Added shapes, found and fixed possible memory leak
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2
Enums.h
2
Enums.h
@@ -1,3 +1,4 @@
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#ifdef UENUMS
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#ifndef ENUM_H
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#define ENUM_H
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static enum BinType {GameTool, Grab, Clone, Hammer};
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@@ -12,3 +13,4 @@ static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Pag
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static enum PartType {Ball, Block, Cylinder};
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static enum KeywordFilterType {Include, Exclude};
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#endif
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#endif
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