Added surface selector, made faces reflect G3D faces
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@@ -34,6 +34,16 @@ PartInstance * Mouse::getTarget()
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return selectedInstance;
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}
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G3D::Ray * Mouse::getRay()
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{
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return &g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
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}
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G3D::Ray Mouse::getLastRay()
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{
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return testRay;
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}
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double getVectorDistance(Vector3 vector1, Vector3 vector2)
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{
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