added getPositionAndPart

This commit is contained in:
andreja6
2020-03-14 18:56:49 -07:00
parent 5bdeac2f66
commit 73a6b72c20
2 changed files with 31 additions and 23 deletions

View File

@@ -41,38 +41,36 @@ double getVectorDistance(Vector3 vector1, Vector3 vector2)
return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
}
Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
MousePoint Mouse::getPositionAndPart(std::vector<Instance *> ignore)
{
testRay = g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
Vector3 pos = Vector3(0,0,0);
PartInstance * currPart = NULL;
Vector3 pos = testRay.closestPoint(Vector3(0,0,0));
nearest=std::numeric_limits<float>::infinity();
//Vector3 camPos = g_usableApp->cameraController.getCamera()->getCoordinateFrame().translation;
for(size_t i = 0; i < g_dataModel->getWorkspace()->partObjects.size(); i++)
{
PartInstance * p = g_dataModel->getWorkspace()->partObjects[i];
if(std::find(ignore.begin(), ignore.end(), p) != ignore.end())
continue;
if(G3D::isFinite(testRay.intersectionTime(p->getBox())))
{
for(char i = 0; i < 6; i++)
{
Vector3 side1;
Vector3 side2;
Vector3 side3;
Vector3 side4;
p->getBox().getFaceCorners(i, side1, side2, side3, side4);
Vector3 inter = testRay.intersection(G3D::Plane(side1, side2, side3));
float newdistance = testRay.distance(inter);
if(nearest > abs(newdistance))
{
nearest = newdistance;
pos = inter;
}
}
}
float newdistance = testRay.intersectionTime(p->getBox()); //testRay.distance(inter);
if(G3D::isFinite(newdistance))
{
if(nearest > abs(newdistance))
{
nearest = newdistance;
pos = testRay.origin+(testRay.direction*nearest);
currPart = p;
}
}
}
return pos;
return MousePoint(pos, currPart);
}
Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
{
return getPositionAndPart(ignore).position;
}
bool Mouse::isMouseOnScreen()
{
//hm