added getPositionAndPart
This commit is contained in:
42
Mouse.cpp
42
Mouse.cpp
@@ -41,38 +41,36 @@ double getVectorDistance(Vector3 vector1, Vector3 vector2)
|
|||||||
return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
|
return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
|
MousePoint Mouse::getPositionAndPart(std::vector<Instance *> ignore)
|
||||||
{
|
{
|
||||||
testRay = g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
|
testRay = g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
|
||||||
Vector3 pos = Vector3(0,0,0);
|
PartInstance * currPart = NULL;
|
||||||
|
Vector3 pos = testRay.closestPoint(Vector3(0,0,0));
|
||||||
nearest=std::numeric_limits<float>::infinity();
|
nearest=std::numeric_limits<float>::infinity();
|
||||||
//Vector3 camPos = g_usableApp->cameraController.getCamera()->getCoordinateFrame().translation;
|
|
||||||
for(size_t i = 0; i < g_dataModel->getWorkspace()->partObjects.size(); i++)
|
for(size_t i = 0; i < g_dataModel->getWorkspace()->partObjects.size(); i++)
|
||||||
{
|
{
|
||||||
PartInstance * p = g_dataModel->getWorkspace()->partObjects[i];
|
PartInstance * p = g_dataModel->getWorkspace()->partObjects[i];
|
||||||
if(std::find(ignore.begin(), ignore.end(), p) != ignore.end())
|
if(std::find(ignore.begin(), ignore.end(), p) != ignore.end())
|
||||||
continue;
|
continue;
|
||||||
if(G3D::isFinite(testRay.intersectionTime(p->getBox())))
|
float newdistance = testRay.intersectionTime(p->getBox()); //testRay.distance(inter);
|
||||||
{
|
if(G3D::isFinite(newdistance))
|
||||||
for(char i = 0; i < 6; i++)
|
{
|
||||||
{
|
if(nearest > abs(newdistance))
|
||||||
Vector3 side1;
|
{
|
||||||
Vector3 side2;
|
nearest = newdistance;
|
||||||
Vector3 side3;
|
pos = testRay.origin+(testRay.direction*nearest);
|
||||||
Vector3 side4;
|
currPart = p;
|
||||||
p->getBox().getFaceCorners(i, side1, side2, side3, side4);
|
}
|
||||||
Vector3 inter = testRay.intersection(G3D::Plane(side1, side2, side3));
|
}
|
||||||
float newdistance = testRay.distance(inter);
|
|
||||||
if(nearest > abs(newdistance))
|
|
||||||
{
|
|
||||||
nearest = newdistance;
|
|
||||||
pos = inter;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return pos;
|
return MousePoint(pos, currPart);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
|
||||||
|
{
|
||||||
|
return getPositionAndPart(ignore).position;
|
||||||
|
}
|
||||||
|
|
||||||
bool Mouse::isMouseOnScreen()
|
bool Mouse::isMouseOnScreen()
|
||||||
{
|
{
|
||||||
//hm
|
//hm
|
||||||
|
|||||||
12
Mouse.h
12
Mouse.h
@@ -3,8 +3,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "WorkspaceInstance.h"
|
#include "WorkspaceInstance.h"
|
||||||
|
|
||||||
#pragma once
|
struct MousePoint{
|
||||||
|
Vector3 position;
|
||||||
|
PartInstance * target;
|
||||||
|
MousePoint(Vector3 pos, PartInstance * targ)
|
||||||
|
{
|
||||||
|
position = pos;
|
||||||
|
target = targ;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma once
|
||||||
class Mouse
|
class Mouse
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -13,6 +22,7 @@ public:
|
|||||||
int x, y;
|
int x, y;
|
||||||
int oldx, oldy;
|
int oldx, oldy;
|
||||||
PartInstance * getTarget();
|
PartInstance * getTarget();
|
||||||
|
MousePoint getPositionAndPart(std::vector<Instance *> ignore = std::vector<Instance *>());
|
||||||
Vector3 getPosition(std::vector<Instance *> ignore = std::vector<Instance *>());
|
Vector3 getPosition(std::vector<Instance *> ignore = std::vector<Instance *>());
|
||||||
bool isMouseOnScreen();
|
bool isMouseOnScreen();
|
||||||
bool isMouseDown();
|
bool isMouseDown();
|
||||||
|
|||||||
Reference in New Issue
Block a user