Implemented operator overloads for Reflection
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@@ -5,7 +5,7 @@ using namespace B3D;
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LevelInstance::LevelInstance(void)
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{
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Instance::Instance("LevelService");
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*name.value = "Level";
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name = "Level";
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//Reflection values
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winMessage = Reflection::ReflectionProperty<std::string>("WinMessage", "You Won!", TYPE_STRING, this->dataTable);
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@@ -54,24 +54,24 @@ void LevelInstance::drawCondition()
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void LevelInstance::Step(SimTime sdt)
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{
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switch(*timerAffectsScore.value)
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switch(timerAffectsScore.getValue())
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{
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case Enum::AffectType::NoChange:
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break;
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case Enum::AffectType::Increase:
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*score.value += 1;
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score += 1;
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break;
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case Enum::AffectType::Decrease:
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if (*score.value > 0)
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*score.value -= 1;
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if (score > 0)
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score -= 1;
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break;
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}
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if (*timer.value >= sdt){
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*score.value -= sdt;
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if (timer >= sdt){
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score -= sdt;
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}
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else{
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*timer.value = 0.0f;
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switch(*timerUpAction.value)
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timer = 0.0f;
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switch(timerUpAction.getValue())
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{
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case Enum::ActionType::Nothing:
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break;
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