Added Timer and Score

Made FPS changer on F8
This commit is contained in:
andreja6
2018-04-09 19:44:15 -07:00
committed by GitHub
parent d0f8786bd9
commit a410ab005a

View File

@@ -20,6 +20,12 @@ static const std::string VERSION = "PRE-ALPHA ";
static GFontRef fntdominant = NULL; static GFontRef fntdominant = NULL;
static GFontRef fntlighttrek = NULL; static GFontRef fntlighttrek = NULL;
static bool democ = true; static bool democ = true;
static std::string message = "";
static G3D::RealTime messageTime = 0;
static int FPSVal[7] = {10, 20, 30, 60, 120, 240, INT_MAX};
static int index = 2;
static float TIMERVAL = 60.0F;
static int SCOREVAL = 0;
/** /**
This simple demo applet uses the debug mode as the regular This simple demo applet uses the debug mode as the regular
rendering mode so you can fly around the scene. rendering mode so you can fly around the scene.
@@ -82,6 +88,7 @@ std::string Convert (float number){
void Demo::onInit() { void Demo::onInit() {
// Called before Demo::run() beings // Called before Demo::run() beings
setDesiredFrameRate(FPSVal[index]);
app->debugCamera.setPosition(Vector3(0, 2, 10)); app->debugCamera.setPosition(Vector3(0, 2, 10));
app->debugCamera.lookAt(Vector3(0, 2, 0)); app->debugCamera.lookAt(Vector3(0, 2, 0));
std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM); std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM);
@@ -125,13 +132,24 @@ void Demo::onUserInput(UserInput* ui) {
{ {
app->debugController.setActive(false); app->debugController.setActive(false);
} }
if(ui->keyPressed('d')) if(ui->keyDown(SDLK_LCTRL))
{ {
if(ui->keyDown(SDLK_LCTRL)) if(ui->keyPressed('d'))
{ {
app->setDebugMode(!app->debugMode()); app->setDebugMode(!app->debugMode());
} }
} }
if(ui->keyPressed(SDLK_F8))
{
index++;
if(index >= 7)
{
index = 0;
}
messageTime = System::time();
message = "FPS has been set to " + Convert(FPSVal[index]);
setDesiredFrameRate(FPSVal[index]);
}
// Add other key handling here // Add other key handling here
} }
@@ -176,18 +194,24 @@ void Demo::onGraphics(RenderDevice* rd) {
int offset2 = 0; int offset2 = 0;
if(app->debugMode()) if(app->debugMode())
{ {
offset = 50; offset = 30;
offset2 = 70; offset2 = 50;
fntlighttrek->draw2D(rd, "Debug Mode Enabled", Vector2(0,30 + offset), 15, Color3::white(), Color3::black()); fntlighttrek->draw2D(rd, "Debug Mode Enabled", Vector2(0,30 + offset), 15, Color3::white(), Color3::black());
} }
fntdominant->draw2D(rd, "Dynamica 2004-2005 Simulation Client version " + VERSION + Convert(VNUM), Vector2(0,0 + offset), 20, Color3::white(), Color3::black()); if(System::time() - 3 < messageTime)
{
fntdominant->draw2D(rd, message, Vector2((rd->getWidth()/2)-(fntdominant->get2DStringBounds(message, 20).x/2),(rd->getHeight()/2)-(fntdominant->get2DStringBounds(message, 20).y/2)), 20, Color3::yellow(), Color3::black());
}
fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 20+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 50+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
//fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black()); //fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black());
//GUI Boxes
Draw::box(G3D::Box(Vector3(0,40 + offset2,0),Vector3(80,330+offset2+40,0)),rd,Color4(0.5F,0.5F,0.5F,0.2F), Color4(0,0,0,0)); Draw::box(G3D::Box(Vector3(0,40 + offset2,0),Vector3(80,330+offset2+40,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0)); Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0)); Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black()); //G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black()); //app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());