Fix Vector3 Property, enum work
This commit is contained in:
@@ -266,6 +266,10 @@
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RelativePath=".\src\source\CameraController.cpp"
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>
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</File>
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<File
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RelativePath=".\src\source\PropertiesV2\Color3Property.cpp"
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>
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</File>
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<File
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RelativePath=".\src\source\ErrorFunctions.cpp"
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>
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@@ -310,6 +314,10 @@
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RelativePath=".\src\source\TextureHandler.cpp"
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>
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</File>
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<File
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RelativePath=".\src\source\PropertiesV2\Vector3Property.cpp"
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>
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</File>
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<File
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RelativePath=".\src\source\WindowFunctions.cpp"
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>
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@@ -715,6 +723,10 @@
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RelativePath=".\src\include\ax.h"
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>
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</File>
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<File
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RelativePath=".\src\include\Enum\B3DEnum.h"
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>
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</File>
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<File
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RelativePath=".\src\include\BrowserCallHandler.h"
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>
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@@ -723,6 +735,10 @@
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RelativePath=".\src\include\CameraController.h"
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>
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</File>
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<File
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RelativePath=".\src\include\PropertiesV2\Color3Property.h"
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>
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</File>
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<File
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RelativePath=".\src\include\Enum.h"
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>
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@@ -779,6 +795,10 @@
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RelativePath=".\src\include\ToolEnum.h"
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>
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</File>
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<File
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RelativePath=".\src\include\PropertiesV2\Vector3Property.h"
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>
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</File>
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<File
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RelativePath=".\src\include\versioning.h"
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>
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@@ -2,6 +2,7 @@
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#include <G3DAll.h>
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#include "propertyGrid.h"
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#include "PropertiesV2/StringProperty.h"
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#include "PropertiesV2/BoolProperty.h"
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#include "map"
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class Instance
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@@ -13,10 +13,13 @@ public:
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virtual void postRender(RenderDevice* rd);
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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virtual std::vector<Property*> collectProperties();
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bool nameShown;
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bool controllerFlagShown;
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Enum::Controller::Value controller;
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virtual void makeJoints();
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virtual void setNameShown(bool nameShown);
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virtual void setControllerFlagShown(bool controllerFlagShown);
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protected:
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CoordinateFrame cFrame;
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static G3D::Color3 getControllerColor(int controller)
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@@ -1,6 +1,8 @@
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#pragma once
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#include "PVInstance.h"
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#include "Enum.h"
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#include "PropertiesV2/Color3Property.h"
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#include "PropertiesV2/Vector3Property.h"
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#define _USE_MATH_DEFINES
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#include <cmath>
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@@ -59,6 +61,7 @@ public:
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//Setters
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void setParent(Instance* parent);
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void setPosition(Vector3);
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void setColor(Color3 color);
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void setVelocity(Vector3);
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void setRotVelocity(Vector3);
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void setCFrame(CoordinateFrame);
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@@ -83,6 +86,7 @@ public:
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//Properties
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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virtual std::vector<Property *> collectProperties();
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private:
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bool anchored;
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Vector3 position;
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@@ -1,4 +1,6 @@
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#pragma once
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#include <string>
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#include <map>
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namespace Enum
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{
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@@ -7,6 +9,30 @@ namespace Enum
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enum Value {
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Smooth = 0, Bumps = 1, Hinge = 2, Motor = 3, StepperMotor = 4, Spawn = 5
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};
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static std::pair<std::string, Value> map_data[] = {
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std::make_pair("Smooth", Smooth),
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std::make_pair("Bumps", Bumps),
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std::make_pair("Hinge", Hinge),
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std::make_pair("Motor", Motor),
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std::make_pair("StepperMotor", StepperMotor),
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std::make_pair("Spawn", Spawn)
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};
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static std::map<std::string, Value> nameMap(map_data,
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map_data + sizeof map_data / sizeof map_data[0]);
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static Value getByName(std::string name) {
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if(nameMap.find(name) != nameMap.end()){
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return nameMap[name];
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}
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return Smooth;
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}
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static std::string getName(Value value) {
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for (std::map<std::string, Value>::iterator it = nameMap.begin(); it != nameMap.end(); ++it)
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if (it->second == value)
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return it->first;
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return "";
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}
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}
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namespace Shape
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{
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24
src/include/Enum/B3DEnum.h
Normal file
24
src/include/Enum/B3DEnum.h
Normal file
@@ -0,0 +1,24 @@
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#pragma once
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namespace Enum
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{
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class B3DEnum {
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public:
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B3DEnum(int id, std::string name)
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{
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this->id = id;
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this->name = name;
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}
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const int getId() {
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return id;
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}
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const std::string getName() {
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return name;
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}
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virtual B3DEnum getByName(std::string name);
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virtual B3DEnum getById(int id);
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private:
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int id;
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std::string name;
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}
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}
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24
src/include/PropertiesV2/Color3Property.h
Normal file
24
src/include/PropertiesV2/Color3Property.h
Normal file
@@ -0,0 +1,24 @@
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#pragma once
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#include "Property.h"
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class Color3Property : public Property
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{
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public:
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typedef void (Instance::*instanceSetter)(Color3);
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~Color3Property(void){};
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Color3Property(LPSTR name, LPSTR desc, LPSTR catalog, Color3 value, Instance * owner, instanceSetter setterFunc)
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:Property(name, desc, catalog, &_value, owner)
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{
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this->_value = value;
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this->setterFunc = setterFunc;
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}
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const void setValue(Color3 val){
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(_owner->*setterFunc)(val);
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_value = val;
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}
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PROPGRIDITEM getPropGridItem();
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void setProperty(LPPROPGRIDITEM &pItem);
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private:
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Color3 _value;
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instanceSetter setterFunc;
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};
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@@ -24,6 +24,9 @@ public:
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const void* getValue() {
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return _value;
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}
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const LPSTR getName() {
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return _name;
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}
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virtual PROPGRIDITEM getPropGridItem();
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virtual void setProperty(LPPROPGRIDITEM &pItem);
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protected:
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26
src/include/PropertiesV2/Vector3Property.h
Normal file
26
src/include/PropertiesV2/Vector3Property.h
Normal file
@@ -0,0 +1,26 @@
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#pragma once
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#include "Property.h"
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#include <sstream>
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class Vector3Property : public Property
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{
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public:
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typedef void (Instance::*instanceSetter)(Vector3);
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~Vector3Property(void){};
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Vector3Property(LPSTR name, LPSTR desc, LPSTR catalog, Vector3 value, Instance * owner, instanceSetter setterFunc)
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:Property(name, desc, catalog, &_value, owner)
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{
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this->_value = value;
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this->setterFunc = setterFunc;
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}
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const void setValue(Vector3 val){
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(_owner->*setterFunc)(val);
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_value = val;
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}
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PROPGRIDITEM getPropGridItem();
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void setProperty(LPPROPGRIDITEM &pItem);
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private:
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Vector3 _value;
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std::string stringRep;
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instanceSetter setterFunc;
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};
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@@ -15,4 +15,5 @@ private:
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HWND _explorerComboBox;
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void _resize();
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void clearExplorer();
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void deleteProperties();
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};
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@@ -63,6 +63,33 @@ static Enum::Controller::Value strEnum(TCHAR * tval)
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}
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std::vector<Property *> PVInstance::collectProperties()
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{
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std::vector<Property *> properties = Instance::collectProperties();
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properties.push_back(new BoolProperty(
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"NameShown",
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"This chooses whether the item name is shown",
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"Item",
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nameShown,
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this,
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(BoolProperty::instanceSetter)&PVInstance::setNameShown));
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properties.push_back(new BoolProperty(
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"ControllerFlagShown",
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"This chooses whether the item's ControllerFlag is shown",
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"Item",
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controllerFlagShown,
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this,
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(BoolProperty::instanceSetter)&PVInstance::setControllerFlagShown));
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return properties;
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}
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void PVInstance::setNameShown(bool nameShown){
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this->nameShown = nameShown;
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}
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void PVInstance::setControllerFlagShown(bool controllerFlagShown){
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this->controllerFlagShown = controllerFlagShown;
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}
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std::vector<PROPGRIDITEM> PVInstance::getProperties()
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{
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@@ -674,6 +674,49 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
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else PVInstance::PropUpdate(item);
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}
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void PartInstance::setColor(Color3 color)
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{
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this->color = color;
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changed = true;
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}
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std::vector<Property *> PartInstance::collectProperties()
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{
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std::vector<Property *> properties = PVInstance::collectProperties();
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properties.push_back(new Color3Property(
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"Color3",
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"The color of the selected part",
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"Properties",
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color,
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this,
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(Color3Property::instanceSetter)&PartInstance::setColor));
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properties.push_back(new BoolProperty(
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"Anchored",
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"Whether the block can move or not",
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"Item",
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anchored,
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this,
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(BoolProperty::instanceSetter)&PartInstance::setAnchored));
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properties.push_back(new Vector3Property(
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"Offset",
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"The position of the object in the workspace",
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"Item",
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position,
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this,
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(Vector3Property::instanceSetter)&PartInstance::setPosition));
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properties.push_back(new Vector3Property(
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"Size",
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"The size of the object in the workspace",
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"Item",
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size,
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this,
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(Vector3Property::instanceSetter)&PartInstance::setSize));
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return properties;
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}
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// This needs to be changed, buffer size of 12 is way too small
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// Crash occurs if you put a huge number in
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char changeTimerTxt[12];
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21
src/source/PropertiesV2/Color3Property.cpp
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21
src/source/PropertiesV2/Color3Property.cpp
Normal file
@@ -0,0 +1,21 @@
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#include "PropertiesV2/Color3Property.h"
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PROPGRIDITEM Color3Property::getPropGridItem(){
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PROPGRIDITEM pItem;
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PropGrid_ItemInit(pItem);
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pItem.lpszCatalog=_catalog;
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pItem.lpszPropName=_name;
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pItem.lpszPropDesc=_desc;
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pItem.lpCurValue=RGB((_value.r*255),(_value.g*255),(_value.b*255));
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pItem.iItemType=PIT_COLOR;
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return pItem;
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}
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void Color3Property::setProperty(LPPROPGRIDITEM &pItem){
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setValue(Color3(
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GetRValue(pItem->lpCurValue)/255.0F,
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GetGValue(pItem->lpCurValue)/255.0F,
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GetBValue(pItem->lpCurValue)/255.0F
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));
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}
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33
src/source/PropertiesV2/Vector3Property.cpp
Normal file
33
src/source/PropertiesV2/Vector3Property.cpp
Normal file
@@ -0,0 +1,33 @@
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#include "PropertiesV2/Vector3Property.h"
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PROPGRIDITEM Vector3Property::getPropGridItem(){
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std::stringstream s;
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s << _value.x << ", " << _value.y << ", " << _value.z;
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stringRep = s.str();
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PROPGRIDITEM pItem;
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PropGrid_ItemInit(pItem);
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pItem.lpszCatalog=_catalog;
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pItem.lpszPropName=_name;
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pItem.lpszPropDesc=_desc;
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pItem.lpCurValue=(LPARAM)stringRep.c_str();
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pItem.iItemType=PIT_EDIT;
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return pItem;
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}
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void Vector3Property::setProperty(LPPROPGRIDITEM &pItem){
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std::string str = (LPTSTR)pItem->lpCurValue;
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std::vector<float> vect;
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std::stringstream ss(str);
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float i;
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while (ss >> i)
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{
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vect.push_back(i);
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if (ss.peek() == ',')
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ss.ignore();
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}
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if(vect.size() == 3)
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{
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setValue(Vector3(vect.at(0),vect.at(1),vect.at(2)));
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}
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}
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@@ -186,8 +186,15 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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LPNMHDR pnm = (LPNMHDR)lParam;
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LPNMPROPGRID lpnmp = (LPNMPROPGRID)pnm;
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LPPROPGRIDITEM item = PropGrid_GetItemData(pnm->hwndFrom,lpnmp->iIndex);
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selectedInstance->PropUpdate(item);
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//propWind->UpdateSelected(selectedInstance);
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for(size_t i = 0; i < prop.size(); i++)
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{
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if(strcmp(item->lpszPropName, prop[i]->getName()) == 0)
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{
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prop[i]->setProperty(item);
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}
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}
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//selectedInstance->PropUpdate(item);
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propWind->UpdateSelected(g_dataModel->getSelectionService()->getSelection());
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}
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}
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break;
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@@ -342,6 +349,7 @@ void PropertyWindow::_resize()
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void PropertyWindow::UpdateSelected(std::vector<Instance *> instances)
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{
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deleteProperties();
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if(instances.size() <= 0)
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{
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ClearProperties();
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@@ -371,6 +379,16 @@ void PropertyWindow::UpdateSelected(std::vector<Instance *> instances)
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void PropertyWindow::ClearProperties()
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{
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deleteProperties();
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clearExplorer();
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PropGrid_ResetContent(_propGrid);
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}
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void PropertyWindow::deleteProperties()
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{
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while(prop.size() > 0) {
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Property * toDelete = prop.back();
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prop.pop_back();
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delete toDelete;
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}
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}
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Reference in New Issue
Block a user