14
ButtonListener.cpp
Normal file
14
ButtonListener.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include "ButtonListener.h"
|
||||
|
||||
ButtonListener::ButtonListener(void)
|
||||
{
|
||||
}
|
||||
|
||||
ButtonListener::~ButtonListener(void)
|
||||
{
|
||||
}
|
||||
|
||||
void ButtonListener::onButton1MouseClick(TextButtonInstance* button)
|
||||
{
|
||||
}
|
||||
|
||||
18
ButtonListener.h
Normal file
18
ButtonListener.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include "TextButtonInstance.h"
|
||||
class TextButtonInstance;
|
||||
class ButtonListener
|
||||
{
|
||||
public:
|
||||
ButtonListener(void);
|
||||
~ButtonListener(void);
|
||||
virtual void onButton1MouseClick(TextButtonInstance*);
|
||||
//virtual void onMouseOver(); //TODO
|
||||
//virtual void onMouseOut(); //TODO
|
||||
//virtual void onButton1MouseDown(); //TODO
|
||||
//virtual void onButton1MouseUp(); //TODO
|
||||
//virtual void onButton2MouseClick(); //TODO
|
||||
//virtual void onButton2MouseDown(); //TODO
|
||||
//virtual void onButton2MouseUp(); //TODO
|
||||
//What to do now...
|
||||
};
|
||||
@@ -230,6 +230,10 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\ButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc"
|
||||
>
|
||||
@@ -270,15 +274,15 @@
|
||||
RelativePath=".\TextButtonInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Work.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\ButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ImageButtonInstance.h"
|
||||
>
|
||||
@@ -295,18 +299,10 @@
|
||||
RelativePath=".\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\stdafx.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TextButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Work.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
|
||||
@@ -22,6 +22,7 @@ bool floatBottom;
|
||||
bool floatRight;
|
||||
bool floatCenter;
|
||||
bool visible;
|
||||
ButtonListener* buttonListener;
|
||||
|
||||
TextButtonInstance::TextButtonInstance(void)
|
||||
{
|
||||
@@ -40,11 +41,24 @@ TextButtonInstance::TextButtonInstance(void)
|
||||
floatCenter = false;
|
||||
visible = true;
|
||||
className = "TextButton";
|
||||
|
||||
}
|
||||
|
||||
TextButtonInstance::~TextButtonInstance(void)
|
||||
{
|
||||
delete buttonListener;
|
||||
}
|
||||
|
||||
void TextButtonInstance::setButtonListener(ButtonListener* listener)
|
||||
{
|
||||
buttonListener = listener;
|
||||
}
|
||||
|
||||
void TextButtonInstance::onClick()
|
||||
{
|
||||
if(buttonListener != NULL)
|
||||
{
|
||||
buttonListener->onButton1MouseClick(this);
|
||||
}
|
||||
}
|
||||
|
||||
void TextButtonInstance::drawObj(RenderDevice* rd)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
#pragma once
|
||||
#include "ButtonListener.h"
|
||||
class ButtonListener;
|
||||
class TextButtonInstance :
|
||||
public Instance
|
||||
{
|
||||
@@ -30,5 +32,6 @@ public:
|
||||
bool visible;
|
||||
int textSize;
|
||||
void drawObj(G3D::RenderDevice*);
|
||||
|
||||
void setButtonListener(ButtonListener*);
|
||||
void onClick();
|
||||
};
|
||||
23
Work.h
23
Work.h
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
#include "resource.h"
|
||||
|
||||
// Work dialog
|
||||
|
||||
class Work : public CDialog
|
||||
{
|
||||
DECLARE_DYNAMIC(Work)
|
||||
|
||||
public:
|
||||
Work(CWnd* pParent = NULL); // standard constructor
|
||||
virtual ~Work();
|
||||
|
||||
// Dialog Data
|
||||
enum { IDD = IDD_ABOUT_DIALOG };
|
||||
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
|
||||
DECLARE_MESSAGE_MAP()
|
||||
public:
|
||||
afx_msg void OnBnClickedOk();
|
||||
};
|
||||
BIN
content/cursor.png
Normal file
BIN
content/cursor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 599 B |
169
main.cpp
169
main.cpp
@@ -10,25 +10,25 @@
|
||||
|
||||
@author Morgan McGuire, matrix@graphics3d.com
|
||||
*/
|
||||
//Compile for 95 and higher
|
||||
#define WINVER 0x0400
|
||||
#include <G3DAll.h>
|
||||
#include "Instance.h"
|
||||
#include "resource.h"
|
||||
#include "PhysicalInstance.h"
|
||||
#include "TextButtonInstance.h"
|
||||
|
||||
|
||||
#if G3D_VER < 61000
|
||||
#error Requires G3D 6.10
|
||||
#endif
|
||||
HWND hwnd;
|
||||
static const float VNUM = 0.01F;
|
||||
static std::string title = "";
|
||||
static const std::string VERSION = "PRE-ALPHA ";
|
||||
static std::vector<Instance*> instances;
|
||||
static std::vector<Instance*> instances_2D;
|
||||
static Instance* dataModel;
|
||||
static GFontRef fntdominant = NULL;
|
||||
static GFontRef fntlighttrek = NULL;
|
||||
GFontRef fntdominant = NULL;
|
||||
GFontRef fntlighttrek = NULL;
|
||||
static bool democ = true;
|
||||
static std::string message = "";
|
||||
static G3D::RealTime messageTime = 0;
|
||||
@@ -44,8 +44,12 @@ static float mousey = 0;
|
||||
static int go_id = 0;
|
||||
static int go_ovr_id = 0;
|
||||
static int go_dn_id = 0;
|
||||
static int cursorid = 0;
|
||||
static G3D::TextureRef cursor = NULL;
|
||||
static bool mouseButton1Down = false;
|
||||
static bool running = true;
|
||||
static bool mouseMovedBeginMotion = false;
|
||||
static bool showMouse = true;
|
||||
/**
|
||||
This simple demo applet uses the debug mode as the regular
|
||||
rendering mode so you can fly around the scene.
|
||||
@@ -90,7 +94,7 @@ public:
|
||||
|
||||
Demo* applet;
|
||||
|
||||
App(const GAppSettings& settings);
|
||||
App(const GAppSettings& settings, GWindow* wnd);
|
||||
|
||||
~App();
|
||||
};
|
||||
@@ -246,11 +250,12 @@ void Demo::onInit() {
|
||||
|
||||
|
||||
dataModel = new Instance();
|
||||
//dataModel->name = "undefined";
|
||||
dataModel->parent = NULL;
|
||||
dataModel->name = "undefined";
|
||||
|
||||
initGUI();
|
||||
|
||||
|
||||
PhysicalInstance* test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3(0.2F,0.3F,1);
|
||||
@@ -258,6 +263,7 @@ void Demo::onInit() {
|
||||
|
||||
|
||||
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3(.5F,1,.5F);
|
||||
@@ -325,6 +331,7 @@ void Demo::onInit() {
|
||||
|
||||
|
||||
|
||||
|
||||
setDesiredFrameRate(FPSVal[index]);
|
||||
app->debugCamera.setPosition(Vector3(0, 2, 10));
|
||||
app->debugCamera.lookAt(Vector3(0, 2, 0));
|
||||
@@ -341,7 +348,9 @@ void Demo::onInit() {
|
||||
void clearInstances()
|
||||
{
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
delete instances.at(i);
|
||||
}
|
||||
delete dataModel;
|
||||
}
|
||||
void OnError(int err, std::string msg = "")
|
||||
@@ -355,10 +364,21 @@ void OnError(int err, std::string msg = "")
|
||||
|
||||
void Demo::onCleanup() {
|
||||
clearInstances();
|
||||
go->~Texture();
|
||||
go_ovr->~Texture();
|
||||
go_dn->~Texture();
|
||||
go_dn.~ReferenceCountedPointer();
|
||||
delete go_dn.pointer();
|
||||
go.~ReferenceCountedPointer();
|
||||
delete go.pointer();
|
||||
go_ovr.~ReferenceCountedPointer();
|
||||
delete go_ovr.pointer();
|
||||
app->sky->~Sky();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Demo::onLogic() {
|
||||
// Add non-simulation game logic and AI code here
|
||||
}
|
||||
@@ -400,17 +420,25 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
// Even when we aren't in debug mode, quit on escape.
|
||||
endApplet = true;
|
||||
app->endProgram = true;
|
||||
}
|
||||
if(mouseMovedBeginMotion)
|
||||
{
|
||||
mouseMovedBeginMotion = false;
|
||||
app->debugController.setActive(true);
|
||||
}
|
||||
if(ui->keyPressed(SDL_RIGHT_MOUSE_KEY))
|
||||
{
|
||||
app->debugController.setActive(true);
|
||||
showMouse = false;
|
||||
app->window()->setRelativeMousePosition(app->window()->width()/2, app->window()->height()/2);
|
||||
mouseMovedBeginMotion = true;
|
||||
|
||||
}
|
||||
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
|
||||
{
|
||||
showMouse = true;
|
||||
app->debugController.setActive(false);
|
||||
}
|
||||
|
||||
|
||||
if(ui->keyPressed(SDLK_LSHIFT))
|
||||
{
|
||||
app->debugController.setMoveRate(20);
|
||||
@@ -491,12 +519,27 @@ std::string GetFileInPath(std::string file)
|
||||
void makeFlag(Vector3 &vec, RenderDevice* &rd)
|
||||
{
|
||||
Vector3 up = Vector3(vec.x, vec.y+3, vec.z);
|
||||
Draw::lineSegment(G3D::LineSegment::fromTwoPoints(vec, up), rd, Color3::blue());
|
||||
G3D::Array<Vector2> parray;
|
||||
parray.push(Vector2(up.x, up.y));
|
||||
parray.push(Vector2(up.x-1, up.y-.5));
|
||||
parray.push(Vector2(up.x, up.y-1));
|
||||
Draw::poly2D(parray, rd, Color3::blue());
|
||||
//Draw::lineSegment(G3D::LineSegment::fromTwoPoints(vec, up), rd, Color3::blue(), 3);
|
||||
rd->setColor(Color3::blue());
|
||||
rd->beforePrimitive();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(vec.x, vec.y, vec.z);
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
glEnd();
|
||||
|
||||
glBegin( GL_TRIANGLES );
|
||||
glVertex3f(up.x, up.y-1, up.z);
|
||||
glVertex3f(up.x, up.y-0.5, up.z-1);
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
glVertex3f(up.x, up.y-0.5, up.z-1);
|
||||
glVertex3f(up.x, up.y-1, up.z);
|
||||
|
||||
glEnd();
|
||||
rd->afterPrimitive();
|
||||
rd->setColor(Color3::white());
|
||||
//I know how i will approach this now
|
||||
}
|
||||
|
||||
@@ -531,6 +574,21 @@ void drawButtons(RenderDevice* rd)
|
||||
}
|
||||
|
||||
void Demo::onGraphics(RenderDevice* rd) {
|
||||
Vector2 mousepos = Vector2(0,0);
|
||||
G3D::uint8 num = 0;
|
||||
rd->window()->getRelativeMouseState(mousepos, num);
|
||||
bool mouseOnScreen = true;
|
||||
if(mousepos.x < 5 || mousepos.y < 5 || mousepos.x > rd->getViewport().width()-5 || mousepos.y > rd->getViewport().height()-5)
|
||||
{
|
||||
mouseOnScreen = false;
|
||||
rd->window()->setInputCaptureCount(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
mouseOnScreen = true;
|
||||
rd->window()->setInputCaptureCount(1);
|
||||
}
|
||||
|
||||
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
|
||||
app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera);
|
||||
|
||||
@@ -550,7 +608,7 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
|
||||
//makeFlag(Vector3(1, 0.5, 0.5), rd);
|
||||
makeFlag(Vector3(-1, 3.5, 0), rd);
|
||||
|
||||
|
||||
|
||||
@@ -565,13 +623,26 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
PhysicalInstance* part = (PhysicalInstance*)instance;
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->position;
|
||||
Draw::box(Box(Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2),Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2)), app->renderDevice, part->color, Color4::clear());
|
||||
Vector3 pos2 = Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2);
|
||||
Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
|
||||
Draw::box(Box(pos2 ,pos3), app->renderDevice, part->color, Color4::clear());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 50 && distance > -50)
|
||||
|
||||
{
|
||||
if(distance < 0)
|
||||
distance = distance*-1;
|
||||
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
||||
}
|
||||
app->renderDevice->disableLighting();
|
||||
|
||||
if (app->sky.notNull()) {
|
||||
@@ -663,10 +734,42 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
|
||||
|
||||
|
||||
|
||||
if(showMouse && mouseOnScreen)
|
||||
{
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, cursorid);
|
||||
|
||||
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2d(0.0,0.0);
|
||||
glVertex2f(mousepos.x-40, mousepos.y-40);
|
||||
glTexCoord2d( 1.0,0.0 );
|
||||
glVertex2f(mousepos.x+40, mousepos.y-40);
|
||||
glTexCoord2d(1.0,1.0 );
|
||||
glVertex2f(mousepos.x+40, mousepos.y+40 );
|
||||
glTexCoord2d( 0.0,1.0 );
|
||||
glVertex2f( mousepos.x-40, mousepos.y+40 );
|
||||
glEnd();
|
||||
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
}
|
||||
|
||||
rd->afterPrimitive();
|
||||
|
||||
rd->popState();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
drawButtons(rd);
|
||||
|
||||
app->renderDevice->pop2D();
|
||||
@@ -681,18 +784,20 @@ void App::main() {
|
||||
go = Texture::fromFile(GetFileInPath("/content/images/Run.png"));
|
||||
go_ovr = Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png"));
|
||||
go_dn = Texture::fromFile(GetFileInPath("/content/images/Run_dn.png"));
|
||||
cursor = Texture::fromFile(GetFileInPath("/content/cursor.png"));
|
||||
go_id = go->getOpenGLID();
|
||||
go_dn_id = go_dn->getOpenGLID();
|
||||
go_ovr_id = go_ovr->getOpenGLID();
|
||||
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
cursorid = cursor->openGLID();
|
||||
applet->run();
|
||||
}
|
||||
|
||||
|
||||
|
||||
App::App(const GAppSettings& settings) : GApp(settings) {
|
||||
App::App(const GAppSettings& settings, GWindow* wnd) : GApp(settings, wnd) {
|
||||
applet = new Demo(this);
|
||||
}
|
||||
|
||||
@@ -701,7 +806,27 @@ App::~App() {
|
||||
delete applet;
|
||||
}
|
||||
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch(msg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
||||
//_CrtSetBreakAlloc(1279);
|
||||
|
||||
GAppSettings settings;
|
||||
if(getOSVersion() > 5.0)
|
||||
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png");
|
||||
@@ -709,8 +834,14 @@ int main(int argc, char** argv) {
|
||||
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico256c.png");
|
||||
settings.window.resizable = true;
|
||||
settings.writeLicenseFile = false;
|
||||
App app = App(settings);
|
||||
//app.window()->setIcon(ExePath() + "/content/images/rico.png");
|
||||
|
||||
//Using the damned SDL window now
|
||||
SDLWindow* wnd = new SDLWindow(settings.window);
|
||||
//wnd->setInputCaptureCount(200);
|
||||
wnd->setMouseVisible(false);
|
||||
App app = App(settings, wnd);
|
||||
HWND hwnd = wnd->win32HWND();
|
||||
|
||||
app.run();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user