16 lines
960 B
C
16 lines
960 B
C
#ifdef UENUMS
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#ifndef ENUM_H
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#define ENUM_H
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static enum BinType {GameTool, Grab, Clone, Hammer};
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static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee};
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//static enum JointType {UNK0, WeldJoint, SnapJoint, UNK3, Rotate, RotateP, RotateV, GlueJoint, UNK8, UNK9, None};
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static enum ActionType {Nothing, Pause, Lose, Draw, Win};
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static enum AffectType {NoChange, Increase, Decrease};
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static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
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//static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
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static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps};
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static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
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static enum PartType {Ball, Block, Cylinder};
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static enum KeywordFilterType {Include, Exclude};
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#endif
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#endif |