Made class name getter, can not be set outside of class
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10
Instance.cpp
10
Instance.cpp
@@ -4,12 +4,13 @@
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std::string name;
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Instance* parent;
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static std::string className = "DataModel";
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std::vector<Instance* > children;
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static std::string className = "BaseInstance";
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Instance::Instance(void)
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{
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name = "Default Game Instance";
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className = "DataModel";
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className = "BaseInstance";
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}
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Instance::~Instance(void)
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@@ -17,6 +18,11 @@ Instance::~Instance(void)
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name = "Default Game Instance";
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}
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std::string Instance::getClassName()
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{
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return className;
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}
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@@ -8,5 +8,8 @@ public:
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virtual ~Instance(void);
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std::string name;
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Instance* parent; // Another pointer.
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std::vector<Instance*> children; // All children.
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std::string getClassName();
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protected:
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std::string className;
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};
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12
main.cpp
12
main.cpp
@@ -299,7 +299,7 @@ void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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if(selectedInstance != NULL)
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{
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AudioPlayer::PlaySound(clickSound);
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if(selectedInstance->className == "Part")
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if(selectedInstance->getClassName() == "Part")
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{
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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if(button->name == "Tilt")
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@@ -1122,7 +1122,7 @@ void Demo::onUserInput(UserInput* ui) {
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bool onGUI = false;
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for(size_t i = 0; i < instances_2D.size(); i++)
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{
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if(instances_2D.at(i)->className == "TextButton" || instances_2D.at(i)->className == "ImageButton")
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if(instances_2D.at(i)->getClassName() == "TextButton" || instances_2D.at(i)->getClassName() == "ImageButton")
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{
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BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
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if(button->mouseInButton(ui->mouseXY().x, ui->mouseXY().y, app->renderDevice))
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@@ -1140,7 +1140,7 @@ void Demo::onUserInput(UserInput* ui) {
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Vector3 camPos = app->debugCamera.getCoordinateFrame().translation;
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for(size_t i = 0; i < instances.size(); i++)
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{
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if(instances.at(i)->className == "Part" && instances.at(i)->parent == dataModel)
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if(instances.at(i)->getClassName() == "Part" && instances.at(i)->parent == dataModel)
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{
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PhysicalInstance* test = (PhysicalInstance*)instances.at(i);
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float time = testRay.intersectionTime(test->getBox());
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@@ -1167,7 +1167,7 @@ void Demo::onUserInput(UserInput* ui) {
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for(size_t i = 0; i < instances_2D.size(); i++)
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{
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if(instances_2D.at(i)->className == "TextButton" || instances_2D.at(i)->className == "ImageButton")
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if(instances_2D.at(i)->getClassName() == "TextButton" || instances_2D.at(i)->getClassName() == "ImageButton")
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{
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BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
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if(button->mouseInButton(ui->mouseXY().x, ui->mouseXY().y, app->renderDevice))
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@@ -1237,7 +1237,7 @@ void drawButtons(RenderDevice* rd)
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for(size_t i = 0; i < instances_2D.size(); i++)
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{
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Instance* instance = instances_2D.at(i);
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if((instance->className == "TextButton" || instance->className == "ImageButton") && instance->parent == dataModel)
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if((instance->getClassName() == "TextButton" || instance->getClassName() == "ImageButton") && instance->parent == dataModel)
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{
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BaseButtonInstance* tbi = (BaseButtonInstance*)instance;
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tbi->drawObj(rd, Vector2(mousex, mousey), mouseButton1Down);
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@@ -1451,7 +1451,7 @@ void Demo::onGraphics(RenderDevice* rd) {
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for(size_t i = 0; i < instances.size(); i++)
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{
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Instance* instance = instances.at(i);
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if(instance->className == "Part" && instance->parent != NULL)
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if(instance->getClassName() == "Part" && instance->parent != NULL)
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{
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PhysicalInstance* part = (PhysicalInstance*)instance;
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