Attempted to make getPosition...
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@@ -689,7 +689,8 @@ void Application::onGraphics(RenderDevice* rd) {
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glDisableClientState(GL_NORMAL_ARRAY);
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rd->setObjectToWorldMatrix(forDraw);
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rd->afterPrimitive();
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Draw::sphere(G3D::Sphere(mouse.getPosition(), 1), rd, Color3::cyan(), Color4::clear());
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if(g_selectedInstances.size() > 0)
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{
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for(size_t i = 0; i < g_selectedInstances.size(); i++)
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