Merge pull request #132 from KeyboardCombination/develop

move tool
This commit is contained in:
Vulpovile
2023-11-02 18:43:08 -08:00
committed by GitHub
2 changed files with 204 additions and 127 deletions

View File

@@ -20,5 +20,6 @@ private:
bool hasHandles; bool hasHandles;
int handleGrabbed; int handleGrabbed;
Vector3 center; Vector3 center;
Vector3 CenterOffset;
Sphere handles[6]; Sphere handles[6];
}; };

View File

@@ -33,7 +33,82 @@ void DraggerTool::onMouseMoved(Mouse mouse)
{ {
if(handleGrabbed != -1) if(handleGrabbed != -1)
{ {
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
if(selection.size() == 1)
{
PartInstance* part = dynamic_cast<PartInstance*>(selection[0]);
if(part)
{
Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
switch(handleGrabbed){
case 0:
case 1:
ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().upVector()*100);
break;
case 2:
case 3:
ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
break;
case 4:
case 5:
ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().leftVector()*100);
break;
}
CenterOffset = handles[handleGrabbed].center;
Vector3 intersection1 = ray.intersection(mouse.getPlane());
Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
if(intersection1.isFinite())
{
intersection1.x = (ceil(intersection1.x / 1) * 1);
intersection1.y = (ceil(intersection1.y / 1) * 1);
intersection1.z = (ceil(intersection1.z / 1) * 1);
if ( ((int)part->getSize().x)%2 == 1 )
intersection1.x += 0.5;
//intersection1.y = mouse.getPlane() + part->getSize().y/2 - 0.5;
if ( ((int)part->getSize().z)%2 == 1 )
intersection1.z += 0.5;
part->setPosition(intersection1 + (part->getPosition() - CenterOffset));
}
else if(intersection2.isFinite())
{
intersection2.x = (ceil(intersection2.x / 1) * 1);
intersection2.y = (ceil(intersection2.y / 1) * 1);
intersection2.z = (ceil(intersection2.z / 1) * 1);
if ( ((int)part->getSize().x)%2 == 1)
intersection2.x += 0.5;
//intersection2.y = mouse.getInversePlane() + part->getSize().y/2 - 0.5;
part->setPosition(intersection2 + (part->getPosition() - CenterOffset));
}
float offset = 2;
center = part->getPosition();
Vector3 size = part->getSize();
CoordinateFrame cFrame = part->getCFrame();
handles[0].center = center + cFrame.upVector()*(size.y/2+offset);
handles[1].center = center - cFrame.upVector()*(size.y/2+offset);
handles[2].center = center + cFrame.lookVector()*(size.z/2+offset);
handles[3].center = center - cFrame.lookVector()*(size.z/2+offset);
handles[4].center = center + cFrame.leftVector()*(size.x/2+offset);
handles[5].center = center - cFrame.leftVector()*(size.x/2+offset);
}
}
} }
else ArrowTool::onMouseMoved(mouse); else ArrowTool::onMouseMoved(mouse);
} }
@@ -112,22 +187,23 @@ void DraggerTool::render(RenderDevice * rd, Mouse mouse)
G3D::Draw::arrow(center, handles[i].center-center, rd, Color3::orange(), 2); G3D::Draw::arrow(center, handles[i].center-center, rd, Color3::orange(), 2);
} }
} }
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection(); std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
for(size_t i = 0; i < selection.size(); i++) for(size_t i = 0; i < selection.size(); i++)
{ {
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i])) if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i]))
{ {
Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100); //Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
Vector3 intersection1 = ray.intersection(mouse.getPlane()); //Vector3 intersection1 = ray.intersection(mouse.getPlane());
Vector3 intersection2 = ray.intersection(mouse.getInversePlane()); //Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
if(intersection1.isFinite()) //if(intersection1.isFinite())
{ //{
Draw::sphere(Sphere(intersection1, 2), rd); // Draw::sphere(Sphere(intersection1, 2), rd);
} //}
else if(intersection2.isFinite()) //else if(intersection2.isFinite())
{ //{
Draw::sphere(Sphere(intersection2, 2), rd); // Draw::sphere(Sphere(intersection2, 2), rd);
} //}
} }
} }
} }