Files
Blocks3D/ToggleImageButtonInstance.h
2020-03-06 22:40:00 -08:00

30 lines
938 B
C++

#pragma once
#include "imagebuttoninstance.h"
class ToggleImageButtonInstance : public ImageButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
ToggleImageButtonInstance(G3D::TextureRef newImage,G3D::TextureRef overImage = NULL,
G3D::TextureRef downImage = NULL,
G3D::TextureRef disableImage = NULL,
G3D::TextureRef newImage2 = NULL,
G3D::TextureRef overImage2 = NULL,
G3D::TextureRef downImage2 = NULL,
G3D::TextureRef disableImage2 = NULL);
~ToggleImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
bool checked;
G3D::TextureRef image2;
int openGLID2;
G3D::TextureRef image_ovr2;
int openGLID2_ovr;
G3D::TextureRef image_dn2;
int openGLID2_dn;
G3D::TextureRef image_ds2;
int openGLID2_ds;
};