Changed the way blocks are rendered
This commit is contained in:
128
main.cpp
128
main.cpp
@@ -115,6 +115,7 @@ public:
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Demo::Demo(App* _app) : GApplet(_app), app(_app) {
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}
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void clearInstances()
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{
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for(size_t i = 0; i < instances.size(); i++)
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@@ -454,6 +455,7 @@ void initGUI()
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instance->parent = dataModel;
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}
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void Demo::onInit() {
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// Called before Demo::run() beings
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@@ -470,76 +472,77 @@ void Demo::onInit() {
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test->parent = dataModel;
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test->color = Color3(0.2F,0.3F,1);
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test->size = Vector3(24,1,24);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3(.5F,1,.5F);
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test->size = Vector3(4,1,2);
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test->position = Vector3(10,1,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3(.5F,1,.5F);
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test->size = Vector3(4,1,2);
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test->position = Vector3(-10,1,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(-7,2,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(7,2,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(-4,3,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(5,3,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(-1,4,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(3,4,0);
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(2,5,0);
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test->setCFrame(CoordinateFrame(Matrix3::fromEulerAnglesXYZ(toRadians(90),toRadians(45),toRadians(45)), Vector3(0,0,0)));
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selectedInstance = test;
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test = makePart();
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test->parent = dataModel;
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test->color = Color3(.5F,1,.5F);
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(10,1,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3(.5F,1,.5F);
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(-10,1,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(0,6,0);
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test->setPosition(Vector3(-7,2,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->position = Vector3(-2,7,0);
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test->setPosition(Vector3(7,2,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(-4,3,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(5,3,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(-1,4,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(3,4,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(2,5,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(0,6,0));
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test = makePart();
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test->parent = dataModel;
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test->color = Color3::gray();
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test->size = Vector3(4,1,2);
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test->setPosition(Vector3(-2,7,0));
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@@ -946,10 +949,13 @@ void Demo::onGraphics(RenderDevice* rd) {
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{
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PhysicalInstance* part = (PhysicalInstance*)instance;
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Vector3 size = part->size;
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Vector3 pos = part->position;
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Vector3 pos = part->getCFrame().translation;
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rd->setObjectToWorldMatrix(CoordinateFrame());
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Vector3 pos2 = Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2);
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Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
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Draw::box(Box(pos2 ,pos3), app->renderDevice, part->color, Color4::clear());
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Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
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CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
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Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
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if(selectedInstance == part)
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{
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drawOutline(pos2, pos3, rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2));
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