Files
Blocks3D/Instance.h

16 lines
279 B
C++

#include <G3DAll.h>
#pragma once
class Instance
{
public:
Instance(void);
virtual ~Instance(void);
std::string name;
Instance* parent; // Another pointer.
std::vector<Instance*> children; // All children.
std::string getClassName();
protected:
std::string className;
};