76 lines
3.2 KiB
Markdown
76 lines
3.2 KiB
Markdown
# Building Setup
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##### G3D is super delicate, meaning that you have to go about building in a special way
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#### Skip to steps 7-13 if you have already built this program
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1. Install Visual Studio 2005. Google where to find it. Make note of which version you downloaded.
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2. Download and install G3D from [this link here](https://sourceforge.net/projects/g3d/files/g3d-cpp/6.10/g3d-6_10_win32.exe/download).
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3. Make sure G3D is included under your build directories by going under Tools -> Options -> Projects and Solutions -> VC++ Directories and check and see if:
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* `g3d-6_10\bin` is under executable files
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* `g3d-6_10\include` is under include files
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* `g3d-6_10\bin` is under executable files
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* `g3d-6_10\win32-vc8-lib` is under library files
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* Ex: `C:\libraries\g3d-6_10\bin`
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4. Download SDL version 1.2.7 from [this link](http://www.libsdl.org/release/SDL-devel-1.2.7-VC6.zip)
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5. Extract the file to a folder on your computer. Keep note of this folder.
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6. Include the extracted files by going to Tools -> Options -> Projects and Solutions -> VC++ Directories and adding the following links:
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* Include files - extractpath\`include`
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* Library files - extractpath\`lib`
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* Ex: `C:\libraries\SDL-1.2.7\bin`
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#### Steps 7-11 are optional if you are using Visual Studio Professional. Check the Error stuff section if it doesn't work, most reference steps from here.
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7. Download and install the [platform SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6510).
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8. Put the platform SDK into your directories (Tools -> Options -> Projects and Solutions -> VC++ Directories) by replacing all mentions of $(VCInstallDir)PlatformSDK with the actual path.
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Ex: `$(VCInstallDir)PlatformSDK\include` -> `C:\Program Files\Microsoft Platform SDK\Include`
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9. Right click Source files -> Dialogs.rc -> View Code
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10. Edit line 10 to say
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```cpp
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#include "WinResrc.h"
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#define IDC_STATIC -1
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```
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instead of
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```cpp
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#include "afxres.h"
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```
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11. Right click the project -> Properties -> Configuration Properties -> Linker -> Input, and add `AdvAPI32.lib` under Additional Dependencies.
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### Continue back here if you're skipping steps 7-11
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12. Right click the project -> Properties -> Configuration Properties -> Linker -> General, and make sure Additional Library Directories is blank.
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13. Try building using Build -> Build G3DTest.
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## Error stuff
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```c:\libraries\g3d-6_10\include\G3D/platform.h(235) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory``` > Download and install platform SDK (lines 7-8)
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```G3D-debug.lib(RegistryUtil.obj) : error LNK2019: unresolved external symbol __imp__RegCloseKey@4 referenced in function "public: static bool __cdecl G3D::RegistryUtil::keyExists(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?keyExists@RegistryUtil@G3D@@SA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)``` > Add AdvAPI32.lib under Additional Dependencies (step 11)
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```.\Dialogs.rc(10) : fatal error RC1015: cannot open include file 'afxres.h'.``` > Perform steps 9-10
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Enjoy!
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