added getPositionAndPart
This commit is contained in:
42
Mouse.cpp
42
Mouse.cpp
@@ -41,38 +41,36 @@ double getVectorDistance(Vector3 vector1, Vector3 vector2)
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return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
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}
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Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
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MousePoint Mouse::getPositionAndPart(std::vector<Instance *> ignore)
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{
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testRay = g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
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Vector3 pos = Vector3(0,0,0);
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PartInstance * currPart = NULL;
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Vector3 pos = testRay.closestPoint(Vector3(0,0,0));
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nearest=std::numeric_limits<float>::infinity();
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//Vector3 camPos = g_usableApp->cameraController.getCamera()->getCoordinateFrame().translation;
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for(size_t i = 0; i < g_dataModel->getWorkspace()->partObjects.size(); i++)
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{
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PartInstance * p = g_dataModel->getWorkspace()->partObjects[i];
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if(std::find(ignore.begin(), ignore.end(), p) != ignore.end())
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continue;
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if(G3D::isFinite(testRay.intersectionTime(p->getBox())))
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{
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for(char i = 0; i < 6; i++)
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{
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Vector3 side1;
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Vector3 side2;
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Vector3 side3;
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Vector3 side4;
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p->getBox().getFaceCorners(i, side1, side2, side3, side4);
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Vector3 inter = testRay.intersection(G3D::Plane(side1, side2, side3));
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float newdistance = testRay.distance(inter);
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if(nearest > abs(newdistance))
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{
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nearest = newdistance;
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pos = inter;
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}
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}
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}
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float newdistance = testRay.intersectionTime(p->getBox()); //testRay.distance(inter);
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if(G3D::isFinite(newdistance))
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{
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if(nearest > abs(newdistance))
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{
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nearest = newdistance;
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pos = testRay.origin+(testRay.direction*nearest);
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currPart = p;
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}
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}
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}
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return pos;
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return MousePoint(pos, currPart);
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}
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Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
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{
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return getPositionAndPart(ignore).position;
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}
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bool Mouse::isMouseOnScreen()
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{
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//hm
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