Add a broken SplashHTML

This commit is contained in:
2022-10-01 14:23:57 -04:00
parent 550962f1e6
commit 3bdef8e3ab
14 changed files with 1323 additions and 953 deletions

4
.gitignore vendored
View File

@@ -52,6 +52,10 @@ G3DTest.suo
G3DTest.suo
stderr.txt
desktop.ini
UpgradeLog.XML
/_UpgradeReport_Files
/.vs
*.7.10.old
*.db
#Redist

20
Backup/Blocks3D.sln Normal file
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@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,24 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 8.00
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D-2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32

35
Blocks3D-2003.sln.old Normal file
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@@ -0,0 +1,35 @@

Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D-2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{8D509AE8-DE30-4EDA-A20F-A47AA7A83379}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,10 +9,10 @@ Global
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
{8D509AE8-DE30-4EDA-A20F-A47AA7A83379}.Debug|Win32.ActiveCfg = Debug|Win32
{8D509AE8-DE30-4EDA-A20F-A47AA7A83379}.Debug|Win32.Build.0 = Debug|Win32
{8D509AE8-DE30-4EDA-A20F-A47AA7A83379}.Release|Win32.ActiveCfg = Release|Win32
{8D509AE8-DE30-4EDA-A20F-A47AA7A83379}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -3,8 +3,7 @@
ProjectType="Visual C++"
Version="8.00"
Name="Blocks3D"
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
RootNamespace="Blocks3D"
ProjectGUID="{8D509AE8-DE30-4EDA-A20F-A47AA7A83379}"
>
<Platforms>
<Platform
@@ -21,7 +20,6 @@
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
UseOfATL="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
@@ -50,10 +48,9 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
AssemblerListingLocation=".\Release/"
@@ -75,11 +72,10 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib"
OutputFile="./Blocks3D.exe"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Release/Blocks3D.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalManifestDependencies=""
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2"
TargetMachine="1"
@@ -120,7 +116,6 @@
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
ManagedExtensions="0"
>
<Tool
Name="VCPreBuildEventTool"
@@ -146,19 +141,17 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="false"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\Debug/Blocks3D.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@@ -173,13 +166,13 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib"
OutputFile="./Blocks3D-Debug.exe"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Debug/Blocks3D.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
SubSystem="1"
SubSystem="2"
TargetMachine="1"
/>
<Tool
@@ -211,26 +204,6 @@
</Configuration>
</Configurations>
<References>
<AssemblyReference
RelativePath="System.dll"
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
/>
<AssemblyReference
RelativePath="System.Data.dll"
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
/>
<AssemblyReference
RelativePath="System.Drawing.dll"
AssemblyName="System.Drawing, Version=2.0.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
/>
<AssemblyReference
RelativePath="System.Windows.Forms.dll"
AssemblyName="System.Windows.Forms, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
/>
<AssemblyReference
RelativePath="System.XML.dll"
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
/>
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@@ -238,681 +211,37 @@
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43
SplashHTML.cpp Normal file
View File

@@ -0,0 +1,43 @@
#include "DataModelV2/LevelInstance.h"
#include "Globals.h"
#include "SplashHTML.h"
#include <windows.h>
#include <MsHTML.h>
#include <Exdisp.h>
#include <ExDispid.h>
#include <shlwapi.h>
int SplashHTMLLoad(std::string strHTML)
{
printf("%s \n", strHTML.c_str());
CoInitialize(NULL);
HRESULT InstanciateIEResult;
HRESULT NavigateResult;
HRESULT ShowBrowserResult;
VARIANT empty;
VariantInit(&empty);
IWebBrowser2* browser = NULL;
HRESULT hr = CoCreateInstance(CLSID_InternetExplorer, NULL,
CLSCTX_LOCAL_SERVER, IID_IWebBrowser2, (void**)&browser);
std::wstring HtmlWide;
HtmlWide.assign( strHTML.begin(), strHTML.end() );
if (browser)
{
BSTR URL = SysAllocString(L"about:blank");
browser->put_AddressBar(false);
browser->put_ToolBar(false);
browser->Navigate(URL, &empty, &empty, &empty, &empty);
SysFreeString(URL);
ShowBrowserResult = browser->put_Visible(VARIANT_TRUE);
browser->Release();
}
CoUninitialize();
return 0;
}

2
SplashHTML.h Normal file
View File

@@ -0,0 +1,2 @@
#include <string>
int SplashHTMLLoad(std::string);

View File

@@ -5,6 +5,7 @@ class LevelInstance :
public Instance
{
public:
std::string SplashHTML;
LevelInstance(void);
~LevelInstance(void);
float timer;

View File

@@ -24,6 +24,7 @@
#include "PropertyWindow.h"
#include <commctrl.h>
#include "StringFunctions.h"
#include "../../SplashHTML.h"
#include "Listener/GUDButtonListener.h"
#include "Listener/ModeSelectionListener.h"
@@ -281,7 +282,9 @@ void Application::onInit() {
#else
_dataModel->debugGetOpen();
#endif
LevelInstance * level = g_dataModel->getLevel();
std::string GetCurrentSplash = level->SplashHTML;
SplashHTMLLoad(GetCurrentSplash);

View File

@@ -3,6 +3,7 @@
LevelInstance::LevelInstance(void)
{
Instance::Instance();
SplashHTML = "<html><body><b>Test</b><body></html>";
name = "Level";
winMessage = "You Won!";
loseMessage = "You Lost. Try Again";
@@ -23,7 +24,12 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
properties.push_back(createPGI("Properties",
"SplashHTML",
"HTML that shows when the Level is loaded.",
(LPARAM)SplashHTML.c_str(),
PIT_EDIT));
properties.push_back(createPGI("Messages",
"WinMessage",
"The message that shows when the player wins.",
@@ -40,12 +46,12 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
sprintf_s(scoreTxt, "%d", score);
properties.push_back(createPGI("Gameplay",
"InitialTimerValue",
"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
(LPARAM)timerTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"InitialScoreValue",
"The ammount of points the player starts with.",
"The amount of points the player starts with.",
(LPARAM)scoreTxt,
PIT_EDIT));
return properties;