Added surface selector, made faces reflect G3D faces
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@@ -414,7 +414,6 @@ void renderSurface(const char face, const Enum::SurfaceType::Value& surface, con
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{
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case Enum::SurfaceType::Motor:
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{
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printf("MOTOR\n");
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glDisable(GL_LIGHTING);
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glColor(getControllerColor(controller));
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GLUquadric * q = gluNewQuadric();
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