Changed how instances work
Made instance vector hold pointers Made all instances delete on exit Made error message delete all instances
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14
main.cpp
14
main.cpp
@@ -19,7 +19,7 @@
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#endif
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static const float VNUM = 0.01F;
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static const std::string VERSION = "PRE-ALPHA ";
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static std::vector<Instance> Instances;
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static std::vector<Instance*> instances;
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static Instance* dataModel;
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static GFontRef fntdominant = NULL;
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static GFontRef fntlighttrek = NULL;
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@@ -109,20 +109,26 @@ void Demo::onInit() {
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app->renderDevice->setCaption(str);
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GApplet::onInit();
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}
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void clearInstances()
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{
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for(size_t i = 0; i < instances.size(); i++)
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delete instances.at(i);
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delete dataModel;
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}
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void OnError(int err, std::string msg = "")
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{
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std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg;
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clearInstances();
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MessageBox(NULL, emsg.c_str(),"Dynamica Crash", MB_OK);
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exit(err);
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}
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void Demo::onCleanup() {
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// Called when Demo::run() exits
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clearInstances();
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}
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void Demo::onLogic() {
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// Add non-simulation game logic and AI code here
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}
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