6 Commits

Author SHA1 Message Date
359af6326b test5 2022-10-04 12:58:15 -04:00
Vulpovile
cb6be1e183 Fixed structure 2022-10-04 07:12:25 -07:00
Vulpovile
6f9e9da771 Fix merge conflicts 2022-10-04 07:08:56 -07:00
88176d317c Placeholder 2022-10-03 15:28:11 -04:00
9dc3577bc8 splashhtml 2022-10-02 00:20:31 -04:00
3bdef8e3ab Add a broken SplashHTML 2022-10-01 14:23:57 -04:00
137 changed files with 4629 additions and 1029846 deletions

View File

@@ -1,25 +0,0 @@
name: Sync Back to Develop
on:
push:
branches:
- master
jobs:
sync-branches:
runs-on: ubuntu-latest
name: Syncing branches
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Set up Node
uses: actions/setup-node@v1
with:
node-version: 12
- name: Opening pull request
id: pull
uses: tretuna/sync-branches@1.2.0
with:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
FROM_BRANCH: 'master'
TO_BRANCH: 'develop'

11
.gitignore vendored
View File

@@ -39,11 +39,6 @@
*.res
*.ilk
*.dep
*.bin
*.7z
# ResEditor files
*.aps
/Debug
/Release
@@ -55,10 +50,12 @@ G3DTest.suo
G3DTest.suo
stderr.txt
desktop.ini
UpgradeLog.XML
/_UpgradeReport_Files
/.vs
*.7.10.old
*.db
#Redist
!Installer/Redist/*
UpgradeLog.htm
click_output.JPEG
click_output.PNG

20
Backup/Blocks3D.sln Normal file
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@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,5 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity
version="0.0.106.2"
processorArchitecture="*"
name="Blocks3D.Blocks3D.Blocks3D"
type="win32"
/>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>

View File

@@ -49,11 +49,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
@@ -79,17 +75,12 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib OPCODE.lib Ole32.lib"
OutputFile="./Blocks3D.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2"
StackReserveSize="16777216"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
@@ -181,14 +172,13 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib ode.lib OPCODE.lib"
OutputFile="./Blocks3D-Debug.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
SubSystem="1"
StackReserveSize="16777216"
TargetMachine="1"
/>
<Tool
@@ -302,6 +292,10 @@
RelativePath=".\src\source\Renderer.cpp"
>
</File>
<File
RelativePath=".\src\source\SplashHTML.cpp"
>
</File>
<File
RelativePath=".\src\source\StringFunctions.cpp"
>
@@ -321,10 +315,6 @@
RelativePath=".\src\source\Tool\ArrowTool.cpp"
>
</File>
<File
RelativePath=".\src\source\Tool\DraggerTool.cpp"
>
</File>
<File
RelativePath=".\src\source\Tool\SurfaceTool.cpp"
>
@@ -461,10 +451,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\LightingInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV2\PartInstance.cpp"
>
@@ -510,23 +496,7 @@
</FileConfiguration>
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<File
RelativePath=".\src\source\DataModelV2\RunServiceInstance.cpp"
>
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<File
RelativePath=".\src\source\DataModelV2\SelectionService.cpp"
>
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<File
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp"
>
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<File
RelativePath=".\src\source\DataModelV2\SoundService.cpp"
>
</File>
<File
RelativePath=".\ThumbnailGeneratorInstance.cpp"
RelativePath=".\src\source\DataModel\SelectionService.cpp"
>
</File>
<File
@@ -690,14 +660,6 @@
>
</File>
</Filter>
<Filter
Name="Helpers"
>
<File
RelativePath=".\src\source\base64.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
@@ -767,6 +729,10 @@
RelativePath=".\src\include\resource.h"
>
</File>
<File
RelativePath=".\src\include\SplashHTML.h"
>
</File>
<File
RelativePath=".\src\include\StringFunctions.h"
>
@@ -775,18 +741,6 @@
RelativePath=".\src\include\TextureHandler.h"
>
</File>
<File
RelativePath=".\src\include\ToolEnum.h"
>
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<File
RelativePath=".\src\include\versioning.h"
>
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RelativePath=".\src\include\VS2005CompatShim.h"
>
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<File
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>
@@ -862,10 +816,6 @@
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>
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>
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@@ -894,10 +844,6 @@
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@@ -906,26 +852,10 @@
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>
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>
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>
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<File
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
>
@@ -979,14 +909,6 @@
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</Filter>
<Filter
Name="Helpers"
>
<File
RelativePath=".\src\include\base64.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"

340
Blocks3D.vcxproj Normal file
View File

@@ -0,0 +1,340 @@
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<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}</ProjectGuid>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ClInclude Include="src\include\winver.h" />
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<ItemGroup>
<None Include="B3dIcon.ico" />
<None Include="FatB3dIcon.ico" />
<None Include="Parts.bmp" />
<None Include="roblox_RN1_icon.ico" />
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<ItemGroup>
<ResourceCompile Include="Dialogs.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="Dialogs.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>

358
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@@ -0,0 +1,358 @@
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<Filter>Resource Files</Filter>
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@@ -6,7 +6,17 @@
#include <commctrl.h>
#include <richedit.h>
#include "src/include/resource.h"
#include "src/include/versioning.h"
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 106
#define APP_PATCH 2
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#define VER_PREFIX( N ) v##N
#define HSTR( N ) #N
#define STR( N ) HSTR( N )
#define VER_STR( N ) STR( VER_PREFIX( N ) )

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@@ -21,7 +21,7 @@ Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
@@ -31,7 +31,7 @@ Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]

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@@ -1,51 +0,0 @@
;InnoSetupVersion=5.4.3
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=B3DSTP
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
DiskSpanning=yes
SlicesPerDisk=1
DiskSliceSize=1457664
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

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@@ -1,588 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-2.9603548</X>
<Y>115.389259</Y>
<Z>44.9416084</Z>
<R00>0.112786211</R00>
<R01>0.522245169</R01>
<R02>-0.845304191</R02>
<R10>-2.22539209e-009</R10>
<R11>0.850732446</R11>
<R12>0.525598884</R12>
<R20>0.993619263</R20>
<R21>-0.0592803061</R21>
<R22>0.0959508941</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>13.9457293</X>
<Y>104.877281</Y>
<Z>43.0225906</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>87.0174942</X>
<Y>48.0466728</Y>
<Z>25.0001202</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
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@@ -1,578 +0,0 @@
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@@ -1,660 +0,0 @@
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<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX5">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>6</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>11.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>

View File

@@ -1,56 +0,0 @@
#include "DataModelV2/ThumbnailGeneratorInstance.h"
#include "Application.h"
#include "Globals.h"
#include "base64.h"
#include <fstream>
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
{
Instance::Instance();
name = "ThumbnailGenerator";
className = "ThumbnailGenerator";
canDelete = false;
}
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
/*
* TODO:
* Move functions like toggleSky into their own "Lighting" instance
* Make this headless, and allow for resolutions greater than the screen resolution
*/
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
{
if(!G3D::GImage::supportedFormat(fileType)) {
printf("%s is not a valid fileType.", fileType);
return "";
}
RenderDevice* rd = g_usableApp->getRenderDevice();
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
int prevWidth = rd->width();
int prevHeight = rd->height();
G3D::GImage imgBuffer(cx, cy, 4);
G3D::BinaryOutput binOut;
guiRoot->hideGui(true);
g_usableApp->resize3DView(cx, cy);
if(hideSky)
g_dataModel->getLighting()->suppressSky(true);
g_usableApp->onGraphics(rd);
rd->screenshotPic(imgBuffer, true, hideSky);
imgBuffer.encode(format, binOut);
// Convert to Base64 string
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
guiRoot->hideGui(false);
g_usableApp->resize3DView(prevWidth, prevHeight);
return base64ImgStr;
}

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content/images/Thumbs.db Normal file

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@@ -22,7 +22,7 @@
}
</style>
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))">
<img src="../images/GameTool.png" />
</span>
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">

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ode-0.5.7z Normal file

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@@ -7,6 +7,7 @@
#include "IEBrowser.h"
#include "Mouse.h"
#include "Tool/Tool.h"
//#include "GuiRoot.h"
class TextButtonInstance;
class ImageButtonInstance;
@@ -47,7 +48,6 @@ class Application { // : public GApp {
void setFocus(bool isFocused);
int getMode();
void unSetMode();
CameraController cameraController;
UserInput* userInput;
PropertyWindow* _propWindow;
@@ -55,7 +55,6 @@ class Application { // : public GApp {
RenderDevice* getRenderDevice();
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
void setMode(int mode);
void resize3DView(int w, int h);
Tool * tool;
void changeTool(Tool *);
@@ -66,6 +65,7 @@ class Application { // : public GApp {
RenderDevice* renderDevice;
//void initGUI();
HWND _hWndMain;
SkyRef sky;
bool quit;
bool mouseOnScreen;
bool rightButtonHolding;

View File

@@ -6,7 +6,6 @@ class AudioPlayer
public:
AudioPlayer(void);
~AudioPlayer(void);
static void init();
static void playSound(std::string);
static void init();
};

View File

@@ -1,19 +1,11 @@
#pragma once
// Instances
#include "WorkspaceInstance.h"
#include "LevelInstance.h"
#include "PartInstance.h"
#include "SelectionService.h"
#include "GuiRootInstance.h"
#include "ThumbnailGeneratorInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "SoundService.h"
#include "LightingInstance.h"
#include "RunServiceInstance.h"
// Libraries
#include "rapidxml/rapidxml.hpp"
#include "GuiRootInstance.h"
#include "XplicitNgine/XplicitNgine.h"
class GuiRootInstance;
@@ -31,16 +23,9 @@ public:
bool load(const char* filename,bool clearObjects);
bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*);
// Instance getters
WorkspaceInstance* getWorkspace();
LevelInstance * getLevel();
XplicitNgine * getEngine();
ThumbnailGeneratorInstance* getThumbnailGenerator();
SoundService* getSoundService();
LightingInstance* getLighting();
RunService* getRunService();
std::string message;
std::string _loadedFileName;
bool showMessage;
@@ -49,7 +34,7 @@ public:
SelectionService* getSelectionService();
PartInstance* makePart();
void clearLevel();
void toggleRun(bool doRun);
void toggleRun();
bool isRunning();
void resetEngine();
#if _DEBUG
@@ -64,18 +49,10 @@ private:
std::string _errMsg;
bool _legacyLoad;
float _modY;
// Instances
WorkspaceInstance* workspace;
LevelInstance * level;
GuiRootInstance* guiRoot;
SelectionService* selectionService;
ThumbnailGeneratorInstance* thumbnailGenerator;
XplicitNgine* xplicitNgine;
SoundService* soundService;
LightingInstance* lightingInstance;
RunService* runService;
bool running;
XplicitNgine * xplicitNgine;
};

View File

@@ -18,9 +18,7 @@ public:
void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
void hideGui(bool doHide);
private:
std::string _message;
G3D::RealTime _messageTime;
bool _hideGui;
};

View File

@@ -2,6 +2,7 @@
#include <G3DAll.h>
#include "propertyGrid.h"
#include "map"
//#include "Properties/BoolProperty.h"
class Instance
{
@@ -12,7 +13,6 @@ public:
virtual ~Instance(void);
std::string name;
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
virtual void update();
std::vector<Instance*> children; // All children.
std::string getClassName();

View File

@@ -5,21 +5,13 @@ class LevelInstance :
public Instance
{
public:
std::string SplashHTML;
LevelInstance(void);
~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
};

View File

@@ -1,43 +0,0 @@
#pragma once
#include "Instance.h"
class LightingInstance :
public Instance
{
public:
LightingInstance(void);
~LightingInstance(void);
// Getters
G3D::Color3 getTopAmbient();
G3D::Color3 getBottomAmbient();
G3D::Color3 getSpotLight();
G3D::Color4 getClearColor();
G3D::SkyRef getSky();
G3D::LightingParameters getLightingParameters();
// Setters
void setTopAmbient(G3D::Color3 newValue);
void setBottomAmbient(G3D::Color3 newValue);
void setSpotLight(G3D::Color3 newValue);
void setClearColor(G3D::Color4 clearColor);
// Functions
void drawSky();
void suppressSky(bool doSuppress);
void update();
void drawEffects();
// Properties
void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<PROPGRIDITEM> getProperties();
private:
G3D::Color3 topAmbient;
G3D::Color3 bottomAmbient;
G3D::Color3 spotLight;
G3D::Color4 clearColor;
G3D::SkyRef sky;
G3D::LightingParameters lighting;
bool _hideSky;
};

View File

@@ -16,7 +16,6 @@ public:
//Rendering
virtual void PartInstance::postRender(RenderDevice* rd);
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
//Surfaces
Enum::SurfaceType::Value top;
@@ -25,14 +24,8 @@ public:
Enum::SurfaceType::Value back;
Enum::SurfaceType::Value left;
Enum::SurfaceType::Value bottom;
//Shapes
Enum::Shape::Value shape;
//OnTocuh
Enum::ActionType::Value OnTouchAction;
Enum::Sound::Value OnTouchSound;
//Variables
Color3 color;
bool canCollide;
@@ -49,13 +42,6 @@ public:
Box getScaledBox();
CoordinateFrame getCFrame();
//OnTouch Getters
bool isSingleShot();
int getTouchesToTrigger();
int getUniqueObjectsToTrigger();
int getChangeScore();
float getChangeTimer();
//Setters
void setParent(Instance* parent);
void setPosition(Vector3);
@@ -70,16 +56,11 @@ public:
void setAnchored(bool anchored);
bool isAnchored();
float getMass();
bool isDragging();
void setDragging(bool value);
//Collision
bool collides(PartInstance * part);
bool collides(Box);
// onTouch
void onTouch();
//Properties
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
@@ -90,15 +71,6 @@ private:
Vector3 velocity;
Vector3 rotVelocity;
bool changed;
bool dragging;
Box itemBox;
GLuint glList;
// OnTouch
bool singleShot;
int touchesToTrigger;
int uniqueObjectsToTrigger;
int changeScore;
float changeTimer;
bool _touchedOnce;
};

View File

@@ -1,14 +0,0 @@
#pragma once
#include "Instance.h"
class RunService :
public Instance
{
public:
RunService(void);
~RunService(void);
void run();
void pause();
void reset();
};

View File

@@ -15,7 +15,6 @@ public:
void removeSelected(Instance * instance);
void addSelected(const std::vector<Instance *> &instances);
void setPropertyWindow(PropertyWindow * propertyWindow);
void render(RenderDevice * rd);
private:
std::vector<Instance *> selection;
PropertyWindow * propertyWindow;

View File

@@ -1,30 +0,0 @@
#pragma once
#include "Instance.h"
class SoundInstance :
public Instance
{
public:
SoundInstance(void);
~SoundInstance(void);
// Getters
float getSoundVolume();
std::string getSoundId();
bool isPlayedOnRemove();
bool isLooped();
// Setters
void setSoundVolume(float newVolume);
void setSoundId(std::string newSoundId);
void setIsPlayedOnRemove(bool isPlayed);
void setIsLooped(bool isLooped);
// Functions
void play();
private:
float soundVolume;
std::string soundId;
bool playOnRemove;
bool looped;
};

View File

@@ -1,16 +0,0 @@
#pragma once
#include "Instance.h"
#include "SoundInstance.h"
class SoundService :
public Instance
{
public:
SoundService(void);
~SoundService(void);
float getMusicVolume();
void playSound(Instance* sound);
private:
float musicVolume;
};

View File

@@ -1,14 +0,0 @@
#pragma once
#include "instance.h"
class ThumbnailGeneratorInstance :
public Instance
{
public:
// Constructor / Destructor
ThumbnailGeneratorInstance(void);
~ThumbnailGeneratorInstance(void);
// Functions
std::string click(std::string fileType, int cx, int cy, bool hideSky);
};

View File

@@ -12,4 +12,3 @@ public:
void zoomToExtents();
std::vector<PartInstance *> partObjects;
};

View File

@@ -20,24 +20,4 @@ namespace Enum
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
};
}
namespace ActionType
{
enum Value {
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
};
}
namespace AffectType
{
enum Value {
NoChange = 0, Increase = 1, Decrease = 2
};
}
namespace Sound
{
enum Value {
NoSound = 0, Victory = 1, Boing = 2, Bomb = 3,
Ping = 4, Break = 5, Splat = 6, Swoosh = 7,
Snap = 8, Page = 9
};
}
}

View File

@@ -17,6 +17,8 @@ public:
static const int major;
static const int minor;
static const int patch;
static G3D::TextureRef surface;
static int surfaceId;
static const std::string g_appName;
static COLORREF g_acrCustClr[16]; //Will be dynamic later
static HWND mainHwnd;
@@ -27,8 +29,6 @@ extern bool running;
extern DataModelInstance* g_dataModel;
extern XplicitNgine* g_xplicitNgine;
extern Application* g_usableApp;
extern SkyRef g_sky;
extern RenderDevice g_renderDevice;
extern GFontRef g_fntdominant;
extern GFontRef g_fntlighttrek;

View File

@@ -27,10 +27,8 @@ public:
bool isMouseOnScreen();
bool isMouseDown();
void setMouseDown(bool mouseDown);
G3D::Ray getRay();
G3D::Ray * getRay();
G3D::Ray getLastRay();
G3D::Plane getPlane();
G3D::Plane getInversePlane();
private:
bool mouseDown;
};

3
src/include/SplashHTML.h Normal file
View File

@@ -0,0 +1,3 @@
#include <string>
//int SplashHTMLLoad(std::string strHTML);
int SplashHTMLLoad(std::string strHTML);

View File

@@ -13,7 +13,6 @@ public:
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void roundDeg(float &degree);
private:
bool lctrlDown;
bool rctrlDown;
@@ -21,5 +20,4 @@ private:
int mouseDownStarty;
bool dragging;
bool mouseDown;
Vector3 draggingPartOffset;
};

View File

@@ -1,24 +0,0 @@
#pragma once
#include "ArrowTool.h"
class DraggerTool :
public ArrowTool
{
public:
DraggerTool(void);
~DraggerTool(void);
void onButton1MouseDown(Mouse);
void onButton1MouseUp(Mouse);
void onMouseMoved(Mouse mouse);
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void render(RenderDevice * rd, Mouse mouse);
private:
void createHandles();
void grabHandle(Mouse mouse);
bool hasHandles;
int handleGrabbed;
Vector3 center;
Sphere handles[6];
};

View File

@@ -26,7 +26,6 @@ public:
virtual void onMouseScroll(Mouse);//Kinda
virtual void onKeyDown(int);//yes
virtual void onKeyUp(int);//yes
virtual void render(RenderDevice * rd, Mouse mouse);//yes
//virtual int getCursorId();//yes
protected:
//virtual void setCursor(std::string);

View File

@@ -1,11 +0,0 @@
#pragma once
namespace Enum
{
namespace Hopper
{
enum Value {
GameTool = 0, Grab = 1, Clone = 2, Hammer = 3, Slingshot = 4, Rocket = 5, Laser = 6
};
}
}

View File

@@ -1,26 +0,0 @@
#ifndef COMPAT_SHIM
#define COMPAT_SHIM
#include <sstream>
#include <string>
template<class T>
std::string toString(const T &value)
{
std::ostringstream os;
os << value;
return os.str();
}
namespace std
{
std::string to_string( int value ) {return toString(value);}
std::string to_string( long value ) {return toString(value);}
std::string to_string( long long value ) {return toString(value);}
std::string to_string( unsigned value ) {return toString(value);}
std::string to_string( unsigned long value ) {return toString(value);}
std::string to_string( unsigned long long value ) {return toString(value);}
std::string to_string( float value ) {return toString(value);}
std::string to_string( double value ) {return toString(value);}
std::string to_string( long double value ) {return toString(value);}
}
#endif

View File

@@ -15,6 +15,5 @@ public:
void step(float stepSize);
void createBody(PartInstance* partInstance);
void deleteBody(PartInstance* partInstance);
void updateBody(PartInstance* partInstance);
void resetBody(PartInstance* partInstance);
void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
};

View File

@@ -1,35 +0,0 @@
//
// base64 encoding and decoding with C++.
// Version: 2.rc.08 (release candidate)
//
#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#include <string>
#if __cplusplus >= 201703L
#include <string_view>
#endif // __cplusplus >= 201703L
std::string base64_encode (std::string const& s, bool url = false);
std::string base64_encode_pem (std::string const& s);
std::string base64_encode_mime(std::string const& s);
std::string base64_decode(std::string const& s, bool remove_linebreaks = false);
std::string base64_encode(unsigned char const*, size_t len, bool url = false);
#if __cplusplus >= 201703L
//
// Interface with std::string_view rather than const std::string&
// Requires C++17
// Provided by Yannic Bonenberger (https://github.com/Yannic)
//
std::string base64_encode (std::string_view s, bool url = false);
std::string base64_encode_pem (std::string_view s);
std::string base64_encode_mime(std::string_view s);
std::string base64_decode(std::string_view s, bool remove_linebreaks = false);
#endif // __cplusplus >= 201703L
#endif /* BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A */

View File

@@ -1,23 +0,0 @@
#ifndef APP_GENER
#define SNAPSHOT_VERSION
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 108
#define APP_PATCH 0
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#ifdef SNAPSHOT_VERSION
#define VER_PREFIX( N ) v##N-SNAPSHOT
#else
#define VER_PREFIX( N ) v##N
#endif
#define HSTR( N ) #N
#define STR( N ) HSTR( N )
#define VER_STR( N ) STR( VER_PREFIX( N ) )
#endif

View File

@@ -25,6 +25,7 @@
#include "PropertyWindow.h"
#include <commctrl.h>
#include "StringFunctions.h"
#include "SplashHTML.h"
#include "Listener/GUDButtonListener.h"
#include "Listener/ModeSelectionListener.h"
@@ -33,7 +34,10 @@
#include "Listener/RotateButtonListener.h"
#include "Faces.h"
#define LEGACY_LOAD_G3DFUN_LEVEL
//Ray testRay;
//static int cursorid = 0;
//static int cursorOvrid = 0;
//static int currentcursorid = 0;
static bool mouseMovedBeginMotion = false;
static POINT oldGlobalMouse;
Vector2 oldMouse = Vector2(0,0);
@@ -107,10 +111,6 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
_settings.writeLicenseFile = false;
_settings.logFilename = tempPath + "/g3dlog.txt";
_settings.window.center = true;
// Needs to be enabled if "B3DCCService" (still need to finalize that name)
//_settings.window.fsaaSamples = 8;
Win32Window* window = Win32Window::create(_settings.window,_hwndRenderer);
ShowWindow(_hwndRenderer, SW_SHOW);
ShowWindow(_hWndMain, SW_SHOW);
@@ -129,8 +129,6 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
return;
}
AudioPlayer::init();
_window = renderDevice->window();
_window->makeCurrent();
@@ -192,8 +190,6 @@ void Application::onInit() {
tool = new Tool();
// Called before Application::run() beings
cameraController.setFrame(Vector3(0,2,10));
cameraController.Zoom(-1);
_dataModel = new DataModelInstance();
_dataModel->setParent(NULL);
_dataModel->setName("undefined");
@@ -290,13 +286,27 @@ void Application::onInit() {
#else
_dataModel->debugGetOpen();
#endif
LevelInstance * level = g_dataModel->getLevel();
std::string GetCurrentSplash = level->SplashHTML;
SplashHTMLLoad(GetCurrentSplash);
_dataModel->getSelectionService()->clearSelection();
_dataModel->getSelectionService()->addSelected(_dataModel);
//setDesiredFrameRate(60);
//GApplet::onInit();
}
void Application::onCleanup() {
clearInstances();
sky->~Sky();
}
void Application::onLogic() {
@@ -307,13 +317,16 @@ void Application::onNetwork() {
// Poll net messages here
}
//double getVectorDistance(Vector3 vector1, Vector3 vector2)
//{
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
//}
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning())
{
LevelInstance* Level = _dataModel->getLevel();
Level->Step(sdt);
// XplicitNgine Start
std::vector<PartInstance *> toDelete;
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
@@ -330,14 +343,13 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
{
PartInstance * p = toDelete.back();
toDelete.pop_back();
if(g_dataModel->getSelectionService()->isSelected(p))
g_dataModel->getSelectionService()->removeSelected(p);
p->setParent(NULL);
delete p;
}
for(int i = 0; i < 4; i++)
for(int i = 0; i < 6; i++)
{
_dataModel->getEngine()->step(0.03F);
_dataModel->getEngine()->step(0.1F);
}
onLogic();
@@ -409,10 +421,92 @@ int Application::getMode()
return _mode;
}
void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
{
rd->disableLighting();
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
float offsetSize = 0.05F;
//X
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
//Y
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
//Z
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
if(_mode == ARROWS)
{
AABox box;
c.toWorldSpace(Box(from, to)).getBounds(box);
float max = box.high().y - pos.y;
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
max = box.high().x - pos.x;
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
max = box.high().z - pos.z;
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
}
else if(_mode == RESIZE)
{
Color3 sphereColor = outline;
Vector3 gamepoint = pos;
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 200)
{
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Vector3 position = pos + (c.lookVector()*((size.z)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
}
}
rd->enableLighting();
}
void Application::exitApplication()
{
//endApplet = true;
//endProgram = true;
}
void Application::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0;
@@ -423,13 +517,22 @@ void Application::onGraphics(RenderDevice* rd) {
POINT pointm = mousepos;
if (ScreenToClient(_hWndMain, &mousepos))
{
if(_hwndRenderer != WindowFromPoint(pointm))
//mouseOnScreen = true;
//POINT pointm;
///GetCursorPos(&pointm);
if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1
{
mouseOnScreen = false;
//ShowCursor(true);
//_window->setMouseVisible(true);
//rd->window()->setInputCaptureCount(0);
}
else
{
mouseOnScreen = true;
//SetCursor(NULL);
//_window->setMouseVisible(false);
//rd->window()->setInputCaptureCount(1);
}
}
@@ -441,13 +544,136 @@ void Application::onGraphics(RenderDevice* rd) {
ScreenToClient(_hWndMain, &mousepos);
}
LightingParameters lighting(G3D::toSeconds(2, 00, 00, PM));
lighting.ambient = Color3(0.6F,0.6F,0.6F);
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
// Moved a lot of code to lighting
g_dataModel->getLighting()->update();
// Cyan background
//renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
renderDevice->clear(sky.isNull(), true, true);
if (sky.notNull()) {
sky->render(renderDevice, lighting);
}
// Setup lighting
renderDevice->enableLighting();
renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
renderDevice->setAmbientLightColor(Color3(1,1,1));
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
renderDevice->setAmbientLightColor(lighting.ambient);
//renderDevice->setBlendFunc(RenderDevice::BLEND_ONE, RenderDevice::BLEND_ONE);
renderDevice->setShininess(70);
renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
//float lightAmbient[] = { 0.5F, 0.6F, 0.9F, 1.0F };
//float lightDiffuse[] = { 0.6F, 0.4F, 0.9F, 1.0F };
//float lightSpecular[] = { 0.8F, 0.6F, 1.0F, 1.0F };
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
//glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lightSpecular);
//glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 70);
rd->beforePrimitive();
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
//if(_dataModel->getWorkspace() != NULL)
_dataModel->getWorkspace()->render(rd);
//else throw std::exception("Workspace not found");
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
rd->setObjectToWorldMatrix(forDraw);
rd->afterPrimitive();
//Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear());
for(size_t i = 0; i < _dataModel->getSelectionService()->getSelection().size(); i++)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
{
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
}
}
//Vector3 gamepoint = Vector3(0, 5, 0);
//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
//if(distance < 50 && distance > -50)
//{
// if(distance < 0)
// distance = distance*-1;
// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
//}
renderDevice->disableLighting();
if (sky.notNull()) {
sky->renderLensFlare(renderDevice, lighting);
}
renderDevice->push2D();
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
/*rd->pushState();
rd->beforePrimitive();
if(Globals::showMouse && mouseOnScreen)
{
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/*
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid;
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
currentcursorid = cursorOvrid;
break;
}
}
}
*/
/*glBindTexture( GL_TEXTURE_2D, tool->getCursorId());
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f(mousepos.x-64, mousepos.y-64);
glTexCoord2d( 1.0,0.0 );
glVertex2f(mousepos.x+64, mousepos.y-64);
glTexCoord2d(1.0,1.0 );
glVertex2f(mousepos.x+64, mousepos.y+64 );
glTexCoord2d( 0.0,1.0 );
glVertex2f( mousepos.x-64, mousepos.y+64 );
glEnd();
glDisable( GL_TEXTURE_2D );*/
//}
/*rd->afterPrimitive();
rd->popState();*/
renderDevice->pop2D();
}
@@ -506,6 +732,7 @@ void Application::onMouseMoved(int x,int y)
mouse.oldy = mouse.y;
mouse.x = x;
mouse.y = y;
//tool->onMouseMoved(mouse);
mouseMoveState = true;
}
@@ -521,12 +748,32 @@ void Application::onMouseWheel(int x,int y,short delta)
void Application::run() {
g_usableApp = this;
//setDebugMode(false);
//debugController.setActive(false);
/*
if (!createWindowClass("ToolWindowClass",ToolProc,GetModuleHandle(0)))
{
return;
}
HWND propertyHWnd = CreateWindowEx(
WS_EX_TOOLWINDOW,"ToolWindowClass", "ToolWindow",
WS_SYSMENU | WS_VISIBLE | WS_CHILD,
0, 0, 800, 64,
hWndMain, NULL, GetModuleHandle(0), NULL);
ShowWindow(propertyHWnd,SW_SHOW);
*/
UpdateWindow(_hWndMain);
// Load objects here
// Load objects here=
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
Globals::surfaceId = Globals::surface->getOpenGLID();
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
clickSound = GetFileInPath("/content/sounds/switch.wav");
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
sky = Sky::create(NULL, ExePath() + "/content/sky/");
RealTime now=0, lastTime=0;
double simTimeRate = 1.0f;
float fps=30.0f;
@@ -536,7 +783,12 @@ void Application::run() {
RealTime lastWaitTime=0;
MSG messages;
//RECT cRect;
//GetClientRect(_hWndMain,&cRect);
//renderDevice->notifyResize(cRect.right,cRect.bottom);
//Rect2D viewportRect = Rect2D::xywh(0,0,cRect.right,cRect.bottom);
//renderDevice->setViewport(viewportRect);
//window()->setInputCaptureCount(1);
resizeWithParent(_hWndMain);
glEnable(GL_CULL_FACE);
while (!quit)
@@ -548,15 +800,21 @@ void Application::run() {
m_userInputWatch.tick();
onUserInput(userInput);
//m_moduleManager->onUserInput(_userInput);
m_userInputWatch.tock();
m_simulationWatch.tick();
//debugController.doSimulation(clamp(timeStep, 0.0, 0.1));
//g3dCamera.setCoordinateFrame
//(debugController.getCoordinateFrame());
double rate = simTimeRate;
RealTime rdt = timeStep;
SimTime sdt = timeStep * rate;
SimTime idt = desiredFrameDuration * rate;
onSimulation(rdt,sdt,idt);
m_simulationWatch.tock();
@@ -605,13 +863,6 @@ void Application::resizeWithParent(HWND parentWindow)
}
void Application::resize3DView(int w, int h)
{
Rect2D newViewport = Rect2D::xywh(0, 0, w, h);
renderDevice->notifyResize(w, h);
renderDevice->setViewport(newViewport);
}
void Application::QuitApp()
{
PostQuitMessage(0);
@@ -620,4 +871,7 @@ void Application::QuitApp()
void Application::onCreate(HWND parentWindow)
{
//SetWindowLongPtr(hwndRenderer,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndToolbox,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndMain,GWL_USERDATA,(LONG)&app);
}

View File

@@ -4,7 +4,7 @@
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#define NUM_SOUNDS 32
#define NUM_SOUNDS 10
static SDL_AudioSpec fmt;
static bool initiated = false;
@@ -23,7 +23,7 @@ void AudioPlayer::init()
initiated = true;
extern void mixaudio(void *unused, Uint8 *stream, int len);
fmt.freq = 22050;
fmt.format = AUDIO_S16LSB;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024; /* A good value for games */
fmt.callback = mixaudio;

View File

@@ -0,0 +1,62 @@
#include "DataModel/BaseButtonInstance.h"
#include "Globals.h"
#include "Application.h"
ButtonListener* listener = NULL;
BaseButtonInstance::BaseButtonInstance(void)
{
Instance::Instance();
listener = NULL;
}
void BaseButtonInstance::render(RenderDevice* rd)
{
DataModelInstance* dataModel = g_dataModel;
Vector2 pos = Vector2(g_usableApp->mouse.x,g_usableApp->mouse.y);
drawObj(rd, pos, g_usableApp->mouse.isMouseDown());
Instance::render(rd);
}
BaseButtonInstance::~BaseButtonInstance(void)
{
if(listener != NULL && listener->doDelete)
{
delete listener;
listener = NULL;
}
}
void BaseButtonInstance::setButtonListener(ButtonListener& buttonListener)
{
listener = buttonListener;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
void BaseButtonInstance::onMouseClick()
{
if(listener != NULL)
{
listener->onButton1MouseClick(this);
}
}
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
{
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}

View File

@@ -0,0 +1,613 @@
#include <string>
#include "DataModel/GuiRootInstance.h"
#include "DataModel/DataModelInstance.h"
#include <fstream>
#include <iostream>
#include <sstream>
#include <commdlg.h>
#include "ErrorFunctions.h"
using namespace std;
using namespace rapidxml;
DataModelInstance::DataModelInstance(void)
{
Instance::Instance();
workspace = new WorkspaceInstance();
guiRoot = new GuiRootInstance();
level = new LevelInstance();
//children.push_back(workspace);
//children.push_back(level);
className = "dataModel";
//mousex = 0;
//mousey = 0;
//mouseButton1Down = false;
showMessage = false;
canDelete = false;
_modY=0;
workspace->setParent(this);
level->setParent(this);
_loadedFileName="..//skooter.rbxm";
listicon = 5;
running = false;
}
void DataModelInstance::toggleRun()
{
running = !running;
}
bool DataModelInstance::isRunning()
{
return running;
}
DataModelInstance::~DataModelInstance(void)
{
}
#ifdef _DEBUG
void DataModelInstance::modXMLLevel(float modY)
{
_modY += modY;
clearLevel();
debugGetOpen();
}
#endif
void DataModelInstance::clearLevel()
{
workspace->clearChildren();
}
PartInstance* DataModelInstance::makePart()
{
PartInstance* part = new PartInstance();
return part;
}
rapidxml::xml_node<>* DataModelInstance::getNode(xml_node<> * node,const char* name)
{
xml_node<> * tempNode = node->first_node(name);
if (!tempNode)
{
_errMsg = "Expected <";
_errMsg += name;
_errMsg+="> tag.";
_successfulLoad=false;
return 0;
}
return tempNode;
}
float DataModelInstance::getFloatValue(xml_node<> * node,const char* name)
{
xml_node<> * tempNode = node->first_node(name);
if (!tempNode)
{
_errMsg = "Expected <";
_errMsg += name;
_errMsg+="> tag.";
_successfulLoad=false;
return 0;
}
float newFloat;
stringstream converter;
converter << tempNode->value();
converter >> newFloat;
return newFloat;
}
Color3 bcToRGB(short bc)
{
switch(bc)
{
case 1: return Color3(0.94901967048645F,0.95294123888016F,0.95294123888016F);
case 2: return Color3(0.63137257099152F,0.64705884456635F,0.63529413938522F);
case 3: return Color3(0.9764706492424F,0.91372555494308F,0.60000002384186F);
case 5: return Color3(0.84313732385635F,0.77254909276962F,0.60392159223557F);
case 6: return Color3(0.7607843875885F,0.85490202903748F,0.72156864404678F);
case 9: return Color3(0.90980398654938F,0.7294117808342F,0.78431379795074F);
case 11: return Color3(0.50196081399918F,0.73333334922791F,0.85882359743118F);
case 12: return Color3(0.79607850313187F,0.51764708757401F,0.258823543787F);
case 18: return Color3(0.80000007152557F,0.55686277151108F,0.41176474094391F);
case 21: return Color3(0.76862752437592F,0.15686275064945F,0.10980392992496F);
case 22: return Color3(0.76862752437592F,0.43921571969986F,0.62745100259781F);
case 23: return Color3(0.050980396568775F,0.41176474094391F,0.6745098233223F);
case 24: return Color3(0.96078437566757F,0.80392163991928F,0.18823531270027F);
case 25: return Color3(0.38431376218796F,0.27843138575554F,0.19607844948769F);
case 26: return Color3(0.10588236153126F,0.16470588743687F,0.20784315466881F);
case 27: return Color3(0.42745101451874F,0.43137258291245F,0.42352944612503F);
case 28: return Color3(0.15686275064945F,0.49803924560547F,0.27843138575554F);
case 29: return Color3(0.63137257099152F,0.76862752437592F,0.54901963472366F);
case 36: return Color3(0.95294123888016F,0.8117647767067F,0.60784316062927F);
case 37: return Color3(0.29411765933037F,0.59215688705444F,0.29411765933037F);
case 38: return Color3(0.62745100259781F,0.37254902720451F,0.20784315466881F);
case 39: return Color3(0.75686281919479F,0.79215693473816F,0.8705883026123F);
case 40: return Color3(0.92549026012421F,0.92549026012421F,0.92549026012421F);
case 41: return Color3(0.80392163991928F,0.32941177487373F,0.29411765933037F);
case 42: return Color3(0.75686281919479F,0.87450987100601F,0.94117653369904F);
case 43: return Color3(0.48235297203064F,0.71372550725937F,0.90980398654938F);
case 44: return Color3(0.96862751245499F,0.94509810209274F,0.55294120311737F);
case 45: return Color3(0.70588237047195F,0.82352948188782F,0.89411771297455F);
case 47: return Color3(0.85098046064377F,0.52156865596771F,0.42352944612503F);
case 48: return Color3(0.51764708757401F,0.71372550725937F,0.55294120311737F);
case 49: return Color3(0.97254908084869F,0.94509810209274F,0.51764708757401F);
case 50: return Color3(0.92549026012421F,0.90980398654938F,0.8705883026123F);
case 100: return Color3(0.93333339691162F,0.76862752437592F,0.71372550725937F);
case 101: return Color3(0.85490202903748F,0.52549022436142F,0.47843140363693F);
case 102: return Color3(0.43137258291245F,0.60000002384186F,0.79215693473816F);
case 103: return Color3(0.78039222955704F,0.75686281919479F,0.71764707565308F);
case 104: return Color3(0.41960787773132F,0.19607844948769F,0.48627454042435F);
case 105: return Color3(0.88627457618713F,0.60784316062927F,0.25098040699959F);
case 106: return Color3(0.85490202903748F,0.52156865596771F,0.2549019753933F);
case 107: return Color3(0,0.56078433990479F,0.61176472902298F);
case 108: return Color3(0.4078431725502F,0.36078432202339F,0.26274511218071F);
case 110: return Color3(0.26274511218071F,0.32941177487373F,0.57647061347961F);
case 111: return Color3(0.74901962280273F,0.71764707565308F,0.69411766529083F);
case 112: return Color3(0.4078431725502F,0.45490199327469F,0.6745098233223F);
case 113: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
case 115: return Color3(0.78039222955704F,0.82352948188782F,0.23529413342476F);
case 116: return Color3(0.33333334326744F,0.64705884456635F,0.68627452850342F);
case 118: return Color3(0.71764707565308F,0.84313732385635F,0.83529418706894F);
case 119: return Color3(0.64313727617264F,0.74117648601532F,0.27843138575554F);
case 120: return Color3(0.85098046064377F,0.89411771297455F,0.65490198135376F);
case 121: return Color3(0.90588241815567F,0.6745098233223F,0.34509804844856F);
case 123: return Color3(0.82745105028152F,0.43529415130615F,0.29803922772408F);
case 124: return Color3(0.57254904508591F,0.22352942824364F,0.47058826684952F);
case 125: return Color3(0.91764712333679F,0.72156864404678F,0.57254904508591F);
case 126: return Color3(0.64705884456635F,0.64705884456635F,0.79607850313187F);
case 127: return Color3(0.86274516582489F,0.73725491762161F,0.50588238239288F);
case 128: return Color3(0.68235296010971F,0.47843140363693F,0.34901961684227F);
case 131: return Color3(0.61176472902298F,0.63921570777893F,0.65882354974747F);
case 133: return Color3(0.83529418706894F,0.45098042488098F,0.23921570181847F);
case 134: return Color3(0.84705889225006F,0.8666667342186F,0.33725491166115F);
case 135: return Color3(0.45490199327469F,0.52549022436142F,0.61568629741669F);
case 136: return Color3(0.52941179275513F,0.48627454042435F,0.56470590829849F);
case 137: return Color3(0.87843143939972F,0.59607845544815F,0.39215689897537F);
case 138: return Color3(0.58431375026703F,0.54117649793625F,0.45098042488098F);
case 140: return Color3(0.12549020349979F,0.22745099663734F,0.33725491166115F);
case 141: return Color3(0.15294118225574F,0.27450981736183F,0.17647059261799F);
case 143: return Color3(0.8117647767067F,0.88627457618713F,0.96862751245499F);
case 145: return Color3(0.47450983524323F,0.53333336114883F,0.63137257099152F);
case 146: return Color3(0.58431375026703F,0.55686277151108F,0.63921570777893F);
case 147: return Color3(0.57647061347961F,0.52941179275513F,0.40392160415649F);
case 148: return Color3(0.34117648005486F,0.34509804844856F,0.34117648005486F);
case 149: return Color3(0.086274512112141F,0.11372549831867F,0.19607844948769F);
case 150: return Color3(0.67058825492859F,0.678431391716F,0.6745098233223F);
case 151: return Color3(0.47058826684952F,0.56470590829849F,0.50980395078659F);
case 153: return Color3(0.58431375026703F,0.47450983524323F,0.46666669845581F);
case 154: return Color3(0.48235297203064F,0.1803921610117F,0.1843137294054F);
case 157: return Color3(1,0.96470594406128F,0.48235297203064F);
case 158: return Color3(0.88235300779343F,0.64313727617264F,0.7607843875885F);
case 168: return Color3(0.4588235616684F,0.42352944612503F,0.38431376218796F);
case 176: return Color3(0.59215688705444F,0.41176474094391F,0.35686275362968F);
case 178: return Color3(0.70588237047195F,0.51764708757401F,0.33333334326744F);
case 179: return Color3(0.53725492954254F,0.52941179275513F,0.53333336114883F);
case 180: return Color3(0.84313732385635F,0.66274511814117F,0.29411765933037F);
case 190: return Color3(0.9764706492424F,0.83921575546265F,0.1803921610117F);
case 191: return Color3(0.90980398654938F,0.67058825492859F,0.17647059261799F);
case 192: return Color3(0.41176474094391F,0.25098040699959F,0.15686275064945F);
case 193: return Color3(0.8117647767067F,0.37647062540054F,0.14117647707462F);
case 195: return Color3(0.27450981736183F,0.40392160415649F,0.64313727617264F);
case 196: return Color3(0.13725490868092F,0.27843138575554F,0.54509806632996F);
case 198: return Color3(0.55686277151108F,0.258823543787F,0.52156865596771F);
case 199: return Color3(0.38823533058167F,0.37254902720451F,0.38431376218796F);
case 200: return Color3(0.50980395078659F,0.54117649793625F,0.3647058904171F);
case 208: return Color3(0.89803928136826F,0.89411771297455F,0.87450987100601F);
case 209: return Color3(0.69019609689713F,0.55686277151108F,0.26666668057442F);
case 210: return Color3(0.43921571969986F,0.58431375026703F,0.47058826684952F);
case 211: return Color3(0.47450983524323F,0.70980393886566F,0.70980393886566F);
case 212: return Color3(0.6235294342041F,0.76470595598221F,0.91372555494308F);
case 213: return Color3(0.42352944612503F,0.50588238239288F,0.71764707565308F);
case 216: return Color3(0.56078433990479F,0.29803922772408F,0.16470588743687F);
case 217: return Color3(0.48627454042435F,0.36078432202339F,0.27450981736183F);
case 218: return Color3(0.58823531866074F,0.43921571969986F,0.6235294342041F);
case 219: return Color3(0.41960787773132F,0.38431376218796F,0.60784316062927F);
case 220: return Color3(0.65490198135376F,0.66274511814117F,0.80784320831299F);
case 221: return Color3(0.80392163991928F,0.38431376218796F,0.59607845544815F);
case 222: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
case 223: return Color3(0.86274516582489F,0.56470590829849F,0.58431375026703F);
case 224: return Color3(0.94117653369904F,0.83529418706894F,0.62745100259781F);
case 225: return Color3(0.9215686917305F,0.72156864404678F,0.49803924560547F);
case 226: return Color3(0.99215692281723F,0.91764712333679F,0.55294120311737F);
case 232: return Color3(0.49019610881805F,0.73333334922791F,0.8666667342186F);
case 268: return Color3(0.2039215862751F,0.16862745583057F,0.4588235616684F);
case 1001: return Color3(0.97254908084869F,0.97254908084869F,0.97254908084869F);
case 1002: return Color3(0.80392163991928F,0.80392163991928F,0.80392163991928F);
case 1003: return Color3(0.066666670143604F,0.066666670143604F,0.066666670143604F);
case 1004: return Color3(1,0,0);
case 1005: return Color3(1,0.68627452850342F,0);
case 1006: return Color3(0.70588237047195F,0.50196081399918F,1);
case 1007: return Color3(0.63921570777893F,0.29411765933037F,0.29411765933037F);
case 1008: return Color3(0.75686281919479F,0.74509805440903F,0.258823543787F);
case 1009: return Color3(1,1,0);
case 1010: return Color3(0,0,1);
case 1011: return Color3(0,0.12549020349979F,0.37647062540054F);
case 1012: return Color3(0.1294117718935F,0.32941177487373F,0.72549021244049F);
case 1013: return Color3(0.015686275437474F,0.68627452850342F,0.92549026012421F);
case 1014: return Color3(0.66666668653488F,0.33333334326744F,0);
case 1015: return Color3(0.66666668653488F,0,0.66666668653488F);
case 1016: return Color3(1,0.40000003576279F,0.80000007152557F);
case 1017: return Color3(1,0.68627452850342F,0);
case 1018: return Color3(0.070588238537312F,0.93333339691162F,0.83137261867523F);
case 1019: return Color3(0,1,1);
case 1020: return Color3(0,1,0);
case 1021: return Color3(0.22745099663734F,0.49019610881805F,0.082352943718433F);
case 1022: return Color3(0.49803924560547F,0.55686277151108F,0.39215689897537F);
case 1023: return Color3(0.54901963472366F,0.35686275362968F,0.6235294342041F);
case 1024: return Color3(0.68627452850342F,0.8666667342186F,1);
case 1025: return Color3(1,0.78823536634445F,0.78823536634445F);
case 1026: return Color3(0.69411766529083F,0.65490198135376F,1);
case 1027: return Color3(0.6235294342041F,0.95294123888016F,0.91372555494308F);
case 1028: return Color3(0.80000007152557F,1,0.80000007152557F);
case 1029: return Color3(1,1,0.80000007152557F);
case 1030: return Color3(1,0.80000007152557F,0.60000002384186F);
case 1031: return Color3(0.38431376218796F,0.14509804546833F,0.81960791349411F);
case 1032: return Color3(1,0,0.74901962280273F);
default: return Color3::gray();
}
}
bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
{
xml_node<> * watchFirstNode = scanNode->first_node();
for (xml_node<> *node = scanNode->first_node();node; node = node->next_sibling())
{
if (strncmp(node->name(),"Item",4)==0)
{
xml_attribute<> *classAttr = node->first_attribute("class");
std::string className = classAttr->value();
if (className=="Part") {
xml_node<> *propNode = node->first_node();
xml_node<> *cFrameNode=0;
xml_node<> *sizeNode=0;
xml_node<> *shapeNode=0;
xml_node<> *colorNode=0;
xml_node<> *brickColorNode=0;
xml_node<> *nameNode=0;
for (xml_node<> *partPropNode = propNode->first_node();partPropNode; partPropNode = partPropNode->next_sibling())
{
for (xml_attribute<> *attr = partPropNode->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
if (xmlValue=="CFrame" | xmlValue=="CoordinateFrame")
{
cFrameNode = partPropNode;
}
if (xmlValue=="Name")
{
nameNode = partPropNode;
}
if (xmlValue=="shape")
{
shapeNode = partPropNode;
_legacyLoad=false;
}
if (xmlValue=="Color")
{
colorNode=partPropNode;
}
if (xmlValue=="BrickColor")
{
brickColorNode=partPropNode;
}
if (xmlValue=="size")
{
sizeNode = partPropNode;
_legacyLoad=false;
}
if (xmlValue=="Part")
{
for (xml_node<> *featureNode = partPropNode->first_node();featureNode; featureNode = featureNode->next_sibling())
{
for (xml_attribute<> *attr = featureNode->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
if (xmlValue=="shape")
{
shapeNode = featureNode;
_legacyLoad=true;
}
if (xmlValue=="size")
{
sizeNode=featureNode;
_legacyLoad=true;
}
}
}
}
}
}
if (!cFrameNode) {
_errMsg="CFrame is missing in Part";
return false;
}
if (!sizeNode) {
_errMsg="Size is missing in Part";
return false;
}
float R=1;
float G=1;
float B=1;
if (colorNode)
{
R = getFloatValue(colorNode,"R");
G = getFloatValue(colorNode,"G");
B = getFloatValue(colorNode,"B");
}
Enum::Shape::Value partshape = Enum::Shape::Block;
std::string pshape = shapeNode->value();
if (shapeNode)
{
if(pshape == "0" || pshape == "Ball"){
partshape = Enum::Shape::Ball;
}
if(pshape == "1" || pshape == "Block"){
partshape = Enum::Shape::Block;
}
if(pshape == "2" || pshape == "Cylinder"){
partshape = Enum::Shape::Cylinder;
}
}
std::string newName = nameNode->value();
float X = getFloatValue(cFrameNode,"X");
float Y = getFloatValue(cFrameNode,"Y");
float Z = getFloatValue(cFrameNode,"Z");
float R00 = getFloatValue(cFrameNode,"R00");
float R01 = getFloatValue(cFrameNode,"R01");
float R02 = getFloatValue(cFrameNode,"R02");
float R10 = getFloatValue(cFrameNode,"R10");
float R11 = getFloatValue(cFrameNode,"R11");
float R12 = getFloatValue(cFrameNode,"R12");
float R20 = getFloatValue(cFrameNode,"R20");
float R21 = getFloatValue(cFrameNode,"R21");
float R22 = getFloatValue(cFrameNode,"R22");
float sizeX = getFloatValue(sizeNode,"X");
float sizeY = getFloatValue(sizeNode,"Y");
float sizeZ = getFloatValue(sizeNode,"Z");
//sizeX=1;
//sizeY=1;
//sizeZ=1;
if (_successfulLoad) {
PartInstance* test = makePart();
test->setParent(getWorkspace());
test->color = Color3(R,G,B);
test->shape = partshape;
if(brickColorNode)
{
test->color = bcToRGB(atoi(brickColorNode->value()));
}
test->setSize(Vector3(sizeX,sizeY+_modY,sizeZ));
test->setName(newName);
CoordinateFrame cf;
if (_legacyLoad)
{
cf = CoordinateFrame(Vector3(-X,Y,Z))*CoordinateFrame(Vector3(-sizeX/2,(sizeY+_modY)/2,sizeZ/2)*Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22));
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
}
else
{
cf.translation = Vector3(X,Y,Z);
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
}
test->setCFrame(cf);
}
else
{
return false;
}
}
}
/*
for (xml_attribute<> *attr = node->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
}
*/
scanXMLObject(node);
}
return true;
}
bool DataModelInstance::load(const char* filename, bool clearObjects)
{
ifstream levelFile(filename,ios::binary);
if (levelFile)
{
if (clearObjects)
clearLevel();
readXMLFileStream(&levelFile);
std::string sfilename = std::string(filename);
std::size_t begin = sfilename.rfind('\\') + 1;
std::size_t end = sfilename.find(".rbx");
std::string hname = sfilename.substr(begin);
std::string tname = hname.substr(0, hname.length() - 5);
name = tname;
return true;
}
else
{
std::stringstream msg;
msg << "Failed to load file:" << std::endl << filename << std::endl << strerror(errno);
MessageBoxStr(msg.str());
return false;
}
}
bool DataModelInstance::readXMLFileStream(std::ifstream* file)
{
file->seekg(0,file->end);
int length = file->tellg();
if (length<0)
{
MessageBoxStr("File is empty");
file->close();
return false;
}
file->seekg(0,file->beg);
char * buffer = new char[length+1];
buffer[length]=0;
file->read(buffer,length);
file->close();
if (!file)
{
stringstream msg;
msg << "Something went wrong." << endl << strerror(errno);
MessageBoxStr(msg.str());
return false;
}
_successfulLoad = true;
xml_document<> doc;
doc.parse<0>(buffer);
xml_node<> *mainNode = doc.first_node();
_legacyLoad=false;
//std::string xmlName = mainNode->name();
//node = node->first_node();
//xmlName = node->name();
scanXMLObject(mainNode);
delete[] buffer;
return true;
}
bool DataModelInstance::debugGetOpen()
{
ifstream levelFile(_loadedFileName.c_str(),ios::binary);
if (levelFile)
readXMLFileStream(&levelFile);
else
getOpen();
return true;
}
bool DataModelInstance::getOpen()
{
_modY=0;
OPENFILENAME of;
ZeroMemory( &of , sizeof( of));
of.lStructSize = sizeof(OPENFILENAME);
of.lpstrFilter = "Roblox Files\0*.rbxm;*.rbxl\0\0";
char szFile[512];
of.lpstrFile = szFile ;
of.lpstrFile[0]='\0';
of.nMaxFile=500;
of.lpstrTitle="Hello";
of.Flags = OFN_FILEMUSTEXIST;
ShowCursor(TRUE);
BOOL file = GetOpenFileName(&of);
if (file)
{
_loadedFileName = of.lpstrFile;
load(of.lpstrFile,true);
}
return true;
}
void DataModelInstance::setMessage(std::string msg)
{
message = msg;
isBrickCount = false;
showMessage = true;
}
void DataModelInstance::clearMessage()
{
showMessage = false;
isBrickCount = false;
message = "";
}
void DataModelInstance::setMessageBrickCount()
{
isBrickCount = true;
showMessage = true;
}
void DataModelInstance::drawMessage(RenderDevice* rd)
{
if(isBrickCount)
{
int brickCount = 0;
int instCount = 0;
std::vector<Instance*> inst = getAllChildren();
for(size_t i = 0; i < inst.size(); i++)
{
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(inst.at(i)))
{
brickCount++;
}
else
{
instCount++;
}
}
char brkc[12];
sprintf_s(brkc, "%d", brickCount);
char instc[12];
sprintf_s(instc, "%d", instCount);
message = "Bricks: ";
message += brkc;
message += " Snaps: ";
message += instc;
}
if(showMessage && !font.isNull())
{
int x = rd->getWidth()/2;
int y = rd->getHeight()/2;
int width = rd->getWidth()/2 + 100;
int height = width / 3;
Draw::box(Box(Vector3(x-(width/2), y-(height/2), 0), Vector3(x+(width/2), y+(height/2), 0)), rd, Color4::fromARGB(0x55B2B2B2), Color3::fromARGB(0xB2B2B2));
font->draw2D(rd, message, Vector2(x,y), height/8, Color3::white(), Color4::clear(), GFont::XALIGN_CENTER, GFont::YALIGN_CENTER);
}
}
WorkspaceInstance* DataModelInstance::getWorkspace()
{
return workspace;
}
/*Vector2 DataModelInstance::getMousePos()
{
return Vector2(mousex,mousey);
}
void DataModelInstance::setMousePos(int x,int y)
{
mousex=x;
mousey=y;
}
void DataModelInstance::setMousePos(Vector2 pos)
{
mousex=pos.x;
mousey=pos.y;
}*/
GuiRootInstance* DataModelInstance::getGuiRoot()
{
return guiRoot;
}
LevelInstance* DataModelInstance::getLevel()
{
return level;
}

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