1 Commits

Author SHA1 Message Date
88f99db867 Add files via upload 2018-04-11 18:50:04 -04:00
128 changed files with 773 additions and 3081 deletions

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@@ -1,112 +0,0 @@
#include "AudioPlayer.h"
#include "SDL.h"
#include "SDL_audio.h"
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#define NUM_SOUNDS 10
static SDL_AudioSpec fmt;
static bool initiated = false;
AudioPlayer::AudioPlayer(void)
{
}
AudioPlayer::~AudioPlayer(void)
{
SDL_CloseAudio();
}
void AudioPlayer::init()
{
initiated = true;
extern void mixaudio(void *unused, Uint8 *stream, int len);
fmt.freq = 22050;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024; /* A good value for games */
fmt.callback = mixaudio;
fmt.userdata = NULL;
/* Open the audio device and start playing sound! */
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
}
SDL_PauseAudio(0);
}
static struct sample {
Uint8 *data;
Uint32 dpos;
Uint32 dlen;
} sounds[NUM_SOUNDS];
void mixaudio(void *unused, Uint8 *stream, int len)
{
int i;
Uint32 amount;
for ( i=0; i<NUM_SOUNDS; ++i ) {
amount = (sounds[i].dlen-sounds[i].dpos);
if ( amount > (Uint32)len ) {
amount = len;
}
SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
sounds[i].dpos += amount;
}
}
void AudioPlayer::playSound(std::string fileString)
{
if(initiated)
{
char *file = new char[fileString.length() + 1];
strcpy(file, fileString.c_str());
int index;
SDL_AudioSpec wave;
Uint8 *data;
Uint32 dlen;
SDL_AudioCVT cvt;
/* Look for an empty (or finished) sound slot */
for ( index=0; index<NUM_SOUNDS; ++index ) {
if ( sounds[index].dpos == sounds[index].dlen ) {
break;
}
}
if ( index == NUM_SOUNDS )
return;
/* Load the sound file and convert it to 16-bit stereo at 22kHz */
if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
return;
}
SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
AUDIO_S16, 2, fmt.freq);
cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
memcpy(cvt.buf, data, dlen);
cvt.len = dlen;
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(data);
/* Put the sound data in the slot (it starts playing immediately) */
if ( sounds[index].data ) {
free(sounds[index].data);
}
SDL_LockAudio();
sounds[index].data = cvt.buf;
sounds[index].dlen = cvt.len_cvt;
sounds[index].dpos = 0;
SDL_UnlockAudio();
delete [] file;
}
else
{
OutputDebugString("Audio player not initialized, sound will not play\r\n");
}
}

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@@ -1,11 +0,0 @@
#include <G3DAll.h>
#pragma once
class AudioPlayer
{
public:
AudioPlayer(void);
~AudioPlayer(void);
static void playSound(std::string);
static void init();
};

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@@ -1,51 +0,0 @@
#include "BaseButtonInstance.h"
bool floatBottom = false;
bool floatRight = false;
bool floatCenter = false;
bool disabled = false;
bool selected = false;
ButtonListener* listener = NULL;
BaseButtonInstance::BaseButtonInstance(void)
{
listener = NULL;
}
BaseButtonInstance::~BaseButtonInstance(void)
{
delete listener;
}
void BaseButtonInstance::setButtonListener(ButtonListener* buttonListener)
{
listener = buttonListener;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
void BaseButtonInstance::onMouseClick()
{
if(listener != NULL)
{
listener->onButton1MouseClick(this);
}
}
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
{
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}

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@@ -1,23 +0,0 @@
#pragma once
#include "instance.h"
#pragma once
#include "ButtonListener.h"
class ButtonListener;
class BaseButtonInstance : public Instance
{
public:
BaseButtonInstance(void);
virtual ~BaseButtonInstance(void);
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();
void setButtonListener(ButtonListener*);
bool floatBottom;
bool floatRight;
bool floatCenter;
bool disabled;
bool selected;
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;
};

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@@ -1,15 +0,0 @@
#include "ButtonListener.h"
ButtonListener::ButtonListener(void)
{
}
ButtonListener::~ButtonListener(void)
{
}
void ButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
}

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@@ -1,18 +0,0 @@
#pragma once
#include "BaseButtonInstance.h"
class BaseButtonInstance;
class ButtonListener
{
public:
ButtonListener(void);
~ButtonListener(void);
virtual void onButton1MouseClick(BaseButtonInstance*);
//virtual void onMouseOver(); //TODO
//virtual void onMouseOut(); //TODO
//virtual void onButton1MouseDown(); //TODO
//virtual void onButton1MouseUp(); //TODO
//virtual void onButton2MouseClick(); //TODO
//virtual void onButton2MouseDown(); //TODO
//virtual void onButton2MouseUp(); //TODO
//What to do now...
};

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@@ -1,27 +0,0 @@
#include "DataModelInstance.h"
WorkspaceInstance* workspace;
Instance* guiRoot;
DataModelInstance::DataModelInstance(void)
{
workspace = new WorkspaceInstance();
guiRoot = new Instance();
children.push_back(workspace);
className = "dataModel";
}
DataModelInstance::~DataModelInstance(void)
{
}
WorkspaceInstance* DataModelInstance::getWorkspace()
{
return workspace;
}
Instance* DataModelInstance::getGuiRoot()
{
return guiRoot;
}

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@@ -1,13 +0,0 @@
#pragma once
#include "instance.h"
#include "WorkspaceInstance.h"
class DataModelInstance :
public Instance
{
public:
DataModelInstance(void);
~DataModelInstance(void);
WorkspaceInstance* getWorkspace();
Instance* getGuiRoot();
};

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@@ -46,37 +46,6 @@ END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_TOOLBOX DIALOGEX 0, 0, 398, 64
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
CONTROL "",IDC_TOOLBOX_BROWSER,
"{A8F8E829-06DA-11D2-8D70-00A0C98B28E2}",WS_TABSTOP,0,0,398,64
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog Info
//
IDD_TOOLBOX DLGINIT
BEGIN
IDC_TOOLBOX_BROWSER, 0x376, 76, 0
0x0000, 0x0000, 0xb293, 0x0000, 0x0048, 0x0000, 0x0003, 0x0008, 0xf20b,
0x4757, 0x0020, 0x0000, 0x005f, 0x0065, 0x0078, 0x0074, 0x0065, 0x006e,
0x0074, 0x0078, 0x3db4, 0x0000, 0x0003, 0x0008, 0xf20a, 0x4757, 0xffe0,
0xffff, 0x005f, 0x0065, 0x0078, 0x0074, 0x0065, 0x006e, 0x0074, 0x0079,
0x0ac0, 0x0000,
0
END
#endif // English (U.S.) resources #endif // English (U.S.) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
@@ -123,15 +92,6 @@ BEGIN
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "icon1.ico"
#endif // English (Canada) resources #endif // English (Canada) resources
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////

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@@ -1,105 +1,105 @@
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@@ -1,29 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00 Microsoft Developer Studio Workspace File, Format Version 6.00
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@@ -1,32 +1,32 @@
<html> <html>
<body> <body>
<pre> <pre>
<h1>Build Log</h1> <h1>Build Log</h1>
<h3> <h3>
--------------------Configuration: G3DTest - Win32 Debug-------------------- --------------------Configuration: G3DTest - Win32 Debug--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
[ [
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c /nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp" "C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
] ]
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
[ [
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
.\Debug\main.obj .\Debug\main.obj
] ]
Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
main.cpp main.cpp
Linking... Linking...
<h3>Results</h3> <h3>Results</h3>
G3DTest.exe - 0 error(s), 0 warning(s) G3DTest.exe - 0 error(s), 0 warning(s)
</pre> </pre>
</body> </body>
</html> </html>

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@@ -1,20 +1,20 @@
 
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
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Global Global
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BIN
G3DTest.suo Normal file

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@@ -1,363 +1,291 @@
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View File

@@ -1,144 +0,0 @@
#include "ImageButtonInstance.h"
G3D::TextureRef image = NULL;
int openGLID = 0;
G3D::TextureRef image_ovr = NULL;
int openGLID_ovr = 0;
G3D::TextureRef image_dn = NULL;
int openGLID_dn = 0;
G3D::TextureRef image_ds = NULL;
int openGLID_ds = 0;
Vector2 size;
Vector2 position;
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
image = newImage;
openGLID = image->getOpenGLID();
image_ovr = overImage;
if(!image_ovr.isNull())
openGLID_ovr = image_ovr->getOpenGLID();
image_dn = downImage;
if(!image_dn.isNull())
openGLID_dn = image_dn->getOpenGLID();
image_ds = disableImage;
if(!image_ds.isNull())
openGLID_ds = image_ds->getOpenGLID();
Vector2 size = Vector2(0,0);
Vector2 position = Vector2(0,0);
floatCenter = false;
floatBottom = false;
floatRight = false;
disabled = false;
className = "ImageButton";
}
ImageButtonInstance::~ImageButtonInstance(void)
{
//Delete everything on destruction
image.~ReferenceCountedPointer();
delete image.getPointer();
image_ovr.~ReferenceCountedPointer();
delete image_ovr.getPointer();
image_ds.~ReferenceCountedPointer();
delete image_ds.getPointer();
image_dn.~ReferenceCountedPointer();
delete image_dn.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
delete listener;
listener = NULL;
selected = false;
}
bool ImageButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
if(mousex >= positionRelative.x && mousey >= positionRelative.y)
{
if(mousex < positionRelative.x + size.x && mousey < positionRelative.y + size.y)
{
return true;
}
}
return false;
}
void ImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(selected == true && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
rd->pushState();
rd->beforePrimitive();
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
rd->afterPrimitive();
rd->popState();
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}

View File

@@ -1,24 +0,0 @@
#pragma once
#include "BaseButtonInstance.h"
class ImageButtonInstance : public BaseButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
~ImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
Vector2 size;
Vector2 position;
G3D::TextureRef image;
int openGLID;
G3D::TextureRef image_ovr;
int openGLID_ovr;
G3D::TextureRef image_dn;
int openGLID_dn;
G3D::TextureRef image_ds;
int openGLID_ds;
bool mouseInButton(float, float, RenderDevice*);
};

View File

@@ -1,105 +1,21 @@
#define WINVER 0x0400
#include <G3DAll.h> #include <G3DAll.h>
#include "Instance.h" #include "Instance.h"
std::string name; std::string name;
Instance* parent = NULL; Instance* parent;
std::vector<Instance* > children; static std::string className = "Instance";
static std::string className = "BaseInstance";
Instance::Instance(void) Instance::Instance(void)
{ {
parent = NULL;
name = "Default Game Instance"; name = "Default Game Instance";
className = "BaseInstance"; className = "Part";
}
void Instance::render(RenderDevice* rd)
{
for(size_t i = 0; i < children.size(); i++)
{
children.at(i)->render(rd);
}
} }
Instance::~Instance(void) Instance::~Instance(void)
{ {
for(size_t i = 0; i < children.size(); i++) name = "Default Game Instance";
{
delete children.at(i);
}
} }
std::string Instance::getClassName()
{
return className;
}
std::vector<Instance* > Instance::getChildren()
{
return children;
}
std::vector<Instance* > Instance::getAllChildren()
{
if(!children.empty())
{
std::vector<Instance* > totalchildren = children;
for(size_t i = 0; i < children.size(); i++)
{
std::vector<Instance* > subchildren = children.at(i)->getAllChildren();
if(!subchildren.empty())
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
}
return totalchildren;
}
return children;
}
void Instance::setParent(Instance* newParent)
{
if(parent != NULL)
{
parent->removeChild(this);
}
parent = newParent;
if(newParent != NULL)
{
newParent->addChild(this);
}
}
Instance* Instance::getParent()
{
return parent;
}
void Instance::addChild(Instance* newChild)
{
children.push_back(newChild);
}
void Instance::removeChild(Instance* oldChild)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i) == oldChild)
{
children.erase(children.begin() + i);
}
}
}
Instance* Instance::findFirstChild(std::string name)
{
Instance* child = NULL;
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i)->name == name)
{
child = children.at(i);
break;
}
}
return child;
}

View File

@@ -1,23 +1,11 @@
#include <G3DAll.h>
#pragma once #pragma once
class Instance class Instance
{ {
public: public:
Instance(void); Instance(void);
virtual ~Instance(void); ~Instance(void);
std::string name; std::string name;
virtual void render(RenderDevice*);
std::vector<Instance*> children; // All children.
std::string getClassName();
Instance* findFirstChild(std::string);
std::vector<Instance* > getChildren();
std::vector<Instance* > getAllChildren();
void setParent(Instance*);
void addChild(Instance*);
void removeChild(Instance*);
Instance* getParent();
protected:
std::string className;
Instance* parent; // Another pointer. Instance* parent; // Another pointer.
std::string className;
}; };

View File

@@ -1,15 +1,13 @@
#include <G3DAll.h>
#include "PhysicalInstance.h" #include "PhysicalInstance.h"
bool canCollide = true; bool canCollide = true;
bool anchored = false; bool anchored = false;
Vector3 size; Vector3 size;
Vector3 position; Vector3 position;
Vector3 velocity; Vector3 velocity;
Vector3 rotVelocity; Vector3 rotVelocity;
CoordinateFrame cFrame;
Color3 color; Color3 color;
bool changed = true;
Box itemBox = Box();
PhysicalInstance::PhysicalInstance(void) PhysicalInstance::PhysicalInstance(void)
{ {
@@ -19,97 +17,13 @@ PhysicalInstance::PhysicalInstance(void)
anchored = true; anchored = true;
size = Vector3(2,1,4); size = Vector3(2,1,4);
position = Vector3(0,0,0); position = Vector3(0,0,0);
cFrame = CoordinateFrame(position);
color = Color3::gray(); color = Color3::gray();
velocity = Vector3(0,0,0); velocity = Vector3(0,0,0);
rotVelocity = Vector3(0,0,0); rotVelocity = Vector3(0,0,0);
} }
void PhysicalInstance::setSize(Vector3 newSize)
{
int minsize = 1;
int maxsize = 512;
changed = true;
int sizex = (int)newSize.x;
if(sizex <= 0)
sizex = 1;
if(sizex > 512)
sizex = 512;
int sizey = (int)newSize.y;
if(sizey <= 0)
sizey = 1;
if(sizey > 512)
sizey = 512;
int sizez = (int)newSize.z;
if(sizez <= 0)
sizez = 1;
if(sizez > 512)
sizez = 512;
size = Vector3(sizex, sizey, sizez);
}
Vector3 PhysicalInstance::getSize()
{
return size;
}
Vector3 PhysicalInstance::getPosition()
{
return position;
}
void PhysicalInstance::setPosition(Vector3 pos)
{
position = pos;
cFrame = CoordinateFrame(pos);
changed = true;
}
CoordinateFrame PhysicalInstance::getCFrame()
{
return cFrame;
}
void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame)
{
cFrame = coordinateFrame;
position = coordinateFrame.translation;
changed = true;
}
CoordinateFrame PhysicalInstance::getCFrameRenderBased()
{
return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x/2, getCFrame().translation.y/2, getCFrame().translation.z/2));
}
Box PhysicalInstance::getBox()
{
if(changed)
{
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
CoordinateFrame c = getCFrameRenderBased();
itemBox = c.toWorldSpace(box);
}
return itemBox;
}
void PhysicalInstance::render(RenderDevice* rd)
{
Draw::box(getBox(), rd, color, Color4::clear());
if(!children.empty())
{
for(size_t i = 0; i < children.size(); i++)
{
children.at(i)->render(rd);
}
}
}
PhysicalInstance::~PhysicalInstance(void) PhysicalInstance::~PhysicalInstance(void)
{ {
} }

View File

@@ -7,20 +7,9 @@ class PhysicalInstance :
public: public:
PhysicalInstance(void); PhysicalInstance(void);
~PhysicalInstance(void); ~PhysicalInstance(void);
virtual void render(RenderDevice*); Vector3 size;
Vector3 position;
Vector3 velocity; Vector3 velocity;
Vector3 rotvelocity; Vector3 rotvelocity;
CoordinateFrame cFrame;
Color3 color; Color3 color;
Vector3 getPosition();
void setPosition(Vector3);
CoordinateFrame getCFrame();
void setCFrame(CoordinateFrame);
Box getBox();
CoordinateFrame getCFrameRenderBased();
Vector3 getSize();
void setSize(Vector3);
private:
Vector3 position;
Vector3 size;
}; };

View File

@@ -1,14 +0,0 @@
# G3D-Fun
Despite its name, this is actually a recreation of ROBLOX as it was in 2005. Early development. Uses roughly time-accurate development tools.
# COMPILE WITH
Graphics3D 6.10 (Released July 21, 2006)
SDL 1.2.7 (1.2.9 could work as well)
Visual Studio 2005 Professional or Visual Studio 2005 Express with Platform SDK
# NOTE
Please know that there currently is no documentation and minimal commenting. As such, it may be confusing to follow the code.
Code for this project is written quickly at random intervals, where each individual thinks of a solution to a problem and adds it.

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#include "TextButtonInstance.h"
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
bool centeredWithinBox;
std::string title;
G3D::GFontRef* font;
int textSize;
bool visible;
TextButtonInstance::TextButtonInstance(void)
{
boxBegin = Vector2(0,0);
boxEnd = Vector2(0,0);
fontLocationRelativeTo = Vector2(0,0);
centeredWithinBox = false;
title = "TextBox";
textColor = Color4(1, 1, 1, 1);
textOutlineColor = Color4(0, 0, 0, 0);
boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
boxOutlineColor = Color4(0, 0, 0, 0);
setAllColorsSame();
textSize = 12;
floatBottom = false;
floatRight = false;
floatCenter = false;
visible = true;
className = "TextButton";
disabled = false;
}
bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
if(mousex >= point1.x && mousey >= point1.y)
{
if(mousex < point2.x && mousey < point2.y)
{
return true;
}
}
return false;
}
void TextButtonInstance::setAllColorsSame()
{
textColorOvr = textColor;
textOutlineColorOvr = textOutlineColor;
boxColorOvr = boxColor;
boxOutlineColorOvr = boxOutlineColor;
textColorDn = textColor;
textOutlineColorDn = textOutlineColor;
boxColorDn = boxColor;
boxOutlineColorDn = boxOutlineColor;
}
TextButtonInstance::~TextButtonInstance(void)
{
}
void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown)
{
Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn);
font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn);
}
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else
{
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
}
}
void doNullCheck()
{
}

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#pragma once
#include "BaseButtonInstance.h"
class TextButtonInstance : public BaseButtonInstance
{
public:
TextButtonInstance(void);
~TextButtonInstance(void);
void setAllColorsSame();
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
bool centeredWithinBox;
std::string title;
G3D::GFontRef font;
bool visible;
int textSize;
void drawObj(RenderDevice*, Vector2, bool);
bool mouseInButton(float, float, RenderDevice*);
};

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#include "WorkspaceInstance.h"
float timer = 60.0F;
int score = 0;
WorkspaceInstance::WorkspaceInstance(void)
{
className = "Workspace";
timer = 60.0F;
score = 0;
}
WorkspaceInstance::~WorkspaceInstance(void)
{
}

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#pragma once
#include "instance.h"
class WorkspaceInstance :
public Instance
{
public:
float timer;
int score;
WorkspaceInstance(void);
~WorkspaceInstance(void);
};

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# Building Setup
##### G3D is super delicate, meaning that you have to go about building in a special way
#### Skip to steps 7-13 if you have already built this program
1. Install Visual Studio 2005. Google where to find it. Make note of which version you downloaded.
2. Download and install G3D from [this link here](https://sourceforge.net/projects/g3d/files/g3d-cpp/6.10/g3d-6_10_win32.exe/download).
3. Make sure G3D is included under your build directories by going under Tools -> Options -> Projects and Solutions -> VC++ Directories and check and see if:
* `g3d-6_10\bin` is under executable files
* `g3d-6_10\include` is under include files
* `g3d-6_10\bin` is under executable files
* `g3d-6_10\win32-vc8-lib` is under library files
* Ex: `C:\libraries\g3d-6_10\bin`
4. Download SDL version 1.2.7 from [this link](http://www.libsdl.org/release/SDL-devel-1.2.7-VC6.zip)
5. Extract the file to a folder on your computer. Keep note of this folder.
6. Include the extracted files by going to Tools -> Options -> Projects and Solutions -> VC++ Directories and adding the following links:
* Include files - extractpath\`include`
* Library files - extractpath\`lib`
* Ex: `C:\libraries\SDL-1.2.7\bin`
#### Steps 7-11 are optional if you are using Visual Studio Professional. Check the Error stuff section if it doesn't work, most reference steps from here.
7. Download and install the [platform SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6510).
8. Put the platform SDK into your directories (Tools -> Options -> Projects and Solutions -> VC++ Directories) by replacing all mentions of $(VCInstallDir)PlatformSDK with the actual path.
Ex: `$(VCInstallDir)PlatformSDK\include` -> `C:\Program Files\Microsoft Platform SDK\Include`
9. Right click Source files -> Dialogs.rc -> View Code
10. Edit line 10 to say
```cpp
#include "WinResrc.h"
#define IDC_STATIC -1
```
instead of
```cpp
#include "afxres.h"
```
11. Right click the project -> Properties -> Configuration Properties -> Linker -> Input, and add `AdvAPI32.lib` under Additional Dependencies.
### Continue back here if you're skipping steps 7-11
12. Right click the project -> Properties -> Configuration Properties -> Linker -> General, and make sure Additional Library Directories is blank.
13. Try building using Build -> Build G3DTest.
## Error stuff
```c:\libraries\g3d-6_10\include\G3D/platform.h(235) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory``` > Download and install platform SDK (lines 7-8)
```G3D-debug.lib(RegistryUtil.obj) : error LNK2019: unresolved external symbol __imp__RegCloseKey@4 referenced in function "public: static bool __cdecl G3D::RegistryUtil::keyExists(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?keyExists@RegistryUtil@G3D@@SA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)``` > Add AdvAPI32.lib under Additional Dependencies (step 11)
```.\Dialogs.rc(10) : fatal error RC1015: cannot open include file 'afxres.h'.``` > Perform steps 9-10
Enjoy!
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