Added shapes, found and fixed possible memory leak
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@@ -32,6 +32,7 @@ public:
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CoordinateFrame getCFrameRenderBased();
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Vector3 getSize();
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void setSize(Vector3);
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void setShape(Enum::Shape::Value shape);
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bool canCollide;
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bool anchored;
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Vector3 rotVelocity;
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@@ -43,6 +44,8 @@ public:
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void addNormals(Vector3 normal);
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void addSingularNormal(Vector3 normal);
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void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
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void addPlus(Vector3 v1);
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void addPlus2(Vector3 v1);
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void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
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void makeFace(int vertex1, int vertex2, int vertex3);
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bool isUniqueVertex(Vector3 pos);
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