Ported GroupInstance
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#pragma once
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#include "PartInstance.h"
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namespace B3D{
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class GroupInstance : public PVInstance
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{
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public:
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GroupInstance(void);
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~GroupInstance(void);
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GroupInstance(const GroupInstance &oinst);
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std::vector<Instance *> unGroup();
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PartInstance * primaryPart;
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//This is used to render the controllerflag, we may want to move it elsewhere?
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void render(RenderDevice * r);
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protected:
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GroupInstance(std::string className);
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};
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}
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