Added tilt and rotate to drag, made drag a bit cleaner
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@@ -129,7 +129,7 @@ Vector3 PartInstance::getPosition()
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void PartInstance::setPosition(Vector3 pos)
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{
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position = pos;
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cFrame = CoordinateFrame(pos);
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cFrame = CoordinateFrame(cFrame.rotation,pos);
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changed = true;
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}
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CoordinateFrame PartInstance::getCFrame()
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