VS 2003 build files, made physics more stable, fix Win98/WINE IE
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@@ -51,12 +51,12 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
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contact[i].surface.mode = dContactBounce | dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1;
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// Define contact surface properties
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contact[i].surface.bounce = 0.5; //Elasticity
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contact[i].surface.bounce = 0.5F; //Elasticity
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contact[i].surface.mu = 0.4F; //Friction
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contact[i].surface.slip1 = 0.0;
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contact[i].surface.slip2 = 0.0;
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contact[i].surface.soft_erp = 0.8F;
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contact[i].surface.soft_cfm = 0.01F;
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contact[i].surface.soft_cfm = 0.005F;
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// Create joints
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dJointID c = dJointCreateContact(
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