Added Timer and Score
Made FPS changer on F8
This commit is contained in:
42
main.cpp
42
main.cpp
@@ -20,6 +20,12 @@ static const std::string VERSION = "PRE-ALPHA ";
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static GFontRef fntdominant = NULL;
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static GFontRef fntlighttrek = NULL;
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static bool democ = true;
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static std::string message = "";
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static G3D::RealTime messageTime = 0;
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static int FPSVal[7] = {10, 20, 30, 60, 120, 240, INT_MAX};
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static int index = 2;
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static float TIMERVAL = 60.0F;
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static int SCOREVAL = 0;
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/**
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This simple demo applet uses the debug mode as the regular
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rendering mode so you can fly around the scene.
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@@ -82,6 +88,7 @@ std::string Convert (float number){
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void Demo::onInit() {
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// Called before Demo::run() beings
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setDesiredFrameRate(FPSVal[index]);
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app->debugCamera.setPosition(Vector3(0, 2, 10));
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app->debugCamera.lookAt(Vector3(0, 2, 0));
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std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM);
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@@ -125,13 +132,24 @@ void Demo::onUserInput(UserInput* ui) {
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{
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app->debugController.setActive(false);
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}
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if(ui->keyPressed('d'))
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if(ui->keyDown(SDLK_LCTRL))
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{
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if(ui->keyDown(SDLK_LCTRL))
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if(ui->keyPressed('d'))
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{
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app->setDebugMode(!app->debugMode());
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}
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}
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if(ui->keyPressed(SDLK_F8))
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{
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index++;
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if(index >= 7)
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{
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index = 0;
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}
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messageTime = System::time();
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message = "FPS has been set to " + Convert(FPSVal[index]);
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setDesiredFrameRate(FPSVal[index]);
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}
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// Add other key handling here
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}
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@@ -176,18 +194,24 @@ void Demo::onGraphics(RenderDevice* rd) {
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int offset2 = 0;
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if(app->debugMode())
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{
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offset = 50;
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offset2 = 70;
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offset = 30;
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offset2 = 50;
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fntlighttrek->draw2D(rd, "Debug Mode Enabled", Vector2(0,30 + offset), 15, Color3::white(), Color3::black());
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}
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fntdominant->draw2D(rd, "Dynamica 2004-2005 Simulation Client version " + VERSION + Convert(VNUM), Vector2(0,0 + offset), 20, Color3::white(), Color3::black());
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if(System::time() - 3 < messageTime)
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{
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fntdominant->draw2D(rd, message, Vector2((rd->getWidth()/2)-(fntdominant->get2DStringBounds(message, 20).x/2),(rd->getHeight()/2)-(fntdominant->get2DStringBounds(message, 20).y/2)), 20, Color3::yellow(), Color3::black());
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}
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fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 20+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
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fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 50+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
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//fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black());
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Draw::box(G3D::Box(Vector3(0,40 + offset2,0),Vector3(80,330+offset2+40,0)),rd,Color4(0.5F,0.5F,0.5F,0.2F), Color4(0,0,0,0));
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Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0));
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Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.5F,0.5F,0.5F,0.4F), Color4(0,0,0,0));
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//GUI Boxes
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Draw::box(G3D::Box(Vector3(0,40 + offset2,0),Vector3(80,330+offset2+40,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
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Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
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Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
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fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
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//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
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//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
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