1 Commits

Author SHA1 Message Date
FlareMicrosystems
e50d2674ff Added insert items dialog function 2022-10-01 11:25:07 -07:00
160 changed files with 5728 additions and 1031666 deletions

View File

@@ -1,25 +0,0 @@
name: Sync Back to Develop
on:
push:
branches:
- master
jobs:
sync-branches:
runs-on: ubuntu-latest
name: Syncing branches
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Set up Node
uses: actions/setup-node@v1
with:
node-version: 12
- name: Opening pull request
id: pull
uses: tretuna/sync-branches@1.2.0
with:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
FROM_BRANCH: 'master'
TO_BRANCH: 'develop'

10
.gitignore vendored
View File

@@ -36,14 +36,11 @@
*.user *.user
*.pdb *.pdb
*.idb *.idb
*.manifest
*.htm
*.res *.res
*.ilk *.ilk
*.dep *.dep
*.bin
*.7z
# ResEditor files
*.aps
/Debug /Debug
/Release /Release
@@ -59,6 +56,3 @@ desktop.ini
#Redist #Redist
!Installer/Redist/* !Installer/Redist/*
UpgradeLog.htm
click_output.JPEG
click_output.PNG

35
Blocks3D-2003.sln Normal file
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@@ -0,0 +1,35 @@

Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D-2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

649
Blocks3D-2003.vcproj Normal file
View File

@@ -0,0 +1,649 @@
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@@ -1,8 +0,0 @@
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View File

@@ -49,11 +49,7 @@
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@@ -79,17 +75,13 @@
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Name="XplicitNgine"
>
<File
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp"
>
</File>
</Filter>
</Filter> </Filter>
<Filter <Filter
Name="PropertiesV2" Name="Properties"
> >
<File <File
RelativePath=".\src\source\PropertiesV2\BoolProperty.cpp" RelativePath=".\src\source\Properties\BoolProperty.cpp"
> >
</File> </File>
<File <File
RelativePath=".\src\source\PropertiesV2\Color3Property.cpp" RelativePath=".\src\source\Properties\Property.cpp"
>
</File>
<File
RelativePath=".\src\source\PropertiesV2\Property.cpp"
>
</File>
<File
RelativePath=".\src\source\PropertiesV2\StringProperty.cpp"
>
</File>
<File
RelativePath=".\src\source\PropertiesV2\Vector3Property.cpp"
>
</File>
</Filter>
<Filter
Name="Helpers"
>
<File
RelativePath=".\src\source\base64.cpp"
> >
</File> </File>
</Filter> </Filter>
@@ -772,7 +711,7 @@
> >
</File> </File>
<File <File
RelativePath=".\src\include\resource.h" RelativePath=".\resource.h"
> >
</File> </File>
<File <File
@@ -783,18 +722,6 @@
RelativePath=".\src\include\TextureHandler.h" RelativePath=".\src\include\TextureHandler.h"
> >
</File> </File>
<File
RelativePath=".\src\include\ToolEnum.h"
>
</File>
<File
RelativePath=".\src\include\versioning.h"
>
</File>
<File
RelativePath=".\src\include\VS2005CompatShim.h"
>
</File>
<File <File
RelativePath=".\src\include\win32Defines.h" RelativePath=".\src\include\win32Defines.h"
> >
@@ -803,6 +730,10 @@
RelativePath=".\src\include\WindowFunctions.h" RelativePath=".\src\include\WindowFunctions.h"
> >
</File> </File>
<File
RelativePath=".\src\include\winver.h"
>
</File>
<Filter <Filter
Name="RapidXML" Name="RapidXML"
> >
@@ -870,10 +801,6 @@
RelativePath=".\src\include\Tool\ArrowTool.h" RelativePath=".\src\include\Tool\ArrowTool.h"
> >
</File> </File>
<File
RelativePath=".\src\include\Tool\DraggerTool.h"
>
</File>
<File <File
RelativePath=".\src\include\Tool\SurfaceTool.h" RelativePath=".\src\include\Tool\SurfaceTool.h"
> >
@@ -902,10 +829,6 @@
RelativePath=".\src\include\DataModelV2\LevelInstance.h" RelativePath=".\src\include\DataModelV2\LevelInstance.h"
> >
</File> </File>
<File
RelativePath=".\src\include\DataModelV2\LightingInstance.h"
>
</File>
<File <File
RelativePath=".\src\include\DataModelV2\PartInstance.h" RelativePath=".\src\include\DataModelV2\PartInstance.h"
> >
@@ -914,22 +837,6 @@
RelativePath=".\src\include\DataModelV2\PVInstance.h" RelativePath=".\src\include\DataModelV2\PVInstance.h"
> >
</File> </File>
<File
RelativePath=".\src\include\DataModelV2\SelectionService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h"
>
</File>
<File <File
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h" RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
> >
@@ -962,52 +869,16 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="XplicitNgine"
>
<File
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h"
>
</File>
</Filter>
</Filter> </Filter>
<Filter <Filter
Name="PropertiesV2" Name="Properties"
> >
<File <File
RelativePath=".\src\include\PropertiesV2\BoolProperty.h" RelativePath=".\src\include\Properties\BoolProperty.h"
> >
</File> </File>
<File <File
RelativePath=".\src\include\PropertiesV2\Color3Property.h" RelativePath=".\src\include\Properties\Property.h"
>
</File>
<File
RelativePath=".\src\include\PropertiesV2\Property.h"
>
</File>
<File
RelativePath=".\src\include\PropertiesV2\StringProperty.h"
>
</File>
<File
RelativePath=".\src\include\PropertiesV2\Vector3Property.h"
>
</File>
</Filter>
<Filter
Name="Helpers"
>
<File
RelativePath=".\src\include\base64.h"
>
</File>
</Filter>
<Filter
Name="B3DEnum"
>
<File
RelativePath=".\src\include\Enum\B3DEnum.h"
> >
</File> </File>
</Filter> </Filter>
@@ -1017,7 +888,7 @@
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
> >
<File <File
RelativePath=".\Blocks3D.exe.manifest" RelativePath=".\B3dIcon.ico"
> >
</File> </File>
<File <File
@@ -1025,7 +896,7 @@
> >
</File> </File>
<File <File
RelativePath=".\icon1.ico" RelativePath=".\FatB3dIcon.ico"
> >
</File> </File>
<File <File

BIN
Dialogs.aps Normal file

Binary file not shown.

View File

@@ -4,9 +4,7 @@
#include <windows.h> #include <windows.h>
#include <commctrl.h> #include <commctrl.h>
#include <richedit.h> #include "resource.h"
#include "src/include/resource.h"
#include "src/include/versioning.h"
@@ -17,39 +15,7 @@
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDB_BITMAP1 BITMAP "Parts.bmp" IDB_BITMAP1 BITMAP "Parts.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 VERSIONINFO
FILEVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
PRODUCTVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
FILEFLAGSMASK 0
FILEFLAGS 0
{
BLOCK "StringFileInfo"
{
BLOCK "100901B5"
{
VALUE "Comments", ""
VALUE "CompanyName", "Blocks3D Team"
VALUE "FileDescription", "Blocks 3D"
VALUE "FileVersion", VER_STR(APP_VER_STRING)
VALUE "InternalName", "Blocks3D"
VALUE "LegalCopyright", "Blocks3D Team - 2022"
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Blocks3D.exe"
VALUE "PrivateBuild", ""
VALUE "ProductName", "Blocks3D"
VALUE "ProductVersion", VER_STR(APP_VER_STRING)
VALUE "SpecialBuild", ""
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x1009, 0x01B5
}
}
// //
// Dialog resources // Dialog resources
@@ -68,19 +34,8 @@ FONT 8, "Ms Shell Dlg"
} }
// //
// Icon resources // Icon resources
// //
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDI_ICON1 ICON "FatB3dIcon.ico" IDI_ICON1 ICON "FatB3dIcon.ico"
//
// Manifest resources
//
#ifndef _DEBUG
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 MANIFEST ".\\Blocks3D.exe.manifest"
#endif

View File

@@ -1,15 +1,14 @@
;InnoSetupVersion=5.4.3 ;InnoSetupVersion=5.4.3
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup] [Setup]
AppName=Blocks3D AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067} AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppVersion=v0_0_104_5
AppPublisherURL=http://blocks3d.com/ AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/ AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/ AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=Blocks3D_Setup_v{#AppVer} OutputBaseFilename=Blocks3D_Setup_{#SetupSetting("AppVersion")}
Compression=lzma2 Compression=lzma2
PrivilegesRequired=lowest PrivilegesRequired=lowest
WizardImageFile=setup.bmp WizardImageFile=setup.bmp
@@ -21,7 +20,7 @@ Type: filesandordirs; Name: "{app}"
[Files] [Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
@@ -31,7 +30,7 @@ Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Run] [Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc; Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64"; Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons] [Icons]

View File

@@ -1,51 +0,0 @@
;InnoSetupVersion=5.4.3
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=B3DSTP
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
DiskSpanning=yes
SlicesPerDisk=1
DiskSliceSize=1457664
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

0
Manifest.xml Normal file
View File

View File

@@ -1,6 +0,0 @@
Open Dynamics Engine
Copyright (c) 2001-2004,
Russell L. Smith.
All rights reserved.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,588 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-2.9603548</X>
<Y>115.389259</Y>
<Z>44.9416084</Z>
<R00>0.112786211</R00>
<R01>0.522245169</R01>
<R02>-0.845304191</R02>
<R10>-2.22539209e-009</R10>
<R11>0.850732446</R11>
<R12>0.525598884</R12>
<R20>0.993619263</R20>
<R21>-0.0592803061</R21>
<R22>0.0959508941</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>13.9457293</X>
<Y>104.877281</Y>
<Z>43.0225906</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>87.0174942</X>
<Y>48.0466728</Y>
<Z>25.0001202</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">2</token>
<Vector3 name="size">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>108.911415</X>
<Y>38.7803154</Y>
<Z>27.5002155</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>53</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX4">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>141.499893</X>
<Y>38.1177788</Y>
<Z>27.0499611</Z>
<R00>1</R00>
<R01>-1.07914104e-006</R01>
<R02>-4.49890285e-006</R02>
<R10>-5.98966139e-008</R10>
<R11>0.969315231</R11>
<R12>-0.245820925</R12>
<R20>4.6261307e-006</R20>
<R21>0.245820925</R21>
<R22>0.969315231</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>16.8000011</Y>
<Z>12</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX5">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
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@@ -1,578 +0,0 @@
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@@ -1,660 +0,0 @@
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<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>

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@@ -1,56 +0,0 @@
#include "DataModelV2/ThumbnailGeneratorInstance.h"
#include "Application.h"
#include "Globals.h"
#include "base64.h"
#include <fstream>
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
{
Instance::Instance();
name = "ThumbnailGenerator";
className = "ThumbnailGenerator";
canDelete = false;
}
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
/*
* TODO:
* Move functions like toggleSky into their own "Lighting" instance
* Make this headless, and allow for resolutions greater than the screen resolution
*/
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
{
if(!G3D::GImage::supportedFormat(fileType)) {
printf("%s is not a valid fileType.", fileType);
return "";
}
RenderDevice* rd = g_usableApp->getRenderDevice();
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
int prevWidth = rd->width();
int prevHeight = rd->height();
G3D::GImage imgBuffer(cx, cy, 4);
G3D::BinaryOutput binOut;
guiRoot->hideGui(true);
g_usableApp->resize3DView(cx, cy);
if(hideSky)
g_dataModel->getLighting()->suppressSky(true);
g_usableApp->onGraphics(rd);
rd->screenshotPic(imgBuffer, true, hideSky);
imgBuffer.encode(format, binOut);
// Convert to Base64 string
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
guiRoot->hideGui(false);
g_usableApp->resize3DView(prevWidth, prevHeight);
return base64ImgStr;
}

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content/images/Thumbs.db Normal file

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@@ -22,7 +22,7 @@
} }
</style> </style>
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;"> <body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)"> <span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))">
<img src="../images/GameTool.png" /> <img src="../images/GameTool.png" />
</span> </span>
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)"> <span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">

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9
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@@ -0,0 +1,9 @@
#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#define IDI_ICON1 101
#define IDB_BITMAP1 102
#define IDD_DIALOG1 103
#define IDD_DIALOG2 104
#define IDC_EDIT1 1001

View File

@@ -7,6 +7,7 @@
#include "IEBrowser.h" #include "IEBrowser.h"
#include "Mouse.h" #include "Mouse.h"
#include "Tool/Tool.h" #include "Tool/Tool.h"
//#include "GuiRoot.h"
class TextButtonInstance; class TextButtonInstance;
class ImageButtonInstance; class ImageButtonInstance;
@@ -31,6 +32,7 @@ class Application { // : public GApp {
PartInstance* makePart(); PartInstance* makePart();
void drawButtons(RenderDevice* rd); void drawButtons(RenderDevice* rd);
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c); void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
std::vector<Instance*> getSelection();
void deleteInstance(); void deleteInstance();
void run(); void run();
void QuitApp(); void QuitApp();
@@ -47,7 +49,6 @@ class Application { // : public GApp {
void setFocus(bool isFocused); void setFocus(bool isFocused);
int getMode(); int getMode();
void unSetMode(); void unSetMode();
CameraController cameraController; CameraController cameraController;
UserInput* userInput; UserInput* userInput;
PropertyWindow* _propWindow; PropertyWindow* _propWindow;
@@ -55,17 +56,16 @@ class Application { // : public GApp {
RenderDevice* getRenderDevice(); RenderDevice* getRenderDevice();
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow); void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
void setMode(int mode); void setMode(int mode);
void resize3DView(int w, int h);
Tool * tool; Tool * tool;
void changeTool(Tool *); void changeTool(Tool *);
Mouse mouse; Mouse mouse;
bool viewportHasFocus();
private: private:
bool mouseMoveState; bool mouseMoveState;
RenderDevice* renderDevice; RenderDevice* renderDevice;
//void initGUI(); //void initGUI();
HWND _hWndMain; HWND _hWndMain;
SkyRef sky;
bool quit; bool quit;
bool mouseOnScreen; bool mouseOnScreen;
bool rightButtonHolding; bool rightButtonHolding;

View File

@@ -6,7 +6,6 @@ class AudioPlayer
public: public:
AudioPlayer(void); AudioPlayer(void);
~AudioPlayer(void); ~AudioPlayer(void);
static void init();
static void playSound(std::string); static void playSound(std::string);
static void init();
}; };

View File

@@ -26,7 +26,6 @@ class CameraController {
void panRight(); void panRight();
void tiltUp(); void tiltUp();
void tiltDown(); void tiltDown();
void zoomExtents();
void Zoom(short delta); void Zoom(short delta);
bool onMouseWheel(int x, int y, short delta); bool onMouseWheel(int x, int y, short delta);
GCamera* getCamera(); GCamera* getCamera();

View File

@@ -1,18 +1,9 @@
#pragma once #pragma once
// Instances
#include "WorkspaceInstance.h" #include "WorkspaceInstance.h"
#include "LevelInstance.h" #include "LevelInstance.h"
#include "PartInstance.h" #include "PartInstance.h"
#include "SelectionService.h"
#include "GuiRootInstance.h"
#include "ThumbnailGeneratorInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "SoundService.h"
#include "LightingInstance.h"
// Libraries
#include "rapidxml/rapidxml.hpp" #include "rapidxml/rapidxml.hpp"
#include "GuiRootInstance.h"
class GuiRootInstance; class GuiRootInstance;
@@ -30,26 +21,23 @@ public:
bool load(const char* filename,bool clearObjects); bool load(const char* filename,bool clearObjects);
bool readXMLFileStream(std::ifstream* file); bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*); void drawMessage(RenderDevice*);
// Instance getters
WorkspaceInstance* getWorkspace(); WorkspaceInstance* getWorkspace();
LevelInstance * getLevel(); LevelInstance * getLevel();
XplicitNgine* getEngine();
ThumbnailGeneratorInstance* getThumbnailGenerator();
SoundService* getSoundService();
LightingInstance* getLighting();
std::string message; std::string message;
std::string _loadedFileName; std::string _loadedFileName;
bool showMessage; bool showMessage;
G3D::GFontRef font; G3D::GFontRef font;
GuiRootInstance* getGuiRoot(); GuiRootInstance* getGuiRoot();
SelectionService* getSelectionService(); //float mousex;
//float mousey;
//Vector2 getMousePos();
//void setMousePos(int x,int y);
//void setMousePos(Vector2 pos);
//bool mouseButton1Down;
PartInstance* makePart(); PartInstance* makePart();
void clearLevel(); void clearLevel();
void toggleRun(); void toggleRun();
bool isRunning(); bool isRunning();
void resetEngine();
#if _DEBUG #if _DEBUG
void modXMLLevel(float modY); void modXMLLevel(float modY);
#endif #endif
@@ -62,16 +50,8 @@ private:
std::string _errMsg; std::string _errMsg;
bool _legacyLoad; bool _legacyLoad;
float _modY; float _modY;
// Instances
WorkspaceInstance* workspace; WorkspaceInstance* workspace;
LevelInstance * level; LevelInstance * level;
GuiRootInstance* guiRoot; GuiRootInstance* guiRoot;
SelectionService* selectionService;
ThumbnailGeneratorInstance* thumbnailGenerator;
XplicitNgine* xplicitNgine;
SoundService* soundService;
LightingInstance* lightingInstance;
bool running; bool running;
}; };

View File

@@ -18,9 +18,7 @@ public:
void update(); void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y); bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y); void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
void hideGui(bool doHide);
private: private:
std::string _message; std::string _message;
G3D::RealTime _messageTime; G3D::RealTime _messageTime;
bool _hideGui;
}; };

View File

@@ -1,10 +1,13 @@
#pragma once #pragma once
#include <G3DAll.h> #include <G3DAll.h>
#include "propertyGrid.h" #include "propertyGrid.h"
#include "PropertiesV2/StringProperty.h"
#include "PropertiesV2/BoolProperty.h"
#include "map" #include "map"
#ifdef NO_SPRINTF
#define sprintf_s sprintf
#endif
//#include "Properties/BoolProperty.h"
class Instance class Instance
{ {
public: public:
@@ -14,7 +17,6 @@ public:
virtual ~Instance(void); virtual ~Instance(void);
std::string name; std::string name;
virtual void render(RenderDevice*); virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
virtual void update(); virtual void update();
std::vector<Instance*> children; // All children. std::vector<Instance*> children; // All children.
std::string getClassName(); std::string getClassName();
@@ -28,18 +30,12 @@ public:
void clearChildren(); void clearChildren();
Instance* getParent(); Instance* getParent();
virtual Instance* clone() const { return new Instance(*this); } virtual Instance* clone() const { return new Instance(*this); }
//Deprecated
virtual std::vector<PROPGRIDITEM> getProperties(); virtual std::vector<PROPGRIDITEM> getProperties();
//Deprecated
virtual void PropUpdate(LPPROPGRIDITEM &pItem); virtual void PropUpdate(LPPROPGRIDITEM &pItem);
virtual std::vector<Property *> collectProperties();
int listicon; int listicon;
protected: protected:
std::string className; std::string className;
Instance* parent; // Another pointer. Instance* parent; // Another pointer.
//Deprecated
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL); PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
private: private:
static const std::map<std::string, Instance> g_logLevelsDescriptions; static const std::map<std::string, Instance> g_logLevelsDescriptions;

View File

@@ -7,19 +7,10 @@ class LevelInstance :
public: public:
LevelInstance(void); LevelInstance(void);
~LevelInstance(void); ~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer; float timer;
int score; int score;
virtual std::vector<PROPGRIDITEM> getProperties(); virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage; std::string winMessage;
std::string loseMessage; std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem); virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
}; };

View File

@@ -1,43 +0,0 @@
#pragma once
#include "Instance.h"
class LightingInstance :
public Instance
{
public:
LightingInstance(void);
~LightingInstance(void);
// Getters
G3D::Color3 getTopAmbient();
G3D::Color3 getBottomAmbient();
G3D::Color3 getSpotLight();
G3D::Color4 getClearColor();
G3D::SkyRef getSky();
G3D::LightingParameters getLightingParameters();
// Setters
void setTopAmbient(G3D::Color3 newValue);
void setBottomAmbient(G3D::Color3 newValue);
void setSpotLight(G3D::Color3 newValue);
void setClearColor(G3D::Color4 clearColor);
// Functions
void drawSky();
void suppressSky(bool doSuppress);
void update();
void drawEffects();
// Properties
void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<PROPGRIDITEM> getProperties();
private:
G3D::Color3 topAmbient;
G3D::Color3 bottomAmbient;
G3D::Color3 spotLight;
G3D::Color4 clearColor;
G3D::SkyRef sky;
G3D::LightingParameters lighting;
bool _hideSky;
};

View File

@@ -1,7 +1,6 @@
#pragma once #pragma once
#include "instance.h" #include "instance.h"
#include "enum.h" #include "enum.h"
#include <ode/ode.h>
class PVInstance : class PVInstance :
public Instance public Instance
@@ -13,13 +12,9 @@ public:
virtual void postRender(RenderDevice* rd); virtual void postRender(RenderDevice* rd);
virtual std::vector<PROPGRIDITEM> getProperties(); virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem); virtual void PropUpdate(LPPROPGRIDITEM &pItem);
virtual std::vector<Property*> collectProperties();
bool nameShown; bool nameShown;
bool controllerFlagShown; bool controllerFlagShown;
Enum::Controller::Value controller; Enum::Controller::Value controller;
virtual void makeJoints();
virtual void setNameShown(bool nameShown);
virtual void setControllerFlagShown(bool controllerFlagShown);
protected: protected:
CoordinateFrame cFrame; CoordinateFrame cFrame;
static G3D::Color3 getControllerColor(int controller) static G3D::Color3 getControllerColor(int controller)

View File

@@ -1,8 +1,6 @@
#pragma once #pragma once
#include "PVInstance.h" #include "PVInstance.h"
#include "Enum.h" #include "Enum.h"
#include "PropertiesV2/Color3Property.h"
#include "PropertiesV2/Vector3Property.h"
#define _USE_MATH_DEFINES #define _USE_MATH_DEFINES
#include <cmath> #include <cmath>
@@ -18,7 +16,6 @@ public:
//Rendering //Rendering
virtual void PartInstance::postRender(RenderDevice* rd); virtual void PartInstance::postRender(RenderDevice* rd);
virtual void render(RenderDevice*); virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
//Surfaces //Surfaces
Enum::SurfaceType::Value top; Enum::SurfaceType::Value top;
@@ -27,19 +24,12 @@ public:
Enum::SurfaceType::Value back; Enum::SurfaceType::Value back;
Enum::SurfaceType::Value left; Enum::SurfaceType::Value left;
Enum::SurfaceType::Value bottom; Enum::SurfaceType::Value bottom;
//Shapes
Enum::Shape::Value shape; Enum::Shape::Value shape;
//OnTocuh
Enum::ActionType::Value OnTouchAction;
Enum::Sound::Value OnTouchSound;
//Variables //Variables
Color3 color; Color3 color;
bool canCollide; bool canCollide;
dBodyID physBody; bool anchored;
dGeomID physGeom[3];
//Getters //Getters
Vector3 getPosition(); Vector3 getPosition();
@@ -51,58 +41,30 @@ public:
Box getScaledBox(); Box getScaledBox();
CoordinateFrame getCFrame(); CoordinateFrame getCFrame();
//OnTouch Getters
bool isSingleShot();
int getTouchesToTrigger();
int getUniqueObjectsToTrigger();
int getChangeScore();
float getChangeTimer();
//Setters //Setters
void setParent(Instance* parent); void setParent(Instance* parent);
void setPosition(Vector3); void setPosition(Vector3);
void setColor(Color3 color);
void setVelocity(Vector3); void setVelocity(Vector3);
void setRotVelocity(Vector3); void setRotVelocity(Vector3);
void setCFrame(CoordinateFrame); void setCFrame(CoordinateFrame);
void setCFrameNoSync(CoordinateFrame);
void setSize(Vector3); void setSize(Vector3);
void setShape(Enum::Shape::Value shape); void setShape(Enum::Shape::Value shape);
void setChanged(); void setChanged();
void setSurface(int face, Enum::SurfaceType::Value surface); void setSurface(int face, Enum::SurfaceType::Value surface);
void setAnchored(bool anchored);
bool isAnchored();
float getMass();
bool isDragging();
void setDragging(bool value);
//Collision //Collision
bool collides(PartInstance * part); bool collides(PartInstance * part);
bool collides(Box); bool collides(Box);
// onTouch
void onTouch();
//Properties //Properties
virtual std::vector<PROPGRIDITEM> getProperties(); virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem); virtual void PropUpdate(LPPROPGRIDITEM &pItem);
virtual std::vector<Property *> collectProperties();
private: private:
bool anchored;
Vector3 position; Vector3 position;
Vector3 size; Vector3 size;
Vector3 velocity; Vector3 velocity;
Vector3 rotVelocity; Vector3 rotVelocity;
bool changed; bool changed;
bool dragging;
Box itemBox; Box itemBox;
GLuint glList; GLuint glList;
// OnTouch
bool singleShot;
int touchesToTrigger;
int uniqueObjectsToTrigger;
int changeScore;
float changeTimer;
bool _touchedOnce;
}; };

View File

@@ -1,22 +0,0 @@
#pragma once
#include "Instance.h"
#include "PropertyWindow.h"
class SelectionService : public Instance
{
public:
SelectionService(void);
~SelectionService(void);
SelectionService(const SelectionService &oinst);
std::vector<Instance *> getSelection();
void clearSelection();
bool isSelected(Instance * instance);
void addSelected(Instance * instance);
void removeSelected(Instance * instance);
void addSelected(const std::vector<Instance *> &instances);
void setPropertyWindow(PropertyWindow * propertyWindow);
void render(RenderDevice * rd);
private:
std::vector<Instance *> selection;
PropertyWindow * propertyWindow;
};

View File

@@ -1,30 +0,0 @@
#pragma once
#include "Instance.h"
class SoundInstance :
public Instance
{
public:
SoundInstance(void);
~SoundInstance(void);
// Getters
float getSoundVolume();
std::string getSoundId();
bool isPlayedOnRemove();
bool isLooped();
// Setters
void setSoundVolume(float newVolume);
void setSoundId(std::string newSoundId);
void setIsPlayedOnRemove(bool isPlayed);
void setIsLooped(bool isLooped);
// Functions
void play();
private:
float soundVolume;
std::string soundId;
bool playOnRemove;
bool looped;
};

View File

@@ -1,16 +0,0 @@
#pragma once
#include "Instance.h"
#include "SoundInstance.h"
class SoundService :
public Instance
{
public:
SoundService(void);
~SoundService(void);
float getMusicVolume();
void playSound(Instance* sound);
private:
float musicVolume;
};

View File

@@ -1,14 +0,0 @@
#pragma once
#include "instance.h"
class ThumbnailGeneratorInstance :
public Instance
{
public:
// Constructor / Destructor
ThumbnailGeneratorInstance(void);
~ThumbnailGeneratorInstance(void);
// Functions
std::string click(std::string fileType, int cx, int cy, bool hideSky);
};

View File

@@ -9,6 +9,5 @@ public:
WorkspaceInstance(void); WorkspaceInstance(void);
~WorkspaceInstance(void); ~WorkspaceInstance(void);
void clearChildren(); void clearChildren();
void zoomToExtents();
std::vector<PartInstance *> partObjects; std::vector<PartInstance *> partObjects;
}; };

View File

@@ -1,6 +1,4 @@
#pragma once #pragma once
#include <string>
#include <map>
namespace Enum namespace Enum
{ {
@@ -9,30 +7,6 @@ namespace Enum
enum Value { enum Value {
Smooth = 0, Bumps = 1, Hinge = 2, Motor = 3, StepperMotor = 4, Spawn = 5 Smooth = 0, Bumps = 1, Hinge = 2, Motor = 3, StepperMotor = 4, Spawn = 5
}; };
static std::pair<std::string, Value> map_data[] = {
std::make_pair("Smooth", Smooth),
std::make_pair("Bumps", Bumps),
std::make_pair("Hinge", Hinge),
std::make_pair("Motor", Motor),
std::make_pair("StepperMotor", StepperMotor),
std::make_pair("Spawn", Spawn)
};
static std::map<std::string, Value> nameMap(map_data,
map_data + sizeof map_data / sizeof map_data[0]);
static Value getByName(std::string name) {
if(nameMap.find(name) != nameMap.end()){
return nameMap[name];
}
return Smooth;
}
static std::string getName(Value value) {
for (std::map<std::string, Value>::iterator it = nameMap.begin(); it != nameMap.end(); ++it)
if (it->second == value)
return it->first;
return "";
}
} }
namespace Shape namespace Shape
{ {
@@ -46,24 +20,4 @@ namespace Enum
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0 Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
}; };
} }
namespace ActionType
{
enum Value {
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
};
}
namespace AffectType
{
enum Value {
NoChange = 0, Increase = 1, Decrease = 2
};
}
namespace Sound
{
enum Value {
NoSound = 0, Victory = 1, Boing = 2, Bomb = 3,
Ping = 4, Break = 5, Splat = 6, Swoosh = 7,
Snap = 8, Page = 9
};
}
} }

View File

@@ -1,24 +0,0 @@
#pragma once
namespace Enum
{
class B3DEnum {
public:
B3DEnum(int id, std::string name)
{
this->id = id;
this->name = name;
}
const int getId() {
return id;
}
const std::string getName() {
return name;
}
virtual B3DEnum getByName(std::string name);
virtual B3DEnum getById(int id);
private:
int id;
std::string name;
}
}

View File

@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "DataModelV2/DataModelInstance.h" #include "DataModelV2/DataModelInstance.h"
#include "XplicitNgine/XplicitNgine.h"
class Application; class Application;
@@ -17,18 +17,18 @@ public:
static const int major; static const int major;
static const int minor; static const int minor;
static const int patch; static const int patch;
static G3D::TextureRef surface;
static int surfaceId;
static const std::string g_appName; static const std::string g_appName;
static COLORREF g_acrCustClr[16]; //Will be dynamic later static COLORREF g_acrCustClr[16]; //Will be dynamic later
static HWND mainHwnd; static HWND mainHwnd;
}; };
extern std::vector<Instance*> postRenderStack; extern std::vector<Instance*> postRenderStack;
extern std::vector<Instance*> g_selectedInstances;
extern bool running; extern bool running;
extern DataModelInstance* g_dataModel; extern DataModelInstance* g_dataModel;
extern XplicitNgine* g_xplicitNgine;
extern Application* g_usableApp; extern Application* g_usableApp;
extern SkyRef g_sky;
extern RenderDevice g_renderDevice;
extern GFontRef g_fntdominant; extern GFontRef g_fntdominant;
extern GFontRef g_fntlighttrek; extern GFontRef g_fntlighttrek;

View File

@@ -27,10 +27,8 @@ public:
bool isMouseOnScreen(); bool isMouseOnScreen();
bool isMouseDown(); bool isMouseDown();
void setMouseDown(bool mouseDown); void setMouseDown(bool mouseDown);
G3D::Ray getRay(); G3D::Ray * getRay();
G3D::Ray getLastRay(); G3D::Ray getLastRay();
G3D::Plane getPlane();
G3D::Plane getInversePlane();
private: private:
bool mouseDown; bool mouseDown;
}; };

View File

@@ -0,0 +1,12 @@
#pragma once
#include "Property.h"
class BoolProperty : public Property<bool>
{
public:
BoolProperty(std::string name, bool& value, Instance& owner)
{
Property<bool>(name, value, owner);
}
~BoolProperty(void);
PROPGRIDITEM getPropGridItem();
};

View File

@@ -0,0 +1,30 @@
#pragma once
#include "DataModelV2/Instance.h"
#include <string>
class Instance;
template <typename T>
class Property
{
public:
Property(std::string name, T& value, Instance& owner)
{
_value = value;
_owner = owner;
}
~Property(void);
const T getValue()
{
return _value;
}
const void setValue(T val)
{
_value = val;
}
virtual PROPGRIDITEM getPropGridItem();
void setProperty(LPPROPGRIDITEM item);
protected:
Instance* _owner;
std::string _name;
T* _value;
};

View File

@@ -1,23 +0,0 @@
#pragma once
#include "Property.h"
class BoolProperty : public Property
{
public:
typedef void (Instance::*instanceSetter)(bool);
//Win32 why
~BoolProperty(void);
BoolProperty(LPSTR name, LPSTR desc, LPSTR catalog, bool value, Instance * owner, instanceSetter setterFunc)
:Property(name, desc, catalog, (void*)value, owner)
{
this->setterFunc = setterFunc;
}
const void setValue(bool val){
(_owner->*setterFunc)(val);
_value = (void *)val;
}
PROPGRIDITEM getPropGridItem();
void setProperty(LPPROPGRIDITEM &pItem);
private:
instanceSetter setterFunc;
};

View File

@@ -1,24 +0,0 @@
#pragma once
#include "Property.h"
class Color3Property : public Property
{
public:
typedef void (Instance::*instanceSetter)(Color3);
~Color3Property(void){};
Color3Property(LPSTR name, LPSTR desc, LPSTR catalog, Color3 value, Instance * owner, instanceSetter setterFunc)
:Property(name, desc, catalog, &_value, owner)
{
this->_value = value;
this->setterFunc = setterFunc;
}
const void setValue(Color3 val){
(_owner->*setterFunc)(val);
_value = val;
}
PROPGRIDITEM getPropGridItem();
void setProperty(LPPROPGRIDITEM &pItem);
private:
Color3 _value;
instanceSetter setterFunc;
};

View File

@@ -1,38 +0,0 @@
#pragma once
#include <G3DAll.h>
#include "propertyGrid.h"
class Instance;
class Property
{
public:
Property(LPSTR name, LPSTR desc, LPSTR catalog, Instance * owner){
_name = name;
_desc = desc;
_catalog = catalog;
_owner = owner;
}
Property(LPSTR name, LPSTR desc, LPSTR catalog, void* value, Instance * owner){
_name = name;
_desc = desc;
_catalog = catalog;
_owner = owner;
_value = value;
}
~Property(void){}
const void* getValue() {
return _value;
}
const LPSTR getName() {
return _name;
}
virtual PROPGRIDITEM getPropGridItem();
virtual void setProperty(LPPROPGRIDITEM &pItem);
protected:
Instance* _owner;
LPSTR _name;
LPSTR _desc;
LPSTR _catalog;
void* _value;
};

View File

@@ -1,24 +0,0 @@
#pragma once
#include "Property.h"
class StringProperty : public Property
{
public:
typedef void (Instance::*instanceSetter)(std::string);
~StringProperty(void){};
StringProperty(LPSTR name, LPSTR desc, LPSTR catalog, std::string value, Instance * owner, instanceSetter setterFunc)
:Property(name, desc, catalog, &_value, owner)
{
this->_value = value;
this->setterFunc = setterFunc;
}
const void setValue(std::string val){
(_owner->*setterFunc)(val);
_value = val;
}
PROPGRIDITEM getPropGridItem();
void setProperty(LPPROPGRIDITEM &pItem);
private:
std::string _value;
instanceSetter setterFunc;
};

View File

@@ -1,26 +0,0 @@
#pragma once
#include "Property.h"
#include <sstream>
class Vector3Property : public Property
{
public:
typedef void (Instance::*instanceSetter)(Vector3);
~Vector3Property(void){};
Vector3Property(LPSTR name, LPSTR desc, LPSTR catalog, Vector3 value, Instance * owner, instanceSetter setterFunc)
:Property(name, desc, catalog, &_value, owner)
{
this->_value = value;
this->setterFunc = setterFunc;
}
const void setValue(Vector3 val){
(_owner->*setterFunc)(val);
_value = val;
}
PROPGRIDITEM getPropGridItem();
void setProperty(LPPROPGRIDITEM &pItem);
private:
Vector3 _value;
std::string stringRep;
instanceSetter setterFunc;
};

View File

@@ -5,15 +5,13 @@ class PropertyWindow {
public: public:
PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance); PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance);
bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance); bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance);
void UpdateSelected(std::vector<Instance *> selection); void UpdateSelected(Instance *);
void ClearProperties(); void ClearProperties();
void onResize(); void onResize();
void refreshExplorer(std::vector<Instance *> selection); void refreshExplorer(Instance* selectedInstance);
HWND _hwndProp; HWND _hwndProp;
private: private:
HWND _propGrid; HWND _propGrid;
HWND _explorerComboBox; HWND _explorerComboBox;
void _resize(); void _resize();
void clearExplorer();
void deleteProperties();
}; };

View File

@@ -13,7 +13,6 @@ public:
void onSelect(Mouse mouse); void onSelect(Mouse mouse);
void onKeyDown(int key); void onKeyDown(int key);
void onKeyUp(int key); void onKeyUp(int key);
void roundDeg(float &degree);
private: private:
bool lctrlDown; bool lctrlDown;
bool rctrlDown; bool rctrlDown;
@@ -21,5 +20,4 @@ private:
int mouseDownStarty; int mouseDownStarty;
bool dragging; bool dragging;
bool mouseDown; bool mouseDown;
Vector3 draggingPartOffset;
}; };

View File

@@ -1,24 +0,0 @@
#pragma once
#include "ArrowTool.h"
class DraggerTool :
public ArrowTool
{
public:
DraggerTool(void);
~DraggerTool(void);
void onButton1MouseDown(Mouse);
void onButton1MouseUp(Mouse);
void onMouseMoved(Mouse mouse);
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void render(RenderDevice * rd, Mouse mouse);
private:
void createHandles();
void grabHandle(Mouse mouse);
bool hasHandles;
int handleGrabbed;
Vector3 center;
Sphere handles[6];
};

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