@@ -20,5 +20,6 @@ private:
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bool hasHandles;
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bool hasHandles;
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int handleGrabbed;
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int handleGrabbed;
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Vector3 center;
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Vector3 center;
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Vector3 CenterOffset;
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Sphere handles[6];
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Sphere handles[6];
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};
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};
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@@ -33,7 +33,82 @@ void DraggerTool::onMouseMoved(Mouse mouse)
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{
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{
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if(handleGrabbed != -1)
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if(handleGrabbed != -1)
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{
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{
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std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
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if(selection.size() == 1)
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{
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PartInstance* part = dynamic_cast<PartInstance*>(selection[0]);
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if(part)
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{
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Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
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||||||
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switch(handleGrabbed){
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case 0:
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case 1:
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ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().upVector()*100);
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break;
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case 2:
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case 3:
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ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
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break;
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case 4:
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case 5:
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ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().leftVector()*100);
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||||||
|
break;
|
||||||
|
}
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||||||
|
|
||||||
|
CenterOffset = handles[handleGrabbed].center;
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||||||
|
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||||||
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Vector3 intersection1 = ray.intersection(mouse.getPlane());
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|
Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
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||||||
|
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||||||
|
if(intersection1.isFinite())
|
||||||
|
{
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||||||
|
intersection1.x = (ceil(intersection1.x / 1) * 1);
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|
intersection1.y = (ceil(intersection1.y / 1) * 1);
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|
intersection1.z = (ceil(intersection1.z / 1) * 1);
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||||||
|
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||||||
|
if ( ((int)part->getSize().x)%2 == 1 )
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|
intersection1.x += 0.5;
|
||||||
|
|
||||||
|
//intersection1.y = mouse.getPlane() + part->getSize().y/2 - 0.5;
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||||||
|
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||||||
|
if ( ((int)part->getSize().z)%2 == 1 )
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||||||
|
intersection1.z += 0.5;
|
||||||
|
|
||||||
|
part->setPosition(intersection1 + (part->getPosition() - CenterOffset));
|
||||||
|
}
|
||||||
|
else if(intersection2.isFinite())
|
||||||
|
{
|
||||||
|
intersection2.x = (ceil(intersection2.x / 1) * 1);
|
||||||
|
intersection2.y = (ceil(intersection2.y / 1) * 1);
|
||||||
|
intersection2.z = (ceil(intersection2.z / 1) * 1);
|
||||||
|
|
||||||
|
if ( ((int)part->getSize().x)%2 == 1)
|
||||||
|
intersection2.x += 0.5;
|
||||||
|
|
||||||
|
//intersection2.y = mouse.getInversePlane() + part->getSize().y/2 - 0.5;
|
||||||
|
|
||||||
|
part->setPosition(intersection2 + (part->getPosition() - CenterOffset));
|
||||||
|
}
|
||||||
|
|
||||||
|
float offset = 2;
|
||||||
|
|
||||||
|
center = part->getPosition();
|
||||||
|
Vector3 size = part->getSize();
|
||||||
|
CoordinateFrame cFrame = part->getCFrame();
|
||||||
|
|
||||||
|
handles[0].center = center + cFrame.upVector()*(size.y/2+offset);
|
||||||
|
handles[1].center = center - cFrame.upVector()*(size.y/2+offset);
|
||||||
|
|
||||||
|
handles[2].center = center + cFrame.lookVector()*(size.z/2+offset);
|
||||||
|
handles[3].center = center - cFrame.lookVector()*(size.z/2+offset);
|
||||||
|
|
||||||
|
handles[4].center = center + cFrame.leftVector()*(size.x/2+offset);
|
||||||
|
handles[5].center = center - cFrame.leftVector()*(size.x/2+offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else ArrowTool::onMouseMoved(mouse);
|
else ArrowTool::onMouseMoved(mouse);
|
||||||
}
|
}
|
||||||
@@ -112,22 +187,23 @@ void DraggerTool::render(RenderDevice * rd, Mouse mouse)
|
|||||||
G3D::Draw::arrow(center, handles[i].center-center, rd, Color3::orange(), 2);
|
G3D::Draw::arrow(center, handles[i].center-center, rd, Color3::orange(), 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
|
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
|
||||||
for(size_t i = 0; i < selection.size(); i++)
|
for(size_t i = 0; i < selection.size(); i++)
|
||||||
{
|
{
|
||||||
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i]))
|
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i]))
|
||||||
{
|
{
|
||||||
Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
|
//Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
|
||||||
Vector3 intersection1 = ray.intersection(mouse.getPlane());
|
//Vector3 intersection1 = ray.intersection(mouse.getPlane());
|
||||||
Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
|
//Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
|
||||||
if(intersection1.isFinite())
|
//if(intersection1.isFinite())
|
||||||
{
|
//{
|
||||||
Draw::sphere(Sphere(intersection1, 2), rd);
|
// Draw::sphere(Sphere(intersection1, 2), rd);
|
||||||
}
|
//}
|
||||||
else if(intersection2.isFinite())
|
//else if(intersection2.isFinite())
|
||||||
{
|
//{
|
||||||
Draw::sphere(Sphere(intersection2, 2), rd);
|
// Draw::sphere(Sphere(intersection2, 2), rd);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user