Added shapes, found and fixed possible memory leak
This commit is contained in:
527
PartInstance.cpp
527
PartInstance.cpp
@@ -128,12 +128,27 @@ Vector3 PartInstance::getPosition()
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{
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return position;
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}
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void PartInstance::setShape(Enum::Shape::Value shape)
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{
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switch(shape)
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{
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case Enum::Shape::Block:
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this->shape = shape;
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break;
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default:
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this->shape = shape;
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this->setSize(this->getSize());
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}
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changed = true;
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}
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void PartInstance::setPosition(Vector3 pos)
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{
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position = pos;
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cFrame = CoordinateFrame(pos);
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changed = true;
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}
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CoordinateFrame PartInstance::getCFrame()
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{
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return cFrame;
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@@ -228,6 +243,114 @@ void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
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addSingularNormal(cross(v3-v2,v1-v2).direction());
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addSingularNormal(cross(v1-v3,v2-v3).direction());
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}
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void PartInstance::addPlus(Vector3 v1)
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{
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float renderY = size.y/2 - 0.25f;
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Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f);
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Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
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Vector3 vx3 = v1 + Vector3(0, renderY, 0.1f);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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vx1 = v1 + Vector3(0, renderY, 0.1f);
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vx2 = v1 + Vector3(0, renderY, -0.1f);
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vx3 = v1 + Vector3(0, -renderY, -0.1f);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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vx3 = v1 + Vector3(0, -0.1f, -renderY);
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vx2 = v1 + Vector3(0, 0.1f, -renderY);
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vx1 = v1 + Vector3(0, 0.1f, renderY);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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vx3 = v1 + Vector3(0, 0.1f, renderY);
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vx2 = v1 + Vector3(0, -0.1f, renderY);
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vx1 = v1 + Vector3(0, -0.1f, -renderY);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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}
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void PartInstance::addPlus2(Vector3 v1)
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{
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float renderY = max(size.z, max(size.x, size.y))/2 - 0.25f;
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Vector3 vx3 = v1 + Vector3(0, -renderY, -0.1f);
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Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
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Vector3 vx1 = v1 + Vector3(0, renderY, 0.1f);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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vx3 = v1 + Vector3(0, renderY, 0.1f);
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vx2 = v1 + Vector3(0, renderY, -0.1f);
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vx1 = v1 + Vector3(0, -renderY, -0.1f);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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vx1 = v1 + Vector3(0, -0.1f, -renderY);
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vx2 = v1 + Vector3(0, 0.1f, -renderY);
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vx3 = v1 + Vector3(0, 0.1f, renderY);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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vx1 = v1 + Vector3(0, 0.1f, renderY);
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vx2 = v1 + Vector3(0, -0.1f, renderY);
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vx3 = v1 + Vector3(0, -0.1f, -renderY);
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addVertex(vx1,Color3::WHITE);
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addVertex(vx2,Color3::WHITE);
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addVertex(vx3,Color3::WHITE);
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//addNormals(cross(v2-v1,v3-v1).direction());
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addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
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addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
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addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
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}
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void PartInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot)
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{
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_debugUniqueVertices.clear();
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@@ -273,124 +396,261 @@ void PartInstance::render(RenderDevice* rd) {
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getBox();
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_vertices.clear();
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_normals.clear();
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_indices.clear();
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//std::vector<GLfloat>(_vertices).swap(_vertices); //Clear the memory
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Vector3 renderSize = size/2;
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// Front
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
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);
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// Top
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
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);
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// Back
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
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);
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
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);
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// Bottom
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addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
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);
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// Left
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addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
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);
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// Right
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addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
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);
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addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
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);
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switch(this->shape)
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{
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case Enum::Shape::Block:
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{
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// Front
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
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);
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// Top
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
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);
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// Back
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
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);
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
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);
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// Bottom
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addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
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);
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// Left
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addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
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);
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// Right
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addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
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);
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addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
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Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
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);
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// Bevel Top Front
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makeFace(0,36,48);
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makeFace(48,18,0);
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// Bevel Left Front Corner
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makeFace(18,156,162);
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makeFace(24,18,162);
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// Bevel Left Front Top Corner
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makeFace(48,156,18);
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// Bevel Left Front Bottom Corner
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makeFace(120,6,150);
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// Bevel Left Top
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makeFace(48,66,156);
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makeFace(144,156,66);
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// Bevel Bottom
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makeFace(6,120,114);
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makeFace(114,12,6);
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// Left Bottom
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makeFace(120,150,174);
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makeFace(174,132,120);
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// Right Front Top Corner
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makeFace(36,0,180);
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// Right Front Corner
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makeFace(180,0,12);
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makeFace(186,180,12);
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// Right Front Bottom Corner
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makeFace(186,12,114);
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// Right Bottom
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makeFace(186,114,108);
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makeFace(108,198,186);
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// Right Top Corner
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makeFace(180,192,36);
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makeFace(192,42,36);
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// Right Back Top Corner
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makeFace(72,42,192);
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// Right Back Bottom Corner
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makeFace(78,198,108);
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// Right Back Corner
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makeFace(72,192,198);
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makeFace(198,78,72);
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// Back Bottom Corner
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makeFace(78,108,132);
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makeFace(132,84,78);
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// Back Top
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makeFace(42,72,102);
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makeFace(102,66,42);
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// Back Left Top Corner
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makeFace(144,66,102);
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// Back Left Corner
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makeFace(144,102,84);
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makeFace(84,174,144);
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// Back Left Bottom Corner
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makeFace(174,84,132);
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// Bevel Top Front
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makeFace(0,36,48);
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makeFace(48,18,0);
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// Bevel Left Front Corner
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makeFace(18,156,162);
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makeFace(24,18,162);
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// Bevel Left Front Top Corner
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makeFace(48,156,18);
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// Bevel Left Front Bottom Corner
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makeFace(120,6,150);
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// Bevel Left Top
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makeFace(48,66,156);
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makeFace(144,156,66);
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// Bevel Bottom
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makeFace(6,120,114);
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makeFace(114,12,6);
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// Left Bottom
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makeFace(120,150,174);
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makeFace(174,132,120);
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// Right Front Top Corner
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makeFace(36,0,180);
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// Right Front Corner
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makeFace(180,0,12);
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makeFace(186,180,12);
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// Right Front Bottom Corner
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makeFace(186,12,114);
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// Right Bottom
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makeFace(186,114,108);
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makeFace(108,198,186);
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// Right Top Corner
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makeFace(180,192,36);
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makeFace(192,42,36);
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// Right Back Top Corner
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makeFace(72,42,192);
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// Right Back Bottom Corner
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makeFace(78,198,108);
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// Right Back Corner
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makeFace(72,192,198);
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makeFace(198,78,72);
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// Back Bottom Corner
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makeFace(78,108,132);
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makeFace(132,84,78);
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// Back Top
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makeFace(42,72,102);
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makeFace(102,66,42);
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// Back Left Top Corner
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makeFace(144,66,102);
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// Back Left Corner
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makeFace(144,102,84);
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makeFace(84,174,144);
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// Back Left Bottom Corner
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makeFace(174,84,132);
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|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Enum::Shape::Cylinder:
|
||||
{
|
||||
// Front
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
|
||||
);
|
||||
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
|
||||
);
|
||||
|
||||
// Top
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
|
||||
);
|
||||
|
||||
// Back
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
|
||||
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
|
||||
);
|
||||
|
||||
// Bottom
|
||||
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
|
||||
);
|
||||
// Left
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
// Right
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
|
||||
|
||||
// Bevel Top Front
|
||||
makeFace(0,36,48);
|
||||
makeFace(48,18,0);
|
||||
// Bevel Left Front Corner
|
||||
makeFace(18,156,162);
|
||||
makeFace(24,18,162);
|
||||
// Bevel Left Front Top Corner
|
||||
makeFace(48,156,18);
|
||||
// Bevel Left Front Bottom Corner
|
||||
makeFace(120,6,150);
|
||||
// Bevel Left Top
|
||||
makeFace(48,66,156);
|
||||
makeFace(144,156,66);
|
||||
// Bevel Bottom
|
||||
makeFace(6,120,114);
|
||||
makeFace(114,12,6);
|
||||
// Left Bottom
|
||||
makeFace(120,150,174);
|
||||
makeFace(174,132,120);
|
||||
// Right Front Top Corner
|
||||
makeFace(36,0,180);
|
||||
// Right Front Corner
|
||||
makeFace(180,0,12);
|
||||
makeFace(186,180,12);
|
||||
// Right Front Bottom Corner
|
||||
makeFace(186,12,114);
|
||||
// Right Bottom
|
||||
makeFace(186,114,108);
|
||||
makeFace(108,198,186);
|
||||
// Right Top Corner
|
||||
makeFace(180,192,36);
|
||||
makeFace(192,42,36);
|
||||
// Right Back Top Corner
|
||||
makeFace(72,42,192);
|
||||
// Right Back Bottom Corner
|
||||
makeFace(78,198,108);
|
||||
// Right Back Corner
|
||||
makeFace(72,192,198);
|
||||
makeFace(198,78,72);
|
||||
// Back Bottom Corner
|
||||
makeFace(78,108,132);
|
||||
makeFace(132,84,78);
|
||||
// Back Top
|
||||
makeFace(42,72,102);
|
||||
makeFace(102,66,42);
|
||||
// Back Left Top Corner
|
||||
makeFace(144,66,102);
|
||||
// Back Left Corner
|
||||
makeFace(144,102,84);
|
||||
makeFace(84,174,144);
|
||||
// Back Left Bottom Corner
|
||||
makeFace(174,84,132);
|
||||
|
||||
|
||||
addPlus(Vector3(-renderSize.x-0.01,0,0));
|
||||
addPlus2(Vector3(renderSize.x+0.01,0,0));
|
||||
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
changed=false;
|
||||
|
||||
glNewList(glList, GL_COMPILE);
|
||||
@@ -497,6 +757,28 @@ char pto[512];
|
||||
char pto2[512];
|
||||
#include <sstream>
|
||||
|
||||
static Enum::Shape::Value strEnum(TCHAR* shape)
|
||||
{
|
||||
if(strcmp("Block", shape) == 0)
|
||||
return Enum::Shape::Block;
|
||||
if(strcmp("Cylinder", shape) == 0)
|
||||
return Enum::Shape::Cylinder;
|
||||
return Enum::Shape::Ball;
|
||||
}
|
||||
|
||||
static TCHAR* enumStr(int shape)
|
||||
{
|
||||
switch(shape)
|
||||
{
|
||||
case Enum::Shape::Block:
|
||||
return "Block";
|
||||
case Enum::Shape::Ball:
|
||||
return "Ball";
|
||||
case Enum::Shape::Cylinder:
|
||||
return "Cylinder";
|
||||
}
|
||||
}
|
||||
|
||||
void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
{
|
||||
if(strcmp(item->lpszPropName, "Color3") == 0)
|
||||
@@ -561,10 +843,16 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
setSize(size);
|
||||
}
|
||||
}
|
||||
|
||||
if(strcmp(item->lpszPropName, "Shape") == 0)
|
||||
{
|
||||
printf("%s", enumStr(strEnum((TCHAR*)item->lpCurValue)));
|
||||
setShape(strEnum((TCHAR*)item->lpCurValue));
|
||||
}
|
||||
else PVInstance::PropUpdate(item);
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
|
||||
@@ -594,6 +882,15 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
(LPARAM)pto2,
|
||||
PIT_EDIT
|
||||
));
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Shape",
|
||||
"The shape of the object in the workspace",
|
||||
(LPARAM)enumStr(shape),
|
||||
PIT_COMBO,
|
||||
TEXT("Ball\0Block\0Cylinder\0")
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user