera.setCoordinateFrame(g3dCamera.getCoordinateFrame() + frame.lookVector()*2);
}
else {
g3dCamera.setCoordinateFrame(g3dCamera.getCoordinateFrame() - frame.lookVector()*2);
}
return true;
}
void CameraController::panLeft()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
float y = frame.translation.y;
CoordinateFrame frame2 = CoordinateFrame(frame.rotation, frame.translation + frame.lookVector()*25);
Vector3 focus = frame.translation+frame.lookVector()*25;
//frame2 = frame2 * Matrix3::fromEulerAnglesXYZ(0,toRadians(-45),0);
frame2 = frame2 - frame2.lookVector()*25;
Vector3 cameraPos = Vector3(frame2.translation.x, y, frame2.translation.z);
CoordinateFrame newFrame = CoordinateFrame(frame2.rotation, Vector3(frame2.translation.x, y, frame2.translation.z));
newFrame.lookAt(focus);
setFrame(newFrame);
}
void CameraController::panRight()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
float y = frame.translation.y;
CoordinateFrame frame2 = CoordinateFrame(frame.rotation, frame.translation + frame.lookVector()*25);
Vector3 focus = frame.translation+frame.lookVector()*25;
//frame2 = frame2 * Matrix3::fromEulerAnglesXYZ(0,toRadians(45),0);
frame2 = frame2 - frame2.lookVector()*25;
Vector3 cameraPos = Vector3(frame2.translation.x, y, frame2.translation.z);
CoordinateFrame newFrame = CoordinateFrame(frame2.rotation, Vector3(frame2.translation.x, y, frame2.translation.z));
newFrame.lookAt(focus);
setFrame(newFrame);
}
void CameraController::tiltUp()
{
//CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().rotation, g3dCamera.getCoordinateFrame().translation);
Vector3 camerapoint = frame.translation;
Vector3 focalPoint = camerapoint + frame.lookVector() * 25;
float distance = pow(pow((double)focalPoint.x - (double)camerapoint.x, 2) + pow((double)camerapoint.y - (double)camerapoint.y, 2) + pow((double)focalPoint.z - (double)camerapoint.z, 2), 0.5);
float x = distance * cos(22.5 * G3D::pi() / 180) + focalPoint.x;
float z = distance * sin(22.5 * G3D::pi() / 180) + focalPoint.z;
camerapoint = Vector3(camerapoint.x, camerapoint.y+2, camerapoint.z);
CoordinateFrame newFrame = CoordinateFrame(camerapoint);
newFrame.lookAt(focalPoint);
cameraPos = camerapoint;
frame = newFrame;
}
void CameraController::tiltDown()
{
}
void CameraController::centerCamera(Instance* selection)
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().translation);
if(selection == NULL)
lookAt(Vector3(0,0,0));
else
lookAt(((PhysicalInstance*)selection)->getPosition()/2);
//g3dCamera.setCoordinateFrame(frame);
}
void CameraController::update(Demo* demo)
{
Vector3 cameraPos = g3dCamera.getCoordinateFrame().translation;
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
//CoordinateFrame cf = getCoordinateFrame();
if(GetHoldKeyState('U')) {
forwards = true;
}
if(GetHoldKeyState('J')) {
backwards = true;
}
if(GetHoldKeyState('H')) {
left = true;
}
if(GetHoldKeyState('K')) {
right = true;
}
if(forwards) {
forwards = false;
frame.translation += frame.lookVector()*moveRate;
}
else if(backwards) {
backwards = false;
frame.translation -= frame.lookVector()*moveRate;
}
if(left) {
left = false;
frame.translation += frame.leftVector()*moveRate;
}
else if(right) {
right = false;
frame.translation += frame.rightVector()*moveRate;
}
if(rightButtonHolding) {
POINT mouse;
GetCursorPos(&mouse);
yaw+=(mouse.x-oldDesktopMouse.x)/100.f;
pitch+=(mouse.y-oldDesktopMouse.y)/100.f;
SetCursorPos(oldDesktopMouse.x,oldDesktopMouse.y);
//frame.translation=cameraPos;
frame.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch);
}
if(GetHoldKeyState(VK_RSHIFT) || GetHoldKeyState(VK_LSHIFT)) {
moveRate = 1;
}
else {
moveRate = 0.5;
}
if(GetHoldKeyState(VK_RBUTTON))
{
if (rightButtonHolding==false)
{
GetCursorPos(&oldDesktopMouse);
rightButtonHolding = true;
}
}
else
{
rightButtonHolding = false;
}
g3dCamera.setCoordinateFrame(frame);
}