Compare commits
17 Commits
| Author | SHA1 | Date | |
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09c6a73e80 | ||
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3108021007 | ||
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739f116895 | ||
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f281103ca1 | ||
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5659a1e13c | ||
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fb48c4d85d | ||
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ce3ca419e8 | ||
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c3b9e1f6c8 | ||
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9ba0db1ab9 | ||
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70d9aded42 | ||
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a99f58b62f | ||
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fcb1ad05fd | ||
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50f8c7ec10 | ||
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4094631f30 |
@@ -1,5 +1,4 @@
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#include "PhysicalInstance.h"
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bool canCollide = true;
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bool anchored = false;
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Vector3 size;
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@@ -8,6 +7,8 @@ Vector3 velocity;
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Vector3 rotVelocity;
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CoordinateFrame cFrame;
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Color3 color;
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bool changed = true;
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Box itemBox = Box();
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PhysicalInstance::PhysicalInstance(void)
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{
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@@ -31,6 +32,7 @@ void PhysicalInstance::setPosition(Vector3 pos)
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{
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position = pos;
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cFrame = CoordinateFrame(pos);
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changed = true;
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}
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CoordinateFrame PhysicalInstance::getCFrame()
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{
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@@ -40,8 +42,24 @@ void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame)
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{
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cFrame = coordinateFrame;
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position = coordinateFrame.translation;
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changed = true;
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}
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CoordinateFrame PhysicalInstance::getCFrameRenderBased()
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{
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return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x/2, getCFrame().translation.y/2, getCFrame().translation.z/2));
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}
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Box PhysicalInstance::getBox()
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{
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if(changed)
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{
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Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
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CoordinateFrame c = getCFrameRenderBased();
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itemBox = c.toWorldSpace(box);
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}
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return itemBox;
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}
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PhysicalInstance::~PhysicalInstance(void)
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{
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@@ -16,6 +16,8 @@ public:
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void setPosition(Vector3);
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CoordinateFrame getCFrame();
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void setCFrame(CoordinateFrame);
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Box getBox();
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CoordinateFrame getCFrameRenderBased();
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private:
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Vector3 position;
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};
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14
README.md
Normal file
14
README.md
Normal file
@@ -0,0 +1,14 @@
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# G3D-Fun
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Despite its name, this is actually a recreation of ROBLOX as it was in 2005. Early development. Uses roughly time-accurate development tools.
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# COMPILE WITH
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Graphics3D 6.10 (Released July 21, 2006)
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SDL 1.2.7 (1.2.9 could work as well)
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Visual Studio 2005 Professional or Visual Studio 2005 Express with Platform SDK
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# NOTE
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Please know that there currently is no documentation and minimal commenting. As such, it may be confusing to follow the code.
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Code for this project is written quickly at random intervals, where each individual thinks of a solution to a problem and adds it.
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BIN
content/sounds/electronicpingshort.wav
Normal file
BIN
content/sounds/electronicpingshort.wav
Normal file
Binary file not shown.
BIN
content/sounds/switch.wav
Normal file
BIN
content/sounds/switch.wav
Normal file
Binary file not shown.
304
main.cpp
304
main.cpp
@@ -17,7 +17,7 @@
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#include "TextButtonInstance.h"
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#include "ImageButtonInstance.h"
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#include "AudioPlayer.h"
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#include <limits.h>
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#if G3D_VER < 61000
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#error Requires G3D 6.10
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@@ -31,13 +31,17 @@ static std::vector<Instance*> instances_2D;
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static Instance* dataModel;
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GFontRef fntdominant = NULL;
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GFontRef fntlighttrek = NULL;
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Ray testRay;
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static bool democ = true;
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static std::string message = "";
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static G3D::RealTime messageTime = 0;
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static std::string tempPath = "";
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static G3D::RealTime inputTime = 0;
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static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
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static int index = 2;
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static std::string cameraSound = "";
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static std::string clickSound = "";
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static std::string dingSound = "";
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static float TIMERVAL = 60.0F;
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static int SCOREVAL = 0;
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static G3D::TextureRef go = NULL;
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@@ -264,16 +268,49 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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tiltUp = true;
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}
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class DeleteListener : public ButtonListener {
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class GUDButtonListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
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void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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if(selectedInstance != NULL)
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{
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AudioPlayer::PlaySound(dingSound);
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if(button->name == "Duplicate")
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{
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}
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}
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}
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class RotateButtonListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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if(selectedInstance != NULL)
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{
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AudioPlayer::PlaySound(clickSound);
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if(selectedInstance->className == "Part")
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{
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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if(button->name == "Tilt")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
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else if(button->name == "Rotate")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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}
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}
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}
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void deleteInstance()
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{
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if(selectedInstance != NULL)
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{
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for(size_t i = 0; i < instances.size(); i++)
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@@ -285,19 +322,31 @@ void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
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delete deleting;
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selectedInstance = NULL;
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AudioPlayer::PlaySound(GetFileInPath("/content/sounds/pageturn.wav"));
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}
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}
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}
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}
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class DeleteListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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deleteInstance();
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}
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class ModeSelectionListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void ModeSelectionListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
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@@ -449,6 +498,51 @@ void initGUI()
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(0,215);
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button->boxEnd = Vector2(80,235);
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textSize = 12;
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button->title = "Group";
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button->setAllColorsSame();
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button->font = fntlighttrek;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->parent = dataModel;
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button = makeTextButton();
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button->boxBegin = Vector2(0,240);
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button->boxEnd = Vector2(80,260);
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textSize = 12;
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button->title = "UnGroup";
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button->setAllColorsSame();
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button->font = fntlighttrek;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->parent = dataModel;
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button = makeTextButton();
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button->boxBegin = Vector2(0,265);
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button->boxEnd = Vector2(80,285);
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textSize = 12;
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button->title = "Duplicate";
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button->setAllColorsSame();
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button->font = fntlighttrek;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->parent = dataModel;
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button->name = "Duplicate";
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button->setButtonListener(new GUDButtonListener());
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ImageButtonInstance* instance = makeImageButton(go, go_ovr, go_dn);
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instance->name = "go";
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instance->size = Vector2(65,65);
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@@ -495,6 +589,8 @@ void initGUI()
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instance->size = Vector2(30,30);
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instance->position = Vector2(10, 175);
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instance->parent = dataModel;
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instance->name = "Rotate";
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instance->setButtonListener(new RotateButtonListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/SelectionTilt.png")),
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@@ -504,6 +600,8 @@ void initGUI()
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instance->size = Vector2(30,30);
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instance->position = Vector2(40, 175);
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instance->parent = dataModel;
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instance->name = "Tilt";
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instance->setButtonListener(new RotateButtonListener());
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instance = makeImageButton(
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@@ -619,27 +717,22 @@ void Demo::onInit() {
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test->parent = dataModel;
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test->color = Color3(0.2F,0.3F,1);
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test->size = Vector3(24,1,24);
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test->setCFrame(CoordinateFrame(Matrix3::fromEulerAnglesXYZ(toRadians(90),toRadians(45),toRadians(45)), Vector3(0,0,0)));
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selectedInstance = test;
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test->setPosition(Vector3(0,0,0));
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test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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//selectedInstance = test;
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test = makePart();
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test->parent = dataModel;
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test->color = Color3(.5F,1,.5F);
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(10,1,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3(.5F,1,.5F);
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(-10,1,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->color = Color3(.5F,1,.5F);
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(-7,2,0));
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test->setPosition(Vector3(10,1,0));
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test = makePart();
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test->parent = dataModel;
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@@ -651,31 +744,38 @@ void Demo::onInit() {
|
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test->parent = dataModel;
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test->color = Color3::gray();
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||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-4,3,0));
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test->setPosition(Vector3(-7,2,0));
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||||
|
||||
test = makePart();
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test->parent = dataModel;
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||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
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||||
test->setPosition(Vector3(5,3,0));
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||||
test->setPosition(Vector3(4,3,0));
|
||||
|
||||
test = makePart();
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||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-1,4,0));
|
||||
test->setPosition(Vector3(-5,3,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(3,4,0));
|
||||
test->setPosition(Vector3(1,4,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(2,5,0));
|
||||
test->setPosition(Vector3(-3,4,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-2,5,0));
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -688,8 +788,8 @@ void Demo::onInit() {
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-2,7,0));
|
||||
test->size = Vector3(-4,-1,-2);
|
||||
test->setPosition(Vector3(2,7,0));
|
||||
|
||||
|
||||
|
||||
@@ -750,6 +850,11 @@ void Demo::onNetwork() {
|
||||
}
|
||||
|
||||
|
||||
double getVectorDistance(Vector3 vector1, Vector3 vector2)
|
||||
{
|
||||
return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
|
||||
}
|
||||
|
||||
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
if(dataModel->name != title)
|
||||
{
|
||||
@@ -794,14 +899,48 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
if(panRight)
|
||||
{
|
||||
panRight = false;
|
||||
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().rotation, app->debugCamera.getCoordinateFrame().translation);
|
||||
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
|
||||
Vector3 camerapoint = frame.translation;
|
||||
Vector3 angles;
|
||||
float radian = 0;
|
||||
frame.rotation.toAxisAngle(angles, radian);
|
||||
message = Convert(angles.x) + ", " + Convert(angles.y) + ", " + Convert(angles.z) + ", " + Convert(radian);
|
||||
Vector3 focalPoint = camerapoint + frame.lookVector() * 25;
|
||||
|
||||
|
||||
float distb = getVectorDistance(Vector3(focalPoint.x, camerapoint.y, focalPoint.z), Vector3(camerapoint.x, camerapoint.y, focalPoint.z));
|
||||
float distc = abs(((float)getVectorDistance(Vector3(focalPoint.x, camerapoint.y, focalPoint.z), camerapoint)));
|
||||
|
||||
|
||||
|
||||
float angle = toRadians(90);
|
||||
|
||||
|
||||
//message = Convert(angle);
|
||||
messageTime = System::time();
|
||||
//frame.rotation.toEulerAnglesXYZ(x, angle, z);
|
||||
//angle = toDegrees(angle);
|
||||
|
||||
// if(camerapoint.z < focalPoint.z)
|
||||
// {
|
||||
// float angleadd = abs(angle - 90);
|
||||
// angle = angleadd + 5 + 90;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// angle = angle + 5;
|
||||
// }
|
||||
|
||||
|
||||
messageTime = System::time();
|
||||
|
||||
//abs(((float)(getVectorDistance(Vector3(focalPoint.x, camerapoint.y, focalPoint.z), camerapoint))));
|
||||
float x = distc * cos(angle-toRadians(2)) + focalPoint.x;
|
||||
float z = distc * sin(angle-toRadians(2)) + focalPoint.z;
|
||||
message = "NOT 0, " + Convert(x) + ", " + Convert(z);
|
||||
//camerapoint = Vector3(sin(angle)*distc,camerapoint.y,cos(angle)*distc);
|
||||
camerapoint = Vector3(x,camerapoint.y,z);
|
||||
CoordinateFrame newFrame = CoordinateFrame(camerapoint);
|
||||
newFrame.lookAt(focalPoint);
|
||||
cameraPos = camerapoint;
|
||||
app->debugController.setCoordinateFrame(newFrame);
|
||||
|
||||
}
|
||||
if(tiltUp)
|
||||
{
|
||||
@@ -820,6 +959,7 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
cameraPos = camerapoint;
|
||||
app->debugController.setCoordinateFrame(newFrame);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -841,6 +981,7 @@ double getOSVersion() {
|
||||
return ::atof(version.c_str());
|
||||
}
|
||||
|
||||
//User Input
|
||||
void Demo::onUserInput(UserInput* ui) {
|
||||
|
||||
if (ui->keyPressed(SDLK_ESCAPE)) {
|
||||
@@ -890,6 +1031,11 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
cameraPos = cameraPos - frame.lookVector()*2;
|
||||
}
|
||||
|
||||
if(ui->keyPressed(SDLK_DELETE))
|
||||
{
|
||||
deleteInstance();
|
||||
}
|
||||
|
||||
if(ui->keyDown(SDLK_LCTRL))
|
||||
{
|
||||
if(ui->keyPressed('d'))
|
||||
@@ -960,6 +1106,30 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
if(!onGUI)
|
||||
{
|
||||
selectedInstance = NULL;
|
||||
testRay = app->debugCamera.worldRay(mousex, mousey, app->renderDevice->getViewport());
|
||||
float nearest=std::numeric_limits<float>::infinity();
|
||||
Vector3 camPos = app->debugCamera.getCoordinateFrame().translation;
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
if(instances.at(i)->className == "Part" && instances.at(i)->parent == dataModel)
|
||||
{
|
||||
PhysicalInstance* test = (PhysicalInstance*)instances.at(i);
|
||||
float time = testRay.intersectionTime(test->getBox());
|
||||
if (time != inf())
|
||||
{
|
||||
if (nearest>time)
|
||||
{
|
||||
nearest=time;
|
||||
selectedInstance = test;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//message = Convert(closest);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1144,7 +1314,13 @@ void makeBeveledBox(Box box, RenderDevice* rd, Color4 color, CoordinateFrame cFr
|
||||
|
||||
|
||||
void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
float angle, x, z;
|
||||
app->debugCamera.getCoordinateFrame().rotation.toEulerAnglesXYZ(x, angle, z);
|
||||
//message = Convert(toDegrees(angle)) + " X: " + Convert(app->debugCamera.getCoordinateFrame().translation.x) + " Z: " + Convert(app->debugCamera.getCoordinateFrame().translation.z);
|
||||
//messageTime = System::time();
|
||||
|
||||
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().rotation, app->debugCamera.getCoordinateFrame().translation);
|
||||
Vector2 mousepos = Vector2(0,0);
|
||||
G3D::uint8 num = 0;
|
||||
rd->window()->getRelativeMouseState(mousepos, num);
|
||||
@@ -1183,12 +1359,10 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
app->renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
|
||||
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
|
||||
makeFlag(Vector3(-1, 3.5, 0), rd);
|
||||
//Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
//makeFlag(Vector3(-1, 3.5, 0), rd);
|
||||
|
||||
//Vector3 vector = app->debugCamera.getCoordinateFrame().translation + app->debugCamera.getCoordinateFrame().lookVector()*20;
|
||||
Draw::axes(CoordinateFrame(focalPointT) , rd);
|
||||
|
||||
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
app->renderDevice->setAmbientLightColor(lighting.ambient);
|
||||
@@ -1201,54 +1375,24 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
Instance* instance = instances.at(i);
|
||||
if(instance->className == "Part" && instance->parent != NULL)
|
||||
{
|
||||
|
||||
PhysicalInstance* part = (PhysicalInstance*)instance;
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->getCFrame().translation;
|
||||
rd->setObjectToWorldMatrix(CoordinateFrame());
|
||||
Vector3 pos2 = Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2);
|
||||
Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
|
||||
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
|
||||
CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
|
||||
//Box wsb = c.toWorldSpace(box);
|
||||
//makeBeveledBox(c.toWorldSpace(box), app->renderDevice, part->color, part->getCFrame());
|
||||
//G3D::MeshBuilder builder = G3D::MeshBuilder();
|
||||
//for(int i = 0; i < 6; i++)
|
||||
//{
|
||||
// Vector3 v1, v2, v3, v4;
|
||||
// wsb.getFaceCorners(i, v1, v2, v3, v4);
|
||||
// builder.addQuad(v1, v2, v3, v4);
|
||||
//}
|
||||
//std::string str;
|
||||
//G3D::Array<int> arrayInd;
|
||||
//G3D::Array<Vector3> arrayVector;
|
||||
//builder.commit(str, arrayInd, arrayVector);
|
||||
|
||||
|
||||
//IFSModel::save(ExePath() + "/content/model.ifs", str, arrayInd, arrayVector, NULL);
|
||||
//IFSModelRef model = IFSModel::create(ExePath() + "/content/model.ifs");
|
||||
//app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
|
||||
//app->renderDevice->beginIndexedPrimitives();
|
||||
//{
|
||||
// app->renderDevice->setNormalArray(G3D::VAR(arrayVector, varStatic));
|
||||
//app->renderDevice->setVertexArray(G3D::VAR(arrayVector, varStatic));
|
||||
//app->renderDevice->sendIndices(RenderDevice::TRIANGLES, arrayInd);
|
||||
//}
|
||||
//app->renderDevice->endIndexedPrimitives();
|
||||
|
||||
Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
|
||||
Draw::box(part->getBox(), app->renderDevice, part->color, Color4::clear());
|
||||
if(selectedInstance == part)
|
||||
{
|
||||
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), c);
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->getCFrame().translation;
|
||||
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), part->getCFrameRenderBased());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Box box;
|
||||
|
||||
//Draw::ray(testRay, rd, Color3::orange(), 1);
|
||||
|
||||
Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
/*Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 50 && distance > -50)
|
||||
@@ -1257,7 +1401,8 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
if(distance < 0)
|
||||
distance = distance*-1;
|
||||
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
||||
}
|
||||
}*/
|
||||
|
||||
app->renderDevice->disableLighting();
|
||||
|
||||
if (app->sky.notNull()) {
|
||||
@@ -1307,9 +1452,6 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
//Tools menu
|
||||
Draw::box(G3D::Box(Vector3(5, 185+offset,0),Vector3(75, 185+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
|
||||
fntlighttrek->draw2D(rd,"Group", Vector2(10,190+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"UnGroup", Vector2(10,215+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Duplicate", Vector2(10,240+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"MENU", Vector2(10,307+offset), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
|
||||
@@ -1375,6 +1517,8 @@ void App::main() {
|
||||
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
|
||||
clickSound = GetFileInPath("/content/sounds/switch.wav");
|
||||
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
cursorid = cursor->openGLID();
|
||||
applet->run();
|
||||
@@ -1469,11 +1613,17 @@ int main(int argc, char** argv) {
|
||||
//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
||||
//_CrtSetBreakAlloc(1279);
|
||||
try{
|
||||
tempPath = ((std::string)getenv("temp")) + "/Dynamica";
|
||||
CreateDirectory(tempPath.c_str(), NULL);
|
||||
|
||||
message = tempPath;
|
||||
messageTime = System::time();
|
||||
AudioPlayer::init();
|
||||
GAppSettings settings;
|
||||
settings.window.resizable = true;
|
||||
//settings.window.fsaaSamples = 8;
|
||||
settings.writeLicenseFile = false;
|
||||
settings.logFilename = tempPath + "/g3dlog.txt";
|
||||
settings.window.center = true;
|
||||
//Using the damned SDL window now
|
||||
G3D::SDLWindow* wnd = new SDLWindow(settings.window);
|
||||
|
||||
Reference in New Issue
Block a user