Added Spawn to SurfaceType
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2
Enums.h
2
Enums.h
@@ -7,7 +7,7 @@ static enum ActionType {Nothing, Pause, Lose, Draw, Win};
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static enum AffectType {NoChange, Increase, Decrease};
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static enum AffectType {NoChange, Increase, Decrease};
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static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
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static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
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//static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
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//static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
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static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Hinge, Motor, Bumps};
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static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps};
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static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
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static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
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static enum PartType {Ball, Block, Cylinder};
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static enum PartType {Ball, Block, Cylinder};
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static enum KeywordFilterType {Include, Exclude};
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static enum KeywordFilterType {Include, Exclude};
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